Bring Summer to Bryshande: Difference between revisions

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=== To Kanst Saddle ===
=== To Kanst Saddle ===


We land about 3am in a discrete courtyard in Kanstyn then make our way to the Inn, '''Wanton Gypsy''', where we're supposed to meet our contact '''Vaeri Inimere'''.
We land about 3am in a discrete courtyard in [[Kanstyn]] then make our way to the Inn, '''Wanton Gypsy''', where we're supposed to meet our contact '''Vaeri Inimere'''.


4 Elven warrior priests are in the common room waiting for us, their 2 companions are with Vaeri.
4 Elven warrior priests are in the common room waiting for us, their 2 companions are with Vaeri.
Line 73: Line 73:
Add some bags of coal to our supplies.
Add some bags of coal to our supplies.


We head out in two smaller groups: Everin, Motlie, and Tari as a large dog/wolf. Then half an hour later, Raseri, Rahne and as a horse.
In case there are spies the sisters have missed, we conceal ourselves in furs and head out in two smaller groups: Everan, Motlie, and Tari as a large dog/wolf. Then half an hour later, Raseri, Rahne and Penni as a horse.
The sisters will stay and guard the shrine as they have been doing for a few days, hopefully any watchers will continue to watch them.


Meeting up a few miles north of town, stop and make our sled and 'dogs' then head out.
Meeting up a few miles north of town, stop and make our sled and 'dogs' then head out.


Tower at the base of the pass has an ice wall, guarded by Ice Trolls, Ice Goblins, humans. We bluff our way through and decide we need to agree on aliases before the next bluff.
Tower at the base of the pass now has an ice wall & solid gate guarded by Ice Trolls, Ice Goblins, humans. We bluff our way through and decide we need to agree on aliases and story details before the next bluff.


T'mada's Marauders:
T'mada's Marauders:
Line 86: Line 87:
* Mr Black (Raseri)
* Mr Black (Raseri)
* Lord Red (Motlie)
* Lord Red (Motlie)
Our specialist services have been engaged, we are to travel to the mountain asap to receive further instruction.


Reaching the tower at the top of the pass, we bluff our way into the courtyard where an Ice Hag (Noreg) comes to check us over. We try to bluff, she insists on us being marked with their mark, they say their Queen's Lt. Alaunarra (Lightning) can mark us in a few hours, we refuse, they look like they're about to get aggressive, we strike.
Reaching [[Kanst Saddle Tower]] at the top of the pass, we bluff our way into the courtyard where an Ice Hag (Noreg) who seems to be in charge comes to check us over. We try to bluff, she insists on us being marked with their mark, says their Queen's Lt. Alaunarra (Lightning) can mark us in a few hours, we refuse, they look like they're about to get aggressive, we strike.


Agony (twice after Penni accidentally absorbed the first one) gets most of them, dragonflames, sleep, walls, melee damage, then they trigger their ice shard courtyard clearing death - after we've all got to cover.  About 30 of them die. We have the hag damaged and restrained.
Agony (twice after Penni accidentally absorbed the first one) gets most of them, dragonflames, opening on the gates in front of us, sleep, walls, melee damage, then they trigger their ice shard courtyard clearing death - after we've all got to cover and our sled is out the gates.  About 30 of them die. We have the hag damaged and restrained.


=== 3 ===
=== 3 ===

Revision as of 18:51, 10 February 2022

Summary

GM: Chris
Season: Summer 822 WK
Night: Thursday
Location: Dean & Michelle's
Level: High

Party
  • Tari Elven(f), Earth
  • Everan Human(m), Scholar, Necro Mil Sci
  • Pennlucien Elven(f), Namer, Healer, Herbalist, Ranger
  • Rahne Human(f), E&E & Stars, Warrior, Astrologer Scribe
  • Raseri Human(m), Celestial Dark
  • Motlie Human(m), Earth
Employer
Winston (Junior Guild Security), representing the Beltan Elves
Mission
The Elven mission to end the winter-bound north (Bryshande) is almost done but needs some feet on the ground to do the last bit. The Elves need a party to carry a cutting of the summer tree into the heart of the frozen north and plant it without it leaving the ground. It must be planted before summer solstice for it to take effect this year.
Payment
40,000sp ea, cash or equivalent value knowledge/training
5,000sp ea for expenses (investeds)

Scribe Notes

No Rest Yet

Moonday 14th Meadow

Winston of guild security interrupts our post mission supper at the guild.

The Beltan need a ground based team to discretely deliver a cutting of the Summer tree to the caldera of a dormant volcano in the midst of frozen Bryshande.

The sprig is currently at Kanstyn, south of Bryshande. It needs to be delivered and a 3-hour ritual performed before midsummer. It's journey to the mountain (approx 70 miles) must be ground based and not cross any large bodies of water.

The ritual will need at least 3 people, preferably Elves, Herbalists, Healers.

The queen (dark aspect of Freya) is known to have called in some allies:

  • An Ancient Dragon - Ice Bringer
  • 13 of her offspring

The Elves will allow us to use a Slow portal to Augenstatt about 70 miles from Kanstyn.

We plan needed supplies:

  • 3 message crystals to let the Beltan know we're ready for their attack.
  • Warm Furs, tarps, rope, ice spikes & hammer.
  • Bones for Sled, 10 Dead Wolves
  • 6 x Elven Rings of Cold Protection (+2 gauges - stacking)
  • 60 x Scrolls Invested Cold Protection rk 20 (500 sp ea)
  • 6 x Snow Shovel Potions rk 14 (2,500 sp ea)
  • 10 x Scrolls Invested Ice Traversal rk 20 (308 sp ea)
  • 6 x Scrolls Invested Increase Temperature rk 16 (400 sp ea)
  • 6 x Invested Air Flying rk 10 (1,250 sp ea)
Duesday 15th Meadow

Pre-dawn flight to Slippery Rock, bind at Kilroy's plate, rest. Post sunset flight back to guild, pick up our ordered supplies, go through the slow portal, star flight to Kanstyn.

To Kanst Saddle

We land about 3am in a discrete courtyard in Kanstyn then make our way to the Inn, Wanton Gypsy, where we're supposed to meet our contact Vaeri Inimere.

4 Elven warrior priests are in the common room waiting for us, their 2 companions are with Vaeri.

  • Flagellation ...
  • Revenge ...
  • Lechery is an abomination
  • Beauty is in my eye
  • Death to all cowards
  • Pain ...

Late supper, then next door to a shrine to meet the others and then get some sleep.

W'nsday 16th Meadow

Add some bags of coal to our supplies.

In case there are spies the sisters have missed, we conceal ourselves in furs and head out in two smaller groups: Everan, Motlie, and Tari as a large dog/wolf. Then half an hour later, Raseri, Rahne and Penni as a horse. The sisters will stay and guard the shrine as they have been doing for a few days, hopefully any watchers will continue to watch them.

Meeting up a few miles north of town, stop and make our sled and 'dogs' then head out.

Tower at the base of the pass now has an ice wall & solid gate guarded by Ice Trolls, Ice Goblins, humans. We bluff our way through and decide we need to agree on aliases and story details before the next bluff.

T'mada's Marauders:

  • T'Mada (Everan)
  • Lady Blue (Rahne)
  • Lady Green (Tari)
  • Lady Grey (Penni)
  • Mr Black (Raseri)
  • Lord Red (Motlie)

Our specialist services have been engaged, we are to travel to the mountain asap to receive further instruction.

Reaching Kanst Saddle Tower at the top of the pass, we bluff our way into the courtyard where an Ice Hag (Noreg) who seems to be in charge comes to check us over. We try to bluff, she insists on us being marked with their mark, says their Queen's Lt. Alaunarra (Lightning) can mark us in a few hours, we refuse, they look like they're about to get aggressive, we strike.

Agony (twice after Penni accidentally absorbed the first one) gets most of them, dragonflames, opening on the gates in front of us, sleep, walls, melee damage, then they trigger their ice shard courtyard clearing death - after we've all got to cover and our sled is out the gates. About 30 of them die. We have the hag damaged and restrained.

3

Th'rsday 17th Meadow

Buffs & Mil Sci

Long Term (assumed always on)

Magic (caster) Rk Effects Duration Ev Pe Rn Rs Ta Mo
Greater Ench. (Rn) 20 +21% to Res, Mag, Com, and S&S. 6 days Y Y Y Y Y Y
Witchsight (Rn) 22 See Invis 12.5 hrs Y Y Y Y Y Y
Ench Armour (Rn) 17 +36% Def +1 AP 14 DR vs Phnt/Nmare. 9 hrs Y
Earth Armour (Ta) 20 +42% Def +1 DR 10.5 hrs Y Y Y Y Y
Str of Stone (Ta) 20 +20 EN 21 hrs Y Y Y Y Y Y
Self Only  
Mind Shield +10+2/rk% vs M.Att. 1+2/rk hrs 12
Sense Danger 70% 10%
Navigation Extra Navigator ranks as listed and safer travel 1+rk Hrs 3

Enhance Enchantment (Ra) rank 11-13: 70-80 seconds

Rahne Ranger ring
+6% Def, +6 IV in Melee and Engaged
Raseri Battle Axe of Awe
+5% +1 Dmg to any allies who speak Elven (any rank)
Everan Holy Vestment
10ft radius, +20 MR, +4 Spell Armour vs evil magics
Everan Silver Crown
10ft radius, +4 WP, +10 MR, +2 FT Armour vs evil, undead, demonics, etc

Short Term

Magic (caster) Rk Effects Dur Ev Pe Rn Rs Ta Mo
Enchant Weapon (Ra) 14 +15 BC%, +5 Dam. +7 vs Phn/Nm 20 min
Strength of Darkness (Rs) 11 +7 PS 120 min
Spectral Weapon (Ev) 10 +11 BC%, +4 Dam, hit incorporeal 15 min

Watch Order

1 2 3 4 5 6 7 8 9 10 11 12
Penni Raseri Everan Penni
Tari Motlie -
Rahne

Marching Order

Skirmish Formations (Front)
Default

Rahne Raseri
Motlie Penni
Tari Everan

Double File

Rahne Raseri
Motlie Penni
Tari Everan

Single File

Rahne
Raseri
Penni
Motlie
Everan
Tari

Astrology

Lucky Numbers (Rahne)
Everan Pennlucien Rahne Raseri Tari Motlie
90 46 & 90 25 22 27

Calendar

Summer: Meadow 822WK
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
14 Return from Oz 15 16 17 18 19 20
21 22 23 24 25 26 27
28 Full Moon 29 30 1 2 3 4
Summer: Heat 822WK
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
5 6 7 8 9 10 11
12 13 14 15 Planting Deadline 16 17 18
19 20 21 22 23 24 25
26 Full Moon 27 28 29 30 1 2
Summer: Breeze 822WK
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
3 Day of Death 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 Full Moon 25 26 27 28 29 30