Red Red Wine: Difference between revisions

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*[[Mungo Third Son]] - A tough man, played by Michael M
*[[Mungo Third Son]] - A tough man, played by Michael M
*[[Poppy]] - A Warrior,  played by Karen
*[[Poppy]] - A Warrior,  played by Karen
*[[Someone]] -  played by Antonio
*[[Boabdil]] -  played by Antonio
*[[Someone]] -  played by Kate
*[[Someone]] -  played by Kate
*[[Mayhem]] - A Hobbit Namer, played by Jim
*[[Mayhem]] - A Hobbit Namer, played by Jim

Revision as of 08:14, 11 June 2013

Summary

Scribe Notes

Adventure: Red Red Wine
GM: Chris C
Season: Winter 813 wk
Night: Thursday
Level: Low-Low Medium
Location: Royal Oak/Onehunga

Party
  • The Party Employer Mario - A Human Mind Mage, played by Dean
  • Mungo Third Son - A tough man, played by Michael M
  • Poppy - A Warrior, played by Karen
  • Boabdil - played by Antonio
  • Someone - played by Kate
  • Mayhem - A Hobbit Namer, played by Jim

Game Details

Employer and Mission Details

The party Employer is the scion of a rich family that has lost a valuable ship The Late Harvest and its contents in the Far SE Archipelago. He seeks a band of competant adventurers to aid him, beautiful human females preferred but other entertained. The ship was en route between the Pavoni Vineyards in Lunar and Port Avalossa along with sundry other cargo and it failed to dock in Chingkapur as expected as well as failing to arrive at Port Avalossa as its final destination.

See Autumn 813.

Pay

Guild rates plus bonuses - to be negotiated with the party employer


Scribe Notes

1st Frost 813wk

2nd Frost 813wk

3rd Frost 813wk

4th Frost 813wk

5th Frost 813wk

6th Frost 813wk

7th Frost 813wk

Reference

Buffs

Magic Rk Effects Dur Ma Mu Po T1 T2 My
Spell name (Cast by) ? hours
Enhance Enchant ??

MilSci

Skirmish Formations Watches
Default Double File Single File 3-4 Hrs per Watch

Loot

People

Places

Calendar

Winter: Frost 813 (7)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain 1 Guild Meeting 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Winter: Snow 813 (8)
5 6 7 8 9 10 11
12 13 14 15 Solstice 16 17 18 Yuletide
19 Days of Chaos 20 21 22 23 24 25
26 27 28 29 30 Twelth Night 1 2
Winter: Ice 813 (9)
3 4 5 6 First Plough 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30

Awards

Mario Mungo Poppy TBA TBA2 TBA3
0 0 0 0 0 0
After racial tax:
0 0 0 0 0 0
Weekly Bonuses:
0 0 0 0 0 0
Final Bonuses:
0 0 0 0 0 0
After Loot Auction:
 
Lucre (in Truesilver Guineas):




Note

This is a game for players with a low level (less than full 4 games) PC or an existing/new player wanting to roll up a new PC. A new PC can be rolled up with 50,000ep to start and no time constraint but may have no skill excessively ranked, no weapon above rank 6 and no magic ranked greater than rank 12. These guidelines are to ensure the PC is useful but not super skilled or super specialised in one particular skill, weapon or magic ability as starting PC's IMHO need a reasonable breadth of skills and abilities and a total specialist is both rare and endangered by guild standards.

  • Any Brand new PC’s will need a written detailed write up that details the background for the PC, some history (use of other guild PC’s in backstory is OK if they happy with it and its logical), life goals and reason for adventuring with the SAG.
    I'm not expecting pages of stuff but some details that I may use in the game and it can be as little as a page of background.
  • Any existing PC’s will also need a written detailed write up that details the background for the PC, some history (use of other guild PC’s in backstory is OK if they happy with it and its logical), life goals and reason for adventuring with the SAG plus some details of previous games (where they went, what they did, who they did it with and relationships etc).
    Again I'm not expecting pages of stuff but some details that I may use in the game and it can be as little as a page of background.
I will be awarding a valuable amount of Bonus EP at the start of the game (which can be used immediately) to players for good written background details and backstory according to how I rate the details.

These will help me and what the other players on the game visualise the PC and who/what they are to better mesh into the game.

The reason for the background requirement is that new PC’s often come ‘to life’ with no background, reason, design, goals or purpose and GM’s (IMHO) like the extra dimension of history to a PC so that they may employ character hooks to enhance play and it gives other players more texture to a character rather than a bunch of attributes, skills and abilities.

I'm also trying to encourage older players to roll up new PC's to play so they ahve a greater breadth of opportunity for play, rather than being stuck at the high + levels of the game.

Specific to me as a GM
I like being able to read what a PC is all about or at least a précis of such detail to give me a sense of knowing the PC so that I may then see them clearer and enable me to use some or none of the details for my own purposes such as adventure hooks and motivations etc. In brand new PC's it will also help remind the player about themselves until they have a firm belief and awareness of their latest persona.