Braegon GM Information
From DQWiki
- Description
- Braegon is 5'11" 160 lbs male human, red hair, medium build, average looks (PB 14) dressed in plain brown leathers including a cloak, with the usual collection of magic amulets, rings, bracelets, etc. and a nice white scarf.
- On Adventure Braegon usually wears Red and Silver Dragon Maile armour mostly concealed by a plain brown surcoat. He sometimes carries a mace, and usually carries a Strange Wood shield.
- Visible Value
- 200,000+ value in visible magic items.
- Party Roles
- 'Buffing' and Support, Environmental Control, Healing, Transport. No blast magics, not much of a fighter, but well armoured.
- Goals
- Initially a professional adventurer - earning a high-risk living without compromising integrity.
- No longer needs to earn a living but enjoys helping people out because he can, improving the world, seeing new places and people, learning new things, and hooked on the buzz of the adventuring life.
- Friends and Allies
- Carzalan & Allied Militia - for his help, magical support, and healing during the Dark Circle campaign. Most notably organising the Brastor Breakout. Holds lands in Brastor.
- Girwyllan, Catherine, Clementine, Feldo and Gross, Martin Candlestone, and a few others in and around the Fastness of Girwyllan.
- Nobility and advisers of Artzdorf and Flugelheim. Also holds land in this area.
- Roche a dragon and J'anthro L'roi an Elven druid from pre War of Tears.
- Lord Yo, friends would be presumptuous but allies would probably be acceptable.
- Several Ancient Dragons, mostly resident on other planes.
- Noble family and advisers of Eltrandor - may bear arms and use magic in Eltrandor.
- Matt Tumbledown - have aided and been aided by Matt.
- Ladlaugh - helped with the great birth-a-thon of Aut 809wk.
- Úvandor - party to freeing them from the predation of Gasferis and rescue of Kalianth, swordsmith of Siegens.
- Lord Kerenthos of Liesuen - helped exact revenge for the curse on his family
- Enemies
- Necromancers of the Fastness of Girwyllan
the Beast Rabban- helped destroy him as he attempted to takeover Furfur's demesne.
- Demons/Powers of Dark (The
7271) - Seir - met several times and worked together pre War of Tears.
- Foras - met and worked together pre War of Tears. Worked with his agents. Trapped his Avatar for a few days while dealing with Rabban & Furfur. Earned his discrete appreciation in dealing to Rabban & Furfur.
- Zepar - encountered and thwarted pre War of Tears.
- Ipos - encountered, he betrayed Malphas to us.
- Malphas - was part of the group that imprisoned his avatar and wore his vestments for a while afterwards.
- Haagenti - encountered ~791wk.
- Labolas - thwarted one of his agents, and party killed his Avatar (Win 807).
Leraje- Trapped his Avatar for a few days while dealing with Rabban & Furfur. Helped to destroy him and his realm in Aut 809wk. Temporarily held joint control of his domain before destroying it.- Furfur - party to the destruction of 3 Furfurs, including Rabban, and ascension of Silguitia, Furfur IV.
- Vassago, Berith, Furfur, Dantalion - Part of an elaborate plan to return some books to them.
- Angels/Powers of Light (The 5)
- Uriel Met a few times, was gifted some of Uriel's power to aid in destroying Leraje.
- Michael Supported him in battle.
- Raphael Aided him in battle.
- Gabriel No direct dealings
- Sammael No direct dealings
- Other Gods and Powers
- Xanadu the Dragon God - have successfully worked for and with him and his agents.
- Ahriman - have worked together towards the same goals in the past.
- Apollyon - was party to thwarting his goal of releasing his father.
- The Fates - dealt with them on good terms, completed an important task for them.
- Death - dealt with him on good terms.
- Anguitia - dealt with her on good terms, helped capture her chaotic sister Discordia.
- Justice - entered the lands of the dead and passed her tests of wisdom. Earned additional favours and used them in bringing Blood Cultists to justice.
- Languages
- 8 Common, 7 Dwarvish, 6 Elvish, 5 Hobbit, 4 Silent Tongue, 4 Drow, 3 Orc, 5 Folksprach, 5 Reichspiel, 5 Lunar-Empire, 5 Lalange, 5 Draknbrger, 3 Sea-of-Grass, 4 Storm Giant, 2 Draconic, 6 Middle Kingdom.
- Main Skills
- 12+ Healer. More effective at night, sometimes use silver needles to aid in healing.
- 9 Ranger (Woods), 2 Herbalist, 5 Cook, 3 Beastmaster (Equines/Land Animals), 2 Hunter/Trapper
- 5 Philosopher - Magical World: Elemental Earth, Earth College (Tunnelling), ManaZones, Healing, Other Planes (Elemental Earth, Nexus). Plant World: Magical Plants (Healing, Fastness of Girwyllan, Pallaran)
- 4 Mechanician (Earthworks, Mines, Fortifications), 5 Miner
- 4 Mil Sci (Skirmish, Logistics)
- 5 Hair Weaving
- 2 Courtier - Carousing, Etiquette (Baronies), Simulate Emotions, Seduction
- Standard Magic
- Armour of Earth (21); Strength of Stone (20); Tunnelling (20); Walls of Stone and Iron; Earth Elementals; Trollskin; Healing; Hands of Earth; Almost all of the Earth Collge, Fire Generals, Heat Shield, Waterproofing
- DA, Necrogeny, Resist Pain, Resist Temperature, Sense Danger
- Non-Standard magic
- Anti-Scrying (21) - While in contact with the earth, Braegon and surrounding 3-hex radius is protected from scrying. Locate, ESP, and Telepathy < Rk 21 are blocked.
- Internal Air Spring - Personal air supply and limited control of air in personal space.
- Elemental Transformation - Partial transformation into an elemental, able to see and move through the earth, enhances some earth magics.
- Other Deep Earth Magics: Moving Earth, Destroying Earth, Creating Earth, Locate Entities in Contact with Earth.
- Talk to Stone
- May enhance personal mana level and healing rate by taking root in the earth.
- Planar Travel: Tunnelling to and from the Earth Nexus.
- Other Stuff of Note
- Enhanced senses - 71% chance of making 1xPC checks
- Ranger Detect Ambush more than 70' away 166%, within 70' 186% (less 5% per rank of ambusher).
- Tracking BC 174% (+2/entity, -4/rk of concealment)
- Often covered by magical rock
- Permanent (beyond death) double lesser.
- Magical healing is 50% more effective on Braegon.
- Will not break contact with the earth unless he chooses to. Effectively immune to Trip, Levitate, TK Rage, Air Blast, Windstorm, Sinking Doom, ..
- Has one college of counterspells on most of the time.
- Can get lost and find short cuts to known places
- Life Aspected
- Always wins Unengaged IV
- Out of College Spells (via Items)
- Rainstorm
- Witchsight Rk 10 Dur 1 Hour
- Instill Flight Rk 10 Dur 1 Hour
- Locate Rk 1
- Malignant Flames
- Passive Abilities
- Life Aspect
- 71% chance of making 1xPC checks - Enhanced senses
- Ranger Detect Ambush more than 70' away 198%, within 70' 218% (less 5% per rank of ambusher).
- Mind Mage Sense Danger 116%
- Has internal air supply, maintains comfortable, breathable personal environment
- Self + 3 hex radius not scryable while in contact with the ground (Spell)
- Will not break contact with the earth unless he chooses to.
- 10' demonic and undead amulets