Hot Fusion

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Scribe Notes

Summary

Adventure: Hot Fusion
GM: William
Season: Spring 815 wk
Night: Mon in Avondale
Level: Medium

Dramatis Personae
  1. Alandis - Elven (m) - Fire (Scribe)
  2. Henric Henrickson - Dwarf (m) - Mind
  3. Ithilmor - Elven (f) - Celestial
  4. Lucius - Elven (m) - E&E
  5. Prudence Smith - Human (f) - Water
  6. Thaeuss - Elven (m) - Binder
  7. Tegan - Human (f) - Earth/Beast mage
Employer
Lord Protector of Ladlaugh
Mission
Despite the heroic efforts over the last few years to deal with Elven extinction it is not enough. To survive the Elves must mend the bridges burned 40,000 years ago and which are still smouldering. If the Elven peoples are to survive in any meaningful way they must reunite with their Drow brethren. Did I mention time is running out for them too?
Pay
5,000 sp each if you bring Lucius back alive +100 sp each for any co-operative Drow you bring back to the spring rites.

The Prophecy

Lord Smoking Ash prophesied the following:

The markers of the elves doom shall be three:
The fist will be the advent of the dark one.
The second shall be the discord of words.
The third will be when the Corvus becomes the Dragon.
If those things come to pass then the elves shall wither and die.

Tangled Bones amended
This doom may be averted should the traitors reconcile with the disciples.

Scribe Notes

Session 1

  • Unbeknown to me, I was given the scribe job when I offered my services as tour guide in Dylath, to the party. Anyway it looks like an interesting party of elf with some minions, and despite everyone skepticism, will try to reunite the forces of good with their evil cousins.
  • The story so far; all the events foretold by Lord Smoking Ash prophecy depicting the demise of the Elves and Drow races have taken place, and so they are heading towards the end of their days unless they make peace and reunite.

Lucius plans to bring some willing Drow to the Spring Festival, and aid in the rekindling the relationship of the two races.

We spend a week in debating what needs doing for this reunion, meanwhile, we further our knowledge of current events in Dylath with our friend from PIRATE and Lord Azzur Minions. We also assist Lucius in collecting mandrake root. This is then used to make a nice potion which allows us to learn Drow. After taking said drink, everyone all of a sudden feel somehow more…superior. That is true for everyone who is not an elf, we already are superior!

Once we are all set, we depart headed for Terranova, towards the camp of the rebellious Raphaelites, just on the outskirt of Dylath. Here we will get some of the amulet that distinguish the slaves in the Drow city so we can infiltrate and assess the situation.

Once arrived Me and Prudence make contact with our friend and we learn that a caravan of slaves has recently departed Dylath headed towards the Drows Queen palace in the Capital city. Based on our knowledge we assume is for her ascension (aka-turning into a dragon).

With this new notion a second plan is born. We plan to rescue the slave and use them as currency to get us to the capital city, once there we assassinate the queen and coronate Ithilmor as the new queen. Then by her royal decree we reunite the Drow with the Elves

We are also informed that the Dylath has seen some riots recently due to the temple of Bune no longer accepting offerings of babies. We act very surprised and pleased at the news.

Session 2

While inspecting the rebels' camp, Henric is approached by one of the Raphaelite sisters. He is informed that Sister Purge Impurity with Fire has had a vision and wishes to talk with the high priest of Bune.

After a day of rest, the buffs are cast, and we are ready to descend into Dylath sewers, where we are presented with the foul vision of dead corpses and their Undead souls trapped in a containment chamber. After some magic blasting, the Undead are vanquished and we continue our venture, only to encounter a group of 4 humans following a Drow. They are carrying the same spell blasting machine a previous party used once before in this city. This party is trigger happy and they cast lightning and fire spells at anything that moves. Lucius and Henric send the 5 into a deep sleep before we loot their bodies and itemise them.

We resurface in the street of Dylath amongst a procession in celebration of Bune or Sabrina as they call it now. While the crowd is infatuated and enthralled by Ithilmor dancing, we are able to make contact with Sabrina's High priest and pass on the news from the rebel’s camp. The High Priest appears to have had some vision himself and quickly understands and accepts the offer to be taken into the camp, Meanwhile, Ithilmor is getting covered by offers of marriage and business. One particular message catches her eyes. Some followers of Varda are willing to rendezvous with her.

We return to camp and we introduce the High Priest to Sister Purge Impurity, and while they head off we proceed to interrogate one of the 4 Humans met in the sewers. We enquire about the Smoking Ash descendant and we discover that they have been turned into obsidian statues and they are servants of the royal Family.

After resting for the day we head back into town for Ithilmor's meeting. We arrive earlier so to set up a trap in case we have been…well…set up.

A group of 4 Drow approaches and we let Ithilmor discuss with them while providing cover. She learns the existence of small group of Drow who still worship the old gods. They recommend her to make contact with Lady Mourn Desolate Sky. Prudence and I know the lady in question as she was our employer in a previous mission in Dylath.

Ithilmor departs from the Drow and we head back in the sewers, in search of the Vampire Lord Smoking Ash. We find his sarcophagus and it is empty. I start wondering if is such a good idea to look for a vampire in his hiding place in the middle of the night!

Session 3

Once we ensure the bloodsucker is not here, we return to the sewer just in time for a nice ambush. 4 creatures manage to drag the dwarf and the beast mage in the channel while the rest of us are left on the walkways to deal with 3 small vampires. We co-ordinate the attack and in no time we see the back of them. We look for loot but nothing remains as the cowards turned to mist just before been destroyed.

As we head back towards the exit, the sounds of chanting reach our ears. Thaeuss recognize the spell of wall of stone. A damned drow is trying to block our exits so Lucious cast sleep on him. It does not work so we proceed in attacking his party. I am quick and I start firing this flamethrower but one of their fighter manage to snap the cable that links it to the mana pipes.

After slaying some of his slaves the drow summons a demon. The fight is intense and I get knocked unconscious. When I recover get on my feet just in time for Henric lightning bolt. I’m out for the second time. Everyone gangs up on the demon, and as I get on my feet for the second time, I smell the gas escaping from my pack. I quickly throw it at the demons feet and cast pyrogenesis. A mighty explosion engulf the beast. After few more spells of dehydration and petrification we succeed in finish it, and hack his body in to pieces.

The drow is then turned into stone and itemized in order to carry him to camp. We hope to find out a bit more about the gem in his chest. At the camp we spend two days resting and preparing for the flight in Henric flying boat.

We will rescue the slave on the way to the capital.

Session 4

We depart and fly high above the savage jungle this land has to offer. We approach the mountains and spot a closed-by dimensional riff. We stay well away from it despite Tegan and Pru capricious insistence to explore it.

All of a sudden we see a storm forming ahead and turn to our chef navigator Ithilmor.

I may not be an expert flyer but, heading for the center of the storm, may not be the best choice. Out of it a gigantic air elemental materialize. It starts pummeling us and the flying boat. Lucius and Tegan are shoved off the boat; Thaeuss jumps on his flying carpet in the attempt to catch Lucius. Ithilmor cast some shadow wings on herself wile, Pru and I attack the elemental. While he is beating down on us, he is also busy freeing the Elemental that pushes our flying boat. Capital Henric commands to abandon ship.

After few aerial manoeuvres we manage to regroup, and under Ithilmor guide, we land in a clearing just before dawn.

While Thaeuss is busy binds a raft for all of us, Tegan searches for new pets. I guard the area. All of a sudden, I spot a group of creatures’ approaching us. We prepare for a fight however they are peaceful and friendly. They look like frogs, with 4 tentacles for harms, and three legs. Pru and Tegan manage to speak with the creatures and establish they require our help.

We follow them to their camp and rest for the day. While resting, we find out that those Frogtopi (Thaeuss copyright) need our assistance in clearing out tunnel. They love to inhabit it except there is the fowl presence of some undead creatures.

At dusk, guided by the locals, we head to the location of the tunnel, under a lake. Pru prepares us for the immersion, than we swim down and enter what once was a mine.

A Soul appears to us and ask for us to assist retrieving its body and return it to its place of origin. It appear that is body is alive without is soul. We inspect further and discover a room which emanate a powerful light. As we approach the light we feel the years shredding of our bodies as we appear to be getting younger.

Us elves continue towards the light; a third eye appears on Ithilmor forehead, and I grow a tail. I retrieve just as my feet are about to turn into something horrific. Pru and Tegan approach as well. Tegan hair turn into snakes, when Pru appears to become translucent….

Session 5

We waste time arguing on what to do since Prudence wants to experiment with the Power Word of Water. We manage to stop her before Henric prediction (her turning off the sun) comes through.

Lucius and Henric want to experiment with the light source and have their body modification. Lucius gets a second face on the back of his head and Henric a bigger brain but no skull to cover it.

We continue deeper in the mine were we reach a high ceiling chamber. Just below the edge of the centre pit we spot a writhing bulbous pile of what use to be bodies. We decide to destroy it and start blasting it with magic; however we only manage to increase its dimensions. Pru start dancing for the monstrosity, which starts following her. We recommend her to get out in the open air. Once out of the water we start burning this horror.

We spend the next two days mining for gold and opal as well as a strange antimatter metal.After assisting the frogtopi in settling in their new cave, we head of in the search of the slave caravan.

In the dark of the night we spot the flames of the caravans Fire Mage.The caravan is actually made up by 4 gigantic diplodocus skeletons. The slaves are inside the chest cage. From the mouth of the front skeleton the fire mage blasts the vegetation in such way as to create a road for the following skeletons. The 4 creatures are controlled by caravans’ own necromancer. The caravan is protected by 100 guards and staffed by 20 drow slaves.

We plot our ambush and 2 days after poisoning their water supplies we execute our plan. The poison debilitated forces of the drow are quickly removed by the herd of beasts recruited by Tegan, while Pru Power Word of Water ensures the fire mage is destroyed. The other 3 mages are capture and the slaves are now in our control.

Session 6

We spent 3 days working on rafts to attach to the bones of the diplodocus. At night we spot some e flying figures fanning out in the sky and we successfully hide the diplodocus before they approach. Later in the night we see those figures plummet to their death as their wings disappear. We think they are slaves sent out just to search for the slaves’ convoy.

We descend the river pushes along by a Water elemental. While there isn’t much to do, we fish and try to keep the prisoners alive. By day 3 we reach a lake where we spot a fort on the lake edge promontory.

We keep our distance, however the water elemental feels the call of a Water Elemental Prince. It appears that the lake contains a portal to the Plane of Elemental Water. We let it go and after a while we spot a gigantic octopus the size of a kraken. It approaches and we prepare for battle, however he starts talking to us wanting to negotiate the exchange of some slaves for the Prince.

After the negotiations are concluded we continue in our journey. The same day we reach the river estuary and the open ocean.

In the bay just south of the sound we spot a ship. Prudence scry the vessel and recognise it as been the Gastrol, and his Captain John Smith. After approaching the craft we start negotiating its cargo of Kerf for some of our slaves; nobles and knights of the Western Alusia to be return for the rewards.

We manage to navigate our way to Dylath and make our way into the city, were we portray ourselves as nobles returned with the new spoils of the war. We manage to enter the city document building where Pru and I forge documents and create Lady Ravenous Claws (Ithilmor), his Brother Lord Ravenous Claw (Me) and Mr Ravenous Claw (Thaeuss) a merchant and distant cousin.

While in the Record Room, we discover some documents describing a shipment of slaves arriving from Salla’m’karr headed to Dylath. The will be traded for obsidian Mines, so we alter those documents too, just to mess with the drows.

We manage to arrange a house big enough to host us and all our slaves, as well as to showing to the city our presence.

Pru and Tegan infiltrate the Stalking Menace house, as we heard they are the ruling family of Dylath. Meanwhile Ithilmor and I try to get accepted in the high drow society by getting invited to the city parties and events. There I meet up with the 2 daughters of Lady Stalking Menace, and I begin courting them, while Ithilmor is curted bu lord Ashen Dawn.

Calendar

Spring: Thaw (10) 815wk
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Candlemansa 1 Guild Meeting 2 3 4 5 6
7 Mandrake harvest 8 Mandrake potion and departure for Dylath 9 Arrival at Raphaelites camp. Night visit of Dylath and retrieval of High priest or temple of Bune (Sabrina) 10 Meeting with followers of Varda and visit to Vampire - Sewers fights 11 Recovery day and prep for the journey to the capital 12 Recovery day and prep for the journey to the capital- afternoon departure - Areal Combat with Elemental 13 Encounter with Frogtopi, camp, night descent into flooded mines
14 Destry the abomination, scour the mines 15 Rest and scour the mines 16 Rest and departure in pursue of the slave. Recon of the area. Plan the ambush. 17 Poison the water supply of the slave and drow caravan 18 Preparation for the ambush 19 Ambush 20 Raft building, Night flying humans
21 Raft building, Night flying humans 22 Raft building, Night flying humans 23 Descent the river 24 Descent the river 25 Descent the river 26 Lake and Water Elemental Prince 27 Continue towards the western ocean
Spring: Seedtime (11)
28 Arrival in Dylath 29 Forging papers 30 Establish our presence in town 1 Establish our presence in town 2 Establish our presence in town 3 Establish our presence in town 4 Establish our presence in town
5 Establish our presence in town 6 7 8 Rites of Thunor 9 10 11
12 13 14 15 Equinox 16 17 Eostre 18 Seagate Spring Ball
19 20 21 22 23 24 25
26 27 28 29 30 1 2
Spring: Blossom (12)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 Floralia 22 23
24 25 26 27 28 29 30 Walpurgisnacht

Reference

People

Lord Smoking Ash, Vampire in Dylath sewers.

Places & Locations

Seagate Docs:

Dylath outskirt:

  • Raphaelites rebellion camp, trying to free slaves from Dylath
  • Sister Purge Impunity with Fire

Inside Dylath

  • High Priest Of Bune, Offers us refuge in the city.
  • 4 Drow Followers of the old Gods
  • Lady Mourn Desolate Sky, Possible contact.

Into the jungle

  • 500 circa (slaves rescued, now property of Lady Ravenous Claws (Ithilmor) and Lord Ravenous Claws (Alandis), Some slaves have been trade as follow)
  • 10 Aladarian knights and high ranking personality traded for Kerf from Captain John Smith.
  • 4 Dwarfs freed by Henric will be given safe passage to Alusia by Captain John Smith.
  • 5 slaves traded for a shriver.
  • 30 slaved traded for a Witch.
  • 30 slaves traded for a Namer.

Things and beasts

  • Frogtopi, a tribe of three legged and four tentacles frogs, looking for assistance from the party.
  • A bear sized, see through frog. Tegan new pet.
  • Venomous Snake, Tegan new pet.
  • Abomination, a bulbous mass of bodies that enlarges with magic if immersed in the waters of the cave where a shard of the life bomb exploded

Loot

(and expenses)

Item Qty Effects A H I L P Te Th
Purchased  
Restoratives? ...
Consumables  
... ...
Items  
Lightning pack 2 ... Y Y
Fire pack 0 Destroyed
Necro Ring 1 ...
Torque 1 Midium protection from fire - cursed with blood-lust
Demon Fangs 2? ... Y
Demon Scrotum 1 ... Y
Eyes 2 ... Y
Horns 2 ... Y
Hands 2 ... Y
Arms 2 ... Y
Tail 1 Y
Earth Mage Heart 1 gem of strength, +5 WP or rank in strength of stone, can be targeted. It will kill if removed from the chest. Enchantment to inset it or remove it Y
Sacrificial dagger 1 uses the fatigue of the person stabbed
Magical tunic 1 Soul Magic, it is holy to the followers of Istu. Increase[[s MA
Cloak - Sheet of earth 1 Protect from assassins attacks from the rear
Invested Ring 1 Earth Healing +15. 8 Charges
Amulet of demon Emperor 0 Destroyed
Gold tbc
Fire Opal few
Jungle Snake poison 2 DP per pulse Y
Antimatter Black Metal
1 E&E mage
1 Earth Mage
Necromancer
Slaves 700 (-50 traded for 2 barrel of elemental water, 8 great pearls, 1 invested staff) (-10 slaves Aladarian nobles and knights + 4 dwars. Traded for 6 bales of kurf) (-5 for a shiver, -30 for a witch and -30 for a Namer)
Drow (turned into statues and itemized) 30

Body Modification

  • Alandis a prehensile tail and spine spikes, (all is toes were fused together, shriver has remouved the body modification)
  • Ithilmor third eye in her forehead.
  • Tegan hair have turned into snakes.
  • Prudence appears to become translucent.
  • Lucius second face on the back of his head.
  • Henric Larger brain

Logistics

Buffs

Magic Rk Effects Dur A H I L P Te Th
Greater Enchantment (L) 20 +21% Season Y Y Y
Enhance Enchantment (L) 10
Shadow form (I) 20 +42% def 10.5Hrs Y Y Y Y Y Y Y
Str of Darkness (I) 13 +8 PS 4.5 Hrs Y Y Y Y
Witchsight (I) 20 See invis 10.5 Hrs Y Y Y Y
Waterproofing (P) 6 18 Hrs Y Y Y Y Y Y Y
Water Breathing (P) 6 7 Hrs Y Y Y Y
Waters of Strength (P) 9 [D-2]+9 PS 50 Mins Y
Waters of MD (P) 10 [D-2]+10 MD 55 Mins Y Y Y
Cold Resistance (P) 8 Hrs Y Y Y Y
Bouyancy (P) 6 Mins Y Y
Fire Armour (A) 6 28 points ablative 7 Hrs Y duration 14 Hrs Y Y Y Y
Fireproofing (A) 3 2 less damage Prot Normal Fire 4 Hrs Y duration 8 Hrs Y
Durability (T) 10 +3 AP, Unbreakable, 22lb limit 110 mins +2
Modify Aura (T) 6 +/- 3 Levels 7 hrs
Instil Flight (T) Self 10 40mph 650 lbs limit 5.5 hrs - - - - - - Y
Linking Lifeforce (T) 14 Reflect health within 1500 miles Perm I I T I I I I

MilSci

Watches
1 2 3 4 5 6 7 8 9 10 11 12
Tegan Henric Lucius Tegan
Prue Ithilmor Alandis Thaeuss


Skirmish Formations (Front)
Default

Alandis Henric
Tegan Lucius Prue
Ithilmor Thaeuss

Double File

Alandis Henric
Tegan Prue
Lucius
Ithilmor Thaeuss

Single File

Henric
Alandis
Tegan
Prue
Lucius
Ithilmor
Thaeuss

Nominations