Tears of Salt: Difference between revisions

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==Diary==
==Diary==
'''Chapter One - Tribes in the Grass'''<br>
1 Thaw<br>
Back at the Guild after several years in Caledonia fending off the drow and their goblin pets, I find myself in yet another Guild meeting room, joined by Rowan and Phaeton and a young man I did not recognise. He introduced himself as Boabdil. A Guild representative explained that we were wanted to fix a problem in Pasifika. Apparently someone has annoyed an ancient deity and brought a curse of salt down upon the island of Rangiwhero. Which might not sound like much, but a body cannot drink salty water, nor grow crops in salty land. They cannot deal with it themselves, because that requires someone not of Pasifikan blood.
After some discussion, we decided to travel to Pasifika via the portal in the Sea of Grass. Phaeton bought restoratives and waters of healing. I arranged for a greater enchantment.
<br>
Phaeton: When I’ve built my tower… <br>
Guild Security: And then we’ll lay siege to the evil mage.<br>
Brigetta: Once they start building towers, you know they’re trouble.<br>
<br>
2 Thaw<br>
We set out for the portal to Pasifika, flying on star wings. It wasn’t a great flight that day, we caught a few unpleasant updrafts, and didn’t get as far as we might have done. Thankfully, it wasn’t too windy. After six hours we landed for lunch; past Brastor and just inside the Sea of Grass.  In the afternoon we flew on, and on into the night, and got a nasty cross-wind. With the result that we got a bit lost. So we landed and camped. I set an alarm to trigger on more than the number of sentient entities in the party, large animals, or undead. In the morning Phaeton would do our defence and flying magic, while I did my katas.
<br>
1st watch: Brigetta and Boabdil<br>
2nd watch: Phaeton and Rowan<br>
<br>
We were alerted by the alarm. But there was no sign of anything out there… just birds chirping.  In the dark… and they were the kind of birds that chirp in the daytime. In a moment, a dozen tribesmen sprang up out of the grass, wielding spears and the like. Boabdil spoke to them in Arabique, and we learn that the lake where the portals are was sacred to their tribe, the tribe of the vulture. We had to pass a trial of strength or of service to the tribe. For this service, we could steal the totem of the tribe across the river, a golden eagle in a cage. In the meanwhile, the tribesman offered salt and we shared a meal together. Then we discussed what to do next.  And went back to sleep.<br>
<br>
3 Thaw<br>
We got up and had breakfast, and then used crystals of vision to look around the area. The settlement of the eagle tribe appear to have a good five hundred people. In the centre was a gilded cage in the form of a dome with an eagle in it. When we sent the point of view into the cage, the eagle ate it… much to our consternation. So we tried again, and snap, it ate the point of view of my crystal ball too. So, realising that this eagle was no mere beast, and that capturing it quickly and easily was most likely beyond the abilities of our small group, we decided to go talk to the tribesmen of the vulture about the trial of strength option. We soon learned that showing off magical spells does not count as showing strength. In the end Boabdil fought their champion and it was enough. We were then told that we might use the gate tomorrow.
<br>
4 Thaw<br>





Revision as of 21:37, 23 September 2014

Return to Scribe notes

Summary

Adventure:Tears of Salt On Plane: Pasifika
GM:Bernard
Session: Spring 814
Night: Friday normally
Location: TBA
Level: Medium/Chewy

Party:
Expressions of interest only at this point. Gm will not be at the guild meeting, this page & talk will be used.


House Rules: Opposed rolling will be in use.
Spells will not stack with shaped items, but highest figure may be used.
Mil Sci to use egg timer, and keep party actions rolling quickly. Bonus EP awarded for Mil Sci or other nominated player keeping this operating reliably.

Employer:
Pasifikan Tribal Shamans.

Mission:
The Shamans from Pasifika have been working on quickly building several new towns for all the refugees flooding to the northern islands (mainly Rangiwhero) as a result of the recent upheavals. However at the site of the ruined city of Attica, something has been disturbed, resulting in an Old God of the Region laying a curse of salt and destruction upon Rangiwhero. The Doom appears targeted at those of the same 'blood' as those who disturbed whatever it was, meaning that all the locals are unable to approach the ruins to determine what is going on, so they require a party from Seagate to investigate. They advise that no-one of Pasifikan descent or anyone pacted to a potentially opposed power or god also should not apply.
They also wish to advise the party that the magical oddities reported several seasons ago are still in effect. So magical travel will be slower amongst other things.

Pay:
20,000sp each (advanced to the guild). Expenses for each individual are expected to be paid from this.
20 Arcane Points
30,000sp bonus for successfully resolving the matter such that Attica can be settled..
Additional Arcane points may also be awarded
Additional payments possible for solving of things above & beyond the initial brief.

Diary

Chapter One - Tribes in the Grass
1 Thaw
Back at the Guild after several years in Caledonia fending off the drow and their goblin pets, I find myself in yet another Guild meeting room, joined by Rowan and Phaeton and a young man I did not recognise. He introduced himself as Boabdil. A Guild representative explained that we were wanted to fix a problem in Pasifika. Apparently someone has annoyed an ancient deity and brought a curse of salt down upon the island of Rangiwhero. Which might not sound like much, but a body cannot drink salty water, nor grow crops in salty land. They cannot deal with it themselves, because that requires someone not of Pasifikan blood. After some discussion, we decided to travel to Pasifika via the portal in the Sea of Grass. Phaeton bought restoratives and waters of healing. I arranged for a greater enchantment.
Phaeton: When I’ve built my tower…
Guild Security: And then we’ll lay siege to the evil mage.
Brigetta: Once they start building towers, you know they’re trouble.

2 Thaw
We set out for the portal to Pasifika, flying on star wings. It wasn’t a great flight that day, we caught a few unpleasant updrafts, and didn’t get as far as we might have done. Thankfully, it wasn’t too windy. After six hours we landed for lunch; past Brastor and just inside the Sea of Grass. In the afternoon we flew on, and on into the night, and got a nasty cross-wind. With the result that we got a bit lost. So we landed and camped. I set an alarm to trigger on more than the number of sentient entities in the party, large animals, or undead. In the morning Phaeton would do our defence and flying magic, while I did my katas.
1st watch: Brigetta and Boabdil
2nd watch: Phaeton and Rowan

We were alerted by the alarm. But there was no sign of anything out there… just birds chirping. In the dark… and they were the kind of birds that chirp in the daytime. In a moment, a dozen tribesmen sprang up out of the grass, wielding spears and the like. Boabdil spoke to them in Arabique, and we learn that the lake where the portals are was sacred to their tribe, the tribe of the vulture. We had to pass a trial of strength or of service to the tribe. For this service, we could steal the totem of the tribe across the river, a golden eagle in a cage. In the meanwhile, the tribesman offered salt and we shared a meal together. Then we discussed what to do next. And went back to sleep.

3 Thaw
We got up and had breakfast, and then used crystals of vision to look around the area. The settlement of the eagle tribe appear to have a good five hundred people. In the centre was a gilded cage in the form of a dome with an eagle in it. When we sent the point of view into the cage, the eagle ate it… much to our consternation. So we tried again, and snap, it ate the point of view of my crystal ball too. So, realising that this eagle was no mere beast, and that capturing it quickly and easily was most likely beyond the abilities of our small group, we decided to go talk to the tribesmen of the vulture about the trial of strength option. We soon learned that showing off magical spells does not count as showing strength. In the end Boabdil fought their champion and it was enough. We were then told that we might use the gate tomorrow.
4 Thaw


Mil Sci

Marching Order

Buffs

Magic Rk Effects Dur Ph R Br Bo H?
Coruscade 12 +26 melee defense, +13 close defense 6 hrs 30min Y - - - -
Resistance to Light 20 42MR v Magical Light 2 hrs 30min Y - - - -
Greater Heart Rune 8 Heals 7 Endurance 9 days Y Y Y Y Y
Rune of Willow Healing 8 Heals 3 EN for 10 pulses 16 Hours Y Y Y Y Y

Map

Map of Pasifika with 25 mile hex grid overlay.
Islands other than Rangiwhero are not represented to scale, simply location.

Loot

SP

Items

Gifts

Calendar