MorsCerta, HoraIncerta: Difference between revisions

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The Chapterhouse up the road is the '''Order of the Sanctity of Knowledge'''.
The Chapterhouse up the road is the '''Order of the Sanctity of Knowledge'''.
They have a library available to scholars, access from 11am to 3pm for 1sp per day.
They have a library available to '[[Library Tested Skills|qualified]]' scholars, access from 11am to 3pm for 1sp per day.


; Moonday 7th Thaw
; Moonday 7th Thaw
Line 81: Line 81:
Early afternoon while waiting for the Bish, we see a house on fire and fly to help.
Early afternoon while waiting for the Bish, we see a house on fire and fly to help.


The Arch Bishop and his squad is also coming to help, there are undead, this has clearly been intentionally set to attract them into an ambush.
The Arch Bishop and his squad is also coming to help, there are undead, this has clearly been intentionally set to attract them into an ambush, just across the border from Mordeaux and its defences.


These are equivalent to Dark Circle Enhanced undead. They attack the Bishop's carriage and men with 6 rank 8 TK Rage Grenados; drain adjacent entities FT & EN, have rat cloaks to ablate damage, and a portable 'Dark Circle' rock.
These are equivalent to Dark Circle Enhanced undead. They attack the Bishop's carriage and men with 6 rank 8 TK Rage Grenados; drain adjacent entities FT & EN, have rat cloaks to ablate damage, and a portable 'Dark Circle' rock.
A Skeletal Lord, 2 Skeletal Knights, and over a dozen lesser undead.
A Skeletal Lord, 2 Skeletal Knights, and over a dozen lesser undead.


Damage enhanced Black Lightning & Hellfire wreak mayhem; the Dark Circle rock sundered by the Sword of Solomon; a safe stone (dust & sand) walled coral for the rescued children, a bone ladder descending to it from the upper floors; flying and smashing through the upstairs window to rescue the residents. Melee battles: Cher vs the Skeletal Lord, Rahne vs one Skeletal Knight in the burning building and Arch Bishop Xerces and his remaining men vs the other Skeletal Knight. The big 3 explode in shards of lethal bone when their rat cloaks are burned through and they are finally put down.
Damage enhanced Black Lightning & Hellfire wreak mayhem; the Dark Circle rock sundered by the Sword of Solomon; a safe stone (dust & sand) walled coral for the rescued children, a bone ladder descending to it from the upper floors; flying and smashing through the upstairs window to rescue the residents. Melee battles: Cher vs the Skeletal Lord, Rahne vs one Skeletal Knight in the burning building and Arch Bishop Xerxes and his remaining men vs the other Skeletal Knight. The big 3 explode in shards of lethal bone when their rat cloaks are burned through and they are finally put down.


Everan's interrogation reveals they were sent by '''Loras''' from [[Jurgenmark]] who sent them and 6 other teams to kill various military and political targets in the Western Kingdom.
Everan's interrogation reveals they were sent by '''[[Loras]]''' from [[Jurgenmark]] who sent them and 6 other teams to kill various military and political targets across the Western Kingdom.


They are allied with death cultists, one of which is based in Ormond.
They are allied with Murkul death cults, one chapter of which is based in [[Ormond]] and their living cultists participated in this attempt on the archbishop.


Skeletal Lord's evil dark sword is associated with '''Myrkul''', a Death God.
Skeletal Lord's evil dark sword is associated with '''[[Murkul]]''', a Death God.


=== Chapter 3 ===
=== Chapter 3 ===

Revision as of 00:05, 23 September 2023

Scribe Notes

Summary

Adventure: MorsCerta HoraIncerta
GM: ChrisC
Season: Spring 823 wk
Night: Monday
Level: High
Place: Chez Martin?

Party
  • Everan - Scholar Macabre - Dean MilSci
  • Rahne - Enchantress of the Stars - Stephen Scribe PL
  • Serendipity - Lady Dark - Lisa
  • Mortimer - Renaissance Scholar - Martin
  • Cher - Blade Dancer - Sean
  • ? - Michelle?

Party is full

Employer
The Unified Western Church
Mission
An emissary from the Unified Western Church has come to the guild. A threat to the realms has arisen and a capable party is sought to deal with a sensitive matter and is requested to attend Tomas Xerxes, the Archbishop of Mordeaux for a briefing.

He will be in the village of Dell Aristeas (in the See of Montpon-Ménestérol - Mordeaux) in a weeks’ time on the 8th of Thaw and would like to discuss the matter with the party there. The party is also asked to guard some church artifacts being taken (by boat) to the new port of Chestyr in the Viscounty of Nouveau Zumalar (Aladar) on the good ship Mare Ditat.

Pay
Usual Loot, salvage and the occasional pie!

Scribe Notes

Sailing to Chestyr

Duesday 1st Thaw

We seem to have drawn a junior guild security agent as he seems nervous and gives us his name, Artemis. Cher sends him for the wine he forgot to have laid out. Then we get into the usual introductions.

Alesandro Deborgia (middle aged human, former soldier, now a scholar/administrator), emissary of the Arch Bishop who will be available to meet us in a week's time. They'd like us to scout Jurgenmark. Scouts have been in up to 15 miles, seven of the 23 scouts returned. Plague started in NW of the realm, mostly killed people with magical skill. Population before the plague was 400,000. Approx. 15,000 square miles. Borders Drakenburg, Aquila, Dragonspine Mountains.

They initially want us to escort a ship with 40 tonnes of blessed stone and funds for constructing a church in Chestyr.

Alesandro is authorised to engage us with a retainer of 10,000sp each to escort the ship and meet with the Arch Bishop. He also blesses us - -1 on dice rolls stacking with Lesser to -2.

The usual rituals and shopping for healing potions.

W'ansday 2nd Thaw

We fly down to the docks to join the ship to set sail after dawn. We are met by Captain Roderigo de Mare & Chartered Water Mage Zigmund Nordburg. Holy stone in the hold counts as consecrated ground, strong room in the bow for the chests of funds.

We set sail out into the bay.

Th'rsday 3rd Thaw

Sailing north about 160 miles.

Frysday 4th Thaw

Sailing north about 180 miles.

Reapsday 5th Thaw

Sailing about 90 miles north into Chestyr about midday.

Dark Circle Ambush in Ormond

The shiny new port of Chestyr is so new it is still clean. Mortimer and I head up to the cathedral construction site to expedite receipt of the goods, Brother Ortho returns with us and accepts the delivery. Lunch at the dockside tavern, Golden Anchor. We then check into the Golden Ruby Inn for the night, Innkeeper Bryan Maynard.

Sunday 6th Thaw

Midmorning departure after a leisurely start, we walk out of town then take flight SE towards Ranke and then to Dell Aristeas in Mordeaux.

The only accommodation in town is the Holy Sheaf Inn, Innkeeper Ivan, we settle in.

The Chapterhouse up the road is the Order of the Sanctity of Knowledge. They have a library available to 'qualified' scholars, access from 11am to 3pm for 1sp per day.

Moonday 7th Thaw

Reading, training, passing time.

Duesday 8th Thaw

Early afternoon while waiting for the Bish, we see a house on fire and fly to help.

The Arch Bishop and his squad is also coming to help, there are undead, this has clearly been intentionally set to attract them into an ambush, just across the border from Mordeaux and its defences.

These are equivalent to Dark Circle Enhanced undead. They attack the Bishop's carriage and men with 6 rank 8 TK Rage Grenados; drain adjacent entities FT & EN, have rat cloaks to ablate damage, and a portable 'Dark Circle' rock. A Skeletal Lord, 2 Skeletal Knights, and over a dozen lesser undead.

Damage enhanced Black Lightning & Hellfire wreak mayhem; the Dark Circle rock sundered by the Sword of Solomon; a safe stone (dust & sand) walled coral for the rescued children, a bone ladder descending to it from the upper floors; flying and smashing through the upstairs window to rescue the residents. Melee battles: Cher vs the Skeletal Lord, Rahne vs one Skeletal Knight in the burning building and Arch Bishop Xerxes and his remaining men vs the other Skeletal Knight. The big 3 explode in shards of lethal bone when their rat cloaks are burned through and they are finally put down.

Everan's interrogation reveals they were sent by Loras from Jurgenmark who sent them and 6 other teams to kill various military and political targets across the Western Kingdom.

They are allied with Murkul death cults, one chapter of which is based in Ormond and their living cultists participated in this attempt on the archbishop.

Skeletal Lord's evil dark sword is associated with Murkul, a Death God.

Chapter 3

W'ansday 9th Thaw
Th'rsday 10th Thaw

Buffs & Mil Sci

Long Term (assumed always on)

Magic (caster) Rk Effects Duration Ev Mo Rn Se Ch ?
Greater Ench. (Rn) 20 +21% to Res, Mag, Com, and S&S. 5 days Y Y Y Y Y Y
Witchsight (Rn) 22 See Invis 12.5 hrs Y Y Y Y Y Y
Ench Armour (Rn) 20 +42% Def +1 AP 14 DR vs Phnt/Nmare. 10.5 hrs Y Y
Familial Defence (Mo) 19 +43% Def +3 DR 10 hrs - Y - Y
Str of Darkness (Se) 20 +11 PS 200 min Y Y Y A Y Y
Instil Flight (Mo) 15 80 mph, 800 lbs limit, item 20k+ sp to enchant 16 hrs per 24 Y Y Y
Ice Traversal (Ch) 20 Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice) 7 hrs
Self Only  
Mind Shield +10+2/rk% vs M.Att. 1+2/rk hrs 8 12 13
Navigation Extra Navigator ranks as listed and safer travel 1+rk Hrs +4 (12)

Short Term

Magic (caster) Rk Effects Dur Ev Mo Rn Se Ch ??
Enchant Weapon (Ra) 16 +17 BC%, +6 Dam. +7 vs Phn/Nm 21 min
Senses and other stuff
Capability Rk Effects Dur Ev Mo Rn Se Ch ??
Sense Danger (%) Mind Talent (or equivalent) 71%
Detect Ambush (%) Ranger (-5/rank of opposition) 136% 114%
See Invis (Rk) Effective rank for seeing invisible 22 22 22 22 22 22
Stealth (%) Standard / Ranger Outdoors 165 / 182% 121 / 98%

Misc

Enhance Enchantment
(Ra) rank 11-13: 65-80 seconds
Herbalist Lunch/Broth
Rahne rk 4, Meal 3 FT or Broth 3 FT
Rahne Ranger ring (Highlands)
+7% Def, +7 IV in Melee and Ranged
Everan - Protection from Evil (10 ft radius from Everan)
+30% MR, +4 FT AP, +4 Spell AP
Dance (Cher)
5 mins dancing every morning for Reroll 1 failed MR or ignore 1 stun
Snail Shell (Cher)
1 each, crush to undo one terrible consequence

Watch Order

1 2 3 4 5 6 7 8 9 10 11 12
Cher Everan Serendipity Mortimer
Rahne

Marching Order

Skirmish Formations (Front)
Default

Rahne Cher
Serendipity Everan Mortimer

Double File

Rahne
Cher Everan
Mortimer Serendipity

Single File

Rahne
Cher
Everan
Mortimer
Serendipity

Astrology

Lucky Numbers (Rahne)
Everan Mortimer Rahne Serendipity Cher tba
59 75 13 -- 34 __

Calendar

Spring: Thaw 823 (10)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Candlemansa 1 Guild Meeting 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Spring: Seedtime 823 (11)
5 6 7 8 Rites of Thunor 9 10 11
12 13 14 15 Equinox 16 17 Eostre 18
19 20 21 22 23 24 25
26 27 28 29 30 1 2
Spring: Blossom 823 (12)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 Floralia 22 23
24 25 26 27 28 29 30 Walpurgisnacht