Tears of Salt: Difference between revisions

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===Chapter Two - Never say “Yes” to a Demon…===
===Chapter Two - Never say “Yes” to a Demon…===
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4 Thaw<br>
4 Thaw<br>
Hamish: It’s just the standard boiling blood…<br>
Hamish: It’s just the standard boiling blood…<br>

Revision as of 22:34, 28 September 2014

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Summary

Adventure:Tears of Salt On Plane: Pasifika
GM:Bernard
Session: Spring 814
Night: Friday normally
Location: TBA
Level: Medium/Chewy

Party:


House Rules.

  • Opposed rolling will be in use.
  • Spells will not stack with shaped items, but highest figure may be used.
  • Mil Sci to use egg timer, and keep party actions rolling quickly. Bonus EP awarded for Mil Sci or other nominated player keeping this operating reliably.

Employer:
Pasifikan Tribal Shamans.

Mission:
The Shamans from Pasifika have been working on quickly building several new towns for all the refugees flooding to the northern islands (mainly Rangiwhero) as a result of the recent upheavals. However at the site of the ruined city of Attica, something has been disturbed, resulting in an Old God of the Region laying a curse of salt and destruction upon Rangiwhero. The Doom appears targeted at those of the same 'blood' as those who disturbed whatever it was, meaning that all the locals are unable to approach the ruins to determine what is going on, so they require a party from Seagate to investigate. They advise that no-one of Pasifikan descent or anyone pacted to a potentially opposed power or god also should not apply.
They also wish to advise the party that the magical oddities reported several seasons ago are still in effect. So magical travel will be slower amongst other things.

Pay:
20,000sp each (advanced to the guild). Expenses for each individual are expected to be paid from this.
20 Arcane Points
30,000sp bonus for successfully resolving the matter such that Attica can be settled..
Additional Arcane points may also be awarded
Additional payments possible for solving of things above & beyond the initial brief.

Diary

Chapter One - Tribes in the Grass

1 Thaw
Back at the Guild after several years in Caledonia fending off the drow and their goblin pets, I find myself in yet another Guild meeting room, joined by Rowan and Phaeton and a young man I did not recognise. He introduced himself as Boabdil. A Guild representative explained that we were wanted to fix a problem in Pasifika. Apparently someone has annoyed an ancient deity and brought a curse of salt down upon the island of Rangiwhero. Which might not sound like much, but a body cannot drink salty water, nor grow crops in salty land. They cannot deal with it themselves, because that requires someone not of Pasifikan blood. After some discussion, we decided to travel to Pasifika via the portal in the Sea of Grass. Phaeton bought restoratives and waters of healing. I arranged for a greater enchantment.
Phaeton: When I’ve built my tower…
Guild Security: And then we’ll lay siege to the evil mage.
Brigetta: Once they start building towers, you know they’re trouble.

2 Thaw
We set out for the portal to Pasifika, flying on star wings. It wasn’t a great flight that day, we caught a few unpleasant updrafts, and didn’t get as far as we might have done. Thankfully, it wasn’t too windy. After six hours we landed for lunch; past Brastor and just inside the Sea of Grass. In the afternoon we flew on, and on into the night, and got a nasty cross-wind. With the result that we got a bit lost. So we landed and camped. I set an alarm to trigger on more than the number of sentient entities in the party, large animals, or undead. In the morning Phaeton would do our defence and flying magic, while I did my katas.
1st watch: Brigetta and Boabdil
2nd watch: Phaeton and Rowan

We were alerted by the alarm. But there was no sign of anything out there… just birds chirping. In the dark… and they were the kind of birds that chirp in the daytime. In a moment, a dozen tribesmen sprang up out of the grass, wielding spears and the like. Boabdil spoke to them in Arabique, and we learn that the lake where the portals are was sacred to their tribe, the tribe of the vulture. We had to pass a trial of strength or of service to the tribe. For this service, we could steal the totem of the tribe across the river, a golden eagle in a cage. In the meanwhile, the tribesman offered salt and we shared a meal together. Then we discussed what to do next. And went back to sleep.

3 Thaw
We got up and had breakfast, and then used crystals of vision to look around the area. The settlement of the eagle tribe appear to have a good five hundred people. In the centre was a gilded cage in the form of a dome with an eagle in it. When we sent the point of view into the cage, the eagle ate it… much to our consternation. So we tried again, and snap, it ate the point of view of my crystal ball too. So, realising that this eagle was no mere beast, and that capturing it quickly and easily was most likely beyond the abilities of our small group, we decided to go talk to the tribesmen of the vulture about the trial of strength option. We soon learned that showing off magical spells does not count as showing strength. In the end Boabdil fought their champion and it was enough. We were then told that we might use the gate tomorrow.

Chapter Two - Never say “Yes” to a Demon…

4 Thaw
Hamish: It’s just the standard boiling blood…
Brigetta: You mean there’s a standard for these things?

After our morning preparations we flew to the portal. There were about a hundred tribesman there, from one of the major tribes, I thought. They ignored us, as we headed for the portal. Phaeton checked that the destination was Alusia, and we went on through.
We found ourselves in the ancient city of Pacifica, which was now swarming with sea elves. He asked, “Are you peaceful?” and when we answered in the affirmative, simply instructed us to carry on. There was a tremor in the ground. We took to the air, somewhat slowed by the magical inhibition about the place, and after four hours, arrived at the trading post. We landed outside the palisade. It appeared to be quite busy. Now, I happened to have read somewhere that the council of shamans would be on the island of There were learned that there are lots of people arriving at Rangiwhero, all the time. The Pasifikans are abandoning the southern islands. And they’re coming here. The tribal shamans are busy purifying water. We went to the temple of Tangaroa, and learn from an acolyte that the annoyed deity was named Poseidon, that the people who did the annoying are dead, and that they were building something in a place called Attica. But if we wanted to talk to the shamans we must go to Kailua Kona. Which would take days of flying from island to island. Phaeton told us that Poseidon was not a nice god, well known for tormenting sailors and ships who annoyed him, and for bulls…
And then a stench of the sea filled the air… and a black dragon materialised and then the temple explored. Phaeton had mentioned Hades. Three times. And then Phaeton prevaricated… and was struck down, after inadvertently giving the god permission to inflict his judgement. The explosion brought a number of shamans and warriors running. The temple had been deconsecrated. And re-consecrated to someone else. We learned that we all had been infected with a virulent demonic-level disease that had been inflicted by a demonic power. Apparently the demonic entity who had turned up was Astaroth, acting on behalf of Hades. Boabdil and I managed to throw off the infection with the help of the healers, but the others would die within days. They preserved Phaeton’s body – he appeared to be resurrectable - and told us that the healer who could bring him back was most likely on Kailua Kona.
We took a ship for the day’s journey with Phaeton’s preserved body to Kailua Kona. Fortunately, the healer on the ship managed to cure Rowan and Hamish on the way. The island had twin volcanic cones, and there were shrines built into the side of the hills. We went up the hill towards the shrines, and were met by an old gentleman who was the healer. We were told to head up to the main temple, on the pathway to Pele. A man was performing a ritual in front of a fire. And then a Phaeton-shaped flaming spirit figure stepped out of the fire and joined us. We discussed the mission. The ancient gods of the island now known as Rangiwhero were taking a personal interest. The shamans don’t know exactly how it happened and they can’t find out, because they can’t go there.
They suggest that we should walk the paths of pilgrimage to Pele and make an offering. So at dusk, that is what we did. There were choices… exchanges of energy. Some bigger, some smaller.
Boabdil – weapon skills for party
Phaeton – lost some, gained some E&E or namer, improved skills
Hamish – party gained linguistic skill
Brigetta – gains access to some other thaumaturgies, spells changed
Rowan – uncertain
I tried asking Pele for wisdom, but her opinion appeared to be “burn it all”.

6 Thaw

By the time we got back to the healer’s hut, it was dawn. Phaeton’s spirit vanished and then he came out of the hut, all fixed. The boat would take a while, because it would go via the southern islands, but not much longer than flying under the magical restrictions applying here. And we would be able to get some rest on a boat. So that’s what we did. As we approached Phaeton complained of seeing strange light currents in the air. We avoided a couple of tentacled beasts on the horizon…
Rowan on tentacled beasts rising from the bottom of the ocean: I dunno, someone kicked them out of bed…

Our vessel was chased by one tentacle beast… we looked at it with crystal of vision and learned that it was a tentacled horror. Phaeton deterred it with falling meteors. We got to the island and loaded cargo. The islands here are in a state of chaos, reefs rising from the ocean and falling, and lands appearing where there were none. Waitangi used to be one island and now it was three… bigger islands. We arrived back at the trading post at noon, 2 ½ days later. Phaeton discovered that Eylore was no longer bound to an entity, although what that meant, we didn’t know.

9 Thaw

We spent the afternoon preparing to go to Attica, stocking up on water and suchlike, rope and climbing equipment.

Mil Sci

Daily Pattern

  • Two hours rituals.
  • One hour breaking camp.
  • Four hours travel.
  • One hour rituals at lunch.
  • Five hours travel.
  • One hour setting camp.
  • Ten hours sleep.

Marching Order

Buffs

Magic Rk Effects Dur Ph R Br Bo H?
Coruscade 12 +26 melee defense, +13 close defense 6 hrs 30min Y - - - -
Resistance to Light 20 42MR v Magical Light 2 hrs 30min Y - - - -
Greater Heart Rune 8 Heals 7 Endurance 9 days Y Y Y Y Y
Rune of Willow Healing 8 Heals 3 EN for 10 pulses 16 Hours Y Y Y Y Y
Ithans Armour 8 80 pts ablative 8 Hours Y Y Y Y Y

Map

Map of Pasifika with 25 mile hex grid overlay.
Islands other than Rangiwhero are not represented to scale, simply location.

Loot

SP

Items

Gifts

Pilgrimage to Pele

  • Boabdil – weapon skills for party gained, minor sacrifice lost.
  • Phaeton – 2 * Unknown spells gained , Web & Fear lost, all out of college counter-spells lost & minor items.
  • Hamish – party gained linguistic skill, slight spell changes, Minor sacrifice lost.
  • Brigetta – gains access to X other thaumaturgies, spells changed, X * Spells lost Minor sacrifice lost.
  • Rowan – Unknown gain, Minor sacrifice lost.

Calendar