Masterworks
Characters with Skills Rank 8+ and what they did to get them.
For anyone who has trouble with the tables in the wikicode please simply add your skill details in text at the top of the document and someone will tidy them up later.
Alchemist
Character | Rank | Actions to attain rank |
---|---|---|
Rank 8 | ||
Woolf der Linz | 8 | Worked on inventing a contraceptive potion, and smoke and fire ball grenadoes for a whole year of Game Time with a powerful off-planar being (> Rank 10) encountered on an adventure (GM Brian Holden). |
Lath | 8 | On an adventure (GM ). |
Armourer
Character | Rank | Actions to attain rank |
---|---|---|
Aryan | 8 | Learning the art of smelting Mithrilite (Journal of Smelting Mithrilite). Following the Fumes II GM: Craig |
9 | Learning the art of crafting Mithrilite Mail (Journal of Mithrilite Chain) and creating a suit for Fluffi. Following the Fumes II GM: Craig | |
10 wip |
Making 7 suits of Dragon Scale Armour | |
Rank 10 | ||
Hagan | 8 | confidential. Actually spent 7 months equipping the Gracht halfling militia with leather armour & accoutrements 795-796.WK |
9 | Spent six months, 798-799.WK, tanning & making Dragonskin armour for the party (including 2 squirrels!) that we gained on adventure [A Universe is born, Jeff Leddra] | |
10 | Spent 22 weeks 799.WK & traded in Royal favour with the King of Dragon Isles, being trained by the Royal armourer & working on the king's Mithril Armour [Dragon horde, Daryl Crosby] |
Artisan
Character | Rank | Actions to attain rank |
---|---|---|
Arsonist | ||
Tussock Mustardseed | 8 | Worked with Mortimer to build a massive incenidary device which we then used in conjunction with more traditional methods to try and burn a house down. GM:Andrew Withy |
Blacksmith | ||
Hagan | 8 | 24 month project, 807-809.WK, as part of Weaponsmith Rk10 (qv) |
Carpenter/Cabinetmaker | ||
Hagan | 8 | 24 month project, 807-809.WK, as part of Weaponsmith Rk10 |
Cook | ||
Grizelda | 8 | Assisted and trained with Master Chef Luigi while on adventure |
Hagan | 8 | As part of Rk 8 Courtier [gigolo]: body chocolate. |
Kilroy | 8 | Was the head cook in creating a seven course meal for the Duke of Carzala and invited nobility. |
Pierre | 8 | Cooked a master piece Kraken Stew and fed all of Seagate City. |
Embalmer | ||
Dramus | 8 | Possesed by the spirit of a Rk 10 Embalmer. |
Glass-blower | ||
Hagan | 8 | As part of Rk 8 Weaponsmith: arrowheads (36wk project, 800-801.WK) |
Hagan | 9 | As part of Rk 10 Mechanician: staining & lens-grinding (9 month project, 802.WK) |
Hagan | 10 | 18 month project, 809-811.WK, designing, building, installing tactical camera-obscuras in Gracht; also making shiny mirrors for Hobbits |
Leatherworker | ||
Hagan | 8 | As part of Rk 8 Armourer: accoutrements & detailing. (34 weeks, 796) |
Hagan | 9 | As part of Rk 9 Weaponsmith: superior bellows in a variety of sizes. (18 months, 804-806.WK) |
Rope/Netmaker | ||
Hagan | 8 | As part of Rk 8 Mechanician. (9 months, '93 Old Calendar) |
Hagan | 9 | As part of Rk 9 Weaponsmith. (18 months, 804-806.WK) |
Sail/Tentmaker | ||
Hagan | 8 | As part of Rk 8 Mechanician. |
Sculptor | ||
Thaeuss | 8 | Carved a cliff face with required glyphs for a significant shaping ritual. GM: Jono Carved a life size sculpture representing a Sea Elf as the symbol of a treaty between them and the land bound. GM: Phil |
Sabastian | 8 | His work inspired a Baron to become his patron. |
9 | Learnt merchant, specialising in art, and opened a gallery in which his creations are displayed. His renowned reputation as a sculptor is enhanced. Ongoing time and money is allocated to the gallery. | |
10 | Convinced Michelangelo, the Italian renaissance master, to take him on as an apprentice. | |
11 | Used meteorite shower to sculpt his face into a mountainside. It is at such a vast scale it may only be fully appreciated when flying. | |
Shipwright | ||
Silverfoam | 8 | Built transport fleet, as designed by self as Mechanician (ships, Experimental shipbuilding), 806.WK |
Tanner/hideworker/furrier | ||
Hagan | 8 | As part of Rk 9 Armourer: tanning the Green dragon we done in (6 months, 799.WK) |
Wheelwright | ||
Hagan | 8 | 24 month project, 807-809.WK, as part of Weaponsmith Rk10 |
Assassin
Character | Rank | Actions to attain rank |
---|---|---|
Rank 8 | ||
Caprice | 8 | ... alone into the night, calling him in the voice of his true love ... I take him by the hand, lead him into my boudoir, and in embrace, plunge the dagger into his back. As his heart breaks he is transfixed, paralysed but aware as ... The end of days |
Faith | 8 | Carried out several Royal Death warrants. GM: Ian Wood |
Tussock Mustardseed | 8 | Carried out several Royal Death warrants. GM: Ian Wood |
Ughbash | 8 | Participated in successful assassination mission of the head ( Pope ) of a religious order who was in fact pacted to one of the Powers of Darkness - GM Mandos |
Rank 9 | ||
Dalran | 8 | Went back to a period prior to the War of Tears and carried out the assassination of an important figure. GM Mandos |
9 | Helped deliver several Royal Death warrants. GM: Ian Wood |
Courtier/Courtesan
Character | Rank | Actions to attain rank |
---|---|---|
Rank 8 | ||
Aryan | 8 | Took over Plaz'toro in a relatively bloodless coup, merged with Ebola to found a new Kingdom. GM: Michael P. |
Serra Angelus | 8 | Provided all the services and comforts of civiliastion to Master painter Donatello and his entourage despite travelling through bandit country and reached a diplomatic accord with the Dwarvin cheif upon arrival. Escort to the Superstition Mountains GM Craig Harper |
Engalton | 8 | Talked four demons into purchasing their own books back, without killing us all. |
Blitzkrieg | 8 | Facilitated a treaty between the Ice Queen and the incumbant rulers of the Drow Empire on Kinleish (spelling?). GM: Ross A. |
Sabrina | 8 | Performed the dance of the nine veils at the grand ball in front of hundreds of nobility. |
Hagan | 8 | prefers the term Gigolo. 6 months 804.WK refining my accidental discovery of Body chocolate, made one adventure, thanks to a particularly riotous feast and my chocalicious muse, Aqualina. Serious customers may purchase very expensive pots of the Chocolate with a series of instructional etchings. |
Arnaud de Montfort Esq | 8 | Arnaud's aim was to weaken the military capability and wealth of the church of light and their allies so they are less able to use force to project their religion, especially in regions outside their main sphere of control and lessen their grip on the western kingdom. He spent six months travelling through the western kingdom meeting with greedy, selfish, evil or otherwise socially aberrant people of influence. During these meetings he shared an evil vision for the future of the kingdom, mentioning possibilities and discussing thoughts, convincing many. To date (under six months) these discussions have lead to It is known that Arnaud was somehow, if only by association, involved in these events and a warrant for his arrest has been posted within the western kingdom (not Cazala) by the unified church. |
Rank 9 | ||
Erzsabet | 8 | negiotiated the release of a vestal virgin from the clutches of Dantalion |
9 | I have tipped the cup of knowledge to my lip and sipped from the honeyed desire therein | |
Sir Christopher | 8 | Assisted in reshaping politics of several Alusian countries until they were stable *and* moral. |
9 | Negotiated a political settlement between fae courts and completed a series of seven faerie / courtly tasks over five years, as part of this settlement. | |
Silken | 9 | A veil of decency is drawn.... |
Silverfoam | 8 | Spent time being useful to persons of importance, from Siborite to Aquila 789-790.WK: there was more to it than that, but if you weren't invited at the time, you don't need to know the details. |
9 | Wrote & produced a satirical operetta at the MMHS Operahouse: which was a popular success, thanks to the unsubtle parodies of public figures. Unfortunately it displeased a certain judge (you can guess whom) ... so it only ran One night. The work was originally intended to be a play but [thanks to a futuristic adventure GMed by Jacqui, SF heavily stole from G&S] it became the "Mickey-do", set in the Fabulous East, a.k.a. Borovia. Only the character of Kri-Kri, the Lord high executioner, was modelled with permission of the original ... | |
Rank 10 | ||
Queen Aleksandra | 8 | Married King of Glissom |
9 | if I tell you I'll have to kill you... | |
10 | memories of a male elf |
Healer
Character | Rank | Actions to attain rank |
---|---|---|
Rank 8 | ||
Blitzkrieg | 8 | |
Morgan the Orc | 8 | Read a book that allowed her to gain Rank 8. |
Dr Sam | 8 | Two years research on cross-species fertility in and around Seagate. |
Spinner | 8 | Spinner was involved in the Caulders Field Plague. Spinner spent three months there helping the inhabitants of the area. He also was part of the party which traced the source of the plague to an item generating diseases placed in the water supply, controlled by a Necro Vampire King (can't recall full details) and his minions, and vanquished them!. |
Silverfoam | 8 | Healing/removing curse: magical plague at Cauldersfield, 794.WK |
Thorn | 8 | Healing, lots of Healing; Blood and Guts everywhere! Broken bones and skulls; Open ribcages. Oh and then there were the Diseases the Ghouls were spreading including the one that turned anything that caught it into undead too. That was a bit tricky to get rid of. |
Ty Trident | 8 | Destroyed the source of a deadly plague The Dark Circle was attempting to create.
Additionally Ty has picked up the ability to reattach limbs, rather than have to regrow them (with various caveats). |
Father Rowan | 8 | Attempting to Resurrect a Dark Sphere, while at the same time, not dying. Echoes in Eternity |
Rank 9 | ||
Lizette | 9 | Healed many strange ailments in the Lunar Games including a rank 15 synthetic that killed in 3 actions. |
Archbishop Velcanthus | 9 | Used Healer Empathy to map the route out of an acres large diabolic entity |
Rank 10 | ||
Lysander | 10 | Unlike common Elves, Lysander is able to Raise people as follows; People Pacted to the POL at a starting BC of 100%, Non-pacted people at a starting BC of 50%, and people Pacted to the POD at a starting BC of 0%. |
Marcus | 10 | ? |
Mary-M | 8 | While Mary M was in Terranova, meeting with the Southern Continent halflings, she discovered that although they had highly ranked Healers they had lost all healing abilities above Rank 5. She undertook to re-teach them her Rank 6 & 7 abilities (instead of learning from the halflings as the rest of the party did). After she returned home she learned Rank 8 with the intention (and proviso) that she return and teach them resurrection, which she did. This was started on adventure and then followed up later with Mary M remaining there for 3 months. |
9 | Mary M and Pennlucien were involved in some very odd and experimental healing to restore a party to life after all but they were turned into Wights by an un-life explosion. They worked out that although their fellow party members were undead they had never actually been dead, and through trial and error (and the use of a very big holy symbol) were able to force the un-life from their companions and restore them to normal. They had to contend with draining effects every time they touched their patients and the desire (of at least one Wight) not to be restored. All of this was on adventure. | |
10 | Mary M undertook the healing and restoration of the crippled fey of Asheth despite dangers to her own health from their glamours and entrancement. This was begun on adventure and then continued off adventure. | |
Pennlucien | 8 | |
9 | ||
10 | ||
Phaeton | 8 | Basically took the First Pact with the Celtic God of Healing, Diancecht. |
9 | Spent a lot of time studying the physiology of a newly discovered species of intelligent plants. | |
10 | Spent time offplane in Shoji (Kinlu analog) learning the techniques of acupuncture and acupressure. This necessitated learning the local language (both spoken and written forms) to Rank 8. He also healed the local Emperor of a magical wasting disease. | |
Sooty | 8 | Organising the logistics for the mass resurrection of thousands of people without any divine help or super healing powers, just bog standard skill. Resurrection gifted from Death in return for services, passing up a self resurrection ability for this. |
9 | Numerous uses of healing on the plane of death including Empathy on Bound Stone in order to communicate with the spirits inside. | |
10 | Project: DRAGON | |
Greater than Rank 10 | ||
Braegon | 8 | Resurrected someone using an item that allowed any healer to resurrect. GM: Jono Empathied a pool of 'life essence' and gained greater understanding of life. GM: Martin ? [There was a third part but can't remember off hand] |
9 | Combined Healer, Earth Healing, and a place of power to heal the spirit of the Lake of the Moon. GM: Struan Tapped into a source of wild mana to heal an Elf from near death with every bone in his body broken to full health (and youth) at range in a short period of time. GM: Mandos | |
10 | Combined Healer, Earth, Moon, and High Mana in a place of Fairy Healing to regenerate all four limbs for Kishwa at a vastly accelerated rate. GM: Jono. Shaped a Heart of Stone for Basalic, healed and resurrected injured guild members and unlucky bystanders during Winter Games. GMs: William, Jono, Jon. | |
12 | A magical accident involving a branch of the world tree and an epoch changing Phoenix wish. GMs: Jono & Jim. | |
Engalton | 8 | At rank 8, Sex change for Seth. -3 PS, +2 EN to Seth. |
9 | At rank 9 Resurrected Boris (aka Father Broc) at the Head of the Sweetwaters, from 57 parts (Whirlwind Vortex). About Boris as at 14/4/93AP, -4 to all Weapon ranks; if they go below zero then lost. 2 X Exp cost to rank weapons. Life Aspect. Vegetarian for life (bitter taste in mouth from meat). Peace and well being to all men (can not initiate an attack). To attempt to strike someone; Boris must make a 3 X WP. Next 2 years +5 on dice rolls of Strike checks for offence. All other aspects is a normal human. No minus to EN from resurrection. | |
10 | At rank 10 part one Engalton, researched a new organ for entities. Engalton can now grow a new organ in a humanoid entity. It takes 5 days to grow the new organ. The organ is a gullet that sits above the normal stomach. A potion can be stored in the gullet for up to 14 days (or so). The potion can be imbibed in no time. After the 14 days the potion will go off and lose its potency as a magical potion.
At rank 10 part two Engalton, Sex change for Seth back again. +1 PS, -5 EN to Seth. | |
11 | At rank 11 part one Cured a living lake of a poison. At rank 11 part two Cured the party employer from death of old age (which was part of the same poison as the lake) with unique knowledge from a book of knowledge. The use of a wish was involved and the teaching of one part of knowledge which is allowed to be above maximum rank. |
Herbalist
Character | Rank | Actions to attain rank |
---|---|---|
Rank 8 | ||
Faeyen | 8 | ? |
Amelia | 8 | Wrote a Herbal describing the rare and magical herbs in Gracht |
Veor | 8 | Weeks of constant herbal poultices healing the party. Time in a Fae Forest |
Rank 9 | ||
Shoka | 8 | Formulated potion of controlling animals. |
9 | Formulated potion to restore life and youth to the recently deceased. Primary component: Roses watered by the tears of a god. |
Kenjutsu
Character | Rank | Actions to attain rank |
---|---|---|
Rank 8 | ||
Sir Christopher | 8 | Held Alusia's Greatest Swordsman title for five years, during which he was undefeated in personal combat and never refused a challenge. Trained for five years to respond to an invitation to fight Tsukahara Yoshitoshi Musashi. Spent six months under Musashi-san's guidance. Went adventuring with mundane wooden swords, and cut lots of limbs off with them. Holds all-comers record for most swords deliberately dropped in a single fight (8). |
(in progress) | 9 | Mastery of kenjutsu without swords. Finding wooden swords too easy, Kit continues to search for the insights of muto, and has thumped Vampires, Djinn, Trolls, Ninja, etc. with Kenjutsu techniques using the open hand. He seeks someone worthy of single combat to test himself and his techniques, but it seems Boulder has killed them all ;-) |
Rank 9 | ||
Boulder OM | 8 | Became a hero of Kinlu by rescuing Feldo and Gross in the Fastness and helping to return them from being Gargoyle's. Also recovering the 'Sword of Great Winds' and retuning it to Kinlu. (GM Jono) |
9 | Came second at the Luna Games. (GM William, Jono, Jon) Stormed Masada with Engalton and important others receiving the order of Merit (title 'OM') and the Alusian Cross from the Western Kingdom while acting on behalf of General Olorin of house Yuken of Kinlu. Observed Morgan killing three Dragons in Masada and helped with this, recovered the 'Sword of Raging Fires' from Masada and returned it to Kinlu. (GM Jon) | |
10 | Rk10 Master work accomplished for defeating The Red Duke in single combat. (a 50 foot tall immortal titan who throws mountains as boulders)... This is a list of significant entities defeated in meelee combat on missions towards a rk10 master work in Kenjutsu: They are - An Undead Hydra (Jono), A Lieutenant to Cert - The lord of the giants who stand agains the Norden Gods (William), Calimar 3 (William). |
Mechanician
Character | Rank | Actions to attain rank |
---|---|---|
Rank 8 | ||
Sabastian | 8 | Performed lots of mechanical activity. Learnt the true nature of high pressure when tasked with saving the mines by assembling a gondola within dwarven mines, while under siege, 'assisted' by five berserk dwarven slayers. |
Rank 10 | ||
Hagan | 8 | 9 months ('93.OldC): cargo lifts at the edges of the Gracht Plateau. At Whitecliffs: wind-powered vertical net lifts, which double as a grain-mill when not in use. At the Gracht Cataract (on the River down to Innesburg) Cargo-nets slung from an overhead rotary cable powered by Wind-&-water, which doubles as child entertainment on sunny days. |
Hagan | 9 | 9 months ('96.OldC): Confidential. In fact, constructing a series of semaphore towers in the Rising Forest so that the wardens could mobilise against the prophesied Return of the Undead Duck of Rising Forest & illegal woodcutters from Innesburg |
Hagan | 10 | 9 months 802.WK: Confidential. In fact, designing & fitting narrow-arc colour lanterns & matching telescopes as an upgrade to the Semaphore Towers. So that they can operate more secretly (& more reliably at night) |
Mortimer | 9 | Over a period of years, I collected info off each adventure I went on with odd technology, physics, magical laws... whatever, and took extra time at the end of each, and told GMs that I was writing "papers" on them. Also did things like Ranking Dwarven language up so that I could talk to the Superstition Mtn Dwarves about their steam cannons and traction engines... since got interested in ancient history so learnt Elven language to Rank 10 (Ancient Elven to 8), etc, etc. |
10 | Built an experimental steam powered catamaran (on adventure) and then refined and improved it during the voyage, including through a mana-storm...that resulted in a truly fantastical vessel. | |
Silverfoam | 8 | Designed the Anciliary canal system for Borovia; and the exquisite City-Chateauneuf canal constructed at own expense, 793-794.WK Of course, nowadays vessels more often travel via the overland Canal-bypass road. |
9 | Constructed Vampire-viewers that reveal if any of the things/beings in sight are vampires. The original design was much improved after training with the Mechanicians at Haven (off-plane), 802.WK | |
10 | 9 months at Peak Downs (incl. training time) with another Master Mechanician, upgrading the defence fortifications, watch-towers, & couter-seige weapons, although most of the defences are magical. Also designed the Rivers of the Mage military transports: 950 tons of various asymmetrical transports when loaded (including righting-stones) to deliver a local army to desired point. When the transport river is couterspelled, the vessels become self-righting stockade walls. Decastration is accomplished by reversing the process. 802.WK |
Merchant
Character | Rank | Actions to attain rank |
---|---|---|
Rank 8 | ||
Lath | 8 | On an adventure formed Merchant Guild of Droskyne. (GM Craig Harper). |
Military Scientist
Character | Rank | Actions to attain rank |
---|---|---|
Rank 8 | ||
Grendel Beetleknox | 8 | Spent 6 months building up military on Nordon from scratch; mostly out of game but including a one off session. |
Belisarius | 8 | As part of To Ruska with Love, I led part of the Ruskan army in retaking their lands from Sword World Confederation invaders. Commanded specialist infantry troops creating tactical opportunities utilising guerilla tactics GM: Greg Graydon |
Red Brian | 8 | Trained an army of mages etc for a battle in a Northern Kingdom, also set up spy network, and took on a demon when we got bored. |
Faith | 8 | As part of To Ruska with Love, built a logistics system from scratch to cope with a winter campaign in 20 foot snow, including managing supply lines over a month long, building 800 miles of roads, tracking 400 wagons, training ~100 Officers and 20 Quartermasters. There were no reported cases of our soldiers going hungry or running out of arrows or blankets. |
Rank 9 | ||
Kern | 8 | Organised the wagon train of a countess over a six month journey through dangerous territory so that she may be reunited with her love - Lord Blitzkreig. |
9 | As part of Winter War, I led part of the Ruskan army in retaking their lands from Sword World Confederation invaders. Commanded Sieges and led infantry assault units into various towns. GM: Greg G | |
Saydar | 8 | Hired 3000 Mercenaries, attacked the Citadel of a Warlock, and defeated him. Used the population released from the Warlock to form a militia which, combined with mercenaries, bought army up to 10,000. Prepared underground bunkers and supplies on another continent, shipped army across the ocean, and entrenched underground without detection. Tunneled 15 miles underground to enemy city, marched army through tunnels surprising enemy city. Besieged and took enemy city. (Done on adventure, much magic used - GM:Ross) |
9 | Organised and participated in the attack on Rashak that resulted in her death. See Not all water is wet for scribe notes. | |
Rank 10 | ||
Aryan | 8 | Mid-combat, rallied frightened enemies to join his cause and defeat the horror their former leaders had abandoned them to. Then studied the master works of an Air Marshal who spent his career commanding aerial troops in combat and developed many new techniques. GM: Ben |
9 | Recruited, organised, and lead the Destinian Irregulars in raids against the Dark Circle in Carzala and across the Sweet Riding.
Organised the distribution of guild members into three teams for the Lunar Winter Games, Mil Sci for the Flashing Steel team, Mil Sci for the combined guild teams in the battle with the Senators of Decay. GMs: Jon, Jono, William. | |
10 | Trained and lead part of the Ruskan army in retaking their lands from Sword World Confederation invaders. GM: Greg G. | |
Blitzkrieg | 8 | Aladarian field commander during much of the war, organised raising of the siege of Drakenburg City, organised the recapture of Novalar and participated in the following defense of Novalar |
9 | Organised defence in the siege of Ssquananass. GM: Martin D | |
10 | Led army of millions of beastmen. GM: Zane H. | |
Silverfoam | 8 | Translated & annotated (in a variety of verse forms) the Erelhaine text "Art of War" into the Common tongue (max rank in both languages), 788.WK |
9 | 6 months on General staff for the Good Guys in JAIMAN (an Off-plane Continental campaign), 793.WK | |
10 | Wrote definitive history of the Baronies Wars, 795.WK | |
Sabrina | 8 | 2ic Mil Sci to Aryan for the Flashing Steel team, secondary Mil Sci for the combined guild teams in the battle with the Senators of Decay. GMs: Jon, Jono, William. |
9 | Trained and lead part of the Ruskan army in retaking their lands from Sword World Confederation invaders. Commander of a cavalry battalion GM: Greg G. | |
10 | Planned and oversaw the attack on the Gates of Hell by the Elemental planes and allies. GM: William D. |
Character | Rank | Actions to attain rank |
---|---|---|
Rank 8 | ||
Aryan | 8 | Several solo Aeir Skiff flights of over 3,000 miles. Commissioned the construction of the new Ebolan shipyards and first ships of the new fleet. Ships based on Destinian designs with adaptation for local requirements. Mastered the Beltan art of Ballistic Navigation. |
Rank 10 | ||
Sir Christopher | 8 | Captained mundane ship some thousands of miles along dangerous coasts based on charts & rutters personally collected over previous 10 years, until a water mage was found. |
9 | Mastered and redesigned ship powered by solar wind and gravitational repulsion. Rebuilt to be flown by smaller crew. Developed high-risk flight methods to improve horizontal acceleration. Found limits of vertical decceleration experimentally without losing ship. | |
10 | Rewrote "A Regiment for the Sea", with several new chapters, updated Language, new explanations, and completely reworked maths, including a number of dynamic calculators (web pages) for determining Latitude, Longitude, Sun and Moon positions, and even predicting the paths of Solar Eclipses, all numbers being worked from first principles. | |
Silverfoam | 8 | Brought much of the ship & crew through a Kinlu typhoon, despite the Winds, waves, & giant vomit. |
9 | made rutters and charts on the first trip to the New World (some of which are in the guild Library); 791-792.WK | |
10 | spent 6 months working on the Alfheim flying ships, 796.WK |
Philosopher
Character | Rank | Actions to attain rank |
---|---|---|
Rank 8 | ||
Dramus | 8 | Negotiated to become court wizard of a local with a magical tower. Spent many months investigating the tower through philosophical research and then led a party to further investigate it's nature. - GM: Martin Dickson |
Father Broc | 8 | Investigated Newcourt, its relevance to planar portals and unusual aspects of planar transmography. As well as historical research going back 1000 years releavnt to the realm. GM: Martin Dickson |
Silverfoam | 8 | Created the standard trilingual Dictionary: Elf-Erelhain-common (max rank in all 3), 790.WK |
Rank 10 | ||
Mortimer | 10 | Over a period of years, I collected info off each adventure I went on with odd technology, physics, magical laws... whatever, and took extra time at the end of each, and told GMs that I was writing "papers" on them. Also did things like Ranking Dwarven language up so that I could talk to the Superstition Mtn Dwarves about their steam cannons and traction engines... since got interested in ancient history so learnt Elven language to Rank 10 (Ancient Elven to 8), etc, etc. |
Ranger
Character | Rank | Actions to attain rank |
---|---|---|
Rank 8 | ||
Aryan | 8 | Travelled in the Plane of Air and navigated through 8 realms and 3 levels of Hell. GM: William D. |
Sabrina | 8 | Travelled in the Plane of Air and navigated through 8 realms and 3 levels of Hell. GM: William D. |
Starflower | 8 | Mapped, and thereby reuniting, the sundered planes of Greyhawk |
Rank 9 | ||
Braegon | 8 | Gift of navigation from the muses of Mirmir granted mastery. |
9 | Worked and trained with a rank 12 Ranger for 6 months. | |
Scab | 8 | Spent 8 years hiding out with a tribe of sasquatches, learning their language and customs - finally becoming their witch doctor. |
9 | Relocated a tribe of sasquatches who were threatened by the dark circle. | |
Rank 10 | ||
Amelia | 8 | 6 months spent living alone in the wilderness, travelling through Alfheim Mountains from the eastern end to Gracht ( about 600 miles ). |
9 | Character spent 3 months doing detailed maps of Gracht, Syberite and Mittelmark. Player produced maps for the GM and the campaign map coordinator. | |
10 | Set up a network of observation posts & defensive positions for the Gracht Borderers throughout the Rising Forest. They are disguised so they are unlikely to be stumbled over. Most sleep 4 halflings, but 1 in 4 is a larger supply dump. | |
Kin | 8 | Unknown |
9 | Unknown | |
10 | Unknown |
Shinobi-do
Character | Rank | Actions to attain rank |
---|---|---|
Rank 8 | ||
Kit | 8 | Spent 6 months studying traditional meditation techniques at a Daoist/Chen Buddhist Temple. |
Spy
Character | Rank | Actions to attain rank |
---|---|---|
Rank 8 | ||
Tussock Mustardseed | 8 | Infiltrated Lord Azures spy network. |
Sasha | 8 | Convinced four demons that they should pay to get their own books back, without getting on any of their black lists. |
Faith | 8 | As part of Winter War, set up a military information network, integrating crystal balls, semaphore, horse messengers, military-grade (i.e. simple) codes, and a new accouting / logistics management system using quipu. Trained the commissars in the use of these techniques, identified optimal locations for horse and semaphor stations, gutted the infiltraters and incompetant, and then had a six month handover to the locals for on-going operations. The new accounting process allowed me to acquire just enough gold to build a life-sized statue of myself, in gold, and my knowledge of the new information network allowed me to get a sufficient head start to escape. GM: Greg G. To be confirmed / clarified by Greg. |
Rank 10 | ||
Dalran | 8 | Established a Network across the Western Kingdom (mainly WK but also across Alusia where practical) after commissioning a central recruitment and training facility. |
Dalran | 9 | During Festival of the Arts he operated as a number different individuals for disparate purposes and implemented several agendas throughout. GM: Andrew Withy |
Dalran | 10 | In Blood of Girwyllan he infiltrated Furfur's realm (after a sustained period of information gathering and 'pushing' of various 'contacts' to gather details, maps and assorted devices to assist in the infiltration), went to Furfur's headquarters and marked 4 of his 5 key lieutenants for ease of dispatch and left without being noticed. GM: Jono Bean |
Thief
Character | Rank | Actions to attain rank | |
---|---|---|---|
Rank 8 | |||
Bozo Crambelly | 8+ | Solo adventure to rescue two lost PCs (Dramus and Spandex) from the moon (GM Jacqui) | |
Faith | 8 | Established common-law alibi preventing Tussock & Faith from being judged "guilty as sin" when Uriel caught us red-handed with the source of her ITN. Also allegedly stole source of ITN for Scorpion, some Demons and an Ancient Horror. (GM: William) | |
Fizzgig | 8 | Horribly dangerous adventure to steal the toe of a God - disarmed an irresurrectable death trap, pickpocketed with every minus on the table applied. | |
Dalran | 8 | Snuck into Seir's realm and got away with it. I was there to ensure something very specific and special wasn't stolen and that my master was aware that certain parties might be considering stealing it. So I made sure of where the items were exactly to enable this non event, while continuing my loyal service to my previous master. (GM: William - And the Gates of Hell Shall not Prevail Against Thee) | |
Tussock Mustardseed | 8 | Broke into the library of names and stole a number of truenames including Uriels. | |
Sasha | 8 | Sneaked into Furfur's fortress in hell and stole a prisoner (GM: Jon Mc) | |
Rank 10 | |||
Arthur Pendragon | 9 | ? | |
Arthur Pendragon | 8 | ? | |
10 | 2 years travelling around setting up an information and influence network in places that he thinks he might work in. This included all the baronies, Destiny and colonies, the major south cities in the southern continent, Tac, etc. The purpose is so that anywhere Arthur goes on Alusia he has local knowledge and contacts (including an 'in' to the local thieves guild). He had a genuine job as cover for this activity. He was setting up merchant trading contacts on behalf of the barony of Gracht which was trying to break the stranglehold Aquilia had on their trading with the rest of the world. |
Troubadour
Character | Rank | Actions to attain rank |
---|---|---|
Rank 8 | ||
Human the Fool | 8 | Led the winning Team at the Lunar Empire's Winter Games, performing for the crowd both in and out of the arena. Feats include riding trolls, taunting the Mistress of the Moon (Human is Pacted to a Sun God), and general mayhem and foolery. |
Gerald/Glass | 8 | Successfully assisting in the operation of and performing in an Stadium Concert by Diabolus & Cappen Varra, including co-ordinating stage-time with the Gladiators, managing Cappen Varra's ego, and masterfully playing the clarinet, an instrument the jaded masters of music had never heard before. |
Caprice | 8 | Successfully surviving and starring in "The Lonely Goatherd", a full-contact, no-holds-barred Operetta in Sanctuary, after starting as a lowly chorus member. |
Rank 9 | ||
Brigetta | 8 | Sung the Lay of Liegh during which she summoned the deity himself who was impressed with the performance. |
9 | Learned the Shoji form of comedy | |
Rank 10 | ||
Sir Christopher | 8 | Created a short story (compose legends) which was worth a magic item to another PC. (10,000 words, written in real life). |
9 | Composed an operetta, organised & trained a party to perform it, sang the tenor lead while pretending to be a mezzo-soprano, and performed the musical accompaniment. | |
10 | Lived in a city of one million Orcs as one of them, learning their culture, music, sport, etc without them suspecting/eating me. Also various impossible musical feats, leading to being hunted by fae, gods, etc. |
Warrior
Character | Rank | Actions to attain rank |
---|---|---|
Rank 8 | ||
Basalic | 8 | Fought in the Lunar Games |
Grendel | 8 | Defeated the greatest warriors of one of the Plains Barbarians tribes in successive single combats to win command of the tribe and lead them away from service to Rashak. GM Clare |
Kern Silvercrest | 8 | Defeated the greatest warriors of one of the Plains Barbarians tribes in successive single combats to win command of the tribe and lead them away from service to Rashak. |
Sir Christopher | 8 | Defeated Raum one-handed during Nightfall (Raphael and Sabrina served as distractions). Was part of trio (with Sabrina and Naden) that defeated Leraje in hand-to-hand combat in his throneroom, resulting in his overthrow and destruction. Ripped off both their heads while they were still 'alive'. Didn't bother with weapons either time. |
Thorn | 8 | Fought in the Lunar games |
Rank 9 | ||
Blitzkrieg | 8 | During the siege of Drakenburg City - in the thick of a pitched battle, party fought Moonshae and Raithe to a draw, personal combat with Aquilan Duke's guards and various nobles |
9 | During the defense of Novalar, Personal combat with Aquilan Royal Guardsmen, personal combat with various high powered nobles plus mass combat including leading major cavalry charge. Member of party which slew the Ruby Scourge. | |
Toledo Steele | 8 | Defeated Rat Cult of Sanctuary |
9 | Competed in the Lunar Winter Games arena combats, fantastical games, part of the combined guild teams in the battle with the Senators of Decay, fought our way through Aim cultists out of the Mistress of Nightmares home. GMs: Jon, Jono Bean, William. | |
Rank 10 | ||
Aryan | 8 | Defeated the greatest warriors of one of the Plains Barbarians tribes in successive single combats to win command of the tribe and lead them away from service to Rashak. |
9 | Competed in the Lunar Winter Games arena combats, fantastical games, part of the combined guild teams in the battle with the Senators of Decay, fought our way through Aim cultists out of the Mistress of Nightmares home. GMs: Jon, Jono Bean, William. | |
10 | Leading from the front-line in key battles during the Sword World invasion of Ruska. Duelling Djinn Warriors in a challenge. Fighting nasty monsters and the heralds of a wanna-be god. Led the Army of Five in battle with the senior-most devils in one of Malthus' fortresses in Hell. Fought with Michael against some undead and other evils. GM: William | |
Mebh | 8 | Defeated the greatest warriors of one of the Plains Barbarians tribes in successive single combats to win command of the tribe and lead them away from service to Rashak.GM Clare |
9 | Helped fight and kill the Cult of the Rat God in Sanctuary.Gm Jono Bean | |
10 | Competed in the Lunar Winter Games arena combats, fantastical games, part of the combined guild teams in the battle with the Senators of Decay, Recovered Michaels chalice from a citadel of Drow assassins and defeated them by might of arms GM: William. | |
Rank 11 | ||
Sabrina | 8 | During the siege of Drakenburg City - in the thick of a pitched battle, party fought Moonshae and Raithe to a draw, personal combat with Aquilan Duke's guards and various nobles. Party helped relieve the siege of Drakenburg. GM Jono Bean |
9 | During the defense of Novalar, Personal combat with Aquilan Royal Guardsmen, personal combat with various high powered nobles plus mass combat including leading major cavalry charge. Member of party which slew the Ruby Scourge. GM Jono Bean | |
10 | Captured a Void Cruiser singlehandedly. GM William
| |
11 | Helped defeat 2 vampires on Victoria. GM Ross
|
Weaponsmith
Character | Rank | Actions to attain rank |
---|---|---|
Rank 8 | ||
Aryan | 8 | Learning the art of crafting Mithrilite weapons (Journal of Forging Armour Ruining Weapons) and creating blades for Aurora. Following the Fumes II GM: Craig |
9 wip |
Making shields from Dragon Scales and Daggers from Dragon Talons | |
Flamis | 8 | Returned with plans for, and subsequently successfully replicated, repeating crossbows for use underwater. |
Sooty | 8 | Extensive work on ancient elvish cultural weapons. |
Rank 9 | ||
Hagan | 8 | 36 weeks, 800-801.WK: Glass-arrowheads. Hand-fired arrow & bolts can be used for signalling deliver herbalist doses, vitriol, & magical fluids. Models were made to deliver E&E sleep dust, but have not been tested. Theoretically, bolt-thrower models permit stealth fire-arrows and oil dispersion units. The primary use is in coded signalling without revealing one's position: 1- & 2- tone whistlers & ululators. |
Hagan | 9 | 18 months 805-806.WK: non-lethal net-launchers, both cranquin & pneumatic, in a range of hand-held, 2-hobbit, & siege sizes. Unfortunately the horse-mounted version had insurmountable problems. The model depends on its theatre: Asparagus & Spaghetti-thrower models in the Forest (or similar terrain); Flying Mushrooms in the open. |
Hagan | 10 | 2-year project, 807-809WK designing & building siege & counter-siege weaponry, not necessarily non-lethal, for use by hobbits (little hands, not so strong, but stealthy) — also disassemblable. |
Sabastian | 8 | Spent time with master Dwarven weaponsmiths experimenting with techniques of forging weapons with an anti-magical paste. |
9 | While trapped in the Dreamlands with the party spend a number of months using their thoughts to forge their magical weapons. |