Gold Fever

From DQWiki
Jump to navigationJump to search

Scribe Notes

Airship Gryphon

Summary

Adventure Gold Fever
GM Martin
Season Winter 824 WK (beginning second week of Snow)
Night Monday
Location The House of Ellis
Area Serraine, Aquila, Dwarven lands
Level Medium

Party
  1. Bodric Henrickson (GM Info) - Dwarven Rune Mage (m) - Mandos
  2. Duvon - Dwarven Earth Mage (m) - Dean
  3. Haedric of Bryn Coed - Dwarven Ice Mage (m) - Stephen Scribe
  4. Hrothgar Bronzebeard - Dwarven Artificer (m)- Alex
  5. Henric Henrickson - Dwarven Mind Mage (m) - Chris MilSci 2
  6. Lyric Henrickson - Dwarven E&E (f) - Michelle PL
  7. Bromli - Dwarven Namer (m) - Nick MilSci 1
Employer
Organized by Lorcan Skyratchet of Serraine, on behalf of the Everforge Trading Company, an enterprising dwarven mercantile concern and clients of the gnomes.
Mission
A lost dwarven hold rediscovered. Fortunes free for the taking. Summertime gold rush! But now winter snows have closed the passes and supplies to the prospectors are blocked. The Serraine gnomes seek help on behalf of some dwarven clients planning to fly in supplies – and make an honest profit off gold-laden prospectors to boot.
Payment
A share in profits (with a guaranteed base of 7,500sp each) with optional exchange for training/knowledge from Serraine.

Scribe Notes

Bodric's Return

Th'rsday 8th Snow

We meet up in a room at the guild for a late employment request. Introductions, Dwarven in-jokes and then in walks Bodric, lost for the past 15 years with a story of an unplanned ocean voyage.

Frysday 9th Snow

We head through Seagate for the noon transition to Mulberry where we're met by Anton. Framework for a new tower has being built in the back courtyard. Dunbar arrives in his balloon-basket ship, tying up to the new tower. After an extended lunch, we board and drift up into the clouds, finding the right winds. 4 hours later the clouds part and we approach the flying city to 'park' at a tower.

Dunbar stays with the ship, handing us over to Lorcan who takes us through customs and off by cable car to meet the Dwarves who are working through final preparations on their ship the Gryphon.

Their other ship, the Drake was on a two week mission and is now a week overdue.

Everforge Trading (ETC) bought up a couple of old Carracks and brought them to the Gnomes to get them fitted out for flight.

A church knight wandered out of the Dragonspines with gold he found on the ground near an old Dwarven hold, this triggered a gold rush amongst the local humans.

ETC decided to take advantage by shipping in and selling food & tools.

The plan is to head out to Konigburg, resupply then follow the Drake's planned route to the hold and look around.

While waiting we head out to see the sights and do some shopping and drinking.

We ask a local Sphinx if it knows what happened to The Drake, it decides that answering is a quicker route to peace than eating us.

Ills of your kin rise
When old sins cast long shadows
Buried in the past
Reapsday 10th Snow

Returning in the morning, the ship is being prepared for departure. Bjorg directs us to our quarters.

Once untied, the ship drifts up then catches the winds and moves away.

The Gryphon

Details of the Airship Gryphon and its crew.

Into the Mountains

A stately shake-down flight, cruising through the clouds, getting to know the crew and the workings of the ship.

Setting anchor for the night, floating about 50' off the ground. Duvon elects to camp on the ground in a stone hut built by his Elemental.

Sunday 11th Snow

Flying on we get to Konigburg in the late afternoon where we're met by Yanosh, Clovis' factor/cargo agent (human from Barovia Hold).

Moonday 13th Snow

Shopping and sightseeing in Konigburg while the cargo is loaded aboard ship.

When everyone gets back that evening, Rabscuttle is missing, he got a forged message from Clovis directing him to go to a chandler's in town to pick up a chair. Locating and tracking Rabscuttle leads us to an old part of town where a small group of street thugs are trying to smash Rabscuttle apart. We accidentally kill 2 and capture the other 3 who confess they were hired to do this by a Dwarf at a shady Inn, The Raven. They were supposed to drop the parts at the back door of The Raven. We head there to check but the Dwarf is gone and nobody there knows who he is.

Back to the ship, we get a description of the Dwarf that did the hiring but nobody on the crew knows him. We let the remaining thugs go with a mix of stories to spread misinformation.

Duesday 13th Snow - Th'rsday 15th Snow

Flying north, better food after the shopping in Konigburg market, investigating and divining Rabscuttle:

Enchanted Dwarven Runes of animation incorporated into its cogs and components. Crystalline 'heart' full of life magic.
Sentient Construct, GTN: Gearforged. Golem-like, has a spirit and an ITN. Usually in good health, self-repairing.

Slowing a little when we get into the mountains part way through the 14th.

On the 15th, a Roc takes interest in us and takes off with Ulf who was on watch in the crows nest. I chase after, annoying the Roc until he drops Ulf who I barely manage to catch and fly back to the ship.

Frysday 16th Snow

The lookout spots a red balloon near the ground in the snow, The Drake. It is facing our way, it was heading south when it went down.

We approach carefully, it is anchored about 50' off the ground. 2 Dwarven corpses (dead just over two weeks ago from assassins short blades) and a sack of ore.

As we climb/fly up to the ship, we see 5 Dwarven bodies in sight on the deck and in the rigging, 1 in the crows nest. One of the ones on the main deck and the one at the helm have lesions or a rash. Another body fallen on its way into the captain's cabin, knife wounds. Another body at the base of the stairs down from the cabins, also dead, we're fairly sure it was poison in the porridge.

Curled around the mast is a living animal, Ice Wyvern, was poisoned (eating a poisoned Dwarf corpse), it attacks.

Wyvern & Drake

I engage the Wyvern's teeth, Lyric steps in to carve it up, Henric bounces a spell off it, Hrothgar finishes it off. We find the remains of the Dwarf that it had been eating.

Bodric & I start the skinning while the others finish searching the ship.

  • Greater Ice Wyvern Hide, teeth & bits

A dead (f) Dwarf killed by an area of flame (Dragonflames). Two Dwarves locked into close combat who killed each other. Eight dead humans (diseased, pustules, murdered in their sleep) in one fore-cabin, a group of dead halflings in the other (killed with poisoned weapons in a fight - Azure blade venom). Five more dead humans - a family? (murdered in their sleep). 15 dead Dwarves in total.

The gold ore in the sack is enriched by a touch of Mithril. It probably came from the open chest on the ship, the other (previously locked) chest is filled with the same ore.

The two dead Dwarves from below were also killed with daggers with Blue venom. They have medallions of Borgan/Athnar, rubbings of runic diagrams similar in style to those used in Rabscuttle. And pages torn from Captain Dain Stonebrow's log. The log pages detail trade and passengers:

  • Mining camps near old caldera
  • Dwarves occupying the old hold, let the humans in when winter hit hard.
  • Trade with Halston (human), 2 chests of ore (120k sp) for their shipload of food and supplies.
  • 8 quarantined (diseased) human passengers. Pustules are filled with dark silver bad-metal fluid.
  • 5 not sick humans
  • 3 Dwarven passengers (Albrkis, Alvin, Dagir)
  • 4 Halflings
  • as they headed home, some of the crew started showing signs of malaise,

Bored with waiting, Pongo flies down. He's most interested in the engine and his friend Sprinkle (Gnomish mechanician) who is clearly missing.

We brief Clovis and suggest he sends a minimal crew to identify the bodies and help secure the ship. He sends Bjorg (DA: Curse/Malady, Last Magic) who identifies the crew confirming our deduction that the crew are all dead, one of the Dwarf passengers and Sprinkle are missing. Coming over to fill out the 'prize' crew, Njal (DA: Curse/Malady) & Vianna (DA: Curse/Malady) - moderate strength magical disease/malady, Gold Fever (aka Dragon Greed).

Duvon cures Vianna of the Fever.

We get the Drake going, move to a more sheltered location and hunker down for the night until the storm has passed.

Reapsday 17th Snow

We check the crew of the Griffin and find they're all clear of the fever.

Bjorg (in command), Njal, Boso, Ulf, and Blain will take the Drake back to Konigburg. Henric and Hrothgar agree to step in as interim engineers looking after the steam engine, with assistance from stoker Oddrun and general meddling from Pongo. Bodric offers to take over breakfast from the departing Boso to some considerable relief.

Vianna, one of the other crew, Henric and I all have the fever by morning. Cures are applied.

In the Griffin, we set sail for the hold.

Chapter 4

Sunday 18th Snow
Moonday 19th Snow
Duesday 20th Snow
W'nsday 21st Snow
Th'rsday 22nd Snow
Frysday 23rd Snow
Reapsday 24th Snow

Locations

Buffs & Mil Sci

Buffs and Abilities

Long Term (assumed always on)
Magic (caster) Rk Effects Duration Bo Br Du Ha He Hr Ly
Strength of Stone (He) 12 +12 EN 13 hrs Y Y Y Y N Y Y
Armour of Earth (Du) 10 +22% Defence 5.5 hrs Y Y Y Y Y Y
Enchant Armour (Ly) 6 +14% Defence 3.5 hrs
Resist Cold (Ha) 16 +5 Temp Gauge, -5 Cold Dmg. 9 hrs Y Y Y Y
Weapon of Cold (Ha) 16 +17 BC%, +6 Dam 21 min ** 4
Ice Traversal (Ha) 12 4 targets, +5 tmr over level ice/snow. 4h 20m Y Y Y Y Y Y Y
Spell (?) ? ? ? Y Y Y Y Y Y Y

Short Term

Short Term/Situational
Magic (caster) Rk Effects Dur Bo Br Du Ha He Hr Ly
Enchant Weapon (Ly) 16 +17 BC%, +6 Dam 21 min
Flying? (?) ? ? mph ?
Spell (?) ? ? ? Y Y Y Y Y Y Y
Self Only Buffs
Magic Rk Effects Dur Bo Br Du Ha He Hr Ly
Ice Armour (Ha) 16 26% 4 AP 1 SG 17 Fire 9.5 hrs Y
Mind Cloak (He) 16 +42% vs mental Attack 33 hrs Y
Senses and other stuff
Capability Rk Effects Dur Bo Br Du Ha He Hr Ly
Sense Danger (%) 64%
Detect Ambush (%) Ranger (-5/rank of opposition) 118%
See Invis (Rk) Effective rank for seeing invisible 14 ?
Stealth (%) Std / Ranger Outdoors 47% % % 70% / 94% % % %

** Weapon of Cold Peace-Bound until needed.

Enhance Enchantment
Rk ? from Lyric
Greater Enchantment
Rk 20? from Lyric
Mil Sci Raise Morale
+3 WP - Bodric
Brewing
Golden Ale nightcap - +1 FT per hour of sleep
Stoneybrew, Dur 1 Hr - +7 WP
Fighting Ale, Dur 1 Hr - +7 EN, +5 PS, +4 FT, No Stun.
Porter Ale, Dur 1 Hr - +7 PC, Death Aspect, +15% MR vs Charm/Hypnosis, +10% MR vs Illusion, -15% MR vs Necro/Wicca, Fearless.
Herbalist Meals ?
+3 FT for a Hot Meal, +2 FT for Broth
Shape of Shelter (Br)
Resting at night - for EN recovery, 1 hour counts as 24 hours. i.e. 3 hrs = 3 days rest = +1 EN. And FT recovery per hour is 6.

Astrology

Lucky Numbers
Bodric Bromli Duvon Haedric Henric Hrothgar Lyric
2

Watch Order

Hour: 1 2 3 4 5 6 7 8 9 10 11 12
Duvon Bodric Hrothgar Duvon
Henric Haedric Lyric

Marching Order

Skirmish Formations (Front)
Default

Bodric Bromli Duvon Haedric Henric Hrothgar Lyric

Single File

Bodric Bromli Duvon Haedric Henric Hrothgar Lyric

Calendar

Winter: Frost 824 (7)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain 1 Guild Meeting Seagate 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 10
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Winter: Snow 823 (8)
5 6 7 8 9 10 11
12 13 14 15 Solstice 16 17 The Duke of Carzala's Winter Ball 18 Yuletide
19 Days of Chaos 20 DoC2 21 DoC3 22 DoC4 23 DoC5 24 DoC6 25 DoC7
26 DoC8 27 DoC9 28 DoC10 29 DoC11 30 Twelfth Night 1 2
Winter: Ice 823 (9)
3 4 5 6 First Plough 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30