Lord Azzur's Black Fleet

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Scribe Notes

Summary

Adventure: Calder Nights
GM: Julia
Season: Winter 818 wk
Night: Wednesdays in New Windsor
Level: High+

Dramatis Personae
  1. Aryan - Human - Legendary Hero - Primary Mil Sci
  2. Serendipity - Elf - Celestial
  3. Kilroy - Human - Rune/Wicca
  4. Captain Blood - Human - Water
  5. Silverfoam - Elf - Namer
  6. Vychan - Giant - Earth
Employer
Baron Silverfoam
Mission
Find and recover Sabastian with Syrene's help.
Deal with the Karisi - Lady of Dark Dreams.
Sort out issue in Calder town & Lord Azzur & the Black Fleet.
Payment up front
500,000 sp in silver ingots at the guild. 50% now and 50% on success.
Some allies have made transpot available to allow people to add Names to The Block of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.
Three nicely worked ashwood chests containing -
40 small red bottles (one knot) of 10EN & 20Ft Gutbusters in raspberries flavour
60 small blue bottles (two knots) of D+18 Waters of healing
40 small green bottles (three knots) of D-2 +18 Waters of Strength potions
Some invested/scrolled Air magics
6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3
6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3
6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3

Scribe Notes


Night 0 : preplanning

THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree & Anasatsia

FoE include:

  • Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee appointed by the War Party (in TerraNova), and ally of Ruby Scourge.
  • Her MILITARY SUBODINATES: including Morequendi (in CP of Borovia box)
  • Her current minion DARK SKIES a Drow person/Thing of Power
  • Her minion Ld AZZUR (see Calder box)
  • The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)
  • and (currently) the Giants he controlls

FOUR(?) demons involved: Vassago, Phenix, Sitri, Forneus, [and … ?]

CONSEQUENCES:

  • A vindictive, resurrected Arch-Vampire is dangerous for us & our friends/relatives/employers on this side of the Continent.
  • The Drow Military controlling much of Alusia not good either.
  • Also, Karisi (from Asan) an ex of Cain's wants to use Darkskies after the ritual so that she can kill Cain … which might be bad

UNITED KEY AIMS & TASKS:

  • To Weaken the Drow
  • To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Darksong)
  • A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual
  • To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)

POSSIBLE TACTICS:

  • Some Janx are supposedly fetching the important regalia — disrupt!
  • The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]
  • Rumours of ITEM/person who can change the location of a portal (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi
  • Cultivate/Liberate potential allies … namely:

POTENTIAL ALLIES & possible critical/pressure points of the Enemy's structure

  • Karisi's associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria
  • The giants currently under the Infected Prince's Control (Fire & Ice Gts)

N/A: M&R are in Hells, training.

ANCILIARY THREATS

  • Sasha has identified Sangarius [Vampire & Zombie Lord] & 19 minions is lurking in Sewers beneath Sanctuary
  • FAKE PEOPLE: There is also a Kree at the Guild … some partymembers were almost clowned …sorry cloned. KatG may be only a Klone.

SASHA's group

  • going to Azuria … to investigate, but esp. to “relocate” the formerly Ashan Sceptre of Terminus.


ARYAN'S group:

  • Infiltrate Morgor's Lair, this time doing it the easy way [NB: inside the front door of Morgor's Lair (on the right?) there's an Antechamber that has the amulets for the service-staff] in order to:
  • Use the Kraken Heartstone to break control over…?? [drop it into ___ pool?? in Mgr's lair, aka the Dark Terror]
  • Then raid the armoury … see shopping list:
  • HORNS --- can use on the Ruby Scurge if you have troubadour rank & horn ranked

QUESTIONS

  • from Sabrina — How many Krees are there?
  • Who has the item to dismantle the Infected Prince??

SHOPPING LIST

  • IMPORTANT provisions: including Jasper amulets
  • request something useful from the Armory.



Night 1: Many roads

Brief Prep

We Signed the contract; and a bat suggested that we visit the Lady Sorceress (a known Air Mage tutor). Then went to Kilroy's home, in order to change our plane of existence to that humble abode: delightfully walled fortified manor house; excellent tea — although Serendipity unsubtly scolded Kilroy that his Aaron woefully unprepared for the real world (Already 14 with NO college or fighting skills).

Party was equipped with magical Diamond studs so that everything Whispered (no louder) near one stud was clearly heard by all … clearly named after the agreeable adventurer who famously ensure everyone knows what she does (especially the opposition).

Back to guild to embuff ourselves, Sir Calador gave us a lift to the Sorceress in Silver's dwelling. She related her concerns:

The Sorceress in Silver's problems:

… Things aren't going as well as they usually do. The Temple of Rinn [a Mighty Dragon], a big temple not very far from the Shrivers' Hills was a place of power, usually in the possessing of dragon, Red or black. For some time, it used to be a Time-stop Dragon; but now it's gone and there's an old elf-dragon instead.
[yes, she meant the “Rub-eye Scrooge” --- SOP: one never say the name of a D-s nor even spell it properly]

The Time-stop Dragon was only eating goblins; stopped people flying; Kept 'balance' between the We Signed the contract; and a bat suggested that we visit the Lady Sorceress (a known Air Mage tutor). Then went to Kilroy's home, in order to change our plane of existence to that humble abode: delightfully walled fortified manor house; excellent tea --- although Serendipity unsubtly scolded Kilroy that his Aaron woefully unprepared for the real world (Already 14 with NO college or fighting skills).

Party was equipped with magical Diamond studs so that everything Whispered (no louder) near one stud was clearly heard by all … clearly named after the agreeable adventurer who famously ensure everyone knows what she does (especially the opposition).

Back to guild to embuff ourselves, Sir Calador gave us a lift to the Sorceress in Silver's dwelling. She related the problem:

The Sorceress in Silver's problems:

… Things aren't going as well as they usually do. The Temple of Rinn [a Mighty Dragon], a big temple not very far from the Shrivers' Hills was a place of power, usually in the possessing of dragon, Red or black. For some time Used to be a Time-stop Dragon; but now it's gone and there's an old elf-dragon instead.
[yes, she meant the “Rub-eye Scrooge” --- SOP: one never say the name of a D-s nor even spell it properly]

The Time-stop Dragon was only eating goblins; stopped people flying; Kept balance between the Siren elves & the Dark Terror. (So hard the choose between them!) ... all interesting things to research that apparently meant the old dragon was a nice enough neighbour.

A Necro lived locally. If we can't get rid of him, The Sorceress in Silver would like the STAFF OF HYGAM. We were shown a picture of it (from the Necromancer's book) … very distinctive; goes from black-wood to coloured crystal. The Item was from AFTER the Veil of tears, but It has gone back in time after the period he had it. Apparently Someone (We ?) needed to talk to someone who was bouncing around in time. “Talk" may be a euphemism.

Speaking of which, there were some unusual offers to invest, or “I know some sylphs”;
And Aryan wanted to find multiple glamorous “assistants” to carnally recharge his powers.
Sorceress: “Well if you're interested in women who stand on hills ... ?”
Aryan: “Yes. I don't discriminate”.

BACK to carriage, and we were taken to the Grace Wind Estates (Princess Isil Eth's pied à terre where she has been hosting a few thousand elite Elfheim troops when they haven't been on important missions). We asked the elves how to reach and access The Armoury.

Reaching the Armoury

The elves explained It's a fortress; "only some of the inhabitants are slightly insane" (meaning that most are substantially BSCZ?). "We know a way that we can't get in nor can the Drow … There's a sphere of annihilation on the main entrance and the approach contains death-traps and spies"

Therefore we approached the area by a series of underground portals. A detachment of 25 elves will accompanied us. Kilory has a portal just outside of Borovia. An hour later standing in a dark forest before an ancient road leading darkly down into the earth. It was an entrance to the Elven Ways. We were warned that some dark creature hade moved in [Nyx, Liessa the destroyer, and other]. In there, our elven Rangers open another portal, bigger, impressive and activated some ancient runes stones.

We appeared standing on a bridge facing a castle built backed into a mountainside … It would be hard to go down the mountain, even flying. Flying directly in would be expose the intruders to bolts & arrows from multiple bartizans, arrow-slits, & such. Under our bridge was a moat of lava, gases rising, very hot. Looking up, the Moon isn't in the same place it should be (& is a bit bigger). Did the Arcane Stones send us back in time too?

We approached the curtain wall and turned aside following the wall round and passing some more gates until we reached a tradesman entrance. It was scanned and multiply DA-ed, Definitely magically trapped; had a password; Primary language = Namer; Power currently controlling = NA; Nature of magic = Annihilation; Opening doesn’t work. Nature of the Void etc …; Can the Void be controlled: Y … we discovered that counterspells could not prevent the trap but it could change the elemental guardian. (e.g. Earth … Swirling sand)

So SF switched it back to Dark elemental (which Seren can see through) and then DJ Telekinesed the leaver and we could enter The Courtyard or, as the MilScis termed it, The Killing-Ground.
It was EMPTY except for a trough & a hitching post. & the Dark terror [No idea what they are, but glad neither is in control). (all interesting things to research that apparently meant it was a nice enough neighbour)

A Necro lived locally. If you can't get rid of him, The Sorceress in S Would like the Staff of Hygam We were shown a picture of it (from the Necromancer's book) … very distinctive goes from black-wood to coloured crystal. Item was from AFTER the Veil of tears, but It has gone back in time after the period he had it. Apparently Someone (We ?) needed to talk to someone who was bouncing around in time. “Talk" may be a euphemism.

Speaking of which, there were some unusual offers to invest, or "I know some sylphs";
And Aryan wanted to find multiple glamorous “assistants” to carnally recharge his powers.
Sorceress: Well if you're interested in women who stand on hills. Aryan: Yes I don't discriminate.

BACK to carriage … Taken us to the Grace Wind Estates (Princess Isil Eth's pied à terre where she has been hosting a few thousand elite Elfheim troops when they haven't been on important missions). We asked the elves how to reach and access The Armoury.

The Armoury

The elves explained It's a fortress; "only some of the inhabitants are slightly insane" (meaning that most are substantially BSCZ?). "We know a way that we can't get in nor can the Drow … There's a sphere of annihilation on the main entrance and the approach contains death-traps and spies"

Therefore we approached the area by a series of underground portals. A detachment of 25 elves will accompanied us. Kilory has a portal just outside of Borovia. An hour later standing in a dark forest before an ancient road leading darkly down into the earth. It was an entrance to the Elven Ways. We were warned that some shady, dark creature had moved in [Nyx, Liessa the destroyer, and other]. In there, our elven Rangers open another portal, bigger, impressive and activated some ancient runes stones.

We appeared standing on a bridge facing a castle built backed into a mountainside … It would be hard to go down the mountain, even flying. Flying directly in would be expose the intruders to bolts & arrows from multiple bartizans, arrow-slits, & such. Under our bridge was a moat of lava, gases rising, very hot. Looking up, the Moon isn't in the same place it should be (& is a bit bigger). Did the Arcane Stones send us back in time too?

We approached the curtain wall and turned aside following the wall round and passing some more gates until we reached a tradesman entrance. It was scanned and multiply DA-ed, Definitely magically trapped; had a password; Primary language = Namer; Power currently controlling = NA; Nature of magic = Annihilation; Opening doesn’t work. Nature of the Void etc …; Can the Void be controlled: Y … we discovered that counterspells could not prevent the trap but it could change the elemental guardian. (e.g. Earth … Swirling sand)

So SF switched it back to Dark elemental (which Seren can see through) and then DJ Telekinesed the leaver and we could enter The Courtyard or, as the MilScis termed it, The Killing-Ground.
It was EMPTY except for a trough & a hitching post.


Night 2: Breakfast, Sleeping Booty, & Light entertainment

On entering the Killing Ground, we Proceed to the Fortress proper. From the many entrances, we chose a larger one (easier for us to remove piles of loot) partway along (discrete, without being suspiciously so).

Minor difficulties bypassing the locks: an undetected Mindwraith outgrabed at Cap'n Blood, so Seren whipped out her Sword of Solomon ... fortunately none of the party were viable targets (i.e., not currently controlling or mind-devouring anyone. Good timing!). The complex has excellent, functional stonework: the 30'-high passage, with murder slots adding a professional ambience. Reaching the next door, we decided that checking for traps should be SOP.

Breakfast, the most important encounter of the Day

It was 50x50' room with exits elsewhere. Golem (skill: cook) at an oven; another golem working pastry. Pantry with a sink … genric provisions, etc. Golem took notice when stuff was nicked. Next room cold store with liquids in containers & a meat safe. A small door was opened — it's a portal (dumb waiter).

Kilroy's Totem spirit returned & mentioned seeing a young woman a few rooms ago.
The Golems speak Eldaran & we were served food by the Golem Pre-eminent Chef.
There are multiple rooms in the complex, many containing local elves (e.g., 5 in the Sth hall).
Yesterday there 80 people for breakfast spread over 12 chambers.

Kilroy returned to an empty plate: “Who's been eating MY breakfast?” Aryan: "Don't worry ... your's was definitely the best.”

On reaching the woman's room, Cap-B accidentally discovered the trap on the door lock, a poison dart, and was promptly prevented from dying. The Poison does no damage, but the victim will die in 3 pulses ... a synthetic attacking the connect of their soul to their body. A threat to those of us will only one soul (or less) in our bodies.

Door opened: a female elf (GTN ELF) was sleeping, quickly DA-ed & Divinated.
Cursed Sleep; an E&E sleep that is permanent, Rk 20, almost like a Hibernation or Petit Mort.
She's an Enchantress & has been asleep a *very* long time.
Kilroy gave her a Rune of Truth do-over before we woke her.

When woken, she started singing until a Potion of Restore Sanity was promptly forced down her throat. (An instinctive response to any being who wakes up singing). She was then fine & rational ... until she learnt she'd been asleep for 30,000 years.

She is Alorissa of the Lake and lived by the Blue Lake ... in the B L clan. Aryan asked if that is the Lake Northwest of the city. It is. But Alorissa dwells here now (with the other battle mages) and was perfecting her song to “correct the thinking” of our enemy.

Alorissa is 5'9" and slight of build. (Seren, who's 5'10" & also slight of frame, dressed her since Alorissa only had a few embroidered blankets (scarcely nibbled on). Given that we are authorised to be here, on a Mission vital to the Cause, etc, she accepted Aryan's leadership (and SF's spare magic Cloak & Counterspell Choker).

So, with our local guide, we continue exploring & looking.
OR We decide to accompany her to her rooms which are further down the complex.
(depending on one's point of view)

Bloodshed in well-lit corridors

The corridor narrowed to 10' across & 10' high as she lead us toward a stairwell. It's a large circular open spiral, and we can see 3 stories down & 3 up.

Aryan looking down a corridor spotted something invisible that promptly ran when he specifically told it to approach & be recognised. Aryan bounded swiftly after it, asking us to follow. All very jolly, like an indoor fox-hunt but less horses.

It reaches a doorway, and Aryan approached while evading; then reposted & struck.
Next pulse, the Drow (using an item, obviously) had initiative. And fatigues big-A for 40 pts (from just 2 daggers!). And some 10 or 11 Shadows were forming.

Our response was swift and to plan: Rk20 Light from Kryan; & Rk20 Blackfire from Seren.
A. fought spectacularly, often hitting, occasionally preventing the opponent from having a secondary action — and once the evading stopped, he was even a bit more susceptible. SF floated almost to the combat & enhanced BC (Rk20 Celestial) for Seren's benefit. Death buzzes were absorbed (fortunately) but the enemy were slow to go down since they were

After a few more blows and ambitious or entertaining moves — one thought it had Seren at a disadvantage merely because it appeared behind her! — the last one steps out of the light and tried to escape (apparently to a memorised shadow?), but Kilroy "spell-broke" him of that and Zohar laid into it & knocked him out.


Night 3: In no particular order …

(Because the original scribe notes were mostly overwritten.)

We toddled off to Alorisa's suite and were impressed by some of her Bard-cum-Mechanician Instruments of War: A flute, a Lute, and a keyboard connected to a series of bell-shaped crystals … the largest 3 of which were turned into a crystal Golem.

Serendipity was aware that she was being observed. From his piercing (surely that's not right?), Kilroy could see the direction. Seren was able to observe the person observing her. It was a distinctive, wizen-faced, grey-haired, female elf.

Approaching the records section with our authorisation, party heard some philosophers on raindrops that fall on leaves and whether being hit on the head with a raindrop would interfere with one's ability to cast magic and how could they test it &mdash obviously it was:

  • An ongoing discussion that had been running for a VERY long time, even by elven standards.
  • Not going to be resolved soon, even if we got involved
  • A scheme to weaponise precipitation into a Rain of Terror.

Human Mage/MilSci: “No! No! Stop listening! It's obviously a trap or diversion.”
Sea-elf Mage/MilSci: “But it is an intriguing postulation, and the ramifications … !
But we joined the conversation anyway. Apparently they HAD thought of our solution: Experimentation! But they couldn't agree on who should go into the test environment (a small crystal globe).

The three Philosophers were in a room with huge ledgers on shelves: a round room, a hub with straight corridors fanning out like spokes of a wheel. They give us more discussion on good thing useful against, or killing, vampires: Waters, Skies, Weapons.

They took our authorisation for the first item (A mace effective against Vampires) then, after consulting the ledgers and going through the necessary clerical rituals, directed us to the right room. Kilroy also obtained directions to his “friend” (Wizzen-face).

We reached the designated room. There were many long batons or staves against the walls, clamped at both ends, except for one that was half detached. We removed the baton, struck it on the floor in the correct manner, and a person-sized door opened. We saw the mace on the Astral Plane with a cage behind it, beyond which were writhing tentacle-like slugs (Mindwraiths, which would be bad to get in your head). There was brief discussion about trying to liberate some of the other staves … but no doubt there were "Systems" in place to discourage unauthorised removals.

Mace: primary purpose disjunction; especially useful against necromancy. It has an Ironwood-like shaft with a metal spiky bit at the hitting end.

Went back to the "Issuing Desk" for staff-assistance.


Night 4: A very one-sided conversation, and its consequences.

We approached the correct spike (corridor) and black, oaken Door to the room for the Staff of Hygam. Seren knows we're being watched as we see the black door far ahead.

Reaching the door, Vychan couldn't look into the room (the wall was bound earth). So Zohar pushed his WizFace [like WizEye, but with extra features] thru the door and fluked his “debauchery check” against the stunningly beautiful woman in there [he had a 240 penalty … due to -1 for each fornication (sex with a non-spouse) in the past year but rolled a natural 01]. Zohar remembered what she said
“I knew someone was coming, I'm soooo pleased it's you. You can call me Bris.
… This was probably the best place to meet the agents of Silverfoam
[of Von Shtrahd] That is his nature he has never not betrayed his allies. I could arrange for us to just leave & take that which lies beneath with us.”

“But the rest of us only heard his side of the conversation of their conversation My name is Zohar \\ How can I help you Lady Bris?” [Kilroy realised that Bris, most likely, was Subcommander Briswiira Moriquendi ... of the infamous Borovia-infesting Moriquendis] \\ “If we talked we could come to an arrangement \\ What do you need it for? \\ Primarily what would you do with it? \\ Something to do with the number of souls it controls? \\ But your mistress is enslaved by Terminus \\ How would you describe their relationship \\ Who is she charmed by? \\ So you need us to stop doing what we're doing? \\ Are you wed milady? \\ I can be one [of your husbands, apparently] \\ Again, it's one of those things. \\ We're unable to stop doing what we need to do, just like you. \\ Can you NOT do what you're wanting to do without freeing Von Strad \\ Could you make yourself less alluring?”

Coincidentally? ( I think not) — on that last line, Aryan FINALLY finished untrapping the Black-oak door & opened it (never send a King to do a Hobbit's job!). It's a 20x20 room. Serendipity's automatic Detect Mendacity talent kicked in and she denounced the duplicitous seductress:
Seren: “Lady-so-called-Bris is a lie. In and of herself she IS a lie!” [SF's treble DA: Long lived, GTN DROW; Has been that for a long time; Is not preparing any magic; …]

Aryan rushed in attempting to grapple her with Iron Gauntlets & She/It changed into a Thing With Acid Tentacles (that hurt according to Aryan) SF prepared, since the DA changed [GTN Landsquid; has been that 15 years; still not preparing any magic] and Geased it “not to attack my companions or myself.” Seren & SF realised IT Looks exactly like a tree-squid: A very fast, even-more-dangerous-than-usual, slithery thing from the forests of Terra Nova.

Kilroy DA-ed the staff [Moving it would trigger a Sinking Doom] and yelled “It's fakery!” So (with his hand trapped in such a close threesome with a treesquid & Seren's Shadow Elemental) Aryan raised moral with the petulant war-cry “Fine! Go ahead. Loot in combat!”

And suddenly, in the corridor, a series of walls went up glowing with light — with sets of almost laminated walls (maybe 6 deep) in different colours of light every 10' or so. And FOUR other doors opened insider the encounter room … So Vychan cast a Wall of Stone immediately in front of the first laminate walls; and Kilroy cast a Darkness to stop the shadow-walking assassins (deliberately only Rank 16, so to overpower our Witchsights)

The Squid was ripped apart doing serious damage (38 pt, half of it unresistable ACID) to both Aryan & the elemental. Everyone rolled a resistance except for Zohar.


Something thudded against Vychan's Wall. Unlike the Door in the Mace's room, the Astral Doors in this room had no cage to stop astral creatures crossing into our world. Figures stepped out of the astral door and, with magical chanting, a warrior in Baroque armour appeared [Spectral Warrior]: she automatically smote Zo.
Zohar: “She can hit on me later".

The astral beings have long large tongues (almost like mindwraiths with bodies attached). Zo did some damage; SF dispels the S.W.; the elemental damaged an astral.

A giant snowball(? Actually an Icedevil) rolled into the corridor unharmed by the laminated magic Walls: SF resisted & Vychan took a little damage.
Alorisa: “Oh, that's a Summoning, I can possibly do something about it.”

SF prepared a Forbidding. Serene DAed a long-tongued being (GTN:Astral Jack; swimming against time!) and stabbed herself because her prepared Sword of Solomon disapproves of such metaphysical mischief. Something licked at the minds of several people in the room. And the Rune wall stopped some (only some) of the damage

The Icedevil enduranced SF, crippling his primary arm.

Aryan “DA”-ed Wall by running through it (significant damage!) and reached the remaining icedevil. Kilroy ran to it as well … but changed his Aura to “Ice devil" before hitting the wall — he's not nearly as stupid as everyone says he is.

We decided on moving the staff back to its position would be the best option so Zohar was tasked with using Telekenisis to move it there, albeit slowly as the staff was resisting and the atmosphere was not playing nicely either with Zohar's resistances. The staff is almost back in its slot and ....

Buffs & Mil Sci


Long Term (assumed always on)
Magic (caster) Rk Effects Dur Ar Ki Se Si Vy Zo
Strength of Stone (Vy) 20 +20 EN 21 hrs Y Y Y Y Y Y
Armour of Earth (Vy) 20 +42 Def, 1 DR 10.5 hrs Y
Rune Armour (Ki) 20 +25 Def, +5 AP, 2 SG 10.5 hrs Y Y
Enchant Armour (Zo) 23 +48% Def, +1AP, +23 spell armour 23.5hrs Y
Armour of Light (Zo) 15 15pts vs FT, EN and incoming magic. 1pt vs SG's. +12 IV for Mil Sci. Replaces physical Armour.
Smite (Ki) 20 Resist or D+21, knocked prone, stunned 21 h Y Y Y Y Y
Fire Armour (Vy) 20 100 Ablative Mag. Fire 21 hrs Y Y Y Y Y Y
Witchsight (Se) 14 7½ hrs Y
Strength of Darkness (Se) 19 +11 PS 7 h Y Y
Water Breathing (SF) 15 Breath Water 15 hrs Y Y
Cold Resistance (Zo) 10 -2 Cold Dmg, + 2 Gauge 8 hrs Y Y
Quickness (Zo) 20
Invisibility (Zo) 16 x x
Short Term - Cast as Needed
Magic (caster) Rk Effects Dur Ar Ki Se Si Vy Zo
Dark Wings (Se) 10 40 mph 5½ hrs
Enchance Enchant (Zo) 20 x x
Self Only
Magic (caster) Rk Effects Dur Ar Ki Se Si Vy Zo
Sense Danger %
Mind Shield: rk +10 +2/rk MR vs Mental Att. 7
Herbal Lore +10 +2/rk to find herbs 7
Tracking +10 +2/rk Tracking 7
Aryan Mil Sci
Melee Only: +15% Def, +15% SC, +15 IV, +1 End of Pulse Pass Action in melee
Raise Morale +8 WP
-18 dice mod on Fear Checks; -36 on Fright Table
Aryan's Callisthenics
+1 AG
Herbalist Meals/Broth
4FT for meal or 4FT for broth/tea
Kilroy's Tea
+2 FT, +2 WP, +1 Spell Rank, +1 Mana Level, +10 SC & IV for 20 hours

Watch Order

1 2 3 4 5 6 7 8 9 10 11 12
Aryan Kilroy Serendipity Aryan
Silverfoam Vychan Zohar

Marching Order

Skirmish Formations (Front)
Default

Aryan Vychan Kilroy
Serendipity Silverfoam Zohar

Double File

Aryan Vychan
Silverfoam Zohar
Kilroy Serendipity

Single File

Aryan
Kilroy
Serendipity
Silverfoam
Vychan
Zohar

Calendar

Winter: Frost 818 (7)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain 1 Guild Meeting Guild 2 The Block, Slippery Rock, Seagate, Armoury 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Winter: Snow 818 (8)
5 6 7 8 9 10 11
12 13 14 15 Solstice 16 17 The Duke of Carzala's Winter Ball 18 Yuletide
19 Days of Chaos 20 DoC2 21 DoC3 22 DoC4 23 DoC5 24 DoC6 25 DoC7
26 DoC8 27 DoC9 28 DoC10 29 DoC11 30 Twelfth Night 1 2
Winter: Ice 818 (9)
3 4 5 6 First Plough 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30