Borovia Issues - Proposals

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⬅️ Borovia Issues - Information / Spy reports from characters
⬅️ Operation Word

These are all ideas which are character/player drive.

Potential Missions

Potential missions which could be resolved by email or with short games in the build up to Winter 818.

Mon Amour

Spike peoples drinks with love potions.

Sabotage

When the sabotage is authorised a few things to look at;

1. Destroy city infrastructure. Itemised logs/rocks throws into the sewerage and water system, they'll break pipes and clog up things.
2. Destroying food stocks. Itemised raw chicken slipped into food stocks

Shark Problem

Feed the sharks (or other wild creatures) meat contain itemised logs/rocks/metal bars. A 1 inch iron spike becomes a 1 foot iron spike in the sharks stomach.


Merchants to Brandenburg

Unconfirmed report that a servant of Dilxae Baenath is buying up food in Brandenburg.
They are buying up St Johns wart by the barge load. Crazy volumes

Merchants required to ensure he pays too much, doesn't get enough, and that most of what he gets is rotten or otherwise useless to them. All without letting on that anyone is overtly acting against them - best if we don't tip our hand too soon.

UPDATE: Sebastian has received the OK from SF to commence economic war. Started Winter 817.

Hijack Payrolls

Some of the troops in Borovia are Mercenary Companies, others are regular (non-fanatical) troops. These all expect to get paid.

  1. Spies to identify when and how they are paid.
  2. Thieves to redirect those payments. Maybe replace some with Earth Mage gems, notes which can only be redeemed in Terranova or similar (effectively) worthless currencies.

40% of the re-routed payrolls to go to the people of Borovia and the campaign. 20% to the spies that bring in actionable info. 30% to the thieves. 10% guild tax.

Using Major Creation (Binder R4) we can create a small mountain of gold, silver, gems and jewelry. Sebastian has the ritual at R10 and a large number of artisan skills at R4+.


Piracy: Elven Ships

It would be a terrible shame if some of those devious back-stabbing Drow sailed off in the Elven ships Azzur has been working on just before they were to be launched.

Info needed
an estimated completion date for the work - One of the six ships should be ready now (Start of Winter 817), but isn't for some reason, and the others will be finished their refit within the next three months (end of Winter - early Spring 817). The others are a long time away maybe 8-9 months (Autumn - Winter 818wk).
Assessment of what magics may have been added to them - Turf Divination on the ships??
Drow Pirates
Ships Captains: Aryan, Silverfoam(?), Capt Blood (and his ships), any other master Navigators?
Crew (some level of Navigator or Seamanship):
Water & Air Mages:
Distractions
We need the Black Fleet ships in the harbour drawn off somewhere else
And a more local one for the Drow
we should try to capture, destroy or track the ships. Tacking can involved nailing a thing to the hull of the ship which can be located.

Troubadour Troop Subversion

Master Troubadours to craft songs and stories subtly undermining the Drow command. Brave Troubadours to spread those songs and tales within Borovia. Covert Operatives to get the Troubadours in, out and to keep them safe while there.

Similarly songs and stories to inspire the slaves in the Isles and Borovia, prime them for a revolt when the time comes.

Courtier Negotiations

Identify middle and lower tier nobles and leaders within Borovia and the Isles who could be incited to rebellion, attempted self-promotion, or subverted to our side. Master (or soon to be master) Courtiers to make it happen.

Pruning and Harvesting

Specialists in Asparagus and Chrysanthemums to prune unwanted crops in Borovia and the Isles, ideally ensuring blame falls on other worthy plants. Fertilising the land with blood & bone as good gardeners do.

Delph: Hermes Blood - Drow Killing DONE

Mid-Winter 817: An adventuring group of Drow are heading to Alexandria to collect Hermes Blood to control him. (report from Sooty)

Sooty and Aryan are flying down to find and exterminate the Drow before they get their hands on the blood. We have room for 5 more (human-sized) Drow killers. Giants will need to shrink or be fine at 40,000' for 10 hours (rk 20 Aerial Affinity or equivalent).

Mission: Terminate the Drow with extreme prejudice. Bring some home for questioning.

Timing: Depart Seagate 31st day of Winter (Th'rsday 1st Snow 817), arrive that evening. Stay until the Drow party are dealt-to then return.

Plan: Get there first, set up in ambush. Wait... Unless someone is available who can sniff them out so we can take the fight to them. Astrology and Crystals to potentially locate the Drow a bit earlier.

Hit Squad: Front Line: Aryan & Turf; Magic Shit: Sooty, Callas & Captain Blood; Scouts/Stealth Perimeter: Kilroy & A Dark Scout.

Prep and plans
  • Disguises for the first week as Golden Desert Wolves in case anyone gets away or is watching, let's have the Drow blaming each other.
  • Crystals of vision to locate drow, Callus can earthdoor us in.
  • Astrology questions available: See #astrology-questions on Discord = "When and where will we encounter the Drow Party after Hermes blood?"
OUTCOME
Success. Drow team killed, scroll to control Hermes recovered, bodies returned for further questioning.

Other Ideas

Proposals

Questions?
What basic information is available about the occupation of the Elven Isles and Borovia. Are outsiders (non Drow) welcome? What level of scrutiny are outsiders subject? This info will be useful is forming plans. Please see --> Borovia Issues - Questions for GM from Players.


Face makeovers

With having the Healer power we do, those that aren't good at disguises themselves but who may be well-known adventurers can have faces resculpted into something that isn't as obvious. Will not disguise aura's. Please see --> Borovia Issues - Questions for GM from Players.


Updating general overview of Borovia.

Currently, a lot of our information on Borovia is out of date. Sooty would like to propose recruiting some suitable former Borovian residents who managed to get out and training them in basic spycraft, then inserting them into the general human population if there is still one. As locals they will be able to spot recent changes that may otherwise fit into the area. Also scrying through Crystals or other means in order to get an idea if any new roads, forts, towns or mines have been established, as well as identify scry shielded regions that they can be a priority for the high ranked spies to gather information about.

Contact Silverfoam at Borovia Hold as lots of former Borovian residents are currently living as guests in the Superstition Mountains. --Jono (talk) 01:27, 13 April 2018 (MDT)


Diversions/Distractions/Destruction

Salamander plague

If a particular area is obviously being exploited, especially if it is a wooded region, Sooty can with a source of Ft (including restoratives/healing potions) let loose quite a significant number of Salamanders to cause a wildfire that will be very hard to extinguish. Obviously, this is quite destructive and not controllable so can't be used in any location where there are things or people that are important to preserve.