Gold Fever

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Scribe Notes

Airship Gryphon

Summary

Adventure Gold Fever
GM Martin
Season Winter 824 WK (beginning second week of Snow)
Night Monday
Location The House of Ellis
Area Serraine, Aquila, Dwarven lands
Level Medium

Party
  1. Bodric Henrickson (GM Info) - Dwarven Rune Mage (m) - Mandos
  2. Duvon - Dwarven Earth Mage (m) - Dean
  3. Haedric of Bryn Coed - Dwarven Ice Mage (m) - Stephen Scribe
  4. Hrothgar Bronzebeard - Dwarven Artificer (m)- Alex
  5. Henric Henrickson - Dwarven Mind Mage (m) - Chris MilSci 2
  6. Lyric Henrickson - Dwarven E&E (f) - Michelle PL
  7. Bromli - Dwarven Namer (m) - Nick MilSci 1
Employer
Organized by Lorcan Skyratchet of Serraine, on behalf of the Everforge Trading Company, an enterprising dwarven mercantile concern and clients of the gnomes.
Mission
A lost dwarven hold rediscovered. Fortunes free for the taking. Summertime gold rush! But now winter snows have closed the passes and supplies to the prospectors are blocked. The Serraine gnomes seek help on behalf of some dwarven clients planning to fly in supplies – and make an honest profit off gold-laden prospectors to boot.
Payment
A share in profits (with a guaranteed base of 7,500sp each) with optional exchange for training/knowledge from Serraine.

Scribe Notes

Bodric's Return

Th'rsday 8th Snow

We meet up in a room at the guild for a late employment request. Introductions, Dwarven in-jokes and then in walks Bodric, lost for the past 15 years with a story of an unplanned ocean voyage.

Frysday 9th Snow

We head through Seagate for the noon transition to Mulberry where we're met by Anton. Framework for a new tower has been built in the back courtyard. Dunbar arrives in his balloon-basket ship, tying up to the new tower. After an extended lunch, we board and drift up into the clouds, finding the right winds. 4 hours later the clouds part and we approach the flying city to 'park' at a tower.

Dunbar stays with the ship, handing us over to Lorcan who takes us through customs and off by cable car to meet the Dwarves who are working through final preparations on their ship the Gryphon.

Their other ship, the Drake was on a two week mission and is now a week overdue.

Everforge Trading (ETC) bought up a couple of old Carracks and brought them to the Gnomes to get them fitted out for flight.

A church knight wandered out of the Dragonspines with gold he found on the ground near an old Dwarven hold, this triggered a gold rush amongst the local humans.

ETC decided to take advantage by shipping in and selling food & tools.

The plan is to head out to Konigburg, resupply then follow the Drake's planned route to the hold and look around.

While waiting we head out to see the sights and do some shopping and drinking.

We ask a local Sphinx if it knows what happened to The Drake, it decides that answering is a quicker route to peace than eating us.

Ills of your kin rise
When old sins cast long shadows
Buried in the past
Reapsday 10th Snow

Returning in the morning, the ship is being prepared for departure. Bjorg directs us to our quarters.

Once untied, the ship drifts up then catches the winds and moves away.

The Gryphon

Details of the Airship Gryphon and its crew.

Into the Mountains

A stately shake-down flight, cruising through the clouds, getting to know the crew and the workings of the ship.

Setting anchor for the night, floating about 50' off the ground. Duvon elects to camp on the ground in a stone hut built by his Elemental.

Sunday 11th Snow

Flying on we get to Konigburg in the late afternoon where we're met by Yanosh, Clovis' factor/cargo agent (human from Barovia Hold).

Moonday 12th Snow

Shopping and sightseeing in Konigburg while the cargo is loaded aboard ship.

When everyone gets back that evening, Rabscuttle is missing, he got a forged message from Clovis directing him to go to a chandler's in town to pick up a chair. Locating and tracking Rabscuttle leads us to an old part of town where a small group of street thugs are trying to smash Rabscuttle apart. We accidentally kill 2 and capture the other 3 who confess they were hired to do this by a Dwarf at a shady Inn, The Raven. They were supposed to drop the parts at the back door of The Raven. We head there to check but the Dwarf is gone and nobody there knows who he is.

Back to the ship, we get a description of the Dwarf that did the hiring but nobody on the crew knows him. We let the remaining thugs go with a mix of stories to spread misinformation.

Duesday 13th Snow - Th'rsday 15th Snow

Flying north, better food after the shopping in Konigburg market, investigating and divining Rabscuttle:

Enchanted Dwarven Runes of animation incorporated into its cogs and components. Crystalline 'heart' full of life magic.
Sentient Construct, GTN: Gearforged. Golem-like, has a spirit and an ITN. Usually in good health, self-repairing.

Slowing a little when we get into the mountains part way through the 14th.

On the 15th, a Roc takes interest in us and takes off with Ulf who was on watch in the crows nest. I chase after, annoying the Roc until he drops Ulf who I barely manage to catch and fly back to the ship.

Frysday 16th Snow

The lookout spots a red balloon near the ground in the snow, The Drake. It is facing our way, it was heading south when it went down.

We approach carefully, it is anchored about 50' off the ground. 2 Dwarven corpses (dead just over two weeks ago from assassins short blades) and a sack of ore.

As we climb/fly up to the ship, we see 5 Dwarven bodies in sight on the deck and in the rigging, 1 in the crows nest. One of the ones on the main deck and the one at the helm have lesions or a rash. Another body fallen on its way into the captain's cabin, knife wounds. Another body at the base of the stairs down from the cabins, also dead, we're fairly sure it was poison in the porridge.

Curled around the mast is a living animal, Greater Ice Wyvern, was poisoned (eating a poisoned Dwarf corpse), it attacks.

Wyvern & Drake

I engage the Wyvern's teeth, Lyric steps in to carve it up, Henric bounces a spell off it, Hrothgar finishes it off. We find the remains of the Dwarf that it had been eating.

Bodric & I start the skinning while the others finish searching the ship.

  • Greater Ice Wyvern Hide, teeth & bits

A dead (f) Dwarf killed by an area of flame (Dragonflames). Two Dwarves locked into close combat who killed each other. Eight dead humans (diseased, pustules, murdered in their sleep) in one fore-cabin, a group of dead halflings in the other (killed with poisoned weapons in a fight - Azure blade venom). Five more dead humans - a family? (murdered in their sleep). 15 dead Dwarves in total.

The gold ore in the sack is enriched by a touch of Mithril. It probably came from the open chest on the ship, the other (previously locked) chest is filled with the same ore.

The two dead Dwarves from below were also killed with daggers with Blue venom. They have medallions of Borgan/Athnar, rubbings of runic diagrams similar in style to those used in Rabscuttle. And pages torn from Captain Dain Stonebrow's log. The log pages detail trade and passengers:

  • Mining camps near old caldera
  • Dwarves occupying the old hold, let the humans in when winter hit hard.
  • Trade with Halston (human), 2 chests of ore (120k sp) for their shipload of food and supplies.
  • 8 quarantined (diseased) human passengers. Pustules are filled with dark silver bad-metal fluid.
  • 5 not sick humans
  • 3 Dwarven passengers (Albrkis, Alvin, Dagir)
  • 4 Halflings
  • as they headed home, some of the crew started showing signs of malaise.

Bored with waiting, Pongo flies down. He's most interested in the engine and his friend Sprinkle (Gnomish mechanician) who is clearly missing.

We brief Clovis and suggest he sends a minimal crew to identify the bodies and help secure the ship. He sends Bjorg (DA: Curse/Malady, Last Magic) who identifies the crew confirming our deduction that the crew are all dead, one of the Dwarf passengers and Sprinkle are missing. Coming over to fill out the 'prize' crew, Njal (DA: Curse/Malady) & Vianna (DA: Curse/Malady) - moderate strength magical disease/malady, Gold Fever (aka Dragon Greed).

Duvon cures Vianna of the Fever.

We get the Drake going, move to a more sheltered location and hunker down for the night until the storm has passed.

Reapsday 17th Snow

We check the crew of the Gryphon and find they're all clear of the fever.

Bjorg (in command), Njal, Boso, Ulf, and Blain will take the Drake back to Konigburg. Henric and Hrothgar agree to step in as interim engineers looking after the steam engine, with assistance from stoker Oddrún and general meddling from Pongo. Bodric offers to take over breakfast from the departing Boso to some considerable relief.

Vianna, one of the other crew, Henric and I all have the fever by morning. Cures are applied.

In the Gryphon, we set sail for the hold.

The other Binder is the Traitor

We make a few hours progress before the weather closes in and we have to find shelter by midday, waiting out the blizzard for the rest of the day.

Sunday 18th Snow

Pre-dawn, Bodric wakes us with cries of the ship drifting. The doors have become fused with the walls (Joining/Binding variant of Mending); stairways are frictionless; walls are adhesive; controls disabled. We hack our way out through former doors, slide down stairs, stick to walls, tear ourselves off again (less some beard), make our way down to the bottom deck to check out the engines...

Two small harlequin-golems amongst the cargo on the bottom deck; steam engine has been sabotaged, will probably explode soon; two holes in the hull at bottom deck level, one taking out part of the propeller; Ánarr Oddrún the Stoker attacks Henric then falls through a new hole in the hull mid-combat; we take out the wood golem and sentient (triggering investeds) R&S golem; Vianna tries to 'secure' a chest of cursed gold; stabilize the steam engine; then the trapped fire in the coal store goes off, ripping a hole in the hull and losing a lot more cargo.

We eventually make it to ground level and 'beach' in the snow to assess damage and start patching.

  • Golem Heart: Makes a Rag & String Golem a Sentient Servant, Zannie.
  • Invested Adhesion, Frictionless Floor, Disintegration, Unfastening(?).

Carved in the wall near the engine is a Diamond inside an Octagon, similar to the holy symbol of Borgin.

Late in the afternoon, Duvon's elementals tow the ship back to where we were last night.

During the night a monstrous Ice Wyrm rams the ship, we lure it out with an elemental and knock a few chunks out of it before it flees.

Moonday 19th Snow

Limping along with an improvised wooden propeller, several patched holes, heavy cloud, strong winds, limited visibility, slow progress.

Eventually come to a warm area - the caldera of the active volcano, next to the Dwarven Hold.

Pulling up to the tower, a couple of giants throw rocks at us, we throw axes back at them and they retreat while we tie up.

Entering through the barred door at the top of the tower, we make our way down through empty levels to a lower level where the people are living in close and odorous proximity - a variety of humans, halflings, and others.

Languages from below include Common, Folksprach, and Halfling. And sounds like a tavern.

To Dwarf and To Hold

Sprinkle "Stinky" Clockspan

Groups in the Hold

Populations shown for each area.

Knucklebone Tavern (45+)
The old airship docking tower now converted into a tavern is run by an extended family of halflings.
  • Sam, Halfling
  • Mamma - Elderly Halfling boss of the family.
  • Dalm the brewer.
  • Sprinkle Clockspan the Gnome
The Market (~40)
Located in a small hall next to the tavern are half a dozen merchants, their heavily armed guards. They have the bulk of the food and other goods available at the hold available at extortionate prices.
  • Halston - Human, merchant with competent guards.
Raphaelite Church of St. Lucia (10)
The feasting hall and adjacent room host a soup kitchen and are warmed and lit as much as possible.
  • Father Johan, Raphaelite Priest and his 2 aides.
  • Torbjorn Firekind, Dwarven priest of the harvest
  • Helga Firekind, Dwarven priestess of death
Main Refugee Camp (~160)
Occupying the side of the Great Hall next to the Church, the main camp hosts those who arrived in the hold with little and have much less now.
Rich Camp (~25)
On the opposite side of the Great Hall from the main camp is the smaller group of tents and makeshift dwellings of those who had struck it rich by the time the snows arrived. The gold disease has hit these hardest and few now remain.
Sick Camp (~40)
At the back of the Great Hall are the bed rolls of those sick with the fever. Father Johan and his acolytes check in on these and remove disease when they can.

We head down into the Knucklebone Tavern / community room - drinking, gaming, talking.

Sam introduces us to Mamma, she's keen to trade for everything we have then Halston comes in with his guards to outbid and maintain his monopoly. Then the priest pleading for the starving and downtrodden. Clovis makes the deal, trading the majority to Halston, some to Mamma, and some seconds are donated to Johan. We take payment in Rubies, Topaz, Diamonds, Citrine, Amethyst, Silver, Platinum, in opposition to Vianna's desire for Truegold.

A dispute between Clovis and Vianna over ownership of the ETC leads to Clovis offering 11% to Serraine (through Pongo and Sprinkle) in exchange for ship maintenance and upgrades.

Over the course of summer, about 100 Dwarves arrived and took over the hold and closed it to everyone else. When winter hit heavily, the Dwarves allowed the other prospectors to shelter in limited parts of the hold.

About 3 weeks ago, a couple of the Dwarves executed a couple of prospectors for killing one of the Dwarven Elders.

We knock on the door, talk with the guard, Varden Redfell, and head on down to talk to the Hold Dwarves.

Dwarf Expedition Forces

  • High Castle Dwarves. Largest group. Slain Elder was from High Castle.
  • Granite Peak Dwarves. Second largest group and most of the trained fighters.
  • Ironfist Stonghold, small group including Finnr Silvertongue aka "Galar", a Skald.
  • East Guard. Small well organised group of fighters.
  • Azadmere. A half dozen Gryphon Riders
  • Brightrock. Claimant mother & daughter Ludmilla and Lucinda Rokthemin plus a few retainers.
  • Darkhorn Kingdoms. Three brothers, Wulfric, Wulfsige, and Wulfstan Darkpass.

All groups contain dwarves that have some ancestral claim to the hold here, and are discussing how these various claims are to be resolved.

Story: The Dwarves gained great wealth from the Brill (True Gold). Borgin's dark twin (Athnar) cursed the gold with Avarice - the Gold Fever. There is rumour of a way to lift the curse, nobody knows what it is. Albrikis may have been researching this.

Story: The True Gold gradually became harder to find until everyone packed up and left. That doesn't fit with the recent levels of finds.

The Dwarves have heard disturbing howling from the deep. They have access to The Great Stair which connects to all levels. Yesterday, they sent a group of 20 Dwarves under the command of Thane Cragstone of Granite Peak to investigate why the furnaces are going cold, they're overdue.

We volunteer to go after Cragstone and crew, investigate below, and see what we can find. First we head upstairs to look for any remnant of Albrikis' notes.

They put it inside him...
the answer is the gears...
Tears of the mother...
wash away...
mountain... cured.

One Rune suggests something hidden in plain sight. Another is the runic key to a significant lock / secret door.

Rabscuttle is caught tapping one wall upstairs, likely about to open a secret door based on locked off memories.

We chat with Clovis about what we've learned and our plans. Clovis heads downstairs to discuss his Clan's claim.

We rest, ready to head downstairs tomorrow.

Cragstone's Cohort

Clovis returns from his meeting with the claimants (The Seven Hammers syndicate), with paperwork (patent) from Highcastle confirming the ancestral claim of the Stonebrow family of Superstition Mountains.

With alert watches, we sleep on the ship.

Duesday 20th Snow

We head back down in the morning, exchanging friendly greetings.

Duvon starts checking who/what people are followers of.

Balin Crowtoes - fixer, un-pacted follower of Athnar.

Yorgin Strawbeard - firewood dealer, also a follower of Athnar. Did have Gold Fever about a month ago.

We're met downstairs by Vardin and Galar (Finnr Silvertongue). Vardin gives us a partial map based on old records and schematics indicating the path that Cragstone would have used. Thane Brynja Jarnhelm of Ironfist is called in to negotiate our recompense:

  • 100 guineas plus salvage off 'evil bastards' excluding heirlooms.

We head downstairs, along some corridors and come to the great stair (open centre, square 'spiral' stairs) which we head down. Many side passages and corridors. Runes scratched into a wall at one point: "Balak, we're heading for the place we agreed, we will wait until the supplies are gone." A side corridor barricaded against something beyond, an armoured corpse dead for hundreds of years. More runes: "They take prisoners, kill your wounded." After a few hours, campfire remnants where Cragstone's crew rested. Rabscuttle falls to the ground, crushed by a rock we can't see until we drag him clear (plagued by his old memories). Other remains of ancient battles, a last stand, something that melted stone. More runes: "Mine, mine, mine, mine..."

Unnamed Deep Dwarf Priestess

Howling/ululating cries ahead. We close and call out the spiky quadruped assailing a couple of Dwarves behind a barricade, we kill it as it charges. A Howler created by a dark power. We approach and talk to the Dwarves, they attack with their Greek Fire thrower. Turns out they're well infected by Gold Fever. We engage carefully trying to take them alive while they try to kill us. They've been partially turned to stone, gold eyes, GTN: Gold-Veined Dwarf, beyond Healer Cure Disease to restore, regeneration would be required, Stone to Flesh would help.

Around the corner we come to the furnace room, a lava pool, giant gold pipes, walkways, valves, (rk 10+ Mechanician) a control/panic room with a broken door. Hrothgar and Lyric patch and pick the door to get it open and release the 'Bronze Dwarf Golem' (Long-lived Sentient, GTN: Azer) who looks after this place, Abalard Feuerhirte, aligned to Kelsor, God of the Forge. Abalard identifies Rabscuttle as Ludo's work but not his field to help with Rabscuttle's memory issues. He can get the furnace flowing again once he finds and calls his Fire Elementals back. He just needs us to clear the area of the 'degenerates'.

We start patrolling:

kitchen and dining room lit by lava light.
6 Dwarf corpses, looks like they killed each other while under the influence of Gold Fever.
Living quarters, 3 corpses trying to hold a barricade.
Maintenance room, 2 more corpses, 1 killed by a sledge hammer, the other her head crushed in a vice.
Shrine, statues to many Dwarven gods, including a big one to Kelsor and his altar being used as a work bench for some sort of Alchemical rendering of captured/killed Dwarves by 5 'evil bastards' (Priestess, assistant, 3 guards). We attack and kill them all. Rescue Cragstone alive, save one dead Dwarf from being sludged, the rest of the missing Dwarves spirits are nearby, having been killed in the device.
  • Alembic - magical, dedicated to Addrikah, the Mother of Madness. - Destroyed
  • Mural - Dwarven Goddess (Elamic) giving a gem to a king/priest and then the goddess crying as the king puts the blue gem in a red sphere / space.

Addrikah - Lady of the white bat, voice of the void.

Abalard casts Fire Armour (100 ablative) & Fire Protection on us.

Deals and Defences

Henric spends some time apologizing to Hagan after accidentally desecrating his statue with a thrown axe.

Rabscuttle identifies the Dwarf King in the mural as Alaric, says the gem was real but its origin story may not be that mythic. And claims credit for making doors containing the gem and other doors that didn't go so well.

  • Armour: Mithril/Gold Hauberk (Dwarf Sized) (12/4/2)- inherently magical, not carrying the Gold Fever curse. Dunworthy clan - who all died.
  • Symbol of Addrikah - provides protection from things with a 'light' origin.
  • Short range repeating crossbows + pouches of paralysis poison derived from fungi
Divination of the Alembic - subsequently thrown into the lava pit
Input: Living & Sentient. Output slurry can cause madness, corruption, slowing/binding.

Abalard returns, grumpier. The elementals are refusing to return to service, he wants us to talk to them.

He leads us through to where they are, a room with about 30 Fire Elementals/Sprites of various sizes and shapes and an Efreeti.

The Fire Elementals agreed to aid the Dwarves in return for coal and Fire Gems (rubies). The Dwarves have been failing to pay for the past few centuries. We de-escalate by opening discussion of backpay and resumption of the old agreements. Some backpay may be exchanged for a share-holding in the hold, a seat on the council. We make an interim (1 week) agreement for them to return to work, supplying a payment of goodwill fresh coal (collected by Duvon's Earth Elementals).

Abalard needs us to protect the room and him while he re-establishes the wards against the degenerates. We block two of the entrances with ice, hands and walls then prepare to defend the other one. The evil Dwarves charge up behind their Earth Elemental, we engage their elemental at range, they tunnel through a side wall to try to flank us; we pivot our attacks (hands of earth, thrown axes, sleep, Greek fire cannon); they hit us with something like stream of corruption, sticky (TMR reducing), madness (berserk); We clean up the first group just as the second and third groups charge in.

We run across the room to engage the new groups, scattered a bit more, Bodric & Duvon absorb damage, Lyric bounces their attacks; our melee counter-attack drops them fairly quickly. More gloop attacks, Duvon ends up stuck to the ground, berserk, and then blind. But our flash of light cripples their mass offensive; their priestess withdraws, those that can see protect her, others mill or protect themselves, Henric spreads healing around.

Factions, Plots & Revelations

We battle on, taking damage (partly from the berserk Duvon), killing, burning, and destroying those of them that don't run. About 20 of them flee with the Priestess.

Another 10 minutes for Abalard to finish, the mechanical devices slowly coming to life over that time.

Abalard has heard that the Dwarves were offered something to lift the curse on the gold but they chose not to use it. He finally agrees to talk further, with us and the Hold Dwarves upstairs.

Rabscuttle talks about snakes with legs and horns that breathe lightning and guard the tear that was given to Alaric.

We spend 5 hours trying to restore the 2 gold-skinned Dwarves with Cleansing Flame in a fire place of power, one survives (cured but ill) and the other doesn't.

Using the lifting rooms, we head upstairs with Abalard, our two rescued Dwarves, and 7 corpses of Cragstone's crew.

  • Flame throwing hand cart
  • Several grenadoes (mix of fear, slow slime, corruption)

Abalard explains to the Hold Dwarves how they are going to honour the deal we made.

While we were away, a bunch of Dwarves in white robes turned up, one of the women turned into a Dragon and tore open one of the doors that leads into the main parts of the hold. They came from upstairs so we head up to ask Halston's people who control that area who they let through.

One of the Halflings tells us that Vianna and Matteus went downstairs a few hours ago with Halston and 5 others - the white robed Dwarven Athnar cultists.

Balin is charmed to tell us that now they (Halston & cultists) have the dragon, they can finish the ritual. They want as much of the true gold as possible - it's important.

The Hold Dwarves reveal they've been hiding the Binder (Ánarr "Gabby" Oddrún) that attacked The Gryphon to stop the true gold being bought back to the mountain where the cultists could use it. He's one of the decedents of the masters of the hold, an order charged with protecting the secrets and the gold from being re-opened. They had a deal with Satarelle, a great gold Dragon to take responsibility for any tainted true gold that got away from the mountain. She recently handed responsibility over to her daughter Satarine. He thinks the cultist's ritual is to bring Athnar into the world (probably literally).

The Tear of Elamic could cure the madness of her son (Athnar), it was put in the Eye of Krunor by the old masters of the hold.

Locks and Puzzles

The Giants start skulking during the night and retreat after getting clipped by a ballista bolt.

W'nsday 21st Snow

We head downstairs to the wall with statues which we're fairly sure is concealing a secret door. While we manage to trigger a couple of alarms, we fail to find a way to open them.

Checking other walls of interest, we find a Dwarven Face Combination Lock. While Henric & I distract Balin and his guards with a face-off, Lyric & Bodric work out the combination and open the door to Ludo's workshop. Inside are work tables, an enchanted armoire-statue, piles of books, and more...

  • Ludo's Adamantine Crafting Hammer

Dust and stone gather together around a spirit that makes up a dwarf sitting in throne-like chair. Rabscuttle identifies him as Ludivikas (aka Ludwig Ludwigson) (GTN: Dwarf, Stone, Dead). Bound to the hold, Binder/Shaper/ish, not aligned to any god, been dead centuries. He challenges us with riddles and puzzles, after we pass he gives us a key to the main doors to help us towards the Tear. If we can bring him the Golden Bowl of the Counsellors (scrying?) he will reward us with things or knowledge.

We exit and head for the statues, recruiting some Halflings to keep the refugees out, then Lyric uses the key while Henric and I distract onlookers. The statues slide aside revealing a grand throne room, 4 golden guardians, throne behind protective wards, a corridor to the right beyond a couple of the guardians and a discouraging ward.

Entry/guardian room, 6 pillars, 2 sphinx like guardians, runes on the ground warning of death to intruders and "Only as sovereign, summoned, or supplicant may you pass." Each pillar is engraved with many pictures of Dwarven life and has writing, we link these to: Ore, Fire, Hammer, Anvil, Bellows, Forge. Touching each appropriate image opens the doors and we move on.

Council Chambers, 6 throne like chairs, 5 occupied by statues, a plaque in front of each. A golden bowl. Merchant's scales.

  1. First ascendant of righteous enlightenment -
  2. Most illustrious knowledgeable master
  3. ?
  4. ?
  5. (empty) Verubius Rabscuttle, Keeper of Gates...
  6. ?

The statues shed their layers of dust, looking more like Rabscuttles (Gearforged) with red glowing eyes. Their attacks are tough but we take them apart fairly quickly. Most of the damage being done by the one of them that shoots Lyric with Hrothgar's gun then cleaves Hrothgar with Henric's axe.

Meanwhile Bodric & Duvon work the scales to open a secret door to some stairs leading down.

  • Black Adamantine Hammer
  • War Mattock
  • Golden Bowl - Prophecy/scrying - traded to Ludo for a box full of stuff from his workshop.
  • Wand of taking other people's weapons

Bound True Gold door with a 5 disc colour key, 4 discs there and Rabscuttle handing over the 5th. We work the puzzle and dilate the door, revealing a portal to somewhere on Alusia.

Stepping through we are inside an enormous geode with three amethyst bridges connecting in the middle.

We cross the bridge and a serpent like creature uncurls from around the central pillar. Rigar, Voice of the Mountains. Multi-legged serpent, Long Lived Sentient, GTN: Behir, aligned to the dragon spine mountains, lightning attack, no intrinsic vulnerability, Alusian. We politely explain our purpose and intentions.

At Rigar's suggestion, we look in the golden bowl to see what Vianna and the cultists are up to. Matteus & Harlston are there. Vianna appears to be in a drugged trance, one of the cultists pours molten gold into her mouth, she writhes in pain then spits it back out over a couple of them and flies off.

We must sacrifice the tear in a sacred forge. The heart forge deep within the mountain, deeper than Abalard's forges, would be best.

Seeking a cure to Satarine's drugged state, Duvon looks in the bowl and sees her flying in golden spiked armour.

Rigar brings the (rugby ball sized) sapphire down from the spike and gives it to us.

Over the River of Lava

Back the way we came, upstairs the population has diminished. The cursed/unwell, Athnar followers, and probably a few opportunists have headed downstairs with the robed priests. Surprisingly Balin is still here and he promptly renounces Athnar, handing over his amulet to Hrothgar.

  • Amulet of Athnar

We warn the halflings, remaining humans, priests and hold Dwarves that things are about to get messy.

Duvon divines a less well known way down to the heart of the mountain.

We take a lifting room down to Abalard, letting him know what we're planning. He gives us advice and protection from fire then shows us how to get down most of the way.

Down below there are signs of mad Dwarves, dead mad Dwarves, and their ghosts. We see tracks of Vianna (in Dragon form) and the Athnar Dwarves heading down the main way to the mountain's heart.

We go the other way, towards the loading dock and water room then down. Up to the edge of a large cavern with a damaged bridge over a river of lava, guards and siege weapons. Unseen, we fly past them then drop TK rage to throw many of them into the lava. Dwarven heavy foot emerge in formation so we TK them again.

Opening the doors beyond while fighting their survivors and regrouping.

Through the doors, the next room has a large greekfire thrower behind a barricade with another half dozen human guards and a stone giant. Hrothgar lobs his own grenado at the reservoir, they flee, I soften up the giant and Duvon's elementals finish it off.

They Slimed Me

We move on, following some of the fleeing humans, blocking off the other directions as we go.

A work room, enslaved Gnome workers (GTN: Deep Gnome, Short-lived-sentient, earth walkers), ogre overseer who we promptly kill.

Further into an alchemical lab: Ingvar the 4-armed flesh-golem, 2 large slimes with acid drool, lots of smaller acid slimes and black slime, pale purple Elf (Drow Vampire) mind mage. I get badly burned and things are looking grim until Lyric clears the room and scares the Drow with Dragonflames.

Office: Ward on the door (enhanced transmutation into a gold statue - Athnar amulet to safely pass). The Book Keeper (GTN: Gilded Devil). We smite it with extreme predjudice. It has multiple images, coin armour, power over jewelry.

  • Coin-Chain Mace
  • Demonic Looking Book

Dragon Hoard room: Alluring piles of silver, gold, copper, magic weapons.

Tombs of the Dwarven Kings - disturbed, searched or maybe just vandalised.

Desecrated Temple of the Dwarven Gods, large statue to Elamic. Blood covered altar, corpses of recent sacrifices. Illusory fog above us, Vianna taunts us then swoops in breathing true-gold tainted flame, sending a Nightmare at us.

Duvon summons an Earth Elemental from the magma field and gets something special.

Sapphire & Gold

TK Rage to clear the field then we charge; Unfastening and the theft wand to remove the crown from the dragon (Satarine).

I engage the last Dwarven Heavy infantry bridge guard; Lyric & Henric Shadow Walk over to engage the remaining cultists from behind; Matteus Flintknapper attempts to backstab Lyric before being butchered by the siblings.

Hrothgar shoots Halston who dies and his blood seeps into the statue of The Father which animates, shedding its outer layer to reveal a golden giant Athnar which tramples over Lyric & Henric, smiting them with his giant Hammer-Flail and proselytizing; The cultists manage to throw another of the prisoners into the fire.

The dragon crashes down into the fog, Duvon heads in to investigate; Bodric charges up to the forge with the sapphire, crushing it with the dark mattock. A sapphire shockwave spreads from there, stripping armour plates from Athnar, and removing the gold fever from everyone.

Satarine is now Vianna and unconscious. Hrothgar sets frictionless floor beneath Athnar, Lyric & Henric smite him back while getting stomped and hammered until he goes down shattering as he hits the floor.

The last 7 ill prisoners look a lot better with the gold fever removed.

We talk with Vianna as she recovers and loot the corpses and rooms we've gone through.

A contract book shows which of the cultists (The Golden Hand) had made a formal contract (pact) with Athnar.

Th'rsday 22nd Snow - Sunday 25th Snow

Sorting things out at the hold.

The Syndicate of the Seven Hammers will be restoring and taking over the hold.

Henric proposes to one of the elderly Thanes, she demurs but has an eligible niece of a more appropriate age.

While the cultists have been driven out, there are still many dark/mad Dwarves in the lower levels.

The Deep Gnomes (former slaves) will stay in the hold for now.

Vianna/Satarine is considering her options.

Moonday 26th Snow - Th'rsday 29th Snow

Flying back to Serraine.

Back at the guild, they identify the symbol on the Athnar Contract Book as being associated with Marbas.

Locations

Buffs & Mil Sci

Buffs and Abilities

Long Term (assumed always on)
Magic (caster) Rk Effects Duration Bo Br Du Ha He Hr Ly
Strength of Stone (He) 12 +12 EN 13 hrs Y Y Y Y N Y Y
Armour of Earth (Du) 10 +22% Defence 5.5 hrs Y Y Y Y Y Y
Enchant Armour (Ly) 6 +14% Defence 3.5 hrs
Resist Cold (Ha) 16 +5 Temp Gauge, -5 Cold Dmg. 9 hrs Y Y Y Y
Weapon of Cold (Ha) 16 +17 BC%, +6 Dam 21 min ** 4
Ice Traversal (Ha) 12 4 targets, +5 tmr over level ice/snow. 4h 20m Y Y Y Y Y Y Y
Spell (?) ? ? ? Y Y Y Y Y Y Y

Short Term

Short Term/Situational
Magic (caster) Rk Effects Dur Bo Br Du Ha He Hr Ly
Enchant Weapon (Ly) 16 +17 BC%, +6 Dam 21 min
Flying? (?) ? ? mph ?
Spell (?) ? ? ? Y Y Y Y Y Y Y
Self Only Buffs
Magic Rk Effects Dur Bo Br Du Ha He Hr Ly
Ice Armour (Ha) 16 26% 4 AP 1 SG 17 Fire 9.5 hrs Y
Mind Cloak (He) 16 +42% vs mental Attack 33 hrs Y
Senses and other stuff
Capability Rk Effects Dur Bo Br Du Ha He Hr Ly
Sense Danger (%) 64%
Detect Ambush (%) Ranger (-5/rank of opposition) 118%
See Invis (Rk) Effective rank for seeing invisible 14 ?
Stealth (%) Std / Ranger Outdoors 47% % % 70% / 94% % % %

** Weapon of Cold Peace-Bound until needed.

Enhance Enchantment
Rk ? from Lyric
Greater Enchantment
Rk 20? from Lyric
Mil Sci Raise Morale
+3 WP - Bodric
Brewing
Golden Ale nightcap - +1 FT per hour of sleep
Stoneybrew, Dur 1 Hr - +7 WP
Fighting Ale, Dur 1 Hr - +7 EN, +5 PS, +4 FT, No Stun.
Porter Ale, Dur 1 Hr - +7 PC, Death Aspect, +15% MR vs Charm/Hypnosis, +10% MR vs Illusion, -15% MR vs Necro/Wicca, Fearless.
Herbalist Meals ?
+3 FT for a Hot Meal, +2 FT for Broth
Shape of Shelter (Br)
Resting at night - for EN recovery, 1 hour counts as 24 hours. i.e. 3 hrs = 3 days rest = +1 EN. And FT recovery per hour is 6.

Astrology

Lucky Numbers
Bodric Bromli Duvon Haedric Henric Hrothgar Lyric
2

Watch Order

Hour: 1 2 3 4 5 6 7 8 9 10 11 12
Duvon Bodric Hrothgar Duvon
Henric Haedric Lyric

Marching Order

Skirmish Formations (Front)
Default

Henric Haedric
Bodric Duvon
Rabscuttle Hrothgar
Lyric

Single File

Haedric
Henric
Bodric
Duvon
Rabscuttle
Hrothgar
Lyric

Calendar

Winter: Frost 824 (7)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain 1 Guild Meeting Seagate 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 10
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Winter: Snow 823 (8)
5 6 7 8 Seagate Guild 9 Seagate, Mulberry, Serraine 10 The Gryphon 11 Konigburg
12 Konigburg 13 The Gryphon, flying North into the Dragonspine mountains 15 Solstice Roc 16 The Drake 17 Drake => south
Gryphon => north
18 Yuletide Sabotage
19 Days of Chaos The Hold 20 DoC2 Abalard's Forge 21 DoC3 Ludo, Heart Forge 22 DoC4 23 DoC5 24 DoC6 25 DoC7
26 DoC8 27 DoC9 28 DoC10 29 DoC11 30 Twelfth Night 1 2
Winter: Ice 823 (9)
3 4 5 6 First Plough 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30