Die Wiederkehr der Königskleinodien: Difference between revisions
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Henric is in Virehold as his titled home (Hellesmarch) is mostly rubble, we should go see him about where to poke - not just to taunt him that he's stuck there getting gussied up for the wedding. | Henric is in Virehold as his titled home (Hellesmarch) is mostly rubble, we should go see him about where to poke - not just to taunt him that he's stuck there getting gussied up for the wedding. | ||
* Finding Regalia - 160 pieces or varying value and importance for securing the realm (the Elven crap). | * Finding the lost [[Regalia of Jurgenmark]] - 160 pieces or varying value and importance for securing the realm (the Elven crap). | ||
* Smiting undead and nasty people that like to hang out with undead. | * Smiting undead and nasty people that like to hang out with undead. | ||
* Recover regalia from people that might not want to hand it over. | * Recover regalia from people that might not want to hand it over. | ||
| Line 438: | Line 438: | ||
| || || 35 || 12 || 44 || 31 || 92 || 78 | | || || 35 || 12 || 44 || 31 || 92 || 78 | ||
|} | |} | ||
==== Astrology Reading about the mission form the Guild Astrologers ==== | |||
'''The Prediction of the Uncrowned Realm'''<br/> | |||
“From the ashes of liberation shall rise a kingdom unhelmed, <br/> | |||
its throne cold, its sceptre silent.<br/> | |||
For the royal regalia, scattered to tombs, glaciers, and cursed ruins,<br/> | |||
are not mere tokens of rule but the living chords of divine accord.<br/> | |||
<br/> | |||
Dwarves shall delve where memory sleeps,<br/> | |||
knights shall ride through frost-bitten valleys,<br/> | |||
and guild mages shall seek truths older than their towers.<br/> | |||
<br/> | |||
Yet shadows of the elder custodians shall stir,<br/> | |||
and buried vaults shall whisper that the regalia’s sundering<br/> | |||
was no accident, but the first note of an unmaking.<br/> | |||
<br/> | |||
When the lost instruments are gathered once more,<br/> | |||
the realm shall stand at a crossroads:<br/> | |||
restored in rightful order…<br/> | |||
or awakened into the same doom that shattered it.”<br/> | |||
=== Watch Order === | === Watch Order === | ||
Latest revision as of 23:24, 23 December 2025
Summary
Die Wiederkehr der Königskleinodien
GM: Chris
Season: Summer 826 wk
Night: Monday
Level: Low/Med +
- Party
- Lyric - played by Michelle E
- Mavric - played by Lisa Fight Director
- Bodric - played by Mandos
- Haedric - played by Stephen M Scribe & PL
- Tharlin - played by Conal M
- Duvon - played by Dean E Fight Coordinator
- Wundstr Brownbeard - played by Sean E
Potentially turning up later
- Athos Ironfist - played by Martin D
- Employer
- Henric Henrikson
- Mission
- Henric calls his family and dear dear associates to do a job.
- Pay
- 'significant'
Scribe Notes
Beers, Shows, and Portals
- Duesday 1st
Darcy something, Herald of the Western Kingdom. Henric clearly has something on the king or the herald as the herald is singing his praises on behalf of the king, and offering us 20,000sp each.
15 years ago Jurgenmark was overrun by undead until they were driven back a year ago. It was a dumping ground for crap the Elves didn't want polluting Elfheim, especially under the magical glacier to the north. So lots of magic crap. The Elves have been guilted into doing some clean-up.
- Note: The Elves purchased the glacier from the WK, they paid a lot! Guilt money or cover-up?
Basically they want us to go in and poke around to see what we can stir up. If anything is too nasty we blame the Elves and call them in or the church knights who are also hanging around looking for trouble.
We're given writs of passage across the Western Kingdom and a map of Jurgenmark.
Henric is in Virehold as his titled home (Hellesmarch) is mostly rubble, we should go see him about where to poke - not just to taunt him that he's stuck there getting gussied up for the wedding.
- Finding the lost Regalia of Jurgenmark - 160 pieces or varying value and importance for securing the realm (the Elven crap).
- Smiting undead and nasty people that like to hang out with undead.
- Recover regalia from people that might not want to hand it over.
They have arranged portals to northern Aquila for us, Seagate to Newcourt, next to Konigburg, then to a fortress just south of Jurgenmark.
Mavric sorts out some Astrology. Henric is going to tell us what to do, it'll be confusing, our job will be dangerous and we'll need to work together; if we do, we'll come out well.
- W'ansday 2nd Meadow
At Newcourt we have breakfast then Charles sends us on to Konigburg, the mages guild.
We wander into town; Duvon, Bodric and Tharlin check out the local temples while the rest of us follow Mavric to the theatre where she watches a matinee of The Foul Prince Romero while we prop up the bar and sample their food.
Mid afternoon we portal to the fortress at the south end of Alryn's Gap, the southern pass into Jurgenmark where we settle in for the afternoon and evening.
- Th'rsday 3rd Meadow
We load up on carpets and fly north, about 4 hours to cover the 150 miles to About an hour through the pass an illusory waterfall (movement magic) appears in front of us, we fly around it and continue.
The land is a lot more wet than it used to be, rivers, lakes, marshes.
We fly on up a river over a lake to the north-western shore at the foot of some mountains arriving at Virehold around lunchtime. Lots of guards, church knights,
Henric is engaged to Sigrin, younger sister of Briana, Thane of Iron Fist who we met last year.
If Jurgenmark is not stabilised within the next 10 years (by 835) it will degrade and may break off and be adrift in reality.
- 17 Major items
- 17 Secondary items
- Civic Items
- Military Items ...
We could start with an iced up vault beneath this town.
If we find any sigils, we should check them out and report back. There are 8 Great Sigils across the realm, one here, one under the glacier, other 6 unknown. Henric takes us out back to check out the local one. 13' tall pillar with 3 flat faces, GTN: Pillar of Oaths, they improve stability of the area around them. The pillar speaks to us, he is The Oath Warden. Other sigils could look different. Previously there were sigils in Hellesmarch, eastern pass, barrows, a tor, ...
The frozen basement
Heinie has some secret stuff that he's discovered: Some Human Count in our ancestry (questionable) got himself magically bound to Jurgenmark which somehow binds us as heirs to the Countship of the place. It seems all of the family have a birthmark in common, and here in Jurgen those marks are 'active' and have depth and stars in them.
Heinie gives Mavric his 'special staff' so she'll have his authority over the regalia.
Heinie heads off to do important stuff, probably fishing.
We head downstairs to a chamber blocked by ice. It's magical and resistant to Ice Shovel. We play with it, having some effect from Mavric touching and using Heinie's stick, we all sing a Dwarven chant together and a passage opens. We head through to a large room and are attacked by half a dozen recently thawed Orcs and an undead Necromancer (Byron). Half a minute later, all but one Orc are dead, we interrogate him. He believes it is still 817 and the necromancers are in charge. He's from Cauldersfield. We hand him over to the guards.
- 3 Amulets: Aquilegius, Diamond, Detect Life
We go on through the next wall of ice to another similar room, finding 6 dead human women (aligned with Powers of Light - Urielite). They died about 10 years ago from life drain.
In the corner of the room is an altar with a 15' magical area of protection.
- Damaged Mirror of communication
- 2 x magic candles
- Chalice full of blessed red wine
Chapter 3
- Frysday 4th Meadow
- Reapsday 5th Meadow
- Sunday 6th Meadow
- Moonday 7th Meadow
- Duesday 8th Meadow
- W'ansday 9th Meadow
- Th'rsday 10th Meadow
Buffs & Mil Sci
Buffs and Abilities
| Magic (caster) | Rk | Effects | Duration | At | Bo | Du | Ha | Ma | Th | Ly | Wu |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Strength of Stone (Du) | 12 | +12 EN | 13 hrs | Y | Y | Y | Y | Y | Y | Y | Y |
| Enchant Armour (Ly) | 16 | +34% Defence, +1 AP | 8.5 hrs | ||||||||
| Resist Cold (Ha) | 16 | +5 Temp Gauge, -5 Cold Dmg. | 9 hrs | Y | Y | Y | Y | Y | Y | Y | Y |
| Weapon of Cold (Ha) | 16 | +17 BC%, +6 Dam | 21 min ** | 4 | |||||||
| Ice Traversal (Ha) | 12 | 4 targets, +5 tmr over level ice/snow. | 4h 20m | Y | Y | Y | Y | Y | Y | Y | Y |
| Vapour Breathing (Th) | 11 | 6 hrs | Y | Y | Y | Y | Y | Y | Y | Y |
Short Term
| Magic (caster) | Rk | Effects | Dur | At | Bo | Du | Ha | Ma | Th | Ly | Wu |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Enchant Weapon (Ly) | 17 | +18 BC%, +6 Dam | 22 min | ||||||||
| Flying (Th) | 7 | 37 mph | 4 hrs | ||||||||
| Feather Fall (Th/Wu) | 6 | 3.5 hrs | |||||||||
| Spell (?) | ? | ? | ? |
| Magic | Rk | Effects | Dur | At | Bo | Du | Ha | Ma | Th | Ly | Wu |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Ice Armour (Ha) | 16 | 26% 4 AP 1 SG 17 Fire | 9.5 hrs | Y | |||||||
| Mind Cloak | +_% vs mental Attack | _ hrs | 8 | 10 |
| Capability | Rk | Effects | Dur | At | Bo | Du | Ha | Ma | Th | Ly | Wu |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Sense Danger (%) | |||||||||||
| Detect Ambush (%) | Ranger (-5/rank of opposition) | 59% | 121% | 72% | 77% | 49% | |||||
| See Invis (Rk) | Effective rank for seeing invisible | 16 | 7 | 8 | |||||||
| Stealth (%) | Std / Ranger Outdoors | 35 | 75 / 99% | 88 | 54 / 66% | 118 | 36 |
** Weapon of Cold Peace-Bound until needed.
- Enhance Enchantment
- Rk 16 from Lyric
- Greater Enchantment
- Rk 20 from Lyric
- Mil Sci Raise Morale
- +3 WP - Bodric
- Brewing
- Golden Ale nightcap - +1 FT per hour of sleep
- Stoneybrew, Dur 1 Hr - +7 WP
- Fighting Ale, Dur 1 Hr - +7 EN, +5 PS, +4 FT, No Stun.
- Porter Ale, Dur 1 Hr - +7 PC, Death Aspect, +15% MR vs Charm/Hypnosis, +10% MR vs Illusion, -15% MR vs Necro/Wicca, Fearless.
- Herbalist Meals ?
- +3 FT for a Hot Meal, +2 FT for Broth
Astrology
| Athos | Bodric | Duvon | Haedric | Mavric | Tharlin | Lyric | Wundstr |
| 35 | 12 | 44 | 31 | 92 | 78 |
Astrology Reading about the mission form the Guild Astrologers
The Prediction of the Uncrowned Realm
“From the ashes of liberation shall rise a kingdom unhelmed,
its throne cold, its sceptre silent.
For the royal regalia, scattered to tombs, glaciers, and cursed ruins,
are not mere tokens of rule but the living chords of divine accord.
Dwarves shall delve where memory sleeps,
knights shall ride through frost-bitten valleys,
and guild mages shall seek truths older than their towers.
Yet shadows of the elder custodians shall stir,
and buried vaults shall whisper that the regalia’s sundering
was no accident, but the first note of an unmaking.
When the lost instruments are gathered once more,
the realm shall stand at a crossroads:
restored in rightful order…
or awakened into the same doom that shattered it.”
Watch Order
| Hour: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Wundstr | Bodric | Tharlin | Athos | |||||||||
| Mavric | Haedric | Lyric | Duvon | |||||||||
Marching Order
| Skirmish Formations (Front) | ||
|---|---|---|
| Default
Athos Haedric |
Single File
Athos | |
Calendar
| Summer: Meadow 825 WK | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| Beltane Full Moon | 1 | Guild Meeting | 2 | 3 | 4 | 5 | White Lotus | 6 | ||||||
| 7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
| 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
| 21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
| 28 | Full Moon | 29 | 30 | 1 | 2 | 3 | 4 | |||||||
| Summer: Heat 825 WK | ||||||||||||||
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| 5 | 6 | 7 | 8 | 9 | 10 | 11 | ||||||||
| 12 | 13 | 14 | 15 | 16 | 17 | 18 | ||||||||
| 19 | 20 | 21 | 22 | 23 | 24 | 25 | ||||||||
| 26 | Full Moon | 27 | 28 | 29 | 30 | 1 | 2 | |||||||
| Summer: Breeze 825 WK | ||||||||||||||
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| 3 | Day of Death | 4 | 5 | 6 | 7 | 8 | 9 | |||||||
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
| 17 | 18 | 19 | 20 | 21 | 22 | 23 | Henric's Wedding Day | |||||||
| 24 | Full Moon | 25 | 26 | 27 | 28 | 29 | 30 | |||||||