Kill Them All

From DQWiki
Revision as of 01:25, 17 September 2013 by Nathalanti (talk | contribs) (→‎Buffs)
Jump to navigationJump to search

Return to Scribe notes

Summary

Adventure: Kill Them All
GM: Ian Wood
Session: Spring 813
Night: Tuesdays starting at 7:00pm
Location 37 Horotutu Rd, One Tree Hill
Level: High Level+.
Rules: Opposed Rolling Combat; E&E playtest

PCs with a positive, results oriented approach. Who will get stuck in, slay to the left and slaughter to the right.
Most will be high, although Medium with good strike chances and defence will be welcome, as would buff-mages. And a Healer or two. Hem hem.
The opposition are likely to be craven, weak, easily dispatched and generally pathetic.
Unless someone reinforces them, or gets them food.

The Party

Employer & others

  • Marquessa Dulciena de Bowcourt wants her March cleansed of the filth and vermin that are harming her people.
  • Tricky Dicky may wish otherwise, so watch your back, flanks, and probably people in front of you too.

Job

To travel the length and width of Bowcourt ridding the land of foul creatures and protecting the people. It is expected that rapid travel, shock and awe assaults and a focus on causing as much destruction to the enemy as possible in as short as time as possible will force the invaders to seek their havens (or at least find another way to Alfheim but hush, that is impolitic).

Stand firm and break the waves of stench that will try to swarm over you, Smite the enemy, Swing your mighty Swords, Cleanse the land and enjoy yourselves.

Payment

Favour, Land, Marriage, a Rare Artifact or two.
Free Resurrections!

Scribe Notes

Brief and Blitz

We meet and introduce ourselves then get our mission brief from a representative of the Marquessa - a dandy from an old Bowcourt family (name?). They want the whole invasion moved out of Bowcourt but they'll settle for accurate intelligence on troop positions and intentions. He has some resources to offer us, including special Guild Healing potions from some reserve they haven't told us about.

First up we fly to Slippery Rock for restoratives and so I can give Wordsmith instruction on flying my ship. The witches have been stocking up which is a good thing as we make a significant dent in their supply.

I have a couple of things to drop off to Blitz so after casting spells in my Enhance (a relic from my E&E days) we fly towards Blitz's camp. We're most of the way there when something hits the ship at 40,000 feet, I grab at it but only catch the goblin, his rock falls away. The Goblin starts turning blue so I pass him into the cabin for questioning. He mentions something about Lord Verenthos(?) of ? having powerful allies before the hatch closes, then a brief knife fight (Eltan has familiarity with Goblin Etiquette) and conversation follows. The goblin was ordered from his tribe in Terra Nova by a Sergeant, attached to a rock then thrown a long way until he hit us.

As we drop down to pick out landmarks and identify the village below us, a big dark leathery winged thing with an armoured rider approach and get within range a few thousand feet up, the rider has spiky Drow style armour, so I roust the troops, grab a ranged weapon and fire away, fortune is with us as I strike twice and the fire lance doesn't even explode on me, the Drow throws some Enchantments back at me, the Nazgûl-bird thing drops from the Air, Wordsmith brings us down after it, the bird falls to pull out and impacts, hopefully its thrashing is death throes. The Drow gracefully dismounted at 100' and is now feather falling, our front line now has Phoenix Wings on so we charge, taking turns to strike the Drow who starts flying too and strikes back at us, the fight takes time then we spot a dozen more fliers in-bound, and they don't look friendly, I order the evac and distract the Drow for while, testing out his paralysis effect before flying up to join the party in our tactical retreat.

Going high to lose the company we then drop down on the township that Blitz is camped near, we land the ship, leave it with guards and acquire a kid to guide us to the command tents.

We start briefing Blitzkrieg but he's a bit down and a whiner, odd, applying my extensive training in such delicate matters, I try slapping him out of it which seems to be working, then the real Blitz turns up and sends his double away. We share a beer, news, and I hand over a couple of trinkets to help with the war.

Blitz mentions there's a camp of about 300 Drow plus minions south of his position, the Void Wolves are due to hit them in three days, are we available to help take them out before we head back into the softer eastern side of the ice road? Hell yeah!

Chapter 2

Calendar

Spring: Thaw (10) 813wk
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Candlemansa 1 Guild Meeting 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
Spring: Seedtime (11)
28 29 30 1 2 3 4
5 6 7 8 Rites of Thunor 9 10 11
12 13 14 15 Equinox 16 17 Eostre 18 Seagate Spring Ball
19 20 21 22 23 24 25
26 27 28 29 30 1 2
Spring: Blossom (12)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 Floralia 22 23
24 25 26 27 28 29 30 Walpurgisnacht

Information

Drow Forces

Ballistic Goblins

Binder Adhered to a rock and launched from Terra Nova (according to the Goblin), somehow travelled extremely fast and survived the trip (specialised Binder Force Bubbles?) though Blitzkrieg reports that he has had reports of dead Goblins randomly dropping from the sky.

Nazgûl-bird

Big leathery black winged creature. Called a Nazgûl-bird until an Actual Namer gets its name. A fell beast ridden by a Drow E&E to control the skies above their armies.

The Drow rider was heavily armed and armoured, able to fly independently (Item-Cloak?), proficient with sword and shields. Several charged items to absorb attacks.

Special E&E Aura of Paralysis - every time we touched him or he touched us, Paralysis or resist for numbness for a pulse.

Logistics

Buffs

Magic Rk Effects Dur Ar Be El Th Wo Tu P7
Strength of Stone (El) 15 +15 EN 16 hours Y Y Y Y Y
Armour of Earth (El) 20 +42% Def 1 DR 10.5 hours Y Y Y Y Y
Mind Shield (Th) 12 blocks mind reading & gives +34 vs Mental Attack 25 hrs Y Y Y Y Y
Mind Speech (Th) Y Y Y Y Y
Force Shield (Th) 8 +13 def 90 minutes
Weapon of Flames (Wo) 16 +17%, +8damage (+16 vs. undead/cold/water) 21 minutes Y
Ash Armour (Be) 11 60 pt ablative vs elemental dmg 12 Hours Y Y Y Y Y
Branch Counterspells (Wo) 7/8 +51MR on a college on area, +27MR entities. +54/+28 Ent/Thau SK 12/13 min
Aryan Mil Sci
Melee Only: +10IV +10SC +10Def +1 Pass Action at End of Pulse
Raise Morale +5 WP
Aryan - Morning Callisf Drill
+1 AG until dawn.

Mil Sci

Skirmish Formations Watches
Default

Ben Aryan Thorn
Eltan Wordsmith

Double File

Aryan Thorn
Eltan Wordsmith
Ben

Single File

Aryan
Thorn
Eltan
Wordsmith
Ben

4 Hrs per Watch

Thorn Eltan
Ben Wordsmith
Aryan

Loot

  • 5 x 12 x 15pt HP (plus lingering healing)
  • Whispering Winds
  • Comm to garrison
  • Enhancements
  • 144 x Rk 8 Restoratives (10 EN for 20 FT) at 500sp each, 72,000sp.