Braegon GM Information

From DQWiki
Revision as of 01:54, 22 July 2009 by Stephen (talk | contribs) (Updates)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Description
Braegon is 5'11" 160 lbs male human, red hair, medium build, average looks (PB 14) dressed in plain brown leathers including a cloak, with the usual collection of magic amulets, rings, bracelets, etc. and a nice white scarf.
On Adventure Braegon usually wears Red and Silver Dragon Maile armour mostly concealed by a plain brown surcoat. He sometimes carries a mace, and usually carries a Strange Wood shield.
Visible Value
200,000+ value in visible magic items.
Party Roles
'Buffing' and Support, Environmental Control, Healing, Transport. No blast magics, not much of a fighter, but well armoured.
Goals
Initially a professional adventurer - earning a high-risk living without compromising integrity.
No longer needs to earn a living but enjoys helping people out because he can, improving the world, seeing new places and people, learning new things, and hooked on the buzz of the adventuring life.
Friends and Allies
Carzalan & Allied Militia - for his help, magical support, and healing during the Dark Circle campaign. Most notably organising the Brastor Breakout. Holds lands in Brastor.
Girwyllan, Catherine, Clementine, Feldo and Gross, Martin Candlestone, and a few others in and around the Fastness of Girwyllan.
Nobility and advisers of Artzdorf and Flugelheim. Also holds land in this area.
Roche a dragon and J'anthro L'roi an Elven druid from pre War of Tears.
Lord Yo, friends would be presumptuous but allies would probably be acceptable.
Several Ancient Dragons, mostly resident on other planes.
Noble family and advisers of Eltrandor - may bear arms and use magic in Eltrandor.
Matt Tumbledown - have aided and been aided by Matt.
Ladlaugh - helped with the great birth-a-thon of Aut 809wk.
Úvandor - party to freeing them from the predation of Gasferis and rescue of Kalianth, swordsmith of Siegens.
Lord Kerenthos of Liesuen - helped exact revenge for the curse on his family
Enemies
Necromancers of the Fastness of Girwyllan
the Beast Rabban - helped destroy him as he attempted to takeover Furfur's demesne.
Demons/Powers of Dark (The 72 71)
Seir - met several times and worked together pre War of Tears.
Foras - met and worked together pre War of Tears. Worked with his agents. Trapped his Avatar for a few days while dealing with Rabban & Furfur. Earned his discrete appreciation in dealing to Rabban & Furfur.
Zepar - encountered and thwarted pre War of Tears.
Ipos - encountered, he betrayed Malphas to us.
Malphas - was part of the group that imprisoned his avatar and wore his vestments for a while afterwards.
Haagenti - encountered ~791wk.
Labolas - thwarted one of his agents, and party killed his Avatar (Win 807).
Leraje - Trapped his Avatar for a few days while dealing with Rabban & Furfur. Helped to destroy him and his realm in Aut 809wk. Temporarily held joint control of his domain before destroying it.
Furfur - party to the destruction of 3 Furfurs, including Rabban, and ascension of Silguitia, Furfur IV.
Vassago, Berith, Furfur, Dantalion - Part of an elaborate plan to return some books to them.
Angels/Powers of Light (The 5)
Uriel Met a few times, was gifted some of Uriel's power to aid in destroying Leraje.
Michael Supported him in battle.
Raphael Aided him in battle.
Gabriel No direct dealings
Sammael No direct dealings
Other Gods and Powers
Xanadu the Dragon God - have successfully worked for and with him and his agents.
Ahriman - have worked together towards the same goals in the past.
Apollyon - was party to thwarting his goal of releasing his father.
The Fates - dealt with them on good terms, completed an important task for them.
Death - dealt with him on good terms.
Anguitia - dealt with her on good terms, helped capture her chaotic sister Discordia.
Justice - entered the lands of the dead and passed her tests of wisdom. Earned additional favours and used them in bringing Blood Cultists to justice.
Languages
8 Common, 7 Dwarvish, 6 Elvish, 5 Hobbit, 4 Silent Tongue, 4 Drow, 3 Orc, 5 Folksprach, 5 Reichspiel, 5 Lunar-Empire, 5 Lalange, 5 Draknbrger, 3 Sea-of-Grass, 4 Storm Giant, 2 Draconic, 6 Middle Kingdom.
Main Skills
12+ Healer. More effective at night, sometimes use silver needles to aid in healing.
9 Ranger (Woods), 2 Herbalist, 5 Cook, 3 Beastmaster (Equines/Land Animals), 2 Hunter/Trapper
5 Philosopher - Magical World: Elemental Earth, Earth College (Tunnelling), ManaZones, Healing, Other Planes (Elemental Earth, Nexus). Plant World: Magical Plants (Healing, Fastness of Girwyllan, Pallaran)
4 Mechanician (Earthworks, Mines, Fortifications), 5 Miner
4 Mil Sci (Skirmish, Logistics)
5 Hair Weaving
2 Courtier - Carousing, Etiquette (Baronies), Simulate Emotions, Seduction
Standard Magic
Armour of Earth (21); Strength of Stone (20); Tunnelling (20); Walls of Stone and Iron; Earth Elementals; Trollskin; Healing; Hands of Earth; Almost all of the Earth Collge, Fire Generals, Heat Shield, Waterproofing
DA, Necrogeny, Resist Pain, Resist Temperature, Sense Danger
Non-Standard magic
Anti-Scrying (21) - While in contact with the earth, Braegon and surrounding 3-hex radius is protected from scrying. Locate, ESP, and Telepathy < Rk 21 are blocked.
Internal Air Spring - Personal air supply and limited control of air in personal space.
Elemental Transformation - Partial transformation into an elemental, able to see and move through the earth, enhances some earth magics.
Other Deep Earth Magics: Moving Earth, Destroying Earth, Creating Earth, Locate Entities in Contact with Earth.
Talk to Stone
May enhance personal mana level and healing rate by taking root in the earth.
Planar Travel: Tunnelling to and from the Earth Nexus.
Other Stuff of Note
Enhanced senses - 71% chance of making 1xPC checks
Ranger Detect Ambush more than 70' away 166%, within 70' 186% (less 5% per rank of ambusher).
Tracking BC 174% (+2/entity, -4/rk of concealment)
Often covered by magical rock
Permanent (beyond death) double lesser.
Magical healing is 50% more effective on Braegon.
Will not break contact with the earth unless he chooses to. Effectively immune to Trip, Levitate, TK Rage, Air Blast, Windstorm, Sinking Doom, ..
Has one college of counterspells on most of the time.
Can get lost and find short cuts to known places
Life Aspected
Always wins Unengaged IV
Out of College Spells (via Items)
Rainstorm
Witchsight Rk 10 Dur 1 Hour
Instill Flight Rk 10 Dur 1 Hour
Locate Rk 1
Malignant Flames
Passive Abilities
Life Aspect
71% chance of making 1xPC checks - Enhanced senses
Ranger Detect Ambush more than 70' away 198%, within 70' 218% (less 5% per rank of ambusher).
Mind Mage Sense Danger 116%
Has internal air supply, maintains comfortable, breathable personal environment
Self + 3 hex radius not scryable while in contact with the ground (Spell)
Will not break contact with the earth unless he chooses to.
10' demonic and undead amulets