Grymeron Out of Shape: Difference between revisions
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Buildings are mostly mushroom-like or tall and onion-topped. | Buildings are mostly mushroom-like or tall and onion-topped. | ||
=== Chapter | === Monkey Time === | ||
Different tribes of goblins have different specialities, magic, fighting, flying (on serpents), etc. | |||
Talk to merchants, see the sights, dinner and spend the night. | |||
; Th'rsday 3rd Fruit | |||
On Shadow Wings we fly around and over the lake to Moonpok a treetop trading town about a mile from the edge of the Haunted Forest. | |||
After lunch we fly on using Sol's Light Wings, over the top of the forest then dropping down into the canopy level, flying between the trees to a hole where we can drop down beside a waterfall. | |||
Some wolves (GTN: Quab) lurking to hunt near the hole make themselves scarce. | |||
We drop through the hole to the Understory then fly on, following Albrecht to the Lake. Ramshackle hut and outbuildings. | |||
What remains of Akifa is living in a beer barrel, he's a bit out of shape. Changing between different faces and forms when he's not actively concentrating on holding one form so he can talk to us. | |||
DAs: GTNs Troll-Pygmy/Goblin-Merbethol. His identity, Last Magic & its remaining duration, 16 / 27 bits of him are here. | |||
Lyria & Ehrendel study Akifa, Lyria manifests some glowing lines pointing at his bits - we take bearings. Then she starts working on a map we can take with us. | |||
We set up camp, watches, and sleep. | |||
; Frysday 4th Fruit | |||
# Spider Monkey - L5, closest within a few miles | |||
# Bird - L5 | |||
# Crocodile - L4 | |||
# Dragon (Fairy Dragon) - L4 - Cat-sized flyer, agile, breath weapon ~30' cone of Sleep (normal sleep, no resistance) or Hallucinations (last about 1 min), Phasing, Teleport. They like caramel, slivers of fresh meat. | |||
# Spider - L3 | |||
# Husky (Quab) & Cat (Lkyroi) - L3 | |||
# Amoeba - L2 | |||
# Dragon (Dracoslerz) - L2 | |||
# Centipede - L1 | |||
# Mushroom (Fungal Dragon Guard) - L1 | |||
We head up to the canopy, land in a tree and try summoning Akifa monkey. | |||
The summoned 4 turn up with 10 friends, the friends fling fresh dung at us. | |||
We identify the long-lived animal as Akifa, Arcadia gradually talks him down and we befriend him with fresh fruit, holding on to him while sending the others away. | |||
; Smartest - Zardoz | |||
: When the monkeys started flinging dung, he grabbed his aquaphobic stone to repel the fresh dung. | |||
Flying back down Ehrendel helps us put the monkey back in the barrel to rejoin Akifa prime. | |||
=== Chapter 3 === | |||
; Reapsday 5th Fruit | |||
; Sunday 6th Fruit | |||
== Buffs & Mil Sci == | == Buffs & Mil Sci == |
Revision as of 10:00, 18 March 2024
Summary
Adventure: Out of Shape on Grymeron
GM: Dean
Season: Autumn 824 wk
Night: Monday in St Johns
Level: Medium
- Party
- Gnash - Orc(m) Necromancer played by Chris Caulfield MS
- Haedric - Dwarven(m) Ice Mage played by Stephen Scribe
- Zardoz - Halflynge (m) Celestial (Shadow) played by Martin
- Cassandra - Human(f) Celestial (Shadow) played by Michelle
- Solas - Elven(m) Celestial (Solar) played by Nick
- Dart - Halfling Bard played by Alex
- Lady Arcadia - Elven(f) Celestial (Star) Fighter and La Luna the Celestial Wolf played by Kita PL
- Boom Boom Orc(m) Fire Mage played by Ian Anderson
- Employer
- Maelstrom on behalf of Albrecht the Great Goblin of Grymeron
- Mission
- Finding pieces of the pond warden and some other issues.
- Pay
- 10,000 sp each
Scribe Notes
Brunch with Interesting People
- Duesday 1st Fruit
Introductions, interrogations, and jibes. The we chat with Maelstrom. Albrecht turned up at Camdindel's tower about a day ago. An ally on Grymeron has had a magical mishap and needs help.
Shopping, Astrology, rituals.
- W'nsday 2nd Fruit
We board Maelstrom's fancy Nightmare drawn carriage with a well stocked bar. By road for a while then by air and an hour later we're in a lovely vale in the Superstition Mountains by the lake hosting the island and wide squat blocky black tower.
After a brief tour and being shown our rooms we head to lunch with Camdindel (Dark Elf), Legion (Sentient Construct with animate hair), Maelstrom, Lyria, Ehrendil, Albrecht (with his hat & staff-dragon Aracon), and his two fungal dragonguard (mushroom-people) bodyguards.
- There are Vindikar (wasp-people) from Grymeron settled in the vale.
Albrecht:
- Akifa (Pygmy Forest Troll-Goblin), Keeper of the Pool of Ignorance in for the Forest of Gorendinka send a wind message asking for help.
- A. made himself a potion of ignoring shape, drank it, and fell apart.
- About half of him reformed in a barrel, the other bits ran off.
- Monkey Climbed a tree
- Fish swam off (through the air)
- ...
Haunted wood has 5 levels each about 200' high.
- Stygian Depths - dark, insects, lichens, jellyfish
- Pelagic - World shark
- Understory - Pool of Ignorance
- Midstory -
- Canopy -
Dracoslerz, Cat People, Fungosaurs, Electric Eels, 20' Centipedes, ...
Places where it is easy to cross between levels are prime hunting grounds for predators.
Pool of ignorance is fed by a spring from the River Lethe.
Albrecht has prepared items, a stone each to keep us dry and a bracelet to collect mana:
- Gift: Stone of (almost) Waterproofing - aquaphobic (water repelling)
- Loan: Bracelet slowly collects mana which can be released to cast at normal speed, be careful of overcharging.
We get our Greater Enchantments from Legion. Fly to Gryphon Pass.
The portal at Darkwell (Saurime village) in Gryphon Pass is a fountain in a Dwarven Cave, it leads to a fountain in a (Vindikar) underground town by a lake.
We fly about 250 miles across the lake to Albrecht's home, Quibbit City. 150' high walls, built on a large scale. Buildings are mostly mushroom-like or tall and onion-topped.
Monkey Time
Different tribes of goblins have different specialities, magic, fighting, flying (on serpents), etc.
Talk to merchants, see the sights, dinner and spend the night.
- Th'rsday 3rd Fruit
On Shadow Wings we fly around and over the lake to Moonpok a treetop trading town about a mile from the edge of the Haunted Forest.
After lunch we fly on using Sol's Light Wings, over the top of the forest then dropping down into the canopy level, flying between the trees to a hole where we can drop down beside a waterfall.
Some wolves (GTN: Quab) lurking to hunt near the hole make themselves scarce.
We drop through the hole to the Understory then fly on, following Albrecht to the Lake. Ramshackle hut and outbuildings.
What remains of Akifa is living in a beer barrel, he's a bit out of shape. Changing between different faces and forms when he's not actively concentrating on holding one form so he can talk to us. DAs: GTNs Troll-Pygmy/Goblin-Merbethol. His identity, Last Magic & its remaining duration, 16 / 27 bits of him are here.
Lyria & Ehrendel study Akifa, Lyria manifests some glowing lines pointing at his bits - we take bearings. Then she starts working on a map we can take with us.
We set up camp, watches, and sleep.
- Frysday 4th Fruit
- Spider Monkey - L5, closest within a few miles
- Bird - L5
- Crocodile - L4
- Dragon (Fairy Dragon) - L4 - Cat-sized flyer, agile, breath weapon ~30' cone of Sleep (normal sleep, no resistance) or Hallucinations (last about 1 min), Phasing, Teleport. They like caramel, slivers of fresh meat.
- Spider - L3
- Husky (Quab) & Cat (Lkyroi) - L3
- Amoeba - L2
- Dragon (Dracoslerz) - L2
- Centipede - L1
- Mushroom (Fungal Dragon Guard) - L1
We head up to the canopy, land in a tree and try summoning Akifa monkey. The summoned 4 turn up with 10 friends, the friends fling fresh dung at us. We identify the long-lived animal as Akifa, Arcadia gradually talks him down and we befriend him with fresh fruit, holding on to him while sending the others away.
- Smartest - Zardoz
- When the monkeys started flinging dung, he grabbed his aquaphobic stone to repel the fresh dung.
Flying back down Ehrendel helps us put the monkey back in the barrel to rejoin Akifa prime.
Chapter 3
- Reapsday 5th Fruit
- Sunday 6th Fruit
Buffs & Mil Sci
Buffs and Abilities
Magic (caster) | Rk | Effects | Duration | BB | Ca | Da | Gn | Ha | LA | So | Za |
---|---|---|---|---|---|---|---|---|---|---|---|
Strength of Stone (LA) | 10 | +10 EN | 11 hrs | Y | Y | Y | Y | Y | Y | Y | Y |
Shadow Form (Ca/Za) | 12 | +26% Def | 6½ hrs | - | |||||||
Coruscade (So/LA) | 15 | +32% Def | 8 hrs | - | Y | ||||||
Resist Cold (Ha) | 14 | +4 Temp Gauge, -5 Cold Dmg. | 8 hrs | Y | Y | Y | Y | - | Y | Y | Y |
Weapon of Cold (Ha) | 15 | +16 BC%, +6 Dam | 20 min ** | 4 | 1 | 1 | |||||
Witchsight (So,LA,Za) | 6 | See Invis | 3½ hrs | - | |||||||
Fire Armour(BB) | 13 | 56 Ablative | 14 hrs | Y | Y | Y | Y | Y | Y | Y | Y |
Fireproofing (BB) | 13 | Protection from fire | 14 hrs | Y | Y | Y | Y | Y | Y | Y | Y |
Magic (caster) | Rk | Effects | Dur | BB | Ca | Da | Gn | Ha | LA | So | Za |
---|---|---|---|---|---|---|---|---|---|---|---|
Shadow Wings (Ca) | 15 | 45 mph | 8 hrs | ||||||||
Wings of Light (So) | 8 | 38 mph | 4½ hrs | ||||||||
Water Wings (LA) | 3 | ? mph | 2½ hrs | ||||||||
Weapon of Light (So) | 10 | +11 BC%, +5 Dam vs Dark Aspected | 15 min | ||||||||
Weapon of Light (LA) | 8 | +11 BC%, +5 Dam vs Dark Aspected | 13 min | ||||||||
Ice Traversal (Ha) | 12 | 4 targets, +5 tmr over level ice/snow. | 4h 20m | A | A | A | A | B | B | B | B |
Inspirational Song (Da) | 6 | 3 targets, -2 dice modifier. | 90 secs | ||||||||
Weapon of Flames (BB) | 13 | 14Sc 7Dmg. | 18 mins | Y |
Magic | Rk | Effects | Dur | BB | Ca | Da | Gn | Ha | LA | So | Za |
---|---|---|---|---|---|---|---|---|---|---|---|
Ice Armour (Ha) | 15 | 26% 4 AP 1 SG 16 Fire | 9 hrs | - | - | - | - | Y | - | - | - |
Capability | Rk | Effects | Dur | BB | Ca | Da | Gn | Ha | LA | So | Za |
---|---|---|---|---|---|---|---|---|---|---|---|
Detect Ambush (%) | Ranger (-5/rank of opposition) | 50% | % | 106% | % | ||||||
See Invis (Rk) | Effective rank for seeing invisible | 6 | 6 | 6 | 6 | 12 | 10 | 6 | 6 | ||
Stealth (%) | Std / Ranger Outdoors | 86% | 99% | 110 % | 106% | 66 / 87% | 83% | 50% | 163% |
** Weapon of Cold Peace-Bound until needed.
- Greater Enchantment
- Rk 17 from Camdindel
- Mil Sci Raise Morale
- +1 WP
- Brewing
- Golden Ale nightcap - +1 FT per hour of sleep
- Stoneybrew, Dur 1 Hr - +7 WP
- Fighting Ale, Dur 1 Hr - +7 EN, +5 PS, +4 FT, No Stun.
- Porter Ale, Dur 1 Hr - +7 PC, Death Aspect, +15% MR vs Charm/Hypnosis, +10% MR vs Illusion, -15% MR vs Necro/Wicca, Fearless.
Watch Order
Hour: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Night 1 | Zardoz | Cassandra | Lady Arcadia | Solas | ||||||||
Haedric | Gnash | Boom Boom | Dart |
Marching Order
Skirmish Formations (Front) | ||
---|---|---|
Default
Solas Boomy Gnash |
Double File
Boomy Gnash |
Single File
Boomy |
Astrology
Boom Boom | Dart | Solas | Cassandra | Gnash | Haedric | Arcadia | Zardoz |
24 | 13 | 70 & 91 | 63 | -- | 63 | 75 | 24 |
Loot and Expenses
Calendar
Autumn 824 WK: Fruit (4) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
Lugnasad | 1 | Guild Meeting | 2 | 3 | 4 | 5 | 6 | |||||||
7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
28 | 29 | 30 | 1 | 2 | 3 | 4 | ||||||||
Autumn 824 WK: Harvest (5) | ||||||||||||||
5 | 6 | 7 | 8 | 9 | 10 | 11 | ||||||||
12 | 13 | 14 | 15 | Equinox | 16 | 17 | 18 | |||||||
19 | Harvest Moon .. | 20 | 21 | 22 | 23 | 24 | 25 | |||||||
26 | 27 | 28 | 29 | 30 | 1 | 2 | ||||||||
Autumn 824 WK: Vintage (6) | ||||||||||||||
3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||||
10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
17 | Blood Moon | 18 | 19 | 20 | 21 | 22 | 23 | |||||||
24 | 25 | 26 | 27 | 28 | 29 | 30 | Beerfest |