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; Party  
; Party  
# [[Tharlin]] - Conal
# [[Tharlin]] - Conal '''Scribe'''
# [[Mavric]] - Lisa
# [[Mavric]] - Lisa '''Main MS'''
# [[Gnash]] - Chris
# [[Gnash]] - Chris '''Backup MS'''
# [[Peter Smith]] - Mandos
# [[Peter Smith]] - Mandos
# [[Quentin Ulysses Ash|Quentin]] - Sean
# [[Quentin Ulysses Ash|Quentin]] - Sean
# [[Zardoz]] - Martin
# [[Zardoz]] - Martin
# [[D'Artagnan|Dart]] - Alex
# [[D'Artagnan|Dart]] - Alex '''PL and engaged MS'''


; Time on adventure
; Time on adventure
Line 49: Line 49:


=== Session 1 ===
=== Session 1 ===
'''Duesday 1st of Fruit'''
We arrive at what Zardoz deems a B-grade meeting room around midday for the general briefing on our employment, as outlined in the letter above.
The Astrology readings indicate that there is no demonic influence or major powers involved, but it may not necessarily be a simple issue.
After some questioning and research, we learn some history about Ranke and that the person responsible for Jordie's hanging is Sir Fulch Fitzwarren, a knight of Thropshire and of minor nobility. He married well above his standing to a lady of very good family in Bowcourt.
Our Troubadours recall that in this area, other troubadours are pushed to guilds and organizations, and those not in said groups are denied work and forced out of service. They deduce that the scribe who wrote to us (Alan Talespinner) is part of a local guild. Mavric also recalls watching a play of his and informs us he is very charismatic.
To add to that, Peter recalls from his tailoring work that Merino Station may be referring to Merino wool, which is more commonly considered Elven wool.
Dart feels his pocket and finds a note with the following: ''"My services are available if you need a scapegoat - ask around about a goat guy on temple street." -Adventuring Patron''. 
According to Zardoz, the note is in Dart's handwriting but we figure if it is important and this goat guy is persistent he will contact again so for now, disregard it.
A suspicion is voiced that the "Adventuring Patron" may well be a certain ''Prince'' who is ofttimes ''Willing''.
Before we leave, we stock up on potions and Lyric very kindly offered myself and Mavric her Greater Enchantment services at material cost only.
After much deliberating, we travel by cloud to avoid bandits on land, pirates at sea and move much quicker, as time is of the essence. In theory, it should only take us 4 hours to get there. Because that would be far too easy, our navigator Zardoz, mistakenly takes us too far, but we land and are advised to go East. Another hour or so goes by on cloud and we touch down outside a larger city which has unnatural winds pushing its fumes outwards.
This city turns out to be Alcazar, and a local "Lord" U (Ubiqunoname) approaches on horseback, and advises us to head South-West to get there. He wasn't very fond of Gnash, something about dumb orcs.
Zardoz: He did however appreciate obsequious forelock-tugging. ''Prat''.
We finally land in late afternoon and Quentin randomly picked a hamlet out of six for us to land in. This turns out to be Abcott. We find a pub and speak to the Reeve and barkeep, Leon, who tells us to pitch a tent, and order drinks. A couple pints down and we already have our band of Gnash, Peter, Mavric and Dart on their assorted instruments entertaining the crowd.
'''W'ansday 2nd of Fruit'''
In the morning before we leave for Clun, Peter wanders around helping out where he can, to boost the image of church knights in the area. We get more precise directions and walk for half a day through the wholesome hamlet into the small town of Clun.
=== Session 2 ===
As we approach the village from the Southern Bridge, Zardoz changes his form into Grimshore, our human servant, to blend in.
We stop in for first lunch at the Harp of Clun - Clun inn - there seems to be a rise of inns labelled Harp of... in Ranke.
We learn that to reach Merino Station, we must head west up the road for 2 miles. Then at the fork, turn left up to the valley.
Coming into the farm, we are met with some odd/rare sheep, and Jordon.
Jordon recites the story for us, and we find that his son (a peasant) was allegedly found in the Lord's stables with Miss Mable, the lord's daughter. The whole town saw as the barn doors flew open during a show hosted by Talespinner at Lord Fitzwarren's Manor.
Peter lends me his holy sword so that I can look like a Michaeline while Zardoz changes his clothes to  be more Raphaelite, and Mavric is our scribe. We aim to use this guise to question Miss Mable personally.
We enter through the front doors and speak to Lord Fitzwarren, who claims our services are not needed. We leave, but Dart seems to remember something about the Lord that he can't recall. Mavric promptly hypnotizes Dart to extract the information, which gives Dart the memory of some story about an archer who helped take down an enemy baron/count, while Gnash senses 1 lesser undead to our North.
Gnash, Quentin and I go back to the manor to divinate the stable doors. Gnash laid a minion to divinate the doors from the inside of the stable, who discovered that there was a stored telekinesis, casted by a Mind Mage. Lady Mord Lavavisour - Lady of the Manor, comes and asks us to leave just as Quentin discovers Telekinesis was the last magic to impact the stable doors. He also discovered the Lady to be actively resisting his magic and a short-lived sentient from Bowcourt. She is likely a Mind Mage.
Meanwhile, the rest of the party goes to question Jordie. A warden at the barracks doesn't let them in, so Zardoz sneaks around to DA and speaks with Jordie, who tells him he was last affected by a love filter and, unconvincingly, tells Zardoz it was all his fault.
We finish the day off in the Harp of Clun, overpaying for dinner, when two men come in requesting my aid (thinking I was a Urielite) in deciding who the owner of the chicken is. I redirected to Peter.
The story is: a man whose rooster gave another man's hen a golden egg, and they wish for us to decide who gets ownership of it. Currently, Lord Fitzwarren is holding it until they decide who is given ownership. As they don't like our form of justice, Peter tells them to come back when they do.
In the morning, we will eat and track down the Troubadour Alan Talespinner to question on the event of the night.


== Buffs & Mil Sci ==
== Buffs & Mil Sci ==
Line 71: Line 124:
!class="ef" | Effects
!class="ef" | Effects
!class="du" | Duration
!class="du" | Duration
!Title="Tharlin" | Th
!Title="Dart"    | Da
!Title="" | B
!Title="Gnash"   | Gn
!Title="" | C
!Title="Mavric" | Ma
!Title="" | D
!Title="Peter"   | Pe
!Title="" | E
!Title="Quentin" | Qu
!Title="" | F
!Title="Tharlin" | Th
!Title="Zardoz" | Za
|-
|-
|class="mg" | Vapour Breathing (Th)
|class="mg" | Vapour Breathing (Th)
|class="rk" | 11
|class="rk" | 13
|class="ef" |  
|class="ef" |  
|class="du" | 6 hrs
|class="du" | 7 hrs
| <!-- Da --> Y
| <!-- Gn --> Y
| <!-- Ma --> Y
| <!-- Pe --> Y
| <!-- Qu --> Y
| <!-- Th --> Y
| <!-- Za --> Y
|-
|-
|class="mg" | Spell (?)
|class="mg" | Spell (?)
Line 94: Line 155:
| <!-- C6 -->
| <!-- C6 -->
|}
|}
; Quentin's Allies
: +4% SC, +2 Damage, +2 Damage Reduction, +6% Defence Bonus, +11% Bonus to reaction and fear rolls


=== Short Term ===
=== Short Term ===
Line 110: Line 175:
|-
|-
|class="mg" | Flying (Th)
|class="mg" | Flying (Th)
|class="rk" | 7
|class="rk" | 8
|class="ef" | 37 mph
|class="ef" | 38 mph
|class="du" | 4 hrs
|class="du" | 4.5 hrs
| <!-- Da -->  
| <!-- Da -->  
| <!-- Gn -->   
| <!-- Gn -->   
Line 132: Line 197:
| <!-- Th -->  
| <!-- Th -->  
| <!-- Za -->  
| <!-- Za -->  
|-
|class="mg" | Shadowform (Za)
|class="rk" | 15
|class="ef" | +32% Def / +16% in Close
|class="du" | 8 hrs
| <!-- C1 -->
| <!-- C2 -->
| <!-- C3 -->
| <!-- C4 -->
| <!-- C5 -->
| <!-- C6 -->
| <!-- C7 -->
|-
|class="mg" | Witchsight (Za)
|class="rk" | 6
|class="ef" | See 150' in dark / see invis
|class="du" | 3.5 hrs
| <!-- C1 -->
| <!-- C2 -->
| <!-- C3 -->
| <!-- C4 -->
| <!-- C5 -->
| <!-- C6 -->
| <!-- C7 -->
|-
|class="mg" | Blending (Za)
|class="rk" | 6
|class="ef" | Invis when not moving
|class="du" | 7 hours
| <!-- C1 -->
| <!-- C2 -->
| <!-- C3 -->
| <!-- C4 -->
| <!-- C5 -->
| <!-- C6 -->
| <!-- C7 -->
|-
|class="mg" | Walking Unseen (Za)
|class="rk" | 6
|class="ef" | Not noticed, generally
|class="du" | 7 hrs
| <!-- C1 -->
| <!-- C2 -->
| <!-- C3 -->
| <!-- C4 -->
| <!-- C5 -->
| <!-- C6 -->
| <!-- C7 -->
|-
|class="mg" | Shadow Wings (Za)
|class="rk" | 6
|class="ef" | Flying 36mph
|class="du" | 3.5 hrs
| <!-- C1 -->
| <!-- C2 -->
| <!-- C3 -->
| <!-- C4 -->
| <!-- C5 -->
| <!-- C6 -->
| <!-- C7 -->
|-
|class="mg" | Inspirational Song (Da)
|class="rk" | 6
|class="ef" | Dice Mod 2, 3 Targets
|class="du" | 90 seconds
| <!-- C1 -->
| <!-- C2 -->
| <!-- C3 -->
| <!-- C4 -->
| <!-- C5 -->
| <!-- C6 -->
| <!-- C7 -->
|-
|class="mg" | Spectral Weapon (Gn)
|class="rk" | 10
|class="ef" | +11% SC and +4 DMG
|class="du" | 15 Mins
| <!-- C1 -->
| <!-- C2 -->
| <!-- C3 -->
| <!-- C4 -->
| <!-- C5 -->
| <!-- C6 -->
| <!-- C7 -->
|-
|class="mg" | Wraithcloak (Gn)
|class="rk" | 10
|class="ef" | +17%Def, +11% Stealth and -3Dmg from non magical/silvered weapons
|class="du" | ?
| <!-- C1 -->
| <!-- C2 --> Y
| <!-- C3 -->
| <!-- C4 -->
| <!-- C5 -->
| <!-- C6 -->
| <!-- C7 -->
|-
|class="mg" | Spell (?)
|class="rk" | ?
|class="ef" | ?
|class="du" | ?
| <!-- C1 -->
| <!-- C2 -->
| <!-- C3 -->
| <!-- C4 -->
| <!-- C5 -->
| <!-- C6 -->
| <!-- C7 -->
|-
|-
|class="mg" | Spell (?)
|class="mg" | Spell (?)
Line 143: Line 316:
| <!-- C5 -->  
| <!-- C5 -->  
| <!-- C6 -->
| <!-- C6 -->
| <!-- C7 -->
|}
{| class="buffs" |
|+ '''Self Only Buffs'''
|-
!class="mg" | Magic
!class="rk" | Rk
!class="ef" | Effects
!class="du" | Dur
!Title="Dart"  | Da
!Title="Gnash" | Gn
!Title="Mavric" | Ma
!Title="Peter" | Pe
!Title="Quentin" | Qu
!Title="Tharlin" | Th
!Title="Zardoz" | Za
|-
|class="mg" | Mind Cloak
|class="rk" |
|class="ef" | +_% vs mental Attack
|class="du" | _ hrs
| <!-- Da -->
| <!-- Gn -->
| <!-- Ma -->
| <!-- Pe -->
| <!-- Qu -->
| <!-- Th --> 10
| <!-- Za -->
|-
|class="mg" | Comprehending Tongues (Da)
|class="rk" | 6
|class="ef" | Language rank +3
|class="du" | 70 mins
| <!-- C1 --> X
| <!-- C2 -->
| <!-- C3 -->
| <!-- C4 -->
| <!-- C5 -->
| <!-- C6 -->
| <!-- C7 -->
|-
|}
{| class="buffs" |
|+ '''Support / Non-Combat Buffs'''
|-
!class="mg" | Magic
!class="rk" | Rk
!class="ef" | Effects
!class="du" | Dur
!Title="Dart"  | Da
!Title="Gnash" | Gn
!Title="Mavric" | Ma
!Title="Peter" | Pe
!Title="Quentin" | Qu
!Title="Tharlin" | Th
!Title="Zardoz" | Za
|-
|class="mg" | Slumber Song (Da)
|class="rk" | 5
|class="ef" | Extra 2 EN & 3 FT per hour asleep, 3 Targets
|class="du" | Special
| <!-- Da --> X
| <!-- Gn -->
| <!-- Ma -->
| <!-- Pe -->
| <!-- Qu -->
| <!-- Th -->
| <!-- Za -->
|-
|}
|}


=== Misc ===
=== Misc ===
;Tharlin
: Herbalist: Rank 4 for Meal - 3, and Broth - 3
; Quentin
: Military Scientist: Rank: 5  Raise Morale: 2wp  Unengaged Initiative: 25 + D10
: Healer: Rank: 6
: Stealth: Rank: 5 (95%)


=== Watch Order ===
=== Watch Order ===
Line 157: Line 409:
|-
|-
||
||
| colspan="4" | ?
| colspan="4" | Mavric
| colspan="4" | ?
| colspan="4" | Dart
| colspan="4" | ?
| colspan="4" | Zardoz
|-
|-
||
||
| colspan="4" | ?
| colspan="3" | Tharlin
| colspan="4" | ?
| colspan="3" | Gnash
| colspan="4" | ?
| colspan="3" | Quentin
| colspan="3" | Peter
|}
|}



Latest revision as of 20:46, 23 March 2026

Scribe Notes

Summary

Adventure One Man's Justice
GM Stephen
Season Autumn 826 WK
Night Monday
Location New Windsor
Area Thropshire, Southern Ranke
Level Medium-ish

Party
  1. Tharlin - Conal Scribe
  2. Mavric - Lisa Main MS
  3. Gnash - Chris Backup MS
  4. Peter Smith - Mandos
  5. Quentin - Sean
  6. Zardoz - Martin
  7. Dart - Alex PL and engaged MS
Time on adventure
1st Fruit 826 WK to ?
Employer
Jordon Herder
Charitably supplemented by SAG
Mission
Save my son Jordie
Payment
5 gs (60 sp)
200sp per week each for up to 5 weeks
Letter to the guild, received Duesday 1 Fruit 826
To the adventuring heroes of the Seagate Guild of Adventures
I seek your services in a matter of injustice. Without your aid, my innocent son will be hung on the last Reapsday before Harvest by our lord.
I enclose 5 shillings to engage your services. Please come with all haste to save his life.
Yours sincerely, John Herder.
Merino Station, Thropshire, Ranke.
Scribed and witnessed by Alan Talespinner, registered Troubadour.
D'Artagnan: "That doesn't seem right!"
Zardoz: "Yes, totally wrong... it's hanged not hung."
D'Artagnan: "Zardoz!?"

Scribe Notes

Session 1

Duesday 1st of Fruit

We arrive at what Zardoz deems a B-grade meeting room around midday for the general briefing on our employment, as outlined in the letter above.

The Astrology readings indicate that there is no demonic influence or major powers involved, but it may not necessarily be a simple issue.

After some questioning and research, we learn some history about Ranke and that the person responsible for Jordie's hanging is Sir Fulch Fitzwarren, a knight of Thropshire and of minor nobility. He married well above his standing to a lady of very good family in Bowcourt.

Our Troubadours recall that in this area, other troubadours are pushed to guilds and organizations, and those not in said groups are denied work and forced out of service. They deduce that the scribe who wrote to us (Alan Talespinner) is part of a local guild. Mavric also recalls watching a play of his and informs us he is very charismatic.

To add to that, Peter recalls from his tailoring work that Merino Station may be referring to Merino wool, which is more commonly considered Elven wool.

Dart feels his pocket and finds a note with the following: "My services are available if you need a scapegoat - ask around about a goat guy on temple street." -Adventuring Patron. According to Zardoz, the note is in Dart's handwriting but we figure if it is important and this goat guy is persistent he will contact again so for now, disregard it.

A suspicion is voiced that the "Adventuring Patron" may well be a certain Prince who is ofttimes Willing. 

Before we leave, we stock up on potions and Lyric very kindly offered myself and Mavric her Greater Enchantment services at material cost only.

After much deliberating, we travel by cloud to avoid bandits on land, pirates at sea and move much quicker, as time is of the essence. In theory, it should only take us 4 hours to get there. Because that would be far too easy, our navigator Zardoz, mistakenly takes us too far, but we land and are advised to go East. Another hour or so goes by on cloud and we touch down outside a larger city which has unnatural winds pushing its fumes outwards.

This city turns out to be Alcazar, and a local "Lord" U (Ubiqunoname) approaches on horseback, and advises us to head South-West to get there. He wasn't very fond of Gnash, something about dumb orcs.

Zardoz: He did however appreciate obsequious forelock-tugging. Prat.

We finally land in late afternoon and Quentin randomly picked a hamlet out of six for us to land in. This turns out to be Abcott. We find a pub and speak to the Reeve and barkeep, Leon, who tells us to pitch a tent, and order drinks. A couple pints down and we already have our band of Gnash, Peter, Mavric and Dart on their assorted instruments entertaining the crowd.

W'ansday 2nd of Fruit

In the morning before we leave for Clun, Peter wanders around helping out where he can, to boost the image of church knights in the area. We get more precise directions and walk for half a day through the wholesome hamlet into the small town of Clun.

Session 2

As we approach the village from the Southern Bridge, Zardoz changes his form into Grimshore, our human servant, to blend in.

We stop in for first lunch at the Harp of Clun - Clun inn - there seems to be a rise of inns labelled Harp of... in Ranke.

We learn that to reach Merino Station, we must head west up the road for 2 miles. Then at the fork, turn left up to the valley.

Coming into the farm, we are met with some odd/rare sheep, and Jordon.

Jordon recites the story for us, and we find that his son (a peasant) was allegedly found in the Lord's stables with Miss Mable, the lord's daughter. The whole town saw as the barn doors flew open during a show hosted by Talespinner at Lord Fitzwarren's Manor.

Peter lends me his holy sword so that I can look like a Michaeline while Zardoz changes his clothes to be more Raphaelite, and Mavric is our scribe. We aim to use this guise to question Miss Mable personally.

We enter through the front doors and speak to Lord Fitzwarren, who claims our services are not needed. We leave, but Dart seems to remember something about the Lord that he can't recall. Mavric promptly hypnotizes Dart to extract the information, which gives Dart the memory of some story about an archer who helped take down an enemy baron/count, while Gnash senses 1 lesser undead to our North.

Gnash, Quentin and I go back to the manor to divinate the stable doors. Gnash laid a minion to divinate the doors from the inside of the stable, who discovered that there was a stored telekinesis, casted by a Mind Mage. Lady Mord Lavavisour - Lady of the Manor, comes and asks us to leave just as Quentin discovers Telekinesis was the last magic to impact the stable doors. He also discovered the Lady to be actively resisting his magic and a short-lived sentient from Bowcourt. She is likely a Mind Mage.

Meanwhile, the rest of the party goes to question Jordie. A warden at the barracks doesn't let them in, so Zardoz sneaks around to DA and speaks with Jordie, who tells him he was last affected by a love filter and, unconvincingly, tells Zardoz it was all his fault.

We finish the day off in the Harp of Clun, overpaying for dinner, when two men come in requesting my aid (thinking I was a Urielite) in deciding who the owner of the chicken is. I redirected to Peter.

The story is: a man whose rooster gave another man's hen a golden egg, and they wish for us to decide who gets ownership of it. Currently, Lord Fitzwarren is holding it until they decide who is given ownership. As they don't like our form of justice, Peter tells them to come back when they do.

In the morning, we will eat and track down the Troubadour Alan Talespinner to question on the event of the night.

Buffs & Mil Sci

Long Term (assumed always on)

Magic (caster) Rk Effects Duration Da Gn Ma Pe Qu Th Za
Vapour Breathing (Th) 13 7 hrs Y Y Y Y Y Y Y
Spell (?) ? ? ?


Quentin's Allies
+4% SC, +2 Damage, +2 Damage Reduction, +6% Defence Bonus, +11% Bonus to reaction and fear rolls

Short Term

Magic (caster) Rk Effects Dur Da Gn Ma Pe Qu Th Za
Flying (Th) 8 38 mph 4.5 hrs
Feather Fall (Th) 6 3.5 hrs
Shadowform (Za) 15 +32% Def / +16% in Close 8 hrs
Witchsight (Za) 6 See 150' in dark / see invis 3.5 hrs
Blending (Za) 6 Invis when not moving 7 hours
Walking Unseen (Za) 6 Not noticed, generally 7 hrs
Shadow Wings (Za) 6 Flying 36mph 3.5 hrs
Inspirational Song (Da) 6 Dice Mod 2, 3 Targets 90 seconds
Spectral Weapon (Gn) 10 +11% SC and +4 DMG 15 Mins
Wraithcloak (Gn) 10 +17%Def, +11% Stealth and -3Dmg from non magical/silvered weapons ? Y
Spell (?) ? ? ?
Spell (?) ? ? ?
Self Only Buffs
Magic Rk Effects Dur Da Gn Ma Pe Qu Th Za
Mind Cloak +_% vs mental Attack _ hrs 10
Comprehending Tongues (Da) 6 Language rank +3 70 mins X
Support / Non-Combat Buffs
Magic Rk Effects Dur Da Gn Ma Pe Qu Th Za
Slumber Song (Da) 5 Extra 2 EN & 3 FT per hour asleep, 3 Targets Special X

Misc

Tharlin
Herbalist: Rank 4 for Meal - 3, and Broth - 3
Quentin
Military Scientist: Rank: 5 Raise Morale: 2wp Unengaged Initiative: 25 + D10
Healer: Rank: 6
Stealth: Rank: 5 (95%)

Watch Order

Hour: 1 2 3 4 5 6 7 8 9 10 11 12
Mavric Dart Zardoz
Tharlin Gnash Quentin Peter

Marching Order

Skirmish Formations (Front)
Default Single File
X x X A
B
C
D
E
F

Loot

??

Calendar

Autumn 826 WK: Fruit (4)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Lugnasad 1 Guild Meeting 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 The Hanging of Jordie 27
28 29 30 1 2 3 4
Autumn 826 WK: Harvest (5)
5 6 7 8 9 10 11
12 13 14 15 Equinox 16 17 18
19 Harvest Moon .. 20 21 22 23 24 25
26 27 28 29 30 1 2
Autumn 826 WK: Vintage (6)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 Blood Moon 18 19 20 21 22 23
24 25 26 27 28 29 30 Beerfest