Blood in the Snow: Difference between revisions

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With Prue in charge we travel rapidly down river then across a channel to Laoet Island and into the port of [[Setagen]].
With Prue in charge we travel rapidly down river then across a channel to Laoet Island and into the port of [[Setagen]].
There we are met by guards who are unwelcoming until bribed by Borgar, then they remember and welcome him.
There we are met by guards who are unwelcoming until bribed by Borgar, then they remember and welcome him.
We are due to sail north on the ''Grey Storm'' but it has not arrived yet, the guards encourage us to stay at the Docksider while we wait.
We are due to sail north on the ''Grey Storm'' but it has not arrived yet, the guards encourage us to stay at the ''Darkened Oak'' while we wait.


It seems the Docksider is where all foreigners are sent, sitting in the common room when we arrive are merchants from Kin Lu, Azuria, and ?.  
It seems the Darkened Oak is where all foreigners are sent, sitting in the common room when we arrive are merchants from Kin Lu, Raniterre, and Chingapur.  
Prue informs us over mind speech that most of them are probably spies.  
Prue informs us over mind speech that most of them are probably spies.  
We acquire two rooms on the top floor where it is coolest.
We acquire two rooms on the top floor where it is coolest.


=== Chapter 2 ===
=== Embark the Grey Storm ===
We spend the afternoon shopping in the market, followed by spies and thieves, ripped off by merchants, both ours and theirs.


That evening we study the other residents of the Inn under the cover of some of us fraternising.
Mayhem retires with the dancing girls, Moe, Rihanna and Coco.
Late in the evening, after a storm rolls in, the Captain of the Grey Storm enters.
They rode the front of the storm into harbour and will be leaving in the morning as soon as the storm lifts (Ibrihim assures us that will be in 17 hours).
And it seems that all of the foreign residents of this Inn are his passengers.
; Frysday 4th Thaw
; Frysday 4th Thaw
We report to the ship mid-morning, a couple of hours before the storm clears and are shown to our cramped cabin.
Shortly the Captain comes to see us, his Water Mage has unexpectedly resigned and left the ship, and it seems someone has identified our colleges as the Captain asks pointed questions and tells us it will be a long slow voyage without a replacement Air or Water mage.
Prue and Ibrihim accept positions on the crew for the duration of this voyage, Ibrihim surprises us by negotiating strongly with the Captain for their ''ship's share''.
; Reapsday 5th - W'ansday 9th Thaw
We sail north then north-west, heading for the port of Varnod.
After 5 days at sea we start to see Ice Bergs, on the 6th day we approach a heavy fog, Cher who has been flying ahead scouting returns to report sounds of battle in the fog ahead.
We prepare then take to the air to investigate, Ibrihim calls a Windstorm to clear the fog around our ship and make it difficult for anyone to approach.
As we reach the area of battle we see people and small boats in the water amongst wreckage, then we see the giant sea serpent that has presumably destroyed the ship and is now eating the people.
=== Chapter 3 ===
; Th'rsday 10th Thaw


== Calendar ==
== Calendar ==

Revision as of 08:45, 29 September 2014

Scribe Notes

Summary

Adventure: Blood in the Snow
GM: Chris
Season: Spring 814 wk
Night: Tuesday
Level: Low-Med

Party
  • Arandor MS - played by Phil J
  • Rahne S - played by Stephen M
  • Ibrihim - played by Andrew W
  • Cher - played by Sean E
  • Mayhem - played by Jim A
  • Prue PL - played by Julia M
Employer
An Emissary of Narviyk - Borgar Solvtungen of Clan Whitehawk
Mission
The party is hired to deal with some problems in the far NNE of Alusia, just south of the permanent ice in The Kingdom of Narviyk. The Lord of Partridge Vale has encountered creatures they are unfamiliar with and seek expert help as the local fighters are fatally unable to deal with the upsurge in hostile natives.
Wyverns/Drakes, Goblins, Orcs, Trolls, Hobgoblins in an old Fort. 3 towns to check on.
Pay
Lots of (large) Rubies and Amber. 30,000sp worth by guild valuation up front and 30,000 on completion.

Scribe Notes

One Day East

We meet up and introduce ourselves, some previous companions and some new. Then we are introduced to the large Northerner (6'4" blond large build, middle-aged, lame leg) Borgar, he tells us of his home and of the troubles in the Vale that they would like our help with. The way he describes it the vale is a pleasant place where they send those unable to fight and the elderly to live out their days, then he mentions all the dangerous creatures in the area and it starts to sound like those unable to fight are sent there to be killed.

After the meeting we go our different ways to prepare for morning departure. Mayhem keeps our employer and his companions company as they carouse to ensure they survive the natives of Seagate till morning. Ibrihim and Prue acquire winter survival gear, some luxury goods and some trade goods. Cher sets to preserving and itemising everything. Arandor and I are guards and couriers.

W'ansday 2nd Thaw

Setting out at dawn, we fly most of the day to the lake south-east of the Filgiso Forest then into the caves and through the portal to the east. We arrive after midnight and camp outside the caves until morning.

Th'rsday 3rd Thaw

With Prue in charge we travel rapidly down river then across a channel to Laoet Island and into the port of Setagen. There we are met by guards who are unwelcoming until bribed by Borgar, then they remember and welcome him. We are due to sail north on the Grey Storm but it has not arrived yet, the guards encourage us to stay at the Darkened Oak while we wait.

It seems the Darkened Oak is where all foreigners are sent, sitting in the common room when we arrive are merchants from Kin Lu, Raniterre, and Chingapur. Prue informs us over mind speech that most of them are probably spies. We acquire two rooms on the top floor where it is coolest.

Embark the Grey Storm

We spend the afternoon shopping in the market, followed by spies and thieves, ripped off by merchants, both ours and theirs.

That evening we study the other residents of the Inn under the cover of some of us fraternising. Mayhem retires with the dancing girls, Moe, Rihanna and Coco.

Late in the evening, after a storm rolls in, the Captain of the Grey Storm enters. They rode the front of the storm into harbour and will be leaving in the morning as soon as the storm lifts (Ibrihim assures us that will be in 17 hours). And it seems that all of the foreign residents of this Inn are his passengers.

Frysday 4th Thaw

We report to the ship mid-morning, a couple of hours before the storm clears and are shown to our cramped cabin. Shortly the Captain comes to see us, his Water Mage has unexpectedly resigned and left the ship, and it seems someone has identified our colleges as the Captain asks pointed questions and tells us it will be a long slow voyage without a replacement Air or Water mage. Prue and Ibrihim accept positions on the crew for the duration of this voyage, Ibrihim surprises us by negotiating strongly with the Captain for their ship's share.

Reapsday 5th - W'ansday 9th Thaw

We sail north then north-west, heading for the port of Varnod. After 5 days at sea we start to see Ice Bergs, on the 6th day we approach a heavy fog, Cher who has been flying ahead scouting returns to report sounds of battle in the fog ahead.

We prepare then take to the air to investigate, Ibrihim calls a Windstorm to clear the fog around our ship and make it difficult for anyone to approach.

As we reach the area of battle we see people and small boats in the water amongst wreckage, then we see the giant sea serpent that has presumably destroyed the ship and is now eating the people.

Chapter 3

Th'rsday 10th Thaw

Calendar

Spring: Thaw (10) 814wk
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Candlemansa 1 Guild Meeting SGT 2 Filgiso 3 Setagen 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
Spring: Seedtime (11)
28 29 30 1 2 3 4
5 6 7 8 Rites of Thunor 9 10 11
12 13 14 15 Equinox 16 17 Eostre 18 Seagate Spring Ball
19 20 21 22 23 24 25
26 27 28 29 30 1 2
Spring: Blossom (12)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 Floralia 22 23
24 25 26 27 28 29 30 Walpurgisnacht

Reference

People and places.

Loot

and expenses.


Item Qty Effects Ar Ch Ma Pr Ra Ib
stuff  

Logistics

Buffs

Magic Rk Effects Dur Ar Ch Ma Pr Ra Ib
Ice Traversal (Ch) 19 5 targets +7 tmr on flat ice 6:40 h:m Y Y Y Y Y Y
Flying Carpet (Ib) 12 42 mph, 273 miles 6½ hrs Y Y Y Y Y
Feather Fall (Ib) 8 fall up to 3 miles @1ft/sec 4½ hrs Y
Enchant Weapon (Ra) 8 +9% +4 Dam 13 minutes
Cold Resistance (Pr) 8 Protect to -16°C -3 dam. 9 hours Y Y Y Y Y Y
Waterproofing (Pr) 6 18 hours Y Y Y Y Y Y
Water Breathing (Pr) 6 7 hours Y Y Y Y Y Y
Waters of Strength (Pr) 9 [D-2]+9 PS/MD 50 mins PS PS
Greater Enchantment (Ra) 17 +18% on (R)esistance, (M)agic, (S)kills & Stats, (C)ombat 5 days RMC RSC RMS RMC RMS

Alternative to Cold Resistance (if temp falls below -16°) Ibrihim can cast Resist Cold: effective temperature becomes 0°C; same rank/duration/damage reduction as above.

MilSci

Watches
1 2 3 4 5 6 7 8 9 10 11 12
Ibrihim Mayhem Prue Ibrihim
Arandor Cher Rahne


Skirmish Formations (Front)
Default Double File

Arandor Rahne
Prue Cher
Mayhem Ibrihim

Single File

Arandor
Rahne
Prue
Cher
Mayhem
Ibrihim

People

  • Borgar Solvtungen of Clan Whitehawk - emissary from the Kingdom