Moving Statues

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Scribe Notes: Session – Autumn 813

GM: Craig Harper
Night: Mondays; Short session at Craigs's.
Level: Highish
House Rules: Opposed rolling combat system play test.



The Party

  • Lath (party leader): Human female air-mage, with a penchant for destroying drow armies; quite intimidating in a red dress; also Merchant, Philosopher; sneaky when required. Will be accompanied Ernie & Oscar, air elementals, providing air-support.
  • Silverfoam (Party MilSci & scribe): glowing Navigator, Troubador, Mechanician, Military Scientists, & many other useful things; is also a Namer. Will be accompanied by the even brighter Gullinbursti, mostly present for diversionary and signalling purposes.
  • Isil Eth: the most enlightened of the party; mind-mage; female elf very slim, 6’4’’, wilful, well-endowed (with estates and offices — important for logistical reasons, as below).
  • Tari: Statuesque elf (ie, tall female earth-mage good with Strength of stone), CAN caste on boat & (with warning) with flying. Accompanied by Falcon (sees thru its eyes); Wyvern in a spare pocket; swim thru rock; merge with trees.
  • Michael: see self-description below; Solar mage, fighter, Spy &/or Thief &/or Hit-man ... as the occasion requires.
  • Boabdil: Human Ranger from Arabie; Spy. Not long with the guild, but already has a reputation for being good with a bow and for sneaking up on the enemy.
  • Nis: Shadow-mage; non-descript human male. Woke up in a temple, nakedish; Discovered & adopted by the Guild


The Adventure