Toxic Neighbours
Summary
Adventure Toxic Neighbours
GM Stephen
Season Autumn 825 WK
Night Monday
Location New Windsor
Area South
Level High
- Party
- Dramus (GM Info), A Fae Prince and Necromancer played by Mandos
- Mario - Human (m) Mind Mage - Dean - Party Leader, Military Scientist #3
- Mortimer - Halfling (m) Wicca - Martin - Military Scientist #4
- Pennlucien - Elven (f) Namer - Lisa
- Tsayoi - Giant (m) Lava Mage - Chris C - Scribe, Military Scientist #2
- Vychan - Giant Earth Friend - Sean E - Military Scientist #1
- Time on adventure
- 1st Fruit 825 WK to 30th Vintage 825 WK
- Employer
- Council of the wise (Ogres formerly of Klikeg)
- Mission
- Help with the neighbours
- Payment
- Potions and training/knowledge and some metals and some interesting stuff
- Dear little friends from the northern town of Seagate,
- We are having some trouble with the neighbours and we think that pounding them flat as usual is not the way you do things here so we ask you to come visit and do it your way.
- And the sea traders are not dealing with us nicely, we would like them to be nice or we want to buy direct but they might not like that.
- And you know that place that you said was dangerous and we should watch but not go near... we think it is leaking. Is that ok?
- Respectfully your jungle friends
- PS it is us, the Ogres from Klikeg but we thought we should be discreet. ;-)
Scribe Notes
1st Fruit (And so it Starts!)
Guild Meeting, we get together, hear the proclamation from the Ogres and do introductions. We hear a lot of interesting details and decide not to leave unattended magic items near Vychan. We decide who is who in the menagerie and party roles. We travel to Blackshore to get various things done with Rahne and stay the night there. Night Passes.
2nd Fruit (Dream Travel)
The Dream Travel takes us far away from Blackshore, across the seas, across the desert and mountains of Arabie and then into large grasslands. There are a lot of things we see and some can see us in our dream travel, we remember to avoid those creatures that can see us while in the dream state.
The Dreampoint leads us to Bandorian, a jungle plateau (mesa) some 6degrees south of the equator, 2000 miles east of Delph and 1000 miles north of Ebola. We are near Mungodia / Gosh Goyope
We come out of the dream state mid-morning, in the village of some elves and in a land of humid jungle. See O'_give_me_a_home
Suspiciously; Some chocolate and flowers were left for Mario from a past 'Dreamscape' conquest Sheryl, some 5 years ago.
We get up and fly 500 miles NW from here at around 2000ft above land, trees and mountains. 8 hours in we pass over the equator and after 10 hours of flight we get to the lake where the Ogres have settled. Late afternoon sees us land in a clearing and start searching but we wait for dusk to see what we can see in the huge expanse of jungle here using sight, smoke detection, and some such.
Early evening sees us find the New Kilkeg village of the New Klikeg people and we enter to meet the Ogres, landing by the Ziggurat (see Ziggurat)
We meet x, discuss the issues and have dinner with our hosts.
Problems (and reference to previous Scribe Notes)
- Native Orcs to the West - mountains. Some of the (12) Orcs here went to remonstrate with them years ago and they haven't returned. The seers portents are that the Local Orcs will soon act to revenge the visit by rampaging on these Klikeg people.
- Doom Tomb - (see Dark Hole)
- Cursed Space - (see The Tepui in the Lake) an old 50,000yrs ancient elven prison/ruins
- Eastern Traders from the East - (see Traders Beach) - alternate supply lines are needed due to bad relations and exorbitant prices. Need 'Witches Butter' (WB Fungi) fungi for their Alchemist / Herbalist work which makes its more efficacious for alchemy due to its being grown in a special mana zone. The traders are from the East Hindia Trading Company.
Tepui's are known as home of the Gods.
Rituals are undertaken to identify the Witches Butter special aspects and other things. Night passes for some and is a long period of ritualling for others.
3rd Fruit (Cursed Space)
Day breaks and Mario goes to sleep and Penni does ancient divination on the WB Fungi. Environment is magical and endemic to alchemical ground and similar climate (equatorial jungle) wood based.
Vychan and Dramus come down with a sickness and are bed ridden for the day - so we make inquiries about the Doom Tomb and decide to briefly investigate the ancient elven prison/tombs (Cursed Space). We fly ESE following the river heading for the area. We espy the area as its been scarred or some such and little vegetation apart from interesting' specimens of unusual types. The area has been cleared to 400ft across in a perfect sphere to make a pale and interesting circle of stunted growths. The riverbank nearby has collapsed a bit and the water is almost at the wall edge. We worry and land at the edge to investigate, moving slowly and with caution, especially when Mario's danger sense goes off. We take some herbal cuttings of unusual plants the pique our herbal interests. We come across an illusion of a tree which changes aspects depending on who sees it, it is actually a Crystal Column some 200ft tall and 8 inches across, which initially appeared to be a tree, but with a true seeing is a crystal column that is between 1 and 2 Eons old - NoM is camouflage, mirror or reflection or diversion - The Crystal Column has psychic powers.
General nature of the cursed or scarred area is Doom!!!!! The area appears to be a low and well covered Ziggurat which was a large number of runes on it - to do with the Cult of Shivarash. Divinations occur. The divinations reveal that anyone entering the area of the containment becomes one of the guardians of the area and gains the doom to become part of the areas protections.
Mortimers special friend (in his mind) Ilya Drake is consulted and even as an Elven Inquisitor he doesn't know much but he knew of apocryphal legends of an entity named Shivarash - a god of hate, destruction, loss, vengeance - aka a big bad evil guy.
We plan to rebuild the riverbank via engineering works and do so. Earth Elementals are used to divert the river and clear area outside the sphere. We create a work area to drain water from the local eddy, and stop any water from getting in there anymore and then get piles of dirt together to create large bricks which my fire elemental can fire to create fired blocks. We spend the day building a new seawall and into the night.
4th Fruit (R & R)
Spend the day continuing the repair and restructuring of the riverbanks and area. Reinforce the bank with stone bricks and restore. Master Rank Mechanican options. There are still some fish in an inner eddy - Zombie Piranha (ZP). We fear some ZP have already escaped and are eating normal fish nearby causing problems for the eco system. We leave warnings etched in the stone wall telling of the issues and nearby dangers. "Don't go swimming nearby - beware of zombie piranha's". Don't enter the blighted area or you will meet your doom
We complete the day doing the rebuilding.
5th Fruit (Rebuilding Continues)
More rebuilding of the walls and area.
6th Fruit (Return and Depart to see the Elves)
The day dawns and we are pleased with the work done. We decide to return to the Ogre village and update the locals. The decision is made to update the elves ASAP and so we take Dramus's Tower to Elfenburg, and appear in a guest room in Lady Isil Eth's suite at The Regency Hotel). Its Midnight so we go find some rooms at The Southgate Inn and get some sleep. We did note that during our travels that Vychan was being saluted by the Beltane Elves, due to his Admiral insignia 'pips' he has worn from a previous mission. Night Passes.
7th Fruit
We get up, do some minor tasks and Vychan is escorted to the Beltane Admiral briefing room due to his rank as Admiral or the Beltane's (see See Chap-6: That was no Lady, that was my fiancé) for Pips & Pins. Vychan causes a stink and attempts to avoid giving back his pips and flees the scene by causing the top brass to forget him, then gets cornered and then gets away. The rest of the party go to see Captain Aegnor at the Regency Hotel as per the arranged appointment. We meet the captain and then go to see a captured 'person of interest' that the Beltane have detained under suspicion of many things. We get Vychan and then depart the city. We walk to the pass to Alfheim border. Some of the party do stuff in Alfheim while Dramus and I go globe trotting to find information elsewhere. The Alfheim party tasks include Vychan eating bad magical items with a bit of interesting effects and then they make an appointment for later in the busy schedule (on the 30th of Fruit) in regards to the issues down in the jungles.
Night passes in an Inn in Selkai province.
- Dramus and Tsayoi - Alternate investigation path
We tower off and head to see the Knowledge Dragon and then if required Mt Everwhite...
8th Fruit
The Elfheim party breaks fast but Vychan is disturbed by a celestial starscape on his roof. The party investigate and it says "that its another that you owe me" (assumed to be Seir).
They then head to the Elven Library to investigate more.
Dramus and Tsayoi - Alternate investigation path
See Knowledge Dragon - Ancient Goddess Varash, torn apart by her children, pieces scattered. If joined together then she can bring the wrongs to right.
Spend the day and night there detailing life etc.
9th Fruit
Time in the Library - For the Librarians!!
Dramus and Tsayoi - Alternate investigation path
We depart and head for Gracht and the Pub, to start the bar tab.
10th Fruit
Time in the Library - For the Librarians!!
Dramus and Tsayoi - Alternate investigation path
We spend time considering life and the universe in the Gracht Pub.
11th Fruit
Time in the Library - For the Librarians!!
Dramus and Tsayoi - Alternate investigation path
We spend time considering life and the universe in the Gracht Pub.
12th Fruit
Research completed at library. Some interesting stories and mythological threads on the goddess Shivarash. Nothing is certain but reoccurring motifs suggest that she died / was killed, and likely broken into pieces that were much sought after, possibly turned into weapons, potentially claimed / absorbed by followers. There was also some indication of children - though biological or metaphorical wasn't clear. It does suggest that her imprisoned followers may be more than cultists. At worse they could be divine children, or in possession of goddess fragments.
Mortimer: No explicit information about this great work, but it appears that Binding Earth could be used to stabilize the Tomb of Undesirable Occupants.
The library party departs, heading for Gracht
Dramus and Tsayoi - Alternate investigation path
We spend time considering life and the universe in the Gracht Pub.
13th Fruit
Dramus and Tsayoi - Alternate investigation path
We spend time considering life and the universe in the Upton Pub.
About midday our drinking is disturbed when the rest of the party rejoins us in and we discuss next steps.
The afternoon sees us departing to go back to Bergelfen by dreaming with Mario and his dream points. However we get waylaid in MMHS and drawn to a library of Dreams in the city by way of DreamCatchers. We upset a university lecture and then some time discussing the Health and Safety issues with the Chancellor etc and then depart. We exit the city and fly to Elfenburg by early evening stay in the xxx Inn just on the edge of town. Night passes.
14th Fruit (Shin-Je dies)
We enter Elfenburg (sans Vychan) and see the Captain about possible information. Possible mother of the Elven race and other myths related to ancient gods and other bits of rumour etc. The Admirals still want the 'pips' back from Vychan. We contemplate options to source bound earth to help seal the decaying temple.
Options include SAG, SMG, various demons and powers, fairie courts, and more.
We travel to the guild and after some talking head to the Ruby Waters and talk to the nature mages there. Then we head to the Filgiso Forest and the Thorc caves near the volcano (Shape of Fire) and we transfer across the world to Insel der Freiheit and off to see the Dragons named Chaaff / Roche. They are absent currently, so more discussions are undertaken and thus we head back out again heading towards Kinlu (see Kinlu Plan).
A tower trip ensues and around noon we exit a tea house in Kinlu to see Lord Kokhan over tea. He agrees and we are allowed leave to bathe while the required ingredients are gathered - some bathing ensues with some entertainment from the servant girls. Later we reconnect with Lord Kokhan and he provides the agreed 'resources' and we depart back to the Filgiso with our resources including an Devil Earth mage (minion of Seir) named Lamia, an Imp devil guard and a willing sacrifice (minion of Savnok) named Shin-Je.
We have some plans which are
- Tree Plan
- Kyanite Plan
- Kinlu Plan - Go see Kokhan the Summoner
- Western Terranova Plan
Emerge back at the Ogre Jungle Village Tower point and immediately head down to the temple in the early evening twilight by way of carrying the three entities by Vychan and Mario.
The flight over the jungle lastly insufferably long (especially for Vychan as the Devil tries to tempt him constantly) but we get to the temple area around 10pm. We set up camp and Mario starts work on moving the earth with his Magic and I start building a basic boom crane to help move the earth the expose the crack that we need to work on. Digging ensues and watching the 'visitors' with intent. Mario digs it away and the crane is not needed. The digging after 2 hours reveals the crack and we plan how to seal it using our resources. The Sacrifice is being sedated but he chooses not to be killed as he resists the opportunity. He is then compelled again and he drinks the sedative and passes out. Mario TK's him over to the temple for the sacrifice.
I compose a Haiku for Shin-Je to honour his sacrifice
A noble death is made
Honour's flame now burns no more
Peace in silent grace.
The Stone gash has been sealed and we think the event avoided for now.
We banish the extras and make camp for the night while Penni ancient divinates here to ensure we have been successful. She assesses that the magical area around the temple is a sphere again without a crack so it appears successful. Night Passes.
15th Fruit
We reclaim Shin-Je's body and bury it nearby in a prepared cairn. We fly back to the Ogre village and update them about the Temple and ask them to get the seers to check their predictions. We then travel to Seagate to do Merchantile things. Then travel to a tower point and head to Freeport which we'll get to tomorrow (the 16th).
16th Fruit
Arrive in Freetaun and take rooms. We do merchantile investigations.
17th & 18th of Fruit
We return to the village and then get some locals who do the trades and start taking them to the river trading area which is some 700 hundred miles from the village.
19th Fruit
We finally after some overland walking, get to the Trading village with Zulgor (our Orc guide) and we send in some of the party to prepare the way. Penni and co prepare the way.
This being the true and accurate representation of a short period of time while the parties scribe was incapacitated. Details as dictated to me by my Master Lord Dramus. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)
Apparently many discussions were held, details were not recalled by my Master and discussions with other members of the party became to complicated to note. They headed to Ebola to check on prices for "Witch Butter".
There was much discussion about Furnicular railways, also light on detail once relates.
Following this Mario seeks out associates in trade and a leasurely discussion ensued. Witch butter is located but it is too old and if it was magical is no more. It is determined that the East Hindia Trading Company trades at least occasionally in the Witch Butter.
20th Fruit
The morning saw the party head to Chingkapur via Fogg Island arriving in time for lunch.
Time was then spent traipsing round talking to merchants in what my Master referred to as "a city so foul it it should be razed from existence".
After some hours the party is met by the retinue of a Merchant Prince (Master Stamford La-Rayfiles) with an offer of dinner that it was deemed inappropriate to decline. Taken to a spacious building they are wined and dined with a covert deal made before overtly being told to quit the city and never return.
- The party have been requested under the guise of dinner to attack a criminal gang as a price for information. Stamford requires plausible deniability, he suggest the party be careful to avoid collateral damage and to avoid being recognisable - the Three-Adze (translation?) gangs love to take revenge and have generational memories of insults/wrongs.
Leaving town by boat the party remained onboard for an hour or so before flying away to prepare the assault.
Buffs: Water Breathing, Buoyancy, Waterproofing
We regroup and head off towards our target location and plan the assault on the 'Triad' or 'Tong' boats. We ostensibly move away from our targets and then fly closer and assault the enemy vessel at anchor in between a number of other vessels.
Vychan charges to the deck from 50ft up, lands and causes large shaking and then falls off the boat into the water and sinks into the mud 20 ft below the boat and 30ft of mud - stuck.
The rest of the party engage and once the 'mook' deck guards have been dealt with, then successive waves of ninja come up the sides and onto the deck to engage Tsayoi, Penni and Mario who engage on the deck while Mortimer and Dramus fly overhead. The weirdly rigged ship has ropes and sails in unexpected locations tangling up fliers - especially the 15' giants. The 'ninjas' arrive in puffs of smoke, teleporting and obscuring the deck from the flyers above. They use water bombs and blast sand to blind as well as many other elemental based magical grenados (fire, water, cold, iron blades). The party bears wave after wave while cutting them down but getting damaged bit by bit. Waves of Mass Fear from Mortimer and Dramus decimate the 'Ninjas' and impact dozens or hundreds of people on the surrounding boats. Once blinded Tsayoi takes off while blind and does make it off the boat but at a different vector to straight up and goes sideways away from the melee. Penni takes off and unfortunately gets caught in a rope, does a twirl and blasts straight down into the mud and darkness. Mario is taking them out at a good pace and then moves around the vessel. Dramus windwalks to the lower decks and sees the old woman below who seems nasty. A smaller melee ensues and the old woman is engaged. Penni uses the rope she was entangled in to get out of the mud and comes out 50ft away in the air.
Downstairs Melee vs the old woman et al
The old woman (Madam Wu) faces off against Mario, Dramaus and Mortimer.
She has very sharp fingernails of power - likely an evil witch of some sort. She summons a devil to chastise the rude guests and withdraws in a puff of smoke.
A fight ensues and involves an infernal demonic water creature (A Great Devil - Wangliang) and ends with the destruction of the boat and a number of nearby vessels as well as a large number of feared, dying entities. The Devil drew vast volumes of water to surround itself providing protection and using the water to pulverise and attempt to drown combatants. Vychan granulating a large volume of water slowed the Devil and bounced the ship. Banishment (Greater Summoner Special) worked but only on one face at a time - it had 8 faces. Entity targeted magic similarly only affected one face. There was the unfortunate side effect that Mario had killed 4 innocent women held hostage on the ship, and collectively the party caused enormous damage.
We quickly loot, recover and depart the scene.
21st Fruit
Mario, Dramus, and Mortimer have acquired various levels of cumulative Ill-Luck Greater Curses (20 MA) from killing innocents (local world laws/cultural magics??), making amends can ease the curses otherwise they last a year and a day.
Healing, rest, divination, and resurrection in Dramus' tower. Dramus has a Tower point in Chingkapur.
We exit the tower and go to the bay about 15 miles from town where we agreed to meet 'La-Rayfiles' or his factor, to complete the deal. Report on the progress regarding the incident on the boats last night, get the reward information and we then share the information on the fight.
The factor illumines us that we faced Madame Wu (The Black Orchid) and survived - impressive to him. Also the enemy we faced were the 'Black Orchid' clan who are not highly thought of and employ nasty and distasteful means (extortion, blackmail, kidnapping, murder, etc.).
22nd Fruit to 6th Harvest
Curse removals done on Mario, Dramus and Mario. The rest of us do training or head home to help the bairns.
7th of Harvest (We start again)
The party resumes its adventuring by heading to a place on the borders of Tanah Malay and Hindia - the Pandya people. We get to Chingapur and exit Dramus's tower point location and then take flight, heading North to the gullet bay some 800 miles north. The day passes and we land at Port Klang (5000 popn) where the night passes in the town.
8th - 12th of Harvest
We travel slowly but surely through the jungle following the directions making around 100m per day.
13th of Harvest
Finally we get to a Hamlet which is warm and welcoming - truely. The inhabitants are Orcs (GTN Orc - Jungle) but are hippy Orcs which are very happy due to the inhalation of the local weed! We get some samples, get entertained and night passes.
14th of Harvest
We speed walk to the NW towards a larger village we were told that way, looking for different mana areas. The area of lands seem carefree and full of nomadic people. Around noon we come to the village and are sent on our way politely to head more north and look for the Yellow Valley.
We arrive at the area of the Yellow Valley and we walk up to the ridge in the company of a native guide. The ridge allows us to see a yellowed valley some 100 yards wide by a mile in length running W-E and we assess the ridge-line on the western side is higher due to the a slightly larger impact on that side. The valley is covered in Yellow mold/fungus which is toxic in nature as well as being inimical to life along with a Sulpherous smell and toxins which if breathed in, so going in when the wind is blowing the right way is ideal.
We get a sample rock via TK and DA's / Divinates show as high wild mana and a Draconic (Yellow) aura. It is the death site of an ancient Yellow dragon, Toxic Magical Algae fungi growth area. The fungi etc being toxic would be hard to remove and would cause injury to those nearby and would of course decay over time
Talked with near locals some 1/2 mile away who inform us that every so often a contingent of Hindians come carrying special bags (preserving) and they trade for Witchbutter fungi. They are from the BalaKrishnan Family of Chabra. Night passes.
15th of Harvest
We travel 300 miles through the jungle and low hills to a pass in the hills where it widens into the lands of the Mahratta Confederacy. We go towards villages who all shun us as outsiders and so a spirit is consulted who lets us know that the BalaKrishnan Family is from the Mahratta Confederacy. So we head SW towards the area. Fly and then sleep.
16th of Harvest
So we head SW towards the area. Fly and then sleep
17th of Harvest
We get to a town called Chabra enter and go to the foreign quarter. We make enquiries and are pointed towards a master merchant who for a reasonable fee talks to us about many things. We find out Witchbutter is in fact sourced from the Yellow valley and then transported some 2000 miles carefully to here and the house of Alchemists (BalaKrishnan Family) who using propriety techniques and innate magical abilities to make the end products. The end product is then sold on to the East Hindia Trading Company (EHTC), ruled by 5 Captains, who then trade it on to far markets such as our employers. We did discern that the trade is quite important to the EHTC who would be determined to keep out any competition. We decide to depart and leave to return to our employers. Mario establishes a Dream Point. We transit via Dog Islands to the other side of the ocean to the Ogres. NIght passes
18th of Harvest
We meet with our employers and explain the supply chain. We decide that we cant do anything more for the Ogres and so will return to the guild.
19th of Harvest
20th of Harvest
Buffs & Mil Sci
Long Term (assumed always on)
| Magic (caster) | Rk | Effects | Duration | Dr | Ma | Mo | Ts | Vy | Pe |
|---|---|---|---|---|---|---|---|---|---|
| Strength of Stone (Vy) | 20 | +20 PS or EN | 60 hrs | ||||||
| FireArmour (Vy) | 20 | 100pts fire dmg protection | 15 hrs | Y | Y | Y | Y | Y | Y |
| FireProofing (Ts) | 8 | Prot vs Normal Fire | 9 hrs | ||||||
| Armour of Earth | 20 | +42%, 1AP | x | ||||||
| Familial Defence (Mo) | 18 | +43 Def, absorb 3 DP/Strike | 10 hrs | ||||||
| Instill Flight | 15 | 0-80mph, 800 lbs lift, 16 hrs/day | 16 weeks | ||||||
| Spell (?) | ? | ? | ? |
Short Term
| Magic (caster) | Rk | Effects | Dur | Dr | Ma | Mo | Ts | Vy | Pe |
|---|---|---|---|---|---|---|---|---|---|
| Weapon of Flame (Ts) | 16 | +17SC and +8DM (+16 vs cold/water/undead) | 21 Mins | ||||||
| Spell (?) | ? | ? | ? | ||||||
| Spell (?) | ? | ? | ? | ||||||
| Spell (?) | ? | ? | ? | ||||||
| Spell (?) | ? | ? | ? |
Misc
- Mario's - Heroic Aura - 42hrs, +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.
- Dramus - Luck +6% on one area.
- Rahne - Lucky Numbers - 35 Tsayoi, 60 Mortimer, 23 Mario.
Watch Order
| Hour: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dramus | Mario | Mortimer | ||||||||||
| Vychan | Penni | Tsayoi | ||||||||||
Marching Order
| Skirmish Formations (Front) | |||
|---|---|---|---|
| Default | |||
| x
|
Single File | - | xxx
|
Loot
Calendar
| Autumn 825 WK: Fruit (4) | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| Lugnasad | 1 | Guild Meeting | 2 | 3 | 4 | 5 | 6 | |||||||
| 7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
| 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
| 21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
| 28 | 29 | 30 | 1 | 2 | 3 | 4 | ||||||||
| Autumn 825 WK: Harvest (5) | ||||||||||||||
| 5 | 6 | 7 | 8 | 9 | 10 | 11 | ||||||||
| 12 | 13 | 14 | 15 | Equinox | 16 | 17 | 18 | |||||||
| 19 | Harvest Moon .. | 20 | 21 | 22 | 23 | 24 | 25 | |||||||
| 26 | 27 | 28 | 29 | 30 | 1 | 2 | ||||||||
| Autumn 825 WK: Vintage (6) | ||||||||||||||
| 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||||
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
| 17 | Blood Moon | 18 | 19 | 20 | 21 | 22 | 23 | |||||||
| 24 | 25 | 26 | 27 | 28 | 29 | 30 | Beerfest | |||||||