Grymeron: Difference between revisions
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:* Sarska - Sentient, they sound like flying Naga, humanoid top half, snake bodies, with wings. | :* Sarska - Sentient, they sound like flying Naga, humanoid top half, snake bodies, with wings. | ||
:* Grools - small orcs, still bigger than goblins | :* Grools - small orcs, still bigger than goblins | ||
:* The Denizen In The Lake | :* The Denizen In The Lake. Its suspected that there are many denizens in the lakes and each one will have its own 'denizen' which is at the 'bottom' (water humour) of its food chain | ||
:* Vindikar - Human sized Insectoids. legendary enemies of the Trolls during the Troll Wars. Live underground in burrows, have a Queen and a hive mind. These are diurnal not nocturnal. A young queen is of the dimensions 5*10*10. | :* Vindikar - Human sized Insectoids. legendary enemies of the Trolls during the Troll Wars. Live underground in burrows, have a Queen and a hive mind. These are diurnal not nocturnal. A young queen is of the dimensions 5*10*10. | ||
:* Fungus Warriors - Not only are there sentient mushrooms on Grymeron, but apparently they are trainable | :* Fungus Warriors - Not only are there sentient mushrooms on Grymeron, but apparently they are trainable | ||
Revision as of 08:29, 30 March 2014
Initial edit, more to come.......
Welcome to Grymeron
Note: Initial observations of Grymron were made by a grouop of Seagate guild adventurers during the mission The Rainbow Gates in Winter (Thaw) 810wk.
General Info
Mana
Most of Grymeron is High Mana, but it's slow to draw, like manipulating taffy. Pulse casting is impossible, minute casting is hard, it gets easier the longer it takes to cast a spell. The goblins do have magic use but based around pre storing effects in items, potions and investeds. Obviously this means investeds and the like work as normal. Magic use is also noted in other races on Grymeron but it is not currently known how they get around the mana issues. Mana also has a tendency to "pool", with the Haunted Wood being a prime example. There the mana is still high, but more malleable/normal, and spells can be cast in normal timeframes, though with unexpectedly efficacious results.
- notes from Autumn 814wk. If you take longer to cast magic and instead of pulse casting you minute cast or longer then you gain bonuses to cast or apparent extra ranks depending on how long you take to cast the magic. This only affect spells as Talents are unaffected and Rituals are unchanged as these take a long to to achieve a focus for the magic anyway. Some possible affects would be as if there was an enchance enchant in effect and you'd be assumed to theoretically have additional ranks and such like. Details are to be empirically tested by the party.
Goblin Magic
The Goblins have learnt to cope with the mana issues here and cope well. They bottle or conatin magic, pre-cast for later release.
Goblin Tribes
- the Imboo Goblins
- the Etolan Goblins - these are deemed the most militant by the other Goblins. This tribe is located NW of Gribbit
Troll Magic
Blood magic of the nasty sort is involved here
Known Locations
The Shibah Mountains
The local inhabitants are all dangerous, including Sarth Dragons, Blood Trolls, Sarska, Grools and a Lake Denizen(s) in Lake Rhinus. 8-900 miles from Imboo. About 300 miles to get out of the mountains, another three hundred miles through territory claimed by other goblins, then the last 2-300 miles in Imboo Goblin tribal territory.
Lake Imboo
This is the large lake that both Gribbit and Newhome are on. Its approx 300 miles across W <-> E and 200 miles N <-> S. Its home to many denizens and unexplored depths.
Lake Rhinus
Lake Rhinus is circular and about 100 miles across.
The Sea of Dark Storms
This is a large and very stormy sea - possibly inland sea or a great bay(sea) part of a greater body of water.
Shadoot Island
This is a (dormant) volcanic island which looks to be about 10 miles across.
- Observations in Winter (Thaw) 810wk. Looking around the party saw a cultivated land and a small village a few miles away. Using her spy glass, Imri can see there are goblins there and 'wasp-men' (Vindikar), 4' tall bipedal flying insects with 4 arms.
This island was surrounded by storms almost constantly as a result of the Vindikar being cursed by the trolls at the end of the war.
- Note from Autumn 814wk. It took 2 years (810 to 812wk) for the goblins with alusian assistance to rid the vindikar of the curses that followed them through their queen. Each vindiakr had to be individually subjected to 'remove curse'
The Haunted Wood
This is a massive forest and according to locals the Haunted Wood covers the entire east coast of the main land and some of the south.
The uppermost layer is almost normal in appearance and lighting, it gets darker and more strange the lower you go. Thousands of feet below the top canopy there is no sunlight, fungus and lichen glow to provide some illumination, fish swim through the air and across the ground, a stream wends through the air like a warm ocean current, mana saturates everything, is easy to draw and sometimes affects more than expected, the trees are well spaced giants with trunks of 30 to 50 feet. There are multiple canopy layers seperated by interlaced root and branch layers with each layer being between 200 and 500 feet tall. While gravity is mostly present in The Haunted Wood there is the option to "swim" in any direction while within it in a similar way to normal water. The presence of "land" based fish adds to this oddity
Places within the Haunted Wood
The Lake of Ignorance - This is within the Haunted Wood area and in a mountainous area covered by the Woods. The Keeper of the Lake is able to distill potions of ignorance versus certain concepts such as time and distance. Drinking undistilled ignorance is likely to have a deletorious effect. Some 800m south-ish of Moonpok
The Tower of KNowledge
Albrecht illuminated us as to this place of knowledge and learning in Autumn 814wk. Its around 2500m south of Gribbit
Population Centres
- Moonpok - Trading outpost, sits in between a bunch of goblin tribal areas. Based in tress and has floating ships for transport which are made out of some sort of tree seed. Very near to the northern portion of the Haunted Wood
- Gribbit - the capital of Imboo (The goblin tribal region) is beside a large lake (Lake xxx). The city is a couple of miles across, with 50' high walls and a decent moat. Inside the buildings are scattered without apparent order, most are large buildings, some taller than the walls, with lots of goblin sized floors. It looks like a place made by and for giants, though now used by 2 foot tall goblins.
Great powers, groups, entities or simply notable NPC's
Known Denizens
- Goblins - 2 foot tall, reasonably intelligent and civilised, multiple tribes
- Sarth Dragons - about 100' long, fast agile fliers.
- Blood Trolls
- Sarska - Sentient, they sound like flying Naga, humanoid top half, snake bodies, with wings.
- Grools - small orcs, still bigger than goblins
- The Denizen In The Lake. Its suspected that there are many denizens in the lakes and each one will have its own 'denizen' which is at the 'bottom' (water humour) of its food chain
- Vindikar - Human sized Insectoids. legendary enemies of the Trolls during the Troll Wars. Live underground in burrows, have a Queen and a hive mind. These are diurnal not nocturnal. A young queen is of the dimensions 5*10*10.
- Fungus Warriors - Not only are there sentient mushrooms on Grymeron, but apparently they are trainable
- TBA - Large fish that lives in the lower levels of the Haunted Wood. 50-60 feet long, up to 30 feet wide, teeth that are too big for its enormous mouth, and a lightning fast 20 foot long tongue
- TBA - Cat Wolves
- Dracoslurze - Think Kimodo dragon combined with a crocodile, double the size, add more armour and make the teeth and claws look ridiculously dangerous
- Trolls - Alusian Trolls are big, tough, and stupid. Grymeron Trolls are 5 times bigger, and the tough and stupid elements are similarly multiplied. Just when you think they would be at the top of the food chain, consider that the Sarth Dragon likes them as a decent snack. Mortal enemies of the goblin tribes.
- Giants - Bigger than Trolls and not stupid. Allied/neutral to Goblins. Live in the mountains.
- Zigwurms - A small mount suitable for the goblins (of Grymeron) to fly on. These can fly at up to 25mph and are the size of a large raven/eagle. These are mainly flown by the Goblin Air Corps
- Grumps - These are large 30ft across, slow moving seige animals akin to giant turtle (8 legged) with mounted trebechet, ballistae etc.
Known Gates
The goblins refer to planar portals as Mulls, the old Portals to Alusia were known as the Rainbow Gates. The Rainbow Gates all shut down about 40,000 years ago, they don't know why.
- Tiana Falls within the Fastness of Girwyllan
- Rainbow Gate, waterfall into pool about 3 miles into high-mana area along trail from Regar's Keep.
- Opens to Grymeron#The Haunted Wood, 2nd level from bottom, about 800 miles south of Moonpok.
- Ruby Waters
- Mull gate about 1,000' deep beneath largest lake, partially open to a place of water and healing.
- Vale of Tears
- Rainbow Gate, access at discretion of Lorto.
- Opens to Shadoot Island in the Sea of Storms. Vindikar and Goblin settlement.
- Head of Thunder River, Superstition Mountains
- muted/suppressed, part of the Dwarves private portal nexus. No further info for outsiders.
- Falls of Valusha
- Rainbow Gate guarded by Neptune the free Water Elemental and his Fossegrim followers.
- Opens to a large lake (Rhinus) high in the mountains. Dragons, Blood Trolls, monster in lake, high-mana lake water. High to extreme danger. About 900 miles from Gribbit.
- Head of Wandle Rithe
- Not investigated.
- Head of River Mirimar - Rainbow Gate, small cave complex occupied by Saurime. Trade and portal access agreement. Opens to former Grool complex in Imboo territory 300 miles SW of Gribbit.
- Ildrisholm
- Rainbow Gate, issues with safe access - Kraken, Dark Circle Undead, Fae, ...
- Opens to Gribbit, Albrecht's home city.
Noble Gate
- The Noble Gate has connected 2 locations on Alusia and Grymeron, these are Darkwell (see the Head of River Miramar above) on Alusia and Newhome on Grymeron.
Grymeron Trading Post. This trading post was established in Thaw 810wk when Albrecht of Grymeron appeared in the suarime settlement of Darkwell in the area of Northern Insel Garsi near Gryphon Pass and who then forged a trading relationship with the tribe.
Known Goblin Tribes
- Imboo - The tribe of Albrecht, capital is Gribbit
- Vladoraggani - they use dark magic
- Etolan - have a reputation as Giant & Troll killers
Guild interactions
- The Rainbow Gates in Winter (Thaw) 810WK. The explorers here were Athos Ironfist, Lyric, Rahne, Scissors, Tsayoi, Arandor and Imri
- Shopping on Grymeron in Autumn 814WK. The explorers here were Cher, Tari, Tsayoi, Arandor, Roderigo and Anooke