Blood in the Snow: Difference between revisions
mNo edit summary |
(Session 1) |
||
| Line 16: | Line 16: | ||
This party is full | This party is full | ||
; Employer | ; Employer | ||
: An Emissary of Narviyk | : An Emissary of [[The Kingdom of Narviyk|Narviyk]] - Borgor Solufgurden | ||
; Mission | ; Mission | ||
: The party is hired to deal with some problems in the far NNE of Alusia, just south of the permanent ice in [[The Kingdom of Narviyk]]. The Lord of Partridge Vale has encountered creatures they are unfamiliar with and seek expert help as the local fighters are fatally unable to deal with the upsurge in hostile natives | : The party is hired to deal with some problems in the [[Eastern Kingdoms|far NNE]] of Alusia, just south of the permanent ice in [[The Kingdom of Narviyk]]. The Lord of Partridge Vale has encountered creatures they are unfamiliar with and seek expert help as the local fighters are fatally unable to deal with the upsurge in hostile natives. | ||
: Wyverns/Drakes, Goblins, Orcs, Trolls, Hobgoblins in an old Fort. 3 towns to check on. | |||
; Pay | ; Pay | ||
: Lots of Rubies and Amber | : Lots of (large) Rubies and Amber. 30,000sp worth by guild valuation up front and 30,000 on completion. | ||
== Scribe Notes == | == Scribe Notes == | ||
=== One Day East === | |||
We meet up and introduce ourselves, some previous companions and some new. | |||
Then we are introduced to the large Northerner (6'4" blond large build, middle-aged, lame leg) Borgor, he tells us of his home and of the troubles in the Vale that they would like our help with. | |||
The way he describes it the vale is a pleasant place where they send those unable to fight and the elderly to live out their days, then he mentions all the dangerous creatures in the area and it starts to sound like those unable to fight are sent there to be killed. | |||
After the meeting we go our different ways to prepare for morning departure. | |||
Mayhem keeps our employer and his companions company as they carouse to ensure they survive the natives of Seagate till morning. | |||
Ibrihim and Prue acquire winter survival gear, some luxury goods and some trade goods. Cher sets to preserving and itemising everything. Arandor and I are guards and couriers. | |||
; W'ansday 2nd Thaw | |||
Setting out at dawn, we fly most of the day to the lake south-east of the [[Filgiso Forest]] then into the caves and through the portal to the east. | |||
We arrive after midnight and camp outside the caves until morning. | |||
; Th'rsday 3rd Thaw | |||
With Prue in charge we travel rapidly down river then across a channel to Laoet Island and into the port of [[Setagen]]. | |||
There we are met by guards who are unwelcoming until bribed by Borgor, then they remember and welcome him. | |||
We are due to sail north on the ''Grey Storm'' but it has not arrived yet, the guards encourage us to stay at the Docksider while we wait. | |||
It seems the Docksider is where all foreigners are sent, sitting in the common room when we arrive are merchants from Kin Lu, Azuria, and ?. | |||
Prue informs us over mind speech that most of them are probably spies. | |||
We acquire two rooms on the top floor where it is coolest. | |||
=== Chapter 2 === | |||
; Frysday 4th Thaw | |||
== Calendar == | == Calendar == | ||
| Line 39: | Line 63: | ||
| class="calMoon" | [[Image:moon3.jpg]] | | class="calMoon" | [[Image:moon3.jpg]] | ||
| class="day" | || ''[[Candlemansa]]'' | | class="day" | || ''[[Candlemansa]]'' | ||
| class="day" | 1 || ''Guild Meeting'' | | class="day" | 1 || ''Guild Meeting'' [[Seagate|SGT]] | ||
| class="day" | 2 || | | class="day" | 2 || [[Filgiso Forest|Filgiso]] | ||
| class="day" | 3 || | | class="day" | 3 || [[Setagen]] | ||
| class="day" | 4 || | | class="day" | 4 || | ||
| class="day" | 5 || | | class="day" | 5 || | ||
| Line 199: | Line 223: | ||
| <!-- Prue --> | | <!-- Prue --> | ||
| <!-- Rahn --> | | <!-- Rahn --> | ||
| <!-- Ibrm | | <!-- Ibrm --> | ||
|} | |} | ||
| Line 238: | Line 262: | ||
| <!-- Prue --> | | <!-- Prue --> | ||
| <!-- Rahn --> | | <!-- Rahn --> | ||
| <!-- Ibrm --> | | <!-- Ibrm --> | ||
|- | |- | ||
|class="mg" | Enchant Weapon (Ra) | |class="mg" | Enchant Weapon (Ra) | ||
Revision as of 12:04, 20 September 2014
Summary
Adventure: Blood in the Snow
GM: Chris
Season: Spring 814 wk
Night: Tuesday
Level: Low-Med
- Party
- Arandor - played by Phil J
- Rahne - played by Stephen M
- Ibrihim - played by Andrew W
- Cher - played by Sean E
- Mayhem - played by Jim A
- Prue - played by Julia M
This party is full
- Employer
- An Emissary of Narviyk - Borgor Solufgurden
- Mission
- The party is hired to deal with some problems in the far NNE of Alusia, just south of the permanent ice in The Kingdom of Narviyk. The Lord of Partridge Vale has encountered creatures they are unfamiliar with and seek expert help as the local fighters are fatally unable to deal with the upsurge in hostile natives.
- Wyverns/Drakes, Goblins, Orcs, Trolls, Hobgoblins in an old Fort. 3 towns to check on.
- Pay
- Lots of (large) Rubies and Amber. 30,000sp worth by guild valuation up front and 30,000 on completion.
Scribe Notes
One Day East
We meet up and introduce ourselves, some previous companions and some new. Then we are introduced to the large Northerner (6'4" blond large build, middle-aged, lame leg) Borgor, he tells us of his home and of the troubles in the Vale that they would like our help with. The way he describes it the vale is a pleasant place where they send those unable to fight and the elderly to live out their days, then he mentions all the dangerous creatures in the area and it starts to sound like those unable to fight are sent there to be killed.
After the meeting we go our different ways to prepare for morning departure. Mayhem keeps our employer and his companions company as they carouse to ensure they survive the natives of Seagate till morning. Ibrihim and Prue acquire winter survival gear, some luxury goods and some trade goods. Cher sets to preserving and itemising everything. Arandor and I are guards and couriers.
- W'ansday 2nd Thaw
Setting out at dawn, we fly most of the day to the lake south-east of the Filgiso Forest then into the caves and through the portal to the east. We arrive after midnight and camp outside the caves until morning.
- Th'rsday 3rd Thaw
With Prue in charge we travel rapidly down river then across a channel to Laoet Island and into the port of Setagen. There we are met by guards who are unwelcoming until bribed by Borgor, then they remember and welcome him. We are due to sail north on the Grey Storm but it has not arrived yet, the guards encourage us to stay at the Docksider while we wait.
It seems the Docksider is where all foreigners are sent, sitting in the common room when we arrive are merchants from Kin Lu, Azuria, and ?. Prue informs us over mind speech that most of them are probably spies. We acquire two rooms on the top floor where it is coolest.
Chapter 2
- Frysday 4th Thaw
Calendar
| Spring: Thaw (10) 814wk | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| Candlemansa | 1 | Guild Meeting SGT | 2 | Filgiso | 3 | Setagen | 4 | 5 | 6 | |||||
| 7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
| 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
| 21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
| Spring: Seedtime (11) | ||||||||||||||
| 28 | 29 | 30 | 1 | 2 | 3 | 4 | ||||||||
| 5 | 6 | 7 | 8 | Rites of Thunor | 9 | 10 | 11 | |||||||
| 12 | 13 | 14 | 15 | Equinox | 16 | 17 | Eostre | 18 | Seagate Spring Ball | |||||
| 19 | 20 | 21 | 22 | 23 | 24 | 25 | ||||||||
| 26 | 27 | 28 | 29 | 30 | 1 | 2 | ||||||||
| Spring: Blossom (12) | ||||||||||||||
| 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||||
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
| 17 | 18 | 19 | 20 | 21 | Floralia | 22 | 23 | |||||||
| 24 | 25 | 26 | 27 | 28 | 29 | 30 | Walpurgisnacht | |||||||
Reference
People and places.
Loot
and expenses.
| Item | Qty | Effects | Ar | Ch | Ma | Pr | Ra | Ib |
|---|---|---|---|---|---|---|---|---|
| stuff | ||||||||
Logistics
Buffs
| Magic | Rk | Effects | Dur | Ar | Ch | Ma | Pr | Ra | Ib |
|---|---|---|---|---|---|---|---|---|---|
| () | |||||||||
| Enchant Weapon (Ra) | 8 | +9% +4 Dam | 13 minutes | ||||||
| Waterproofing (Pr) | 6 | 18 hours | |||||||
| Water Breathing (Pr) | 6 | 7 hours | |||||||
| Waters of Strength (Pr) | 9 | [D-2]+9 PS/MD | 50 mins |
- Greater Enchantment (Rahne)
- Rk17 +18% on Resistance, Magic, Skills & Stats
MilSci
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Ibrihim | Mayhem | Prue | Ibrihim | ||||||||
| Arandor | Cher | Rahne | |||||||||
| Default | Double File
Arandor Rahne |
Single File
Arandor |