Gold Fever
Summary
Adventure Gold Fever
GM Martin
Season Winter 824 WK (beginning second week of Snow)
Night Monday
Location The House of Ellis
Area Serraine, Aquila, Dwarven lands
Level Medium
- Party
- Bodric Henrickson (GM Info) - Dwarven Rune Mage (m) - Mandos
- Duvon - Dwarven Earth Mage (m) - Dean
- Haedric of Bryn Coed - Dwarven Ice Mage (m) - Stephen Scribe
- Hrothgar Bronzebeard - Dwarven Artificer (m)- Alex
- Henric Henrickson - Dwarven Mind Mage (m) - Chris MilSci 2
- Lyric Henrickson - Dwarven E&E (f) - Michelle PL
- Bromli - Dwarven Namer (m) - Nick MilSci 1
- Employer
- Organized by Lorcan Skyratchet of Serraine, on behalf of the Everforge Trading Company, an enterprising dwarven mercantile concern and clients of the gnomes.
- Mission
- A lost dwarven hold rediscovered. Fortunes free for the taking. Summertime gold rush! But now winter snows have closed the passes and supplies to the prospectors are blocked. The Serraine gnomes seek help on behalf of some dwarven clients planning to fly in supplies – and make an honest profit off gold-laden prospectors to boot.
- Payment
- A share in profits (with a guaranteed base of 7,500sp each) with optional exchange for training/knowledge from Serraine.
Scribe Notes
Bodric's Return
- Th'rsday 8th Snow
We meet up in a room at the guild for a late employment request. Introductions, Dwarven in-jokes and then in walks Bodric, lost for the past 15 years with a story of an unplanned ocean voyage.
- Frysday 9th Snow
We head through Seagate for the noon transition to Mulberry where we're met by Anton. Framework for a new tower has being built in the back courtyard. Dunbar arrives in his balloon-basket ship, tying up to the new tower. After an extended lunch, we board and drift up into the clouds, finding the right winds. 4 hours later the clouds part and we approach the flying city to 'park' at a tower.
Dunbar stays with the ship, handing us over to Lorcan who takes us through customs and off by cable car to meet the Dwarves who are working through final preparations on their ship the Gryphon.
Their other ship, the Drake was on a two week mission and is now a week overdue.
Everforge Trading (ETC) bought up a couple of old Carracks and brought them to the Gnomes to get them fitted out for flight.
A church knight wandered out of the Dragonspines with gold he found on the ground near an old Dwarven hold, this triggered a gold rush amongst the local humans.
ETC decided to take advantage by shipping in and selling food & tools.
The plan is to head out to Konigburg, resupply then follow the Drake's planned route to the hold and look around.
While waiting we head out to see the sights and do some shopping and drinking.
We ask a local Sphinx if it knows what happened to The Drake, it decides that answering is a quicker route to peace than eating us.
Ills of your kin rise When old sins cast long shadows Buried in the past
- Reapsday 10th Snow
Returning in the morning, the ship is being prepared for departure. Bjorg directs us to our quarters.
Once untied, the ship drifts up then catches the winds and moves away.
The Gryphon
Details of the Airship Gryphon and its crew.
Into the Mountains
A stately shake-down flight, cruising through the clouds, getting to know the crew and the workings of the ship.
Setting anchor for the night, floating about 50' off the ground. Duvon elects to camp on the ground in a stone hut built by his Elemental.
- Sunday 11th Snow
Flying on we get to Konigburg in the late afternoon where we're met by Yanosh, Clovis' factor/cargo agent (human from Barovia Hold).
- Moonday 13th Snow
Shopping and sightseeing in Konigburg while the cargo is loaded aboard ship.
When everyone gets back that evening, Rabscuttle is missing, he got a forged message from Clovis directing him to go to a chandler's in town to pick up a chair. Locating and tracking Rabscuttle leads us to an old part of town where a small group of street thugs are trying to smash Rabscuttle apart. We accidentally kill 2 and capture the other 3 who confess they were hired to do this by a Dwarf at a shady Inn, The Raven. They were supposed to drop the parts at the back door of The Raven. We head there to check but the Dwarf is gone and nobody there knows who he is.
Back to the ship, we get a description of the Dwarf that did the hiring but nobody on the crew knows him. We let the remaining thugs go with a mix of stories to spread misinformation.
- Duesday 13th Snow - Th'rsday 15th Snow
Flying north, better food after the shopping in Konigburg market, investigating and divining Rabscuttle:
- Enchanted Dwarven Runes of animation incorporated into its cogs and components. Crystalline 'heart' full of life magic.
- Sentient Construct, GTN: Gearforged. Golem-like, has a spirit and an ITN. Usually in good health, self-repairing.
Slowing a little when we get into the mountains part way through the 14th.
On the 15th, a Roc takes interest in us and takes off with Ulf who was on watch in the crows nest. I chase after, annoying the Roc until he drops Ulf who I barely manage to catch and fly back to the ship.
- Frysday 16th Snow
The lookout spots a red balloon near the ground in the snow, The Drake. It is facing our way, it was heading south when it went down.
We approach carefully, it is anchored about 50' off the ground. 2 Dwarven corpses (dead just over two weeks ago from assassins short blades) and a sack of ore.
As we climb/fly up to the ship, we see 5 Dwarven bodies in sight on the deck and in the rigging, 1 in the crows nest. One of the ones on the main deck and the one at the helm have lesions or a rash. Another body fallen on its way into the captain's cabin, knife wounds. Another body at the base of the stairs down from the cabins, also dead, we're fairly sure it was poison in the porridge.
Curled around the mast is a living animal, Ice Wyvern, was poisoned (eating a poisoned Dwarf corpse), it attacks.
Chapter 3
- Reapsday 17th Snow
- Sunday 18th Snow
- Moonday 19th Snow
- Duesday 20th Snow
- W'nsday 21st Snow
- Th'rsday 22nd Snow
- Frysday 23rd Snow
- Reapsday 24th Snow
Locations
Buffs & Mil Sci
Buffs and Abilities
Magic (caster) | Rk | Effects | Duration | Bo | Br | Du | Ha | He | Hr | Ly |
---|---|---|---|---|---|---|---|---|---|---|
Strength of Stone (He) | 12 | +12 EN | 13 hrs | Y | Y | Y | Y | N | Y | Y |
Armour of Earth (Du) | 10 | +22% Defence | 5.5 hrs | Y | Y | Y | Y | Y | Y | |
Enchant Armour (Ly) | 6 | +14% Defence | 3.5 hrs | |||||||
Resist Cold (Ha) | 16 | +5 Temp Gauge, -5 Cold Dmg. | 9 hrs | Y | Y | Y | Y | |||
Weapon of Cold (Ha) | 16 | +17 BC%, +6 Dam | 21 min ** | 4 | ||||||
Ice Traversal (Ha) | 12 | 4 targets, +5 tmr over level ice/snow. | 4h 20m | Y | Y | Y | Y | Y | Y | Y |
Spell (?) | ? | ? | ? | Y | Y | Y | Y | Y | Y | Y |
Short Term
Magic (caster) | Rk | Effects | Dur | Bo | Br | Du | Ha | He | Hr | Ly |
---|---|---|---|---|---|---|---|---|---|---|
Enchant Weapon (Ly) | 16 | +17 BC%, +6 Dam | 21 min | |||||||
Flying? (?) | ? | ? mph | ? | |||||||
Spell (?) | ? | ? | ? | Y | Y | Y | Y | Y | Y | Y |
Magic | Rk | Effects | Dur | Bo | Br | Du | Ha | He | Hr | Ly |
---|---|---|---|---|---|---|---|---|---|---|
Ice Armour (Ha) | 16 | 26% 4 AP 1 SG 17 Fire | 9.5 hrs | Y | ||||||
Mind Cloak (He) | 16 | +42% vs mental Attack | 33 hrs | Y |
Capability | Rk | Effects | Dur | Bo | Br | Du | Ha | He | Hr | Ly |
---|---|---|---|---|---|---|---|---|---|---|
Sense Danger (%) | 64% | |||||||||
Detect Ambush (%) | Ranger (-5/rank of opposition) | 118% | ||||||||
See Invis (Rk) | Effective rank for seeing invisible | 14 | ? | |||||||
Stealth (%) | Std / Ranger Outdoors | 47% | % | % | 70% / 94% | % | % | % |
** Weapon of Cold Peace-Bound until needed.
- Enhance Enchantment
- Rk ? from Lyric
- Greater Enchantment
- Rk 20? from Lyric
- Mil Sci Raise Morale
- +3 WP - Bodric
- Brewing
- Golden Ale nightcap - +1 FT per hour of sleep
- Stoneybrew, Dur 1 Hr - +7 WP
- Fighting Ale, Dur 1 Hr - +7 EN, +5 PS, +4 FT, No Stun.
- Porter Ale, Dur 1 Hr - +7 PC, Death Aspect, +15% MR vs Charm/Hypnosis, +10% MR vs Illusion, -15% MR vs Necro/Wicca, Fearless.
- Herbalist Meals ?
- +3 FT for a Hot Meal, +2 FT for Broth
- Shape of Shelter (Br)
- Resting at night - for EN recovery, 1 hour counts as 24 hours. i.e. 3 hrs = 3 days rest = +1 EN. And FT recovery per hour is 6.
Astrology
Bodric | Bromli | Duvon | Haedric | Henric | Hrothgar | Lyric |
2 |
Watch Order
Hour: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Duvon | Bodric | Hrothgar | Duvon | |||||||||
Henric | Haedric | Lyric |
Marching Order
Skirmish Formations (Front) | ||
---|---|---|
Default
Bodric
Bromli
Duvon
Haedric
Henric
Hrothgar
Lyric |
Single File
Bodric
Bromli
Duvon
Haedric
Henric
Hrothgar
Lyric |
Calendar
Winter: Frost 824 (7) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
Samhain | 1 | Guild Meeting Seagate | 2 | 3 | 4 | 5 | 6 | |||||||
7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
14 | 15 | 16 | 17 | 18 | 19 | 10 | ||||||||
21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
28 | 29 | 30 | 1 | 2 | 3 | 4 | ||||||||
Winter: Snow 823 (8) | ||||||||||||||
5 | 6 | 7 | 8 | 9 | 10 | 11 | ||||||||
12 | 13 | 14 | 15 | Solstice | 16 | 17 | The Duke of Carzala's Winter Ball | 18 | Yuletide | |||||
19 | Days of Chaos | 20 | DoC2 | 21 | DoC3 | 22 | DoC4 | 23 | DoC5 | 24 | DoC6 | 25 | DoC7 | |
26 | DoC8 | 27 | DoC9 | 28 | DoC10 | 29 | DoC11 | 30 | Twelfth Night | 1 | 2 | |||
Winter: Ice 823 (9) | ||||||||||||||
3 | 4 | 5 | 6 | First Plough | 7 | 8 | 9 | |||||||
10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
17 | 18 | 19 | 20 | 21 | 22 | 23 | ||||||||
24 | 25 | 26 | 27 | 28 | 29 | 30 |