Homecoming

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Scribe Notes

Summary

Adventure:
GM: Terry
Season: Spring 824 wk
Location: Online
Night: Thu
Level: Med

Party
Employer

Escort dwarven smiths from Charity in Brastor to the Superstition Mountains to attend a ceremony.

Mission
Pay

Scribe Notes

Chapter 1

A week after the Guild meeting, we were requested to arrive at the guild for a late employer.

A Dwarven Smith by the name of Borhein Flintshield, who was already asleep with a keg of ale next to him and clean tankards on the table. The job is to provide security for a carriage of masterwork items being delivered from Charity in Brastor Holdings to the Superstition Mountains for a ceremony. I will be honest; I certainly wasn’t expecting to heading home so soon. We will be travelling alongside his fellow smiths, Kullmus Hammerfinger and Nuric Smeltgrip. As well as the novices Thuren Bonebasher and Dall Nobleshield. Apparently, they are Raphaelites. Followers of Raphael. As a fellow dwarf, I’m unsure what to think about that.

There’s a concerning rumour from Borhein about a “beardless” curse or illness within the mountain. However, it’s just a rumour. We will see for ourselves if it’s true or not.

The plan was to either travel by Arn’s Ferry down to Charity where the carriage and cargo are waiting for us or have Belladona cast a special knowledge fire spell called Wildfires to increase our speed. The kind of speed where your legs are on fire and leave trails behind you briefly. This meant getting to Charity should be straightforward. The problem is deciding where we will escort the cart. The Filgiso Forest is a no go. Apparently, spellcasting wendigos and a Balrog??? Thus, leaving us with two options. Through either Braegon’s Pass or Calson’s Switch travel across The Sweet Riding to Borovia Hold. Or, back on the boat with our cargo to Regar’s Keep, travel down the road and briefly across The Sweet Riding.

In the morning, our party and employer Borhein readied to travel by Wildfire (Which, out of context certainly sounds strange) outside of New Seagate and run across The Sweet Riding to Charity in Brastor Holdings. We had to pause two thirds of the way there as the spell’s duration ran out. Stopping for a meal and restorative, Belladona’s fatigue was restored, and we were ready to continue onto Charity. As a personal note, being able to run at high speeds? I see what I am missing out.

Arriving just after lunch, we arrive at Charity and follow Borhein over to The Molten Core, a workshop they used when they were helping to rebuild the town. Place of note being the Bronze Bullfrog, the local tavern. Choosing to spend the night at Charity so everyone is fed, rested and ready to begin the journey towards the mountain. The Molten Core workshop reminds me of home, and I am glad to hear they are keeping the guards well equipped. Especially after the events of the Dark Circle.

In the morning, with the carriage ready and loaded with barrels of ale, the enchanted anvil and the masterworks; we make our way towards Braegon’s Pass with the plan being to cross The Sweet Riding to Borovia Hold, travel down the road to one of the entrances to the Superstition Mountain. According to the map, roughly 125 miles from exiting Braegon’s Pass to Borovia Hold.

During our journey, the novices and master smiths speak about forging, processes involved, different metals and so on. This journey is an important one to them, like a holy pilgrimage. I find myself smiling as I listen while keeping watch within the cart, because I don’t have the stamina to keep up with humans and the elf.

The next day, Kullmus stood up during a meal and dropped his tankard. His eyes glowed white and wings sprouted from his back. My Detect Enchantment showed he was under the effect of some kind of visage, lasting minutes. Floating and holding his hand out, he spoke. “Flock is in need of defence, Heroes are required” There was another voice from his mouth, someone praying to Raphael for aid. Valentine touched his hand, and power engulfed him. He vanished into the sky above in a flash of light. After discussing amongst ourselves, and a quickly signed document from Borhein, our party hold hands and touch the outstretched hand. We rocket into the air in a flash of light, our destination unknown.

People and Places

Buffs & Mil Sci

Buffs and Abilities

Long Term (assumed always on)
Magic (caster) Rk Effects Duration Be Hr Mr Se Va
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Short Term/Situational
Magic (caster) Rk Effects Duration Be Hr Mr Se Va
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Self Only Buffs
Magic (caster) Rk Effects Duration Be Hr Mr Se Va
Immolation 12 Def +20 6.5 hrs
Senses and other stuff
Magic (caster) Rk Effects Duration Be Hr Mr Se Va
Infravision 10
See Invis (Rk) Effective rank for seeing invisible
Stealth (%) 0 Std / Ranger Outdoors 63
Greater Enchantment
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Mil Sci Raise Morale
+1 WP

Watch Order

Hour: 1 2 3 4 5 6 7 8 9 10 11 12
Std Watch xxx xxx xxx
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Marching Order

Skirmish Formations (Front)
Default

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Double File

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Single File

xxx
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Calendar

Spring: Thaw 824 (10)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Candlemansa 1 Guild Meeting 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Spring: Seedtime 824 (11)
5 6 7 8 Rites of Thunor 9 10 11
12 13 14 15 Equinox 16 17 Eostre 18
19 20 21 22 23 24 25
26 27 28 29 30 1 2
Spring: Blossom 824 (12)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 Floralia 22 23
24 25 26 27 28 29 30 Walpurgisnacht