Toxic Neighbours

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Scribe Notes

Summary

Adventure Toxic Neighbours
GM Stephen
Season Autumn 825 WK
Night Monday
Location New Windsor
Area South
Level High

Party
  1. Dramus (GM Info), A Fae Prince and Necromancer played by Mandos
  2. Mario - Human (m) Mind Mage - Dean - Party Leader, Military Scientist #3
  3. Mortimer - Halfling (m) Wicca - Martin - Military Scientist #4
  4. Pennlucien - Elven (f) Namer - Lisa
  5. Tsayoi - Giant (m) Lava Mage - Chris C - Scribe, Military Scientist #2
  6. Vychan - Giant Earth Friend - Sean E - Military Scientist #1
Employer
Council of the wise (Ogres formerly of Klikeg)
Mission
Help with the neighbours
Payment
Potions and training/knowledge and some metals and some interesting stuff
Dear little friends from the northern town of Seagate,
We are having some trouble with the neighbours and we think that pounding them flat as usual is not the way you do things here so we ask you to come visit and do it your way.
And the sea traders are not dealing with us nicely, we would like them to be nice or we want to buy direct but they might not like that.
And you know that place that you said was dangerous and we should watch but not go near... we think it is leaking. Is that ok?
Respectfully your jungle friends
PS it is us, the Ogres from Klikeg but we thought we should be discreet. ;-)

Scribe Notes

1st Fruit (And so it Starts!)

Guild Meeting, we get together, hear the proclamation from the Ogres and do introductions. We hear a lot of interesting details and decide not to leave unattended magic items near Vychan. We decide who is who in the menagerie and party roles. We travel to Blackshore to get various things done with Rahne and stay the night there. Night Passes.

2nd Fruit (Dream Travel)

The Dream Travel takes us far away from Blackshore, across the seas, across the desert and mountains of Arabie and then into large grasslands. There are a lot of things we see and some can see us in our dream travel, we remember to avoid those creatures that can see us while in the dream state.
The Dreampoint leads us to Bandorian, a jungle plateau (mesa) some 6degrees south of the equator, 2000 miles east of Delph and 1000 miles north of Ebola. We are near Mungodia / Gosh Goyope
We come out of the dream state mid-morning, in the village of some elves and in a land of humid jungle. See O'_give_me_a_home
Suspiciously; Some chocolate and flowers were left for Mario from a past 'Dreamscape' conquest Sheryl, some 5 years ago.
We get up and fly 500 miles NW from here at around 2000ft above land, trees and mountains. 8 hours in we pass over the equator and after 10 hours of flight we get to the lake where the Ogres have settled. Late afternoon sees us land in a clearing and start searching but we wait for dusk to see what we can see in the huge expanse of jungle here using sight, smoke detection, and some such.
Early evening sees us find the New Kilkeg village of the New Klikeg people and we enter to meet the Ogres, landing by the Ziggurat (see Ziggurat)
We meet x, discuss the issues and have dinner with our hosts.

Problems (and reference to previous Scribe Notes)

  1. Native Orcs to the West - mountains. Some of the (12) Orcs here went to remonstrate with them years ago and they haven't returned. The seers portents are that the Local Orcs will soon act to revenge the visit by rampaging on these Klikeg people.
  2. Doom Tomb - (see Dark Hole)
  3. Cursed Space - (see The Tepui in the Lake) an old 50,000yrs ancient elven prison/ruins
  4. Eastern Traders from the East - (see Traders Beach) - alternate supply lines are needed due to bad relations and exorbitant prices. Need 'Witches Butter' (WB Fungi) fungi for their Alchemist / Herbalist work which makes its more efficacious for alchemy due to its being grown in a special mana zone.

Tepui's are known as home of the Gods.

Rituals are undertaken to identify the Witches Butter special aspects and other things. Night passes for some and is a long period of ritualling for others.

3rd Fruit (Cursed Space)

Day breaks and Mario goes to sleep and Penni does ancient divination on the WB Fungi. Environment is magical and endemic to alchemical ground and similar climate (equatorial jungle) wood based.

Vychan and Dramus come down with a sickness and are bed ridden for the day - so we make inquiries about the Doom Tomb and decide to briefly investigate the ancient elven prison/tombs (Cursed Space). We fly ESE following the river heading for the area. We espy the area as its been scarred or some such and little vegetation apart from interesting' specimens of unusual types. The area has been cleared to 400ft across in a perfect sphere to make a pale and interesting circle of stunted growths. The riverbank nearby has collapsed a bit and the water is almost at the wall edge. We worry and land at the edge to investigate, moving slowly and with caution, especially when Mario's danger sense goes off. We take some herbal cuttings of unusual plants the pique our herbal interests. We come across an illusion of a tree which changes aspects depending on who sees it, it is actually a Crystal Column some 200ft tall and 8 inches across, which initially appeared to be a tree, but with a true seeing is a crystal column that is between 1 and 2 Eons old - NoM is camouflage, mirror or reflection or diversion - The Crystal Column has psychic powers.

General nature of the cursed or scarred area is Doom!!!!! The area appears to be a low and well covered Ziggurat which was a large number of runes on it - to do with the Cult of Shivarash. Divinations occur. The divinations reveal that anyone entering the area of the containment becomes one of the guardians of the area and gains the doom to become part of the areas protections.

Mortimers special friend (in his mind) Ilya Drake is consulted and even as an Elven Inquisitor he doesn't know much but he knew of apocryphal legends of an entity named Shivarash - a god of hate, destruction, loss, vengeance - aka a big bad evil guy.

We plan to rebuild the riverbank via engineering works and do so. Earth Elementals are used to divert the river and clear area outside the sphere. We create a work area to drain water from the local eddy, and stop any water from getting in there anymore and then get piles of dirt together to create large bricks which my fire elemental can fire to create fired blocks. We spend the day building a new seawall and into the night.

4th Fruit (R & R)

Spend the day continuing the repair and restructuring of the riverbanks and area. Reinforce the bank with stone bricks and restore. Master Rank Mechanican options. There are still some fish in an inner eddy - Zombie Piranha (ZP). We fear some ZP have already escaped and are eating normal fish nearby causing problems for the eco system. We leave warnings etched in the stone wall telling of the issues and nearby dangers. "Don't go swimming nearby - beware of zombie piranha's". Don't enter the blighted area or you will meet your doom

We complete the day doing the rebuilding.

5th Fruit (Rebuilding Continues)

More rebuilding of the walls and area.

6th Fruit (Return and Depart to see the Elves)

The day dawns and we are pleased with the work done. We decide to return to the Ogre village and update the locals. The decision is made to update the elves ASAP and so we take Dramus's Tower to Elfenburg, and appear in a guest room in Lady Isil Eth's suite at The Regency Hotel). Its Midnight so we go find some rooms at The Southgate Inn and get some sleep. We did note that during our travels that Vychan was being saluted by the Beltane Elves, due to his Admiral insignia 'pips' he has worn from a previous mission. Night Passes.

7th Fruit

We get up, do some minor tasks and Vychan is escorted to the Beltane Admiral briefing room due to his rank as Admiral or the Beltane's (see Lord_Azzur's_Black_Fleet) for Pips & Pins. Vychan causes a stink and attempts to avoid giving back his pips and flees the scene by causing the top brass to forget him, then gets cornered and then gets away. The rest of the party go to see Captain Aegnor at the Regency Hotel as per the arranged appointment. We meet the captain and then go to see a captured 'person of interest' that the Beltane have detained under suspicion of many things. We get Vychan and then depart the city. We walk to the pass to Alfheim border. Some of the party do stuff in Alfheim while Dramus and I go globe trotting to find information elsewhere. The Alfheim party tasks include Vychan eating bad magical items with a bit of interesting effects and then they make an appointment for later in the busy schedule (on the 30th of Fruit) in regards to the issues down in the jungles. Night passes in an Inn in Selkai province.

  • Dramus and Tsayoi - Alternate investigation path

We tower off and head to see The Knowledge Dragon and then if required Mt Everwhyte...

8th Fruit

The Elfheim party breaks fast but Vychan is disturbed by a celestial starscape on his roof. The party investigate and it says "that its another that you owe me" (assumed to be Seir).
They then head to the Elven Library to investigate more.

9th Fruit

10th Fruit

11th Fruit

12th Fruit

13th Fruit

14th Fruit

15th Fruit

16th Fruit

17th Fruit

18th Fruit

19th Fruit

Buffs & Mil Sci

Long Term (assumed always on)

Magic (caster) Rk Effects Duration Dr Ma Mo Ts Vy Pe
Strength of Stone (Vy) 20 +20 PS or EN 60 hrs
FireArmour (Vy) 20 60pts fire dmg protection 15 hrs Y Y Y Y Y Y
FireProofing (Ts) 8 Prot vs Normal Fire 9 hrs
Armour of Earth 20 +42%, 1AP x
Familial Defence (Mo) 18 +43 Def, absorb 3 DP/Strike 10 hrs
Instill Flight 15 0-80mph, 800 lbs lift, 16 hrs/day 16 weeks
Spell (?) ? ? ?

Short Term

Magic (caster) Rk Effects Dur Dr Ma Mo Ts Vy Pe
Weapon of Flame (Ts) 16 +17SC and +8DM (+16 vs cold/water/undead) 21 Mins
Spell (?) ? ? ?
Spell (?) ? ? ?
Spell (?) ? ? ?
Spell (?) ? ? ?

Misc

  • Mario's - Heroic Aura - 42hrs, +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.
  • Dramus - Luck +6% on one area.
  • Rahne - Lucky Numbers - 35 Tsayoi, 60 Mortimer, 23 Mario.

Watch Order

Hour: 1 2 3 4 5 6 7 8 9 10 11 12
Dramus Mario Mortimer
Vychan Penni Tsayoi

Marching Order

Skirmish Formations (Front)
Default
x

Single File - xxx

Loot

Calendar

Autumn 825 WK: Fruit (4)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Lugnasad 1 Guild Meeting 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Autumn 825 WK: Harvest (5)
5 6 7 8 9 10 11
12 13 14 15 Equinox 16 17 18
19 Harvest Moon .. 20 21 22 23 24 25
26 27 28 29 30 1 2
Autumn 825 WK: Vintage (6)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 Blood Moon 18 19 20 21 22 23
24 25 26 27 28 29 30 Beerfest