Legion's End: Difference between revisions

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We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël's]] doom, many years ago.
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël's]] doom, many years ago.


We continued on to Evandor (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.
Talking to the local revellers (elves) they said they were celebrating the 23rd legions about to come to its end and.
Talking to the local revellers (elves) they said they were celebrating the 23rd legions about to come to its end and.
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.


We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.


We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill's or attacks used against it) capturing it and controlling it for interrogation.
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill's or attacks used against it) capturing it and controlling it for interrogation.

Revision as of 01:06, 15 April 2013

Summary

Scribe Notes

Adventure: Legion's End
GM: William
Session: Autumn 813wk
Night: Tuesday
Location New Windsor / House DJ in Glen Eden
Level: Not so Low
Party:

Employer: The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)

Summary: Among the heroes of the Elves, Tarahell Alatáriël, is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren't so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain. Sadly, that simply is not true...

Scribe Notes

Day 1

Upon going home early to her house Sabrina realised something was not right with Tarahell Alatáriël.
He had recently fired all the household staff and was acting a little strange.

Investigation revealed that Tarahell Alatáriël was actually an extremely powerful Doppelganger of an unknown kind from off plane.

Tarahell Alatáriël left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.
Travelled to the Queen via Verlenze on way home probably last at Ladlaugh.
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).

Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger's from the plane of Ick were hired (they don't know what each other is doing). Five were at the palace to disrupt the monarchy.

This one seeks to have Tarahell Alatáriël die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).

The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger's could penetrate it).

You can detect the Super Doppelganger 's if you DA with a “Rune of Truth” on and ask the right question.

We travel to Seensplate - abandoned northern province of Alfheim and outside the magical barriers.
From there it is 50 miles to main settlement of Ladlaugh.
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).
Ladlaugh up to its knees in toddlers.

Found a magical Hairbrush which can portal groups to the Plane of Ick. It has 8 charges.
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.

We are thinking about attacking through here when Heimdall turns up asking Sabrina (and us) to report to Asgard.

Odin tell us that Sabrina is ordered not to stop Tarahell Alatáriël's heroic death as it is for-ordained. Also it is due in 16 days.

However he also tells us that Tarahell Alatáriël is on the plane of Ick and is being pursued by an army (only 4 hours behind him).

And we can Rainbow Bridge to near him.


New Plane - "Ick" - Squidgy ground "Tarahell Alatáriël" is about 2 miles away. DA'ing the ground reveals that it is sientient - living human (bodies) with plan or origin "Ick" Also revealing is they are "Imortal" ad have a primary attack of "Engulfing".

Then it briefly rained - Blood.


Deciding not to muck around we flew towards Tarahell Alatáriël, flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.'ed as Human though).

We thought about stopping and recruiting them to help us against the Super Doppelganger's but as Braegon said: "The Enemy of My Enemy is still Ick."

We caught up with "Tarahell Alatáriël" and he said that the Queen (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.


We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100' high. Tarahell Alatáriël says we can "Will" ourselves inside (this is a bit worrying for Dalran and myself). We fly up to it's roof to see if there is a way in up there. Upon landing Dalran looks up into the sky to check if there is a "Top" tooth ready to decend upon us and crunch us up - he can't see any. On top there is a pool of - err goop, which D.A.'s as Daemon with a main magical power of "Unity", a title of "All Encompacing One", we soon realise that this is the same Aura as the tower has.

Tarahell Alatáriël points out that this is a diffirent prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate their may be other prisons for the copyied victims of the other three other Super Doppelganger's we know were in the elvish capital.


So we took the direct approach and landed on top and tried to will ourselves in. When I got to where the Queen was imprisoned on the wall there was already combat going on. We fought our way out of there and released her - then found Lady Alais elsewhere in the prison , she had escaped and was fighting a giant "Brain". We helped Lady Alais get away and after we were gone Sabrina stabbed stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).

Aparently the captors had revealed their plan to Lady Alais (niether her or the Queen were Super Doppelganger's - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).

We banished home and Sabrina fought Ick (yes the whole plane).

4 days pass until she returns.

Day 5

Later she said that Ick seemed to be able to sacrafice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.

We plan what to do next.


We suggest the Queen doesnt go back but stay wither her uncle (in Bordesea) safe. Lady Alais can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.

In Ladlaugh we go and see the priestess of Chantress, who infors us that currently the Elves don't have a God of Knowledge.

She asked "How many Gods has Father Rowan created." (he didn't know!)

She also pointed out the he wasn't a good candidate for the god of knowledge.

She said she could curse the elves kindom such that we would know imposters - (seemed like a good idea to me). She said: "All imposters will have a small limp in their left foot."

The Beltan Command is in Ladlaugh, so we decided to check them for Super Doppelganger's and talk for some advice. They said in the past all the elves would have done is activate the purity stones reealing all Doppelgangers/Shapeshifters/Demons etc within a 5 mine radius. However they didn't know where these were now.

There should be one in each city - i.e. Ladlaugh but they didn't know where. We guessed it might be in the Clerk's Anghamerabad (really a dragon) hoard.

It was, but he was unwilling to let us have it - he did let us look at it and Braegon had a chat.


The purity stone knew the location of 4 of it's brothers.

  • 1 Far to the north in a cavern full of ice - directions
  • 1 at the northern corner of the world
  • 1 in solid ground to the east 1/4 way round the world
  • 1 at the bottom of the ocean in the rift between continents

The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.

A message to Father Rowan popped into his head (apparently this sort of thing happens) warning him not to marry Sabrina and Tarahell Alatáriël.

So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).

After landing in the valley we see a mist unnaturally approaching, after preparing defences we see a pack of Ice Serpents (8' high 20' long going about 20 MPH) chased by Ice Elementals.

We capture one of the Serpents and talk to the Elementals (one called "Freezing of Water"), mainly which are friendly. They are out hunting the Ice Serpents to get their "Hearts of Fire".

They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).

After they go I see the shadow of a swooping bird and take cover, Vychan doesn't duck fast enough and is carried off by an Ice Dragon. Sabrina jumped on its back and Dalran, Father Rowan, and I shot it down and captured it. We offered it a deal (it didn’t have a name so eventually we named it 'Artic') - 1 Item from its horde each of our choice.

Back at its cave we discovered it had 21 Hibernated dwarves ("Mother" left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.

Looking around be find the odd thing.

  • Hammer of the Elementals.
  • Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.
  • Ausire made Staff - Staff of Od
  • Some other items

We woke up one of the dwarves and he told us that they were from Tyrin - West of here (west of Drakensberg). As they were far from home we sent them to Alfheim to help the elves in the war with the Drow (Dwarves and Elves are allies).


Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.

We were granted an audience and told them about the Super Doppelganger's. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the "Heart Stone" (the stone of purity) revealed them.

We suggested that a strong Alfheim would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).

Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.

Then we left and got lost in the ways (seems a fast way to travel). In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was "Asked to check if Sabrina wants her beloved to survive". She (and her boss) wants us to "put one up on fate", thus weakening their influence. She is a witch and a representative of the younger gods which want the old order overthrown.

We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created Tarahell Alatáriël's doom, many years ago.

We continued on to Elvandar (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat. Talking to the local revellers (elves) they said they were celebrating the 23rd legions about to come to its end and. This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.

We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, Lord Velteyn. has been replaced a few weeks ago.

We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in Dalrans ear - trying to find his brain, also it seemed to be able to mimic our skill's or attacks used against it) capturing it and controlling it for interrogation.

It told us quite a lot. Lord Veltan was being held back on Ick in the "Tower of Shaping" where he was being "re-educated" (not school). It knew the approximate dispositions and tasks of the other Super Doppelganger's.(Dead or captured in brackets)

  • 3(1) were focused on elven war leaders
  • 3 were tasked with taking over the war leader of the humans
  • 4 were after the mightiest air mage in Alusia
  • 2(2) were in the Giants of the North
  • 3(2) were in the Elven Court (Queen, Lady Alais, Marcell)
  • 3 were involved with the Archbishop of the Western Kingdoms
  • 2(1) were on Tarahell Alatáriël.
  • 1(1) Anghamerabad
  • 4 replaced human lords - well known agitators

We asked for an expert on this "Doom" and were sent "Tangle bones". Tarahell Alatáriël is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to Sabrina and he is hardly alone, he has Sabrina and his 7 yr. old son). Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).

Tangle Bones summons the original commander of the 23rd legion, Mo-Challic (Sabrina met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.

Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).

Suddenly we realise we have to protect Sabrina's son and ensure that some trickery (these are Demons and Super Doppelganger's after all) from convincing Tarahell Alatáriël that he is alone and bereft. So we rush to Ladlaugh. Everyone is OK.

Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of Sabrina doing that.

Mo-Challic's wife (I didn’t catch her name) is going to baby site Sabrina's son (don't know his name either) while Mo-Challic and Tarahell Alatáriël go back to Elvandar to the great big party and have a great time (again as far away from bereft and alone as possible).

The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to Tarahell Alatáriël. So preferably Sabrina should kill him once he is bereft and alone (so we should find out if he is married?)

SGT Snippets & Gossip

Buffs and Mil Sci

Magic Rk Effects Dur En. Dur Sa Br Ro Da Pe Vy Aj  
Strength of Stone (Br/Vy) 20 +20 EN 21 hrs 41 hrs Y EN EN Y Y
Armour of Earth (Br) 21 +44 Def, 3 DR 12 hrs 22 hrs Y Y Y
Fire Armour (Br/Vy) 20 100 Ablative Mag. Fire 21 hrs 41 hrs Y Y Y
Heat Shield (Br) 9 40 Ablative Mag. Cold 10 hrs 19 hrs Y Y Y
Fire Proofing (Br) 9 Prot. Normal Fire 4 less Dmg 10 hrs 19 hrs Y Y Y
Cold Resistance - Water (Br) 9 Prot -18°C 3 Less Damage 10 hrs 19 hrs
Cold Resistance - Ice (Pe) 12 +4 Gauge / -4 Cold DM 13 hrs 25 hrs Y Y Y
Water Proofing (Br) 7 Dry, protection from Rainstorm 8 hrs 15 hrs Y Y Y
Water Breathing (Br) 7 Breathe and see in water 7 hrs 13 hrs
Buoyancy (Br) 6 Up/down 17'/pulse, withstand pressure 3½ hrs 6½ hrs
Feather Fall (Br) 6 Fall no more than 5'/pulse 3½ hrs 6½ hrs
Vapour Breathing (Br) 6 3½ hrs 6½ hrs
Fall Banding (Br-Self) 6 Land on earth without damage 3½ hrs 6½ hrs Y
Elemental Transformation (Br-Self) 15 +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth 8 hrs 25½ hrs Y
Tracking (Br-Self) 20 +50% Tracking 21 Days 41 Days Y
Detect Traps & Snares (Br-Self) 10 +20% to detect Traps/Ambushes within 70' in Nat. Env. 11 hrs 21 hrs Y
Enchant Armour (Dal) 22 +46 Def, +1 DR 12.5 hrs 23 hrs
Enchant Weapon (Dal) 16 +17% SC and +6 Dam approx 3 mins 6 mins
Weapon of Ice (Pe) 21 +22% SC and +8 Dam 11 Hrs 21 Hrs 3 7 4
Enchanted Mind (Dal) 16 as per Mind Cloak 33 hours 55 hours
Soul Shroud (FR) 10 Conceals pacts & thoughts, +30 MR vs Charm, Compel, Control or Bind 21 hours 41 hours Y
Blessing (FR) 10 +10 SC & +10 vs Fear, stackable with other buffs 55 mins 1 hr 45 mins
Willow Healing (FR) 12 Restore 3 EN/Pulse for 14 Pulses 24 hours 44 hours Y
Heart Rune (FR) 8 Heals 7 EN when EN damage is taken 9 days 17 days Y
Rune Shield (FR) 12 +17 Def, +3 Prot, avoid a Spec. Griev. 13 hours 23 hours
Truth Rune (FR) 6 PC + 12% to notice deceptions 70 mins 130 mins
Circle of Protection (FR-Self) 20 Absorbs the first 20 DP/Pulse, +5 to attacker's die roll 10 1/2 hrs 20 1/2 hrs
Solar Protection (FR-Self) 6 See in Rank 20 Light 70 mins 150 mins
Command Ring (Sabrina Mil Sci Rank 10)
+10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.
Hair Braiding (Rk 7 Skill)
Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.
Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).
Anti-scrying (Rk 21 Spell)
Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.

Procession Route

Funeral Guests

Bereavement Donations

Calendar

Autumn 813wk: Fruit (4)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Lugnasad 1 Guild Meeting 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Autumn 813wk: Harvest (5)
5 6 7 8 9 10 11
12 13 14 15 Equinox 16 17 18
19 Harvest Moon 20 21 22 23 24 25
26 27 28 29 30 1 2
Autumn 813wk: Vintage (6)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 Blood Moon 18 19 20 21 22 23
24 25 26 27 28 29 30 Beerfest