Rahne

Rahne - Human E&E, played by Stephen.
At 5'5", with a medium build, Rahne is a polite and respectful young lady of the Akinrosi of Kinlu.
After hearing of the Seagate Guild from others in Amdijin house, Rahne left her home and people to become a Warrior-Philosopher in the strange lands of the far west. A life and calling that would never have been hers at home.
Rahne is usually dressed in robes in the style of Kinlu warriors and carries a Katana.
She lives in guild lodgings and occasionally works in the guild library or in Seagate to help pay for her spartan lifestyle.
Info for GMs
- Description
- Female human, 5'5", medium build, dark hair, usually dressed in robes in the style of Kinlu warriors. Adventures in grey silk armour with a red breastplate and carries a Katana.
- Visible Value
- 10,000 sp.
- Party Roles
- Apprentice Warrior-Philosopher. Apprentice Enchanter.
- Goals
- To follow her destiny and become a true warrior. A fate denied to her by class, race and gender at home.
- Friends and Allies
- Silus of Aladar
- Some of the Beltan Elves
- The Free Water Elemental at the falls of Valusha
- Healers at The Ruby Waters
- Significant Neutrals
- Met King Sigismund
- Privy Chancellor and Cook in Eidolon might remember her, with prompting.
- Enemies
- Languages
- 8 Common, 8 Erelheine, 2 Elvish, 2 Akinrosi.
- Weapons
- Katana, Sai, Short Bow
- Main Skills
- 2 Warrior
- 2 Philosopher
- 2 Courtier
- 2 Troubadour
- 2 Calligrapher
- 2 Mil Sci
- 2 Ranger
- Main Spells
- 7 Enchant Weapon
- Non-Standard magic
- None
- Other Stuff of Note
- Adept at Greater Enchantment
History
Born to a respected family in the artisan class of the Amdijin House in Kinlu. A strong-willed and boyish child, she preferred play-fighting with her brothers over playing with other girls. Trained as a Calligrapher, Rahne was destined to marry the son of a musician. A week after the joyous news that her younger brother had been invited to undertake warrior training, Rahne failed to return from an errand in town, the next day a message arrived for her family stating that she was well and had left to follow her true destiny.
805-814 wk
- 805 wk
Travelled to Seagate via Kyoshin and Borovia to join the guild and train as an Enchanter.
- Winter 805wk
- Delivered a warning message from the guild to a party operating in Brastor. Then assisted them in completing their mission.
- Winter 806wk
- Assisted in the rescue of Cob and Peter Smith from a temple in Brastor.
- Spring 806wk
- Saved a Dwarven Princess from the machinations of their god of war.
- Summer 807wk
- Scouting bandit activity in Westmarch (Aladar) for a mercenary hit squad hired by a group of Brandenburg merchants.
- Summer 809 WK
- Went fishing in Ruska for the Elves. Visited Arabie. Closed a portal to the plane of water and helped fix some of our political blunders in Eidolon.
- Spring 810 WK
- Helped a goblin from another world (Grymeron) get home through The Rainbow Gates. Visited Southern Fastness, Ruby Waters, Falls of Valusha, Superstition Dwarves, Tiana Falls, Gryphon Pass.
Family
- Father - Rihito
- Master Troubadour in the house of Lord Tomotsu of the Amdijin House in Kinlu.
- Mother - Aina
- Mistress of the Kitchens
- Sister - Keiko
- Oldest, dutiful, responsible, girly, married to an older shop keeper, producing heirs.
- Eldest Brother - Riki
- Apprenticed to father, learning the trade.
- Second Brother - Riyu
- Honoured member of the guard of Lord Tomotsu.
- Third Brother - Kaito
- Member of the house guard of Lord Tomotsu.
- Youngest Brother - Aki
- Keen to fight too.