Night Train to Lisbon: Difference between revisions

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== Thoughts ==
== Thoughts ==
We know the need for rapid evacuation from the location we translate the item and have identified places which may be safer (which will hide the item) post translation.    These include the Crystal Caves in England (legendary place where a king will return from in need), the Great Library of Alexandria et al. <br/>
* We will be setting up transport points to enable rapid movement from place to place to locations of possible succour.
* we will investigate locations in advance to set up reverse travel loops
=== Possible travel routes ===
* Lisbon-Carthage-Alexandria
* Lisbon-London-?
=== Dream Points ===

Revision as of 00:41, 25 September 2018

Scribe Notes

Summary

Adventure: Night Train to Lisbon
GM: Jim Arona
Season: Winter 818 wk (game time), physically played in Spring (Sep-Dec 2018).
Night: Tuesday
Location: New Windsor
Level: Low to Medium

Party
  1. Tsayoi - Truncated Giant Magma Mage - Chris
  2. Rahne - (f) Human Spellblade - Stephen
  3. Mario - Human Lothario - Dean
  4. Aloysious - Human Air Mage - Nick
  5. Anooke - 'Human child' Ice sculptor - Michael H.
  6. Penni - (f) Exotic Governess (Elven Healer-Namer) - Lisa
  7. Raseri Human Dark Celestial - Ciaran
Employer
Henry the Toymaker
Henry the Toymaker

Henry, The Toy-Maker seeks a group of adventurers to travel to Prague on Reich to acquire a collection of qabalistic parchments. - from where it is being held in a private Library
Insertion will be into Varna, and then by train to Prag in Neue Sudetenland. Papers of quality will be provided, but morphously other adventurers are expected to bring their own methods of concealment, since accidentally turning into a bear, tree, raging fire etc on a train is likely to compromise the secrecy of the mission.
The documents should be delivered to Itzhak ben Abraham, owner of the Loja de Pergaminhos on Rua de Livreiros (Street of Booksellers) in the Alfama of Lisbon.

Care should be taken not to allow the documents fall into the hands of the Gestapo. Well, anyone really, but particularly not the Gestapo.

Scroll is written in Angel Blood in an Angelic language. Part of the Alchemical Marriage of Hermes, making of a Silver Golem associated with travel.
To be translated by a short Rune Mage of our acquaintance, an ally of the Widow Click.
Once it leaves the library in Prague, the scroll will be detectable by all interested in such things. Once translated it will become a bright un-missable beacon to them. On high holidays it will be more detectable. Once translated it is not to be taken to the house of any ally, suggested hiding places:
  • Library of Alexandria
  • Library of Leng - access from Antarctica, Ord Wingate may know of another entrance.
  • Temple of Solomon
  • Crystal Cave (Wessex, England) - British Museum may have leads in occupied London.
Payment
500 truesilver guineas per adventurer on top of any salvage.

Scribe Notes

N1 - Seagate to Cairo

We meet with Henry at the guild and discuss his needs and how we can help him.

  • The scroll to be deciphered contains a great work of Alchemy which is a rank 10 or 11 Masterwork. It is part of the alchemical marriage of Hermes and is the making of a Golem from Silver which is written in angels blood in angelic script. If made by the Knight of silver, the end product would allow transport across the abyss by large units (military and otherwise) which would be a significant boon there.

We agree and then head off to Blackshore and other locations for a couple of days to equip ourselves. We depart Blackshore into the Astral/Abyss on the 4th and start our travel across the unforgiving lands that are the abyss which we exit on the 14th on the plane of Reich at Varna.

  • One thing of note in the abyss was that the scar in the heavens there was larger than before and we know from Full Metal Breastplate (see Stamps - W'ansday 8th-9th Heat) that "Mithras, his eye is Aldebaran, beyond which lurks Hastur" - This isn't a good thing.

We arrive at Varna and are met by the Widow Click, who is a Dark Elf (Moriquendi) and a follower of Aulë. She is an ally of sorts and we rest, talk and plan our next movements towards our goal. Raseri and her get on fabulously and spend the night going hard over all sorts of things. We depart the next day by Zeppelin to Egypt via Athens and Cyprus.

We arrive in Cairo on Frysday the 18th where we stay at the Grand Hotel.

We have a drink at the bar where we find amongst the customers a German Archaeologist named Franz?, a Gestapo agent in his usual heavy leather uniform and a local woman/houri (DA'd as a Naga, College of Secrets) who seems to be hitting him up for information. Rahne talks to the archaeologist for information in her own way while we keep our heads down. It's decided that the agent has to die as he's an unpleasant woman abuser. Later that night when he's alone (once the houri had departed) he kills himself shaving and then gets robbed of all his possessions too!

Astrology - Where to find the entrance to The Library of Alexandria
Tall narrow structure (like a giant dark obelisk) in a white desert. - ? west of Qatar, about 350 miles across
Festering dark clouds to the north
Stairs on the south side
Beneath an orange star - 'later associated with Hastur.
NB Sir Andrew Witherspoon - has Great Horses (speak a language, have some magic): Coursers, War Horses, Heavy War Horses
NB in The Coils of Spring we learned that "Heinrich Himmler has retired to Egypt and resides there in a museum"
NB Admiral Albert Speer - He is in Egypt in charge of excavations there.

N2 - Cairo to

N3 - xxx

Buffs & Mil Sci

Long Term (assumed always on)

Magic (caster) Rk Effects Duration Al An Rs Ma Pe Ra Ts
Strength of Stone (Ts) 15 +15 to PS or EN 15/25 hrs EN EN EN EN EN EN EN
Greater Ench. (Ra) 20 +21% to Res, Mag, Com, and S&S. 3 days Y Y Y Y Y Y Y
Witchsight (Ra) 10 5.5/11.5 hrs Y
Ench Armour (Ra) 14 +30% Def +1 AP 8 DR vs Phnt/Nmare. 7.5/13 hrs Y Y N Y Y N
Fire Armour (Ts) 11 48pts ablative armour vs Fire 12 hours Y Y Y Y Y Y Y
Resist Cold (An) 12 +4 Gauges, -4 Cold Dmg 13 hours Y Y Y Y Y Y Y
Heroic Aura (Ma) 14 Mario:+15SC,+2Dmg,+15vsFear; Allies:+4SC,+1Dmg,+7vsFear;Both +4Def,+1DR 450 mins
Self Only  
Mind Shield +10+2/rk% vs M.Att. 1+2/rk hrs 8 7
Sense Danger 61% 56%

Enhance Enchantment (Ra) rank 11: 70 seconds

Short Term

Magic (caster) Rk Effects Dur Al An Rs Ma Pe Ra Ts
Enchant Weapon (Ra) 11 +12 BC%, +4 Dam. +4 vs Phn/Nm 16 min
Weapon of Flames (Ts) 14 +15% SC and +8DM (+15DM vs undead) 19 min
Strength of Darkness (Rs) 11 +7 PS 2 Hrs

Watch Order

1 2 3 4 5 6 7 8 9 10 11 12
Aloysious Penni Raseri Aloysious
Tsayoi Anooke Mario
Rahne

Marching Order

Skirmish Formations (Front)
Default

Mario Rahne
Penni Raseri Aloysious
Anooke Tsayoi

Double File

Mario Rahne
Penni Tsayoi
Raseri Aloysious
Anooke

Single File

Mario
Rahne
Penni
Tsayoi
Raseri
Aloysious
Anooke

Spell Racks

Standard contents of spell racks:

Mario
Mind Shield - Chaos Ward (rack and cast as buff)
Force Shield - Shield of Law (rack and cast as buff)
Control Person - Dominate Will (racked, -2FT)
Mental Attack - Multi Target (racked, -3FT)
Hypnotism - Forget (racked, -2FT)

Astrology

Lucky Numbers (Rahne)
Aloysious Anooke Raseri Mario Penni Rahne Tsayoi
63 89 62 04, 42 88 87
Astrology (Rahne)
Aloysious
Anooke 915: Sun, Rodent, Light 153: Air, Snake, Order 052: Mana, Snake, Body
Raseri 067: Mana, Horse, Life 543: Wood, Dragon, Order 913: Sun, Rodent, Order
Mario 264: Earth, Horse, Chaos 400: Water, Boar, Mundane 915: Sun, Rodent, Light
Penni 964: Sun, Horse, Chaos 983: Sun, Monkey, Order 690: Metal, Wolf, Mundane
Rahne 634: Metal, Tiger, Chaos 075: Mana, Sheep, Light 601: Metal, Boar, Spirit
Tsayoi 012: Mana, Rodent, Body 502: Wood, Boar, Body 971: Sun, Sheep, Spirit

Supplies

Purchased items/goods
Guild Healing Potions - 21 x 10pt potions - 10,500sp
Restoratives - Tsayoi has sourced 36 of these +24FT/-12EN - 27,000sp
Waters of Strength
Waters of Healing
Restore Reason - Tsayoi has sourced 6 of these - 39,000sp
Human Perfume - Created to disguise the elf scent on Penni and her possessions. Also liberally sprayed over others to disguise their associations too! Additional preserved herbs to make more during the adventure.
Black Lotus
Peaceful Herbs
Additional herbs to assist healing and sleep (also preserved)
7 female cow skin changes
14 x Rank 10 Invested Shadow Wings from lord of bats
3 x Plover Stones (Henry)
4 x Pentecost Potions (Henry)
6 x Black Faberge Eggs (from Widow Click)
Tsayoi is carrying an extensive number of pouches containing various Herbs, Spices and such like as part of his disguise.

Awards

Experience

Treasure

  1. Night # 1 - We met a Gestapo agent in Alexandria. He had a fatal accident that night due to his predilection for hurting women. We recovered his clothing, papers (inc orders), cash, weapon (.50cal pistol - desert eagle?), uniform (inc hat, jackboots, spectacles and leather trench-coat) etc.


Individual Awards: Aloysious, Anooke, Raseri, Mario, Penni, Rahne, Tsayoi.

Calendar

Winter: Frost 818 (7)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain 1 Guild Meeting Seagate, Blackshore 2 Blackshore 3 Blackshore 4 Astral, Abyss..
7 ..Abyss to Varna, Reich..
14 ..Astral, Varna 15 Varna 16 Airship to Athens 17 .. Cyprus.. 18 .. Cairo 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Winter: Snow 818 (8)
5 6 7 8 9 10 11
12 13 14 15 Solstice 16 17 18
19 Days of Chaos 20 21 22 23 24 25
26 27 28 29 30 Twelfth Night 1 2
Winter: Ice 818 (9)
3 4 5 6 First Plough 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
Spring: Thaw 818 (10)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Candlemansa 1 Guild Meeting 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Spring: Seedtime 818 (11)
5 6 7 8 Rites of Thunor 9 10 11
12 13 14 15 Equinox 16 17 Eostre 18
19 20 21 22 23 24 25
26 27 28 29 30 1 2
Spring: Blossom 818 (12)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 Floralia 22 23
24 25 26 27 28 29 30 Walpurgisnacht

Abyss & Reich Information

  1. Angels; These are forces of order and not necessarily good, in fact they can be downright nasty if you don't adhere to their version of 'order'
  2. Demons of the Abyss; These are not necessarily evil but they are chaotic, in fact they can be downright nasty if you don't adhere to their version of 'chaos'.

Thoughts

We know the need for rapid evacuation from the location we translate the item and have identified places which may be safer (which will hide the item) post translation. These include the Crystal Caves in England (legendary place where a king will return from in need), the Great Library of Alexandria et al.

  • We will be setting up transport points to enable rapid movement from place to place to locations of possible succour.
  • we will investigate locations in advance to set up reverse travel loops

Possible travel routes

  • Lisbon-Carthage-Alexandria
  • Lisbon-London-?


Dream Points