Grymeron: Difference between revisions

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= Known Locations =
= Known Locations =
[[Image:Grymeron_Map_1.JPG|centre|750px]]
== The Shibah Mountains ==
== The Shibah Mountains ==
The local inhabitants are all dangerous, including Sarth Dragons, Blood Trolls, Sarska, Grools and a Lake Denizen(s) in [[Lake Rhinus]]. 8-900 miles from Imboo.  About 300 miles to get out of the mountains, another three hundred miles through territory claimed by other goblins, then the last 2-300 miles in Imboo Goblin tribal territory. <br/>
The local inhabitants are all dangerous, including Sarth Dragons, Blood Trolls, Sarska, Grools and a Lake Denizen(s) in [[Lake Rhinus]]. 8-900 miles from Imboo.  About 300 miles to get out of the mountains, another three hundred miles through territory claimed by other goblins, then the last 2-300 miles in Imboo Goblin tribal territory. <br/>

Revision as of 01:44, 17 March 2014

Initial edit, more to come.......

Welcome to Grymeron

Note: Initial observations of Grymron were made by a grouop of Seagate guild adventurers during the mission The Rainbow Gates in Winter (Thaw) 810wk.


General Info

Mana - Most of Grymeron is High Mana, but it's slow to draw, like manipulating taffy. Pulse casting is impossible, minute casting is hard, it gets easier the longer it takes to cast a spell. The goblins do have magic use but based around pre storing effects in items, potions and investeds. Obviously this means investeds and the like work as normal. Magic use is also noted in other races on Grymeron but it is not currently known how they get around the mana issues. Mana also has a tendency to "pool", with the Haunted Wood being a prime example. There the mana is still high, but more malleable/normal, and spells can be cast in normal timeframes, though with unexpectedly efficacious results.

Goblin Magic -


Troll Magic -


Known Locations

The Shibah Mountains

The local inhabitants are all dangerous, including Sarth Dragons, Blood Trolls, Sarska, Grools and a Lake Denizen(s) in Lake Rhinus. 8-900 miles from Imboo. About 300 miles to get out of the mountains, another three hundred miles through territory claimed by other goblins, then the last 2-300 miles in Imboo Goblin tribal territory.

Lake Rhinus

Lake Rhinus is circular and about 100 miles across.

The Sea of Dark Storms

This is a large and very stormy sea - possibly inland sea or a great bay(sea) part of a greater body of water.

Shadoot Island

This is a (dormant) volcanic island which looks to be about 10 miles across. Observations in Winter (Thaw) 810wk - Looking around we see cultivated land and a small village a few miles away. Using her spy glass, Imri can see there are goblins there and 'wasp-men' (Vindikar), 4' tall bipedal flying insects with 4 arms.

The Haunted Wood

This is a massive forest and according to locals the Haunted Wood covers the entire east coast of the main land and some of the south.
The uppermost layer is almost normal in appearance and lighting, it gets darker and more strange the lower you go. Thousands of feet below the top canopy there is no sunlight, fungus and lichen glow to provide some illumination, fish swim through the air and across the ground, a stream wends through the air like a warm ocean current, mana saturates everything, is easy to draw and sometimes affects more than expected, the trees are well spaced giants with trunks of 30 to 50 feet. There are multiple canopy layers seperated by interlaced root and branch layers with each layer being between 200 and 500 feet tall. While gravity is mostly present in The Haunted Wood there is the option to "swim" in any direction while within it in a similar way to normal water. The presence of "land" based fish adds to this oddity

Places within the Haunted Wood

The Lake of Ignorance - This is within the Haunted Wood area and in a mountainous area covered by the Woods. The Keeper of the Lake is able to distill potions of ignorance versus certain concepts such as time and distance. Drinking undistilled ignorance is likely to have a deletorious effect. Some 800m south-ish of Moonpok

Population Centres

  • Moonpok - Trading outpost, sits in between a bunch of goblin tribal areas. Based in tress and has floating ships for transport which are made out of some sort of tree seed. Very near to the northern portion of the Haunted Wood
  • Gribbit - the capital of Imboo (The goblin tribal region) is beside a large lake (Lake xxx). The city is a couple of miles across, with 50' high walls and a decent moat. Inside the buildings are scattered without apparent order, most are large buildings, some taller than the walls, with lots of goblin sized floors. It looks like a place made by and for giants, though now used by 2 foot tall goblins.


Known Denizens

  • Goblins - 2 foot tall, reasonably intelligent and civilised, multiple tribes
  • Sarth Dragons - about 100' long, fast agile fliers.
  • Blood Trolls
  • Sarska - Sentient, they sound like flying Naga, humanoid top half, snake bodies, with wings.
  • Grools - small orcs, still bigger than goblins
  • The Denizen In The Lake
  • Vindikar - Human sized Insectoids. legendary enemies of the Trolls during the Troll Wars. Live underground in burrows, have a Queen and a hive mind
  • Fungus Warriors - Not only are there sentient mushrooms on Grymeron, but apparently they are trainable
  • TBA - Large fish that lives in the lower levels of the Haunted Wood. 50-60 feet long, up to 30 feet wide, teeth that are too big for its enormous mouth, and a lightning fast 20 foot long tongue
  • TBA - Cat Wolves
  • Dracoslurze - Think Kimodo dragon combined with a crocodile, double the size, add more armour and make the teeth and claws look ridiculously dangerous
  • Trolls - Alusian Trolls are big, tough, and stupid. Grymeron Trolls are 5 times bigger, and the tough and stupid elements are similarly multiplied. Just when you think they would be at the top of the food chain, consider that the Sarth Dragon likes them as a decent snack. Mortal enemies of the goblin tribes.
  • Giants - Bigger than Trolls and not stupid. Allied/neutral to Goblins. Live in the mountains.


Known Gates

The goblins refer to planar portals as Mulls, the old Portals to Alusia were known as the Rainbow Gates. The Rainbow Gates all shut down about 40,000 years ago, they don't know why.

Tiana Falls within the Fastness of Girwyllan
Rainbow Gate, waterfall into pool about 3 miles into high-mana area along trail from Regar's Keep.
Opens to Grymeron#The Haunted Wood, 2nd level from bottom, about 800 miles south of Moonpok.
Ruby Waters
Mull gate about 1,000' deep beneath largest lake, partially open to a place of water and healing.
Vale of Tears
Rainbow Gate, access at discretion of Lorto.
Opens to Shadoot Island in the Sea of Storms. Vindikar and Goblin settlement.
Head of Thunder River, Superstition Mountains
muted/suppressed, part of the Dwarves private portal nexus. No further info for outsiders.
Falls of Valusha
Rainbow Gate guarded by Neptune the free Water Elemental and his Fossegrim followers.
Opens to a large lake (Rhinus) high in the mountains. Dragons, Blood Trolls, monster in lake, high-mana lake water. High to extreme danger. About 900 miles from Gribbit.
Head of Wandle Rithe
Not investigated.
Head of River Mirimar
Rainbow Gate, small cave complex occupied by Saurime. Trade and portal access agreement.
Opens to former Grool complex in Imboo territory 300 miles SW of Gribbit.
Ildrisholm
Rainbow Gate, issues with safe access - Kraken, Dark Circle Undead, Fae, ...
Opens to Gribbit, Albrecht's home city.


Known Goblin Tribes

  • Imboo - The tribe of Albrecht, capital is Gribbit
  • Vladoraggani - they use dark magic
  • Etolan - have a reputation as Giant & Troll killers


Guild interactions

  1. The Rainbow Gates in Winter (Thaw) 810WK. The explorers here were Athos Ironfist, Lyric, Rahne, Scissors, Tsayoi, Arandor and Imri
  2. Shopping on Grymeron in Autumn 814WK. The explorers here were Cher, Tari, Tsayoi, Arandor, Roderigo and Anooke