Threnody of Kings: Difference between revisions
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:And light finds the world at the break of day. | :And light finds the world at the break of day. | ||
===== | === Why nobody likes Elves === | ||
; History Day 1 | |||
After 8 hours of ritual, we portal through to Renelle. | |||
We're in a very similar forest on the coast. We spend an hour fortifying then fly north. | |||
About 100 miles north we can see an unnatural dark storm with a sharp edge. | |||
Flying towards it, we pass some villages and towns. | |||
Stopping to visit a village, they are all Elves who go inside and hide without saying a word. | |||
Moving on to a fortified town (20 miles from our portal), we are met by Elven guards at the gate that agree to call their lord to talk. | |||
:The | They speak Eldaran but it seems their magic lamps at the gate make everyone understand each other. | ||
: | Their Lord is a standard Elven haughty bigot, lots of magic. He's distrustful, agrees to meet us at dusk in ''The Glade'' - implying this will establish whether we can be trusted. | ||
We hang out at their glade a short way out of town, three nobles and entourage turn up at dusk. | |||
* Vaelor was with the Drow during the Great War, has drained most of the life from his realm, regularly sends troops out to attack (but not for a couple of decades). | |||
* Never friendly but Vaelor used to engage in diplomacy. About 2,000 years ago the storm arrived and they stopped talking. | |||
* Storm is 300 miles across, a few thousand feet high, dark/misty from 30', dark/inky black from about 50' above ground up. Anything flying more than about 50' altitude is struck by lightning. | |||
* Humans to the west. | |||
* Vaelor has adepts (some human) leading/enhancing his undead which makes them much tougher. | |||
Turns out they are all bigots with few redeeming features. | |||
We camp in the forest near the town. | |||
; History Day 2 | |||
A guard brings us two gifts: | |||
* Shield of Protection from Lightning and loud noises | |||
* Gauntlets of Lightning - bolts of enhanced lightning on successful strikes | |||
The Elves send a scout (magically enhanced ranger) to show us the way to a previous battlefield, near the storm. | |||
Broc & Kilroy chat to the spirit of one of Vaelor's minions. | |||
* Vaelor & his crystal are near the centre of the storm | |||
* Crystal is at the centre of a structure | |||
* They have underground defences and may have sub-terranean ways in/out | |||
* The spirit had no special life/blood detections | |||
Divination of the Storm & Experimentation: | |||
* Lightning, Fire Lightning, Scatter the Leaves (like Whirlwind Vortex) | |||
* Fire Lightning is resist for half and half of the damage is 'True Damage' | |||
* Stronger towards the middle | |||
* Air and Fire Special Counterspells will help protect us | |||
* Doesn't trigger based on auras | |||
* Doesn't trigger on insubstantial or non-solid (Windwalk / Gaseous Form) | |||
=== Session 3 === | |||
== Loot and Expenses == | |||
=== Purchases === | |||
; Invested Spectral Weapon 5 charges of rk 16 x 2 | |||
: Value: 10,000sp + 1,000 each | |||
; Necrogeny Potions rk 20 x 3 | |||
: Value 3,000sp + 300 each | |||
; [[Rahne#Enchanted Hair Braids|Enchanted Hair Braid]] for Lyric | |||
: 10,000sp + 1 FT | |||
== Scribe Notes == | == Scribe Notes == | ||
Revision as of 10:05, 29 September 2025
Summary
Adventure Threnody of Kings (The Fourfold Undoing)
GM Mandos
Season Spring 825 WK
Night Monday
Location New Windsor
Level Mandos Extreme (Probably just high)
- Party
- Kilroy - The Rune Man - Dean PL
- Aryan - Legendary Hero - Stephen MS & Scribe
- Serendipity - Lady Dark - Lisa
- Vychan - The Giant - Sean
- Father Broc - Voice of the Light - Chris
- Lyric - Charming Dwarven E&E - Michelle
- Employer
- Father Broc on behalf of Ipos & Seir
- Mission
- To inconvenience a Demon.
- Payment
- 70,000sp Miscellaneous gems and coins from a generous and willing benefactor.
Obligatory Astrology Readings
From the Guild
- Four thrones in shadow, four crowns of decay,
- Each rules the night and keeps dawn far away.
- One wakes the dead with a whisper of bone,
- One feasts on cries till no joy is shown.
- One flies with fire on a serpent’s wing,
- One laughs in circles where madmen sing.
- When four fall silent, the dark shall give way,
- And light finds the world at the break of day.
Why nobody likes Elves
- History Day 1
After 8 hours of ritual, we portal through to Renelle.
We're in a very similar forest on the coast. We spend an hour fortifying then fly north.
About 100 miles north we can see an unnatural dark storm with a sharp edge. Flying towards it, we pass some villages and towns. Stopping to visit a village, they are all Elves who go inside and hide without saying a word. Moving on to a fortified town (20 miles from our portal), we are met by Elven guards at the gate that agree to call their lord to talk.
They speak Eldaran but it seems their magic lamps at the gate make everyone understand each other. Their Lord is a standard Elven haughty bigot, lots of magic. He's distrustful, agrees to meet us at dusk in The Glade - implying this will establish whether we can be trusted.
We hang out at their glade a short way out of town, three nobles and entourage turn up at dusk.
- Vaelor was with the Drow during the Great War, has drained most of the life from his realm, regularly sends troops out to attack (but not for a couple of decades).
- Never friendly but Vaelor used to engage in diplomacy. About 2,000 years ago the storm arrived and they stopped talking.
- Storm is 300 miles across, a few thousand feet high, dark/misty from 30', dark/inky black from about 50' above ground up. Anything flying more than about 50' altitude is struck by lightning.
- Humans to the west.
- Vaelor has adepts (some human) leading/enhancing his undead which makes them much tougher.
Turns out they are all bigots with few redeeming features.
We camp in the forest near the town.
- History Day 2
A guard brings us two gifts:
- Shield of Protection from Lightning and loud noises
- Gauntlets of Lightning - bolts of enhanced lightning on successful strikes
The Elves send a scout (magically enhanced ranger) to show us the way to a previous battlefield, near the storm. Broc & Kilroy chat to the spirit of one of Vaelor's minions.
- Vaelor & his crystal are near the centre of the storm
- Crystal is at the centre of a structure
- They have underground defences and may have sub-terranean ways in/out
- The spirit had no special life/blood detections
Divination of the Storm & Experimentation:
- Lightning, Fire Lightning, Scatter the Leaves (like Whirlwind Vortex)
- Fire Lightning is resist for half and half of the damage is 'True Damage'
- Stronger towards the middle
- Air and Fire Special Counterspells will help protect us
- Doesn't trigger based on auras
- Doesn't trigger on insubstantial or non-solid (Windwalk / Gaseous Form)
Session 3
Loot and Expenses
Purchases
- Invested Spectral Weapon 5 charges of rk 16 x 2
- Value: 10,000sp + 1,000 each
- Necrogeny Potions rk 20 x 3
- Value 3,000sp + 300 each
- Enchanted Hair Braid for Lyric
- 10,000sp + 1 FT
Scribe Notes
Why we should work for demons
- Duesday 1st Thaw
Broc invites us to meet up with him in the backroom of a pub in Seagate to smite undead and save the world. Also there are two representatives of Astronia and Ipos to answer questions.
- Oswin
- Edwin
Mutual self interest is the motivation here, there is a common enemy and potential threat to Alusia from Renelle & Barbatos. The aim is to significantly reduce the power of the Demon Barbatos.
A temporal uncertainty has been identified whereby Barbatos' Kings could be powerful or weak depending on the actions of members of the Seagate Guild - us.
The home of one of the king-lieutenants has been recently identified, Renelle, a plane that Broc can get us to.
Specific actions required:
- Go back 15,000 years to the right time (as determined by Seir) to kill the king without disrupting timelines.
- Destroy a Crystal powering Vaelor's defences.
- Kill the King Vaelor Dreadcrown, King of the Thousand Graves, Necromancer, has an undead army, pacted to Barbatos (Barbie). If we kill him then he will go to hell earlier
- Capture alive his Rune Mage to discover the way to the next king.
King Vaelor was in contact with the other kings so determining what planes they are from and how to get there will allow you to take out the other three kings if time and ability allows.
The three other kings are:
- King Dravain Thorneward, The Red Pactkeeper
- King Seridyn the Wyrmbinder, Breaker of Dragons
- King Eldamar IX, the Crystal-Seer of the Obsidian Eye
The Demons are waiting for us at Elowen's reach in the Kingdom of Vael Theryn. It is on the coast to the west of Insel de Freheit. From there the demons will send us to the correct time on Alusia, then we will travel to Renelle and complete the mission.
We hang around for 3 weeks while the mages learn the Exsanguination Counterspells.
The guild Astrologers are getting very twitchy about the polarised readings to do with hell. They're considering consulting a summoner:
- Balthus, a mad, friendly(ish) summoner.
Serendipity does some Astrology.
- Duesday 22nd Thaw
We portal to the Filgiso then through the cave to the Isles. There we speak to Chaaf (appearing as an old Elf).
- He's a fan of us acting to reduce the power of Barbatos who has the power of Unsealing.
- Janthro may know more about the motivations of Ipos & Seir.
We ask about protection from life sensing and heart/blood concealment. Chaaf can't do that but pops out for an hour and returns with Vidal. Vidal takes some blood from each of us and returns about an hour later with:
- 6 vial of potions that will mask our blood for about a week.
We use Dwarf tunnels and portals to get to a coastal cavern, North-West of the isles.
In a couple of hours, we fly about 600 miles west to the mainland, lots of small coastal kingdoms where we ask for directions and make our way to the Kingdom of Vael Theryn. The capitol has significant stone walls and battlements.
We land and walk into town to meet the demons at The Demon's Wing Inn. Seir does all of the talking (because they assume we won't trust anything Ipos says), they will send us back in time, they believe (based on Astrology and equivalents) that where we are here when we transfer through to Renelle
We ask and Ipos gives Vychan, Lyric, and me Illusory Auras of Greater Undead Vampires. We're also gifted a version of Heroism that doesn't add defence.
- +21% vs Fear.
Then Seir sends us back through time... we're on the coast near the edge of a forest.
Session 2
Buffs & Mil Sci
Buffs and Enhancements
| Magic (caster) | Rk | Effects | Duration | Ar | Br | Ki | Ly | Se | Vy | |
|---|---|---|---|---|---|---|---|---|---|---|
| Strength of Stone (Vy) | 20 | +20 EN | 21 hrs | Y | Y | Y | Y | Y | Y | |
| Armour of Earth (Vy) | 20 | +42% Def +1 DR | 10.5 hrs | |||||||
| Rune Shield (Ki) | 20 | 25% Def +5 AP, 2 SG. | 10.5 hrs | Y | Y | |||||
| Shadowform (Se) | 20+ | 42% Def | 10.5 hrs | A | ||||||
| Witchsight (Se) | 15 | See Invis | 8 hrs | - | ||||||
| Str of Darkness (Se) | 19 | +11 PS | 200 min | Y | Y | A | ||||
| Smite (Ki/Br) | 20 | On Strike: D+21, Knocked prone | 21 hrs | Y | Y | |||||
| Greater Heart Rune (Br) | 20? | Heals 13 EN on taking EN dmg. | 21 days | |||||||
| Rune of Truth (Ki/Br) | 6 | PC + 2xRk + Greater % to spot illusions/hidden/disguised | 7 hrs | Y | ||||||
| Cold Resistance (Ki) | 8 | Prot vs -12 deg, -3 dmg from cold | 9 hrs | Y | Y | |||||
| Willow Healing (Br) | ? | 3 En per pulse for 9 pulses | 14 hrs |
| Magic (caster) | Rk | Effects | Duration | Ar | Br | Ki | Ly | Se | Vy | |
|---|---|---|---|---|---|---|---|---|---|---|
| Enchant Weapon (Ly) | 16 | +17% SC +6 damage | 21 mins | Y | ||||||
| Rune Weapon (Ki) | 20 | Acid, (D-5) +8 for D10 pulses | 21 hours | Y |
| Magic (caster) | Rk | Effects | Duration | Ar | Br | Ki | Ly | Se | Vy | |
|---|---|---|---|---|---|---|---|---|---|---|
| Mind Shield: rk | +10% +2/rk MR vs Mental Att. | 10 | 13 | |||||||
| Herbal Lore | +10% +2/rk to find herbs | 10 | ||||||||
| Tracking | +10 +2/rk Tracking % | 10 | ||||||||
| Navigation | Increase Navigator ranks and safer travels | 16 | ||||||||
| Evil Eye | -rk off MR vs | 9 | ||||||||
| Aerial Affinity | 1+rk/4 steps better Temp & Wind on weather table | 20 | 20 |
| Magic (caster) | Rk | Effects | Duration | Ar | Br | Ki | Ly | Se | Vy | |
|---|---|---|---|---|---|---|---|---|---|---|
| Sense Danger (%) | Mind Talent (or equivalent) | - | 75% | |||||||
| Detect Ambush (%) | Ranger (-5/rank of opposition) | 151 | 124% | |||||||
| Enhanced Vision (Rk) | Pierce fog/obscurement. Chance of Detect Illusions on pass action. | 20 | 18 | |||||||
| See Invis (Rk) | Effective rank for seeing invisible | 20 | 18 | |||||||
| Spirit Vision | See spirits | 7 | ||||||||
| Dark Vision | Excellent vision in the dark. 250' range. | |||||||||
| Second Sight | See Spatial Anomalies | 8 | ||||||||
| Detecting Ley Lines | Active - See Ley Lines within 1500' | 10 | ||||||||
| Stealth (%) | Standard / Ranger Outdoors | 204 | 141 |
- Aryan Mil Sci (rk 13+)
- Unengaged Initiative: D+60
- Melee Only: +18% Def, +18% SC, +18 IV, +1 End of Pulse Pass Action in melee
- Raise Morale +6 WP
- (When Aryan is in melee) -17 dice mod on Fear/Morale Checks & Fear Resistance; -33 on Fright Table.
- (Within 28' of Aryan) +15% to resist Fear/Awe & -15 on tables. (Elven Military Pins)
- (Within 26' of Kilroy) +15% to resist Fear/Awe & -15 on tables. (Elven Military Pins)
- (Within 25' of Vychan) +15% to resist Fear/Awe & -15 on tables. (Elven Military Pins)
- Aryan's Callisthenics
- +1 AG (For all that participate in 1 hour of morning exercises, lasts 1 day)
- Herbalist Meals/Broth
- 5FT for meal or 6FT for broth/tea (Aryan rk 10)
- Special Tea (26 doses, 1 dose will do up to 23 people and last 23 hours per dose)
- Gives drinker +10 SC and IV, +1 Spell rank on all spells, one step better mana, +2 FT and +2 WP
- Enhance Enchant rank 16 & 20
- Rk 20 is also rk 10 in a second aspect
Watch Order & Camping
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Vychan | Aryan | Broc | |||||||||
| Lyric | Kilroy | Serendipity | Lyric | ||||||||
Marching Order
| Skirmish Formations (Front) | ||
|---|---|---|
| Default
Aryan
Vychan |
Double File
Aryan
Vychan |
Single File
Aryan |
Astrology
| Aryan | Broc | Kilroy | Lyric | Serendipity | Vychan | |
| 74 | 41 | 51 | 44 | -- | 92 |
Calendar
| Spring: Thaw 825 (10) | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| Candlemansa | 1 | Guild Meeting | 2 | 3 | 4 | 5 | 6 | |||||||
| 7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
| 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
| 21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
| 28 | 29 | 30 | 1 | 2 | 3 | 4 | ||||||||
| Spring: Seedtime 825 (11) | ||||||||||||||
| 5 | 6 | 7 | 8 | Rites of Thunor | 9 | 10 | 11 | |||||||
| 12 | 13 | 14 | 15 | Equinox | 16 | 17 | Eostre | 18 | ||||||
| 19 | 20 | 21 | 22 | 23 | 24 | 25 | ||||||||
| 26 | 27 | 28 | 29 | 30 | 1 | 2 | ||||||||
| Spring: Blossom 825 (12) | ||||||||||||||
| 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||||
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
| 17 | 18 | 19 | 20 | 21 | Floralia | 22 | 23 | |||||||
| 24 | 25 | 26 | 27 | 28 | 29 | 30 | Walpurgisnacht | |||||||