Not just a simple comb

From DQWiki
Jump to navigationJump to search

Scribe Notes

Summary

Adventure: Not just a simple comb
GM: Jono
Season: ~Autumn 821 WK
Night: Starting Monday the 8th of Mar 2021 at Stephen & Lisa's place.
Area: Western_Kingdom & Brandenburg and Borovia.
Level: High
Info: Information from players for Jono
House Rules: Jono Quickness and Slowness
Playtest
Please note - Lowered specialisation to 1 per rank (from 3). See change log on last page of each doc.

Adventures related to this adventure are Operation Word, Liberty of County Palatine of Borovia and Half a crisp spring.

Dramatis Personae (preference will be given to those that have played on the previous games)
  1. Silverfoam Elven(m) Namer - Michael P. 22 PB Mil.Sci.
  2. Keshah Elven(m) Rune - Michael H. 20 PB
  3. Roderigo Halfling(m) Champion of the small folk - Michael M. 9 PB
  4. Braegon Human(m) Elementalist - Stephen. 14 PB Scribe
  5. Caprice Human(f) Thaumaturge - Kelsie. 20 PB P.L.
  6. Vychan Giant(m) Elementalist - Sean. 20 PB
  7. Kilroy Human(m) Rune - Dean. 14 PB

Employer

Morgor & Syrene

Mission
A group of adventurers, in good standing, skilled in the art of shaping time is needed to assist Morgor in dealing with the Dark Skies.
This is only one course of actions that is expected to work but others may also work.

1. Travel back to Winter 818 WK.
1A. Travel to County Borovia (the Pit)...
Borovia map
  • Steal & replace enchanted green collars on 3 specific slaves (to upper bosses - we get visions of them, one of them is Caprice) within the pit before any battle. We have 3 replacement collars from Morgor.
  • It would be helpful to have a fake replacement skull (Rune Poison skull).
  • Either way remove a skull (replace with fake if you can) of the second Dark Skies from the Infected Prince Smith. The skull is an item that the Dark Skies is after.
1B. Travel to Mount Ghakis in SW County Borovia (to blow the horns).
  • Gain the assistance of the Dark Skies or Red Crowns if needed.
  • Blow the enchanted Horns no earlier than the 14th Snow 818 WK. Snakes that open portals enslaved by the drow.
  • Under the protection (Blessing) of Death, kill Dilxae Baenath - The Fae Fallen Fawn (Pacted to Sitri), at the hand of the shortest of you. (If Rodrigo is dead this is Caprice)
  • A portal will open for one of Sitri's Lts to turn up and avenge the Fae. If you defeat Avenging Avatar quickly then you should be able to enter undetected into Sitri's realm.
  • Rescue Kitty and Purr with Keshah on hand. (They are 'doomed' to not die at the hand of someone that loves them when close to Keshah.)
  • Kill Sitri if needed.
  • Make sure this is done before the 'Days of Chaos'.
2. If you have time...
  • Find Peter (who was reduced to ash in the Time Tunnel)
  • The Fae near Ambrose Inn want Dilxae Baenath returned if possible.
  • Travel to the Shrivers and remove evil parts of Dilxae Baenath - The Fae Fallen Fawn, allowing the corpse to be given back to the Fae realm.
3. Travel back to Spring 819 WK...
and place a bag of items in the garden near the arch entrance to Morgor's lair (without the other guild parties seeing you).
4. If you still have time...
Morgor will give you dates and locations that the three living Janx have spent in the Shriven Hills.


Payment
An item to deal with the Ghost of the Janx.
Training of special skills.
Three large blocks of copper in a strange shape (500,000sp).

Scribe Notes

Meet & Greet in Seagate

Turf townhouse Seagate

Sort out the administration requirements then head to Turf's place in Seagate.

Present are:

We are given several astrology readings.

The Janx seek to release Terminus from imprisonment (possibly) beneath Khatovar. Dust of death (from a specific location in the from the valley of death) stops them teleporting. Some were killed in the tunnel of time, their ghosts still need to be dealt with.

Morgor & Matt believe the Janx are involved but from about 1 year ago they are protected from Astrology so it is hard to tell where/how. We killed 8 Janx, they think that there are 4 full strength Janx and 2 weaker ones who will be after us.

Sir Callus believes we have a 75% chance of surviving/succeeding.

Kilroy has a blade made of Typhon's shadow. Typhon is the leader of the Janx.

Caprice has some troubadours who were taken by the Moriquendi that she needs to rescue. Also her shaper dwarf friend was kidnapped. Ditto

Sigismund's Sceptre disrupts portals.

Vychan (being smart): Forge Dust of Death into weapons or armour using Kilroy's Forge?

The Twins give Kilroy & Keshah a pair of daggers, scrolls and instruction to kill one of the bad guys with and create a skull that will be appealing to Dark Skies.

Head to Fates & Death

Matt takes us to visit his mothers (The Fates). Richard of Lunar is waiting with a couple of other armoured men.

We enter and talk to The Crone:

  • We should go to the luck lake, it's more pure this time. Take 3 or 4 vials between us.
  • Caprice should sacrifice the pure heart making the Janx's hearts vulnerable to K&K. The Janx key can be used to cut through (unlock) their defences.
  • Don't leave the two soul jars containing parts of the Janx laying around free.
  • Travel to Death now to seek his blessing - especially for Roderigo.
  • She is expecting Caprice, but with her daughter. Asking about Allegra and the closet, they say that they visited her and told her to bring her mother. Thus this may be another visit in the near future.

Matt takes us to Death:

  • He's expecting Roderigo, he reluctantly marks Roderigo.
  • He gives us directions to get the Dust of Death.
  • The Red Crowns (led by the Golden Crown), Dark Skies, and (Serpent) Priestesses have all come here within the past 3 weeks.
    • The Senators of decay have been moving pawns around at the direction of the Dark Skies, they bought the Red Crowns here. They were also concerned that the Moriquendi and the Elven crown were still at odds.
    • The priestesses wished to change Strahd's Sceptre to affect the living.
    • The Senators will try to kill us after we have killed the Janx.

Chapter 2

Buffs & Mil Sci

'A = Always on.

Long Term

Long Term (assumed always on)
Magic (caster) Rk Effects Dur Si Ki Br Ke Ro Ca Vy
Strength of Stone (Br) 20 +20 EN 21 hrs Y Y A Y Y Y Y
Armour of Earth (Br) 21 +44 Def, 2 DR 12 hrs Y
Rune Armour (Ki) 20 +25 Def, +5 AP, 2 SG 10.5 hrs Y Y - Y Y Y Y
Fire Armour (Br) 20 100 Ablative Mag. Fire 21 hrs Y Y Y Y Y Y Y
Heat Shield (Br) 9 40 Ablative Mag. Cold 10 hrs Y Y Y Y Y Y Y
Fire Proofing (Br) 17 Prot. Normal Fire 6 less Dmg 18 hrs Y Y Y Y Y Y Y
Cold Resistance - Water (Br) 18 Prot -36°C 5 Less Damage 19 hrs Y Y Y Y Y Y Y
Wind & Water Proofing (Si) 20 Dry, protection from Rainstorm 63 hrs Y Y Y Y Y Y Y
Water Breathing (Si) 20 Breathe and see in water. Talk PC hexes. 21 hrs Y Y Y Y Y Y Y
Buoyancy (Br) 6 Up/down 17'/pulse, withstand pressure 3½ hrs Y Y Y Y Y Y Y
Vapour Breathing (Br) 6 Safely breathe any gas 3½ hrs Y Y Y Y Y Y Y
Witchsight (Br) 20 See Invis, see in dark 150' or 75' inside. 10½ hrs Y Y Y Y Y
Willow Healing (Ke) 8 3 end per pulse x 9 pulses 16 Hrs Y Y Y Y Y Y Y
Greater Heart Rune (Ke) 20 heals 13 end 21 days Y Y Y Y Y Y Y
Smite (Ke/Ki) 20 Resist or D+21, knocked prone, stunned 21 h Y Y Y Y Y Y
Blessing F.(Br) 6 +50 vs Disease/Infection +30 Fertility 7 Mo Y Y Y Y Y Y Y
Disguise (Ca) 20 ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender 21/41 hrs Y Y Y Y Y Y Y

Durations Enhance Enchant: Caprice has rank 15, Kilroy has 'once a day' Rk 20 enhance available. That will last 110 seconds, so should be able to cover our daily buffs. Please include enhanced durations where appropriate. Vychan has a rock - If used to cast magic the result will be a triple effect and if the roll is a 60 or more then the caster is an extra target of the spell. So most daily buffs will be at approx x6 duration.

Short Term

Short Term - Cast as Needed
Magic (caster) Rk Effects Dur Si Ki Br Ke Ro Ca Vy
Mind Special Counter (Si) 20 +90% MR 26-35 min Y Y Y Y Y Y
Feather Fall (Br) 6 Fall no more than 5'/pulse 3½ hrs
Star Wings (Br) 6 36 mph 3½ hrs
Ice Traversal (Br) 6 2 Targets +3 TMR 2 1/3 hrs
Enhance Enchantment (Ca) 15 up to +15 Ranks spell duration 17 pulses
Invisibility (Ro) 20 105 mins
Enchant Weapon(Ro) 20 +21 SC / +7 dam 25 mins
Rune Weapon (Ke) 20 +[D-5]+7 Acid dam x D pulses 25 mins
Qucikness (Ca) 18 IV + 25, TMR+7 (Max 18) 78 pulses Y

Senses

Ambush/danger senses/skills/magic
Magic (caster) Rk Effects Dur Si Ki Br Ke Ro Ca Vy
Sense Danger % 71% 91%
Ranger Detect Ambush % Base %, -5*OppRk, SpecArea +6% 124% 203% 135%
Thief/Assassin Sixth Sense % BC 10+2xPC+5xRk 128% 132%
Sense Intent % Sense ill intent toward self or party 100' range or 20' when asleep self only 104%

Self only

Self Only
Magic (caster) Rk Effects Dur Si Ki Br Ke Ro Ca Vy
Mind Shield * +10+2/rk% vs M.Att. 1+2/rk hrs 11 Y
Fall Banding (Br) 6 Land on earth without damage 7 hrs Y Y
Elemental Transformation (Br) 15 +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth 16 hrs Y
Tracking (Br) 20 Tremor Sense 100' 42 Days Y
Detect Traps & Snares (Br) 10 +20% to detect Traps/Ambushes within 70' in Nat. Env. 22 hrs Y
Shapechange (Ki) 20 Change into normal animal/avian/aquatic 21 hours Y
Heart of the Mountain (Ki) 6 Swap FT for EN as free action 7 hours Y
Dissolution Of Violence (Ki) 11 17% chance of avoiding blow 12 hours Y

Misc Buffs

Greater Enchantment rank 20 (Ro)
Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)
Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20'r. Unaffected by Awe or Fear for 5 mins from first exposure.
Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).
Anti-scrying (Rk 21 Spell)
Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.
Herbalist (Rk 7) Meals/Broth
4FT for meal or 5FT for broth/tea
Caprice has 4 and Kilroy has 3, whispering earrings, range 600'
All tagged so that Caprice can talk with them within 200 miles
Naked Dancing
by Caprice(assuming Lipstick): At night party gains +21 to MR and Ft, Caprice +46
Martial hymn on voice (1 pass action /2 pulse from Mask of Shailah)
by Caprice: +48 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse (with Braegon's support)
Psaltery of Psilence
sneaking at 1/2 TMR
by Caprice: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses
presumably check with SF - Defence potion, 1 each from Siverfoam
35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs
Night-Owl’s Egg Pan - Caprice
When an egg is poached in it, the person eating the egg will be able to stay awake until dawn if they wish without ill effect. This can only be used every second night on the same entity.
Healer Dampen Pain - Keshah increases amount required to stun by 20

Watch Order

To be modified since egg pan allows 1 person to do whole watch

1 2 3 4 5 6 7 8 9 10 11 12
Silverfoam Braegon Roderigo Caprice
Keshah Kilroy Vychan

Marching Order

Skirmish Formations (Front)
Default

Kilroy Vychan Keshah
Braegon Silverfoam
Roderigo Caprice

Double File

Vychan Kilroy
Keshah Braegon
Silverfoam Roderigo
Caprice

Single File

Vychan
Kilroy
Keshah
Braegon
Silverfoam
Roderigo
Caprice

Calendar

Autumn 821 WK: Fruit (4)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Lugnasad 1 Guild Meeting 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Autumn 821 WK: Harvest (5)
5 6 7 8 9 10 11
12 13 14 15 Equinox 16 17 18
19 Harvest Moon .. 20 21 22 23 24 25
26 27 28 29 30 1 2
Autumn 821 WK: Vintage (6)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 Blood Moon 18 19 20 21 22 23
24 25 26 27 28 29 30 Beerfest



Winter: 818 WK Frost (7)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain 1 Guild Meeting 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Winter: 818 WK Snow (8)
5 6 7 8 9 10 11 Honoured guest portal to Borovia.
12 13 Dark Skies portals into Borovia. 14 Ritual of opening. 15 Open the Crypt. Solstice 16 17 The Duke of Carzala's Winter Ball 18 Yuletide
19 Days of Chaos 20 DoC2 21 DoC3 22 DoC4 23 DoC5 24 DoC6 25 DoC7
26 DoC8 27 DoC9 28 DoC10 29 DoC11 30 Twelfth Night 1 2
Winter: 818 WK Ice (9)
3 4 5 6 First Plough 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30