Blood across the Seas: Difference between revisions

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Opening the doors, we head downstairs to a 20' high vaulted room, 30' wide, 80' long. Carvings, statues, painting of Drow women with writing: "Rashak will return". An enchanted sword and relics on an altar.
Opening the doors, we head downstairs to a 20' high vaulted room, 30' wide, 80' long. Carvings, statues, painting of Drow women with writing: "Rashak will return". An enchanted sword and relics on an altar.


=== Chapter 4 ===
=== Volcano and Tsunami ===
We divine, recite, and DA to find out more about the loot. Check with the merchants which stuff is theirs.


Peter spends the night praying for a miracle to cleanse the temple.
; Sunday 6th Thaw
; Sunday 6th Thaw
Around dawn, the temple cracks open and then collapses into a pit. The pit then floods.
Loading up as much as we can and casting wings on the rescued merchants we fly back to Saktekorum.
We ask for the Guard Captain (Musaf al Shaif) at the gate, telling him what we've done and handing over the scrolls.
We check in with the Silver Breeze, delivering Bassil's goods.
Escort Bassil to a healer, he rewards us with 500sp.
After brunch and a visit to a bath house, at midday we visit the Guard Captain at his quarters.
He thanks us formally and gives us a token (ring) of family friendship and a reward:
* Potion of Healing
* Cloak of Protection
* Ring of Feather Fall
* Bag of Holding
* Amulet Protection from Scrying
* Boots of Elven Kind
* Wand of Fire Bolts
While aboard awaiting departure we hear loud boom from the south, 20 minutes later a Tsunami hits the town causing devastation.
We saw it in time for our ship's water mages to get us safely out of the harbour, some others didn't make it.
We spend the next 5 hours rescuing people, our ship's water mages estimate it was a volcan about 400 miles away.
There's not much more we can do after that, so we set sail around midnight.
About 3am we sail by an upturned ship, rescue the 9 remaining crew, right the ship, rescue some of their cargo and rig the wreck to tow behind us.
They are traders out of Azuria, as that's where we're going next we offer to tow them home.
; Moonday 7th Thaw
; Moonday 7th Thaw
About midday, we come to a field of dead fish, and an emerging volcanic island that was previously just a an atoll named '''Abrae'''.
; Duesday 8th Thaw
; Duesday 8th Thaw
In the morning we reach the south coast (Azuria) and follow it south-east to reach [[Dimazcus]] about 11am.
Usual local trading, buying Aryag Oil.
We do some touristing.
; W'ansday 9th Thaw
; W'ansday 9th Thaw
We set sail in the morning.
=== Chapter 5 ===
; Th'rsday 10th Thaw
; Th'rsday 10th Thaw
; Frysday 10th Thaw
; Frysday 11th Thaw
; Reapsday 11th Thaw
; Reapsday 12th Thaw
; Sunday 12th Thaw
; Sunday 13th Thaw
; Moonday 13th Thaw
; Moonday 14th Thaw
; Duesday 14th Thaw
; Duesday 15th Thaw
; W'ansday 15th Thaw
; W'ansday 16th Thaw
; Th'rsday 16th Thaw
; Th'rsday 17th Thaw
; Frysday 18th Thaw
; Reapsday 19th Thaw
; Sunday 20th Thaw


== People and Places ==
== People and Places ==

Revision as of 09:00, 30 September 2024


Scribe Notes

Summary

Adventure: Blood across the seas
GM: Chris
Season: Spring 824 wk
Location: Chez Ellis
Night: Monday
Level: Low/Med

Party
  • Cassandra - Human Celestial (f) played by Michelle
  • Celeste - Elven Barbarian (f) played by Dean
  • Peter Smith - Human Warrior (m) played by Mandos
  • Ariane Porter - Human Namer/Soldier (f) played by Stephen Co-Scribe PL
  • Zardoz - Halfling Celestial (m) played by Martin Co-Scribe
  • D'Artagnan - Halfling Bard (m) played by Alex Mil Sci
  • Wundstr Brownbeard - Dwarf Air Mage (m) played by Sean
Employer
Master Joss Myrlyn
Mission

Master Joss Myrlyn is looking for help to recover lost ships and/or their goods. A guild party is required to help with some possibly tricky situations that guild parties are known for. Tasks to include;

  1. Assisting with wreck locating, surveying and salvage
  2. Negotiations
  3. Sourcing Supplies
  4. Camp protection
  5. Ship protection
  6. Investigation
  7. Information Gathering (Reading etc)
  8. Establishing Businesses
  9. "Other duties as required"

This will involve some sea travel but plenty of land action too!

Pay
10,000sp per month + Loot

Scribe Notes

Salvage Crew, Not Pirates

Duesday 1st Thaw

Two of their ships (Celestial Breeze & Silver Phoenix) will be arriving in Seagate tomorrow around noon to take us south later in the afternoon to find wrecks and business opportunities in the south.

We exclude Piracy, Slavery, or other outright illegal or evil acts - we'll have no part in that.

We get 10% of salvage from any land wrecks.

After introductions we split up to organise supplies, enchantments, potions, astrology.

3,600sp for Greater Enchantment.
1,400sp for Astrology.
  500sp ea for healing potions.

A good quantity of decent food is loaded into Ari's tent.

W'ansday 2nd Thaw

We make our way to the port midafternoon where we're assigned hammocks in a section of the hold.

The Celestial Breeze has 28 Passengers, including: 4 Sisters of Mercy on their way to Raniterre and a Family of 12 (parents & 10 kids) on the way to Ebola to reclaim some family lands.

Sailing south we anchor for the night near The Rookeries.

Th'rsday 3rd Thaw

Sailing east we stop at Blackshore for a few hours offloading and loading supplies, hunting in the hills, then on to Novadom for the night.

Bare knuckle fights in the bar for Celeste & Ari with Zardoz managing the bets. Peter spends the night at the local (large) Powers of Light cathedral.

Frysday 4th Thaw

The next morning we set sail south and east towards Saktekorum.

A Desert Diversion

As we clear the westward side of the island south of Novadom, we fall into line a few miles behind a Destinian Galley, Sword of Mercy.

Reaching Saktekorum just before dusk we disembark and explore the town.

Reapsday 5th Thaw

Bassil Al Sharif, a trader with a shipment of Crocus (Saffron flowers) and other desert spices coming overland from the north west is overdue. The captain asks us to go seek them out. Bassil has a trading flag, sand dunes under two moons. Usually wears a red turban.

Once we leave town we start flying, stopping to talk to a couple of caravans we pass they haven't seen our quarry. 2 hours (about 60 miles) NW we come to an oasis amongst some hills where we see signs of combat and tracks leading NE. Celeste follows them about 1 mile NE towards some other hills while we fly above.

In the hills we call for the ambush to surrender, they try to bluff it out. I fly past some concealed archers in caves on the cliff, taunting them into revealing themselves and giving me some arrows. Celeste charges, looting more arrows. We engage the Orc bandits and their hounds, calling for their surrender then killing them when they decline.

Then we head towards the ones in the cave on the hillside.

Cave Fight

Under cover of missile fire the not-insane flier half of the party charge up to the cave, then the insane flying half charge in. Bloody fight in enclosed quarters against Orcs, Hobgoblins, and juvenile Goblins takes a while but we eventually kill all the adults and the remaining juveniles surrender.

Exploring we find several rooms, some messy, others cleaner. Hot pool. Waterfall & well with steps on the inside, going down 900' to a cavern and jetty over a pool leading to an underground river leading southwest. A sand filled room, clearing it we find stairs leading to a trapdoor which Peter senses evil beyond.

  • Hobgboblin's Plate 19/2, Size 6, -2 AG.
  • Weapons for 40 people
  • Various trade goods
  • Satchel with 4 x 10pt Healing Potions
  • Statuette of Fertility & Sleep Goddess, gold plated, 2,500sp. Provides bonuses to Fertility & Sleep.
  • Deck of Cards - Creates Minor Illusions for 1 min based on the card drawn.
  • Crystal Pendant - Protection from Charm/Fear +40% MR. 99-00 on MR roll breaks the item.
  • Trapped Chest with 6 scrolls, daggers & chalice:
    1. Something in Orcish
    2. Map of 5 Sisters with military notations
    3. Something in Drow
    4. Orders from merchants guild in Izmiraldi
    5. Orders to assassinate key figures in 5 Sisters. Ensure the Saketorum Captain of the Guard is killed.
    6. Prepare for Invasion in next season
  • Pair of Enchanted Daggers with poison reservoirs
  • Silver Chalice - Provides Strength of Stone rk 16 on PS & EN as a blessing on Lloth, Drow Queen of Spiders. Small tithe to Lloth.
  • Coin, gems & jewelry.

In cells we find and release:

A Goblin brood-mother chained to a wall.
Bassil and six of his people. 4 were killed in the attack, 2 died later.
(mix of races)

Dart recites the story of what is beyond the door, a temple associated with an evil goddess. Opening the doors, we head downstairs to a 20' high vaulted room, 30' wide, 80' long. Carvings, statues, painting of Drow women with writing: "Rashak will return". An enchanted sword and relics on an altar.

Volcano and Tsunami

We divine, recite, and DA to find out more about the loot. Check with the merchants which stuff is theirs.

Peter spends the night praying for a miracle to cleanse the temple.

Sunday 6th Thaw

Around dawn, the temple cracks open and then collapses into a pit. The pit then floods.

Loading up as much as we can and casting wings on the rescued merchants we fly back to Saktekorum.

We ask for the Guard Captain (Musaf al Shaif) at the gate, telling him what we've done and handing over the scrolls. We check in with the Silver Breeze, delivering Bassil's goods. Escort Bassil to a healer, he rewards us with 500sp.

After brunch and a visit to a bath house, at midday we visit the Guard Captain at his quarters. He thanks us formally and gives us a token (ring) of family friendship and a reward:

  • Potion of Healing
  • Cloak of Protection
  • Ring of Feather Fall
  • Bag of Holding
  • Amulet Protection from Scrying
  • Boots of Elven Kind
  • Wand of Fire Bolts

While aboard awaiting departure we hear loud boom from the south, 20 minutes later a Tsunami hits the town causing devastation. We saw it in time for our ship's water mages to get us safely out of the harbour, some others didn't make it.

We spend the next 5 hours rescuing people, our ship's water mages estimate it was a volcan about 400 miles away. There's not much more we can do after that, so we set sail around midnight.

About 3am we sail by an upturned ship, rescue the 9 remaining crew, right the ship, rescue some of their cargo and rig the wreck to tow behind us. They are traders out of Azuria, as that's where we're going next we offer to tow them home.

Moonday 7th Thaw

About midday, we come to a field of dead fish, and an emerging volcanic island that was previously just a an atoll named Abrae.

Duesday 8th Thaw

In the morning we reach the south coast (Azuria) and follow it south-east to reach Dimazcus about 11am. Usual local trading, buying Aryag Oil. We do some touristing.

W'ansday 9th Thaw

We set sail in the morning.

Chapter 5

Th'rsday 10th Thaw
Frysday 11th Thaw
Reapsday 12th Thaw
Sunday 13th Thaw
Moonday 14th Thaw
Duesday 15th Thaw
W'ansday 16th Thaw
Th'rsday 17th Thaw
Frysday 18th Thaw
Reapsday 19th Thaw
Sunday 20th Thaw

People and Places

Joss Myrlyn

Merchant, of the Flowing Shipping Company of Ranke (6 ships). Bears letters of marque (permission to salvage) from The Western Kingdom and Elfheim, but not Destiny. Their 'legal backing' costs the company 20% of the value of ships and goods salvaged.

Sisters of Mercy

4 Michaelines on their way to Ranniterre.

Celestial Breeze

120' Galleon under a Ranke Flag, Flowing Shipping. Ballistae fore and aft.

Silver Phoenix

150' Elven Carrack under a Ranke flag, Flowing Shipping. Crew includes a Necromancer/Shipwright.

Buffs & Mil Sci

Buffs and Abilities

Long Term (assumed always on)
Magic (caster) Rk Effects Duration Ar Ca Ce Da Pe Wu Za
Shadow Form (Za) 15 +32% Def 8 hrs Y Y Y Y - Y Y


Short Term/Situational
Magic (caster) Rk Effects Dur Ar Ca Ce Da Pe Wu Za
Witchsight (Za) 6 See Invis 3½ hrs - Y - - - Y Y
Featherfall (Wu) 6 3½ hrs -
Vapour Breathing (Wu) 6 3½ hrs -
Fire Proofing (Ce) 4 3½ hrs -
Fire Armour (Ce) 6 3½ hrs -
Shadow Wings (Ca) 16 46 mph 8.5 hrs -
Weapon of Flames (Ce) 10 +11 BC%, +5 Dam 15 min Y Y -
Inspirational Song (Da) 6 3 targets, -2 dice modifier. 90 secs -
Self Only Buffs
Magic Rk Effects Dur Ar Ca Ce Da Pe Wu Za
Senses and other stuff
Capability Rk Effects Dur Ar Ca Ce Da Pe Wu Za
Detect Ambush (%) Ranger (-5/rank of opposition) 35 79 44 49
See Invis (Rk) Effective rank for seeing invisible 7 (6) 13 9 - (6) (6)
Stealth (%) Std / Ranger Outdoors 72 83+ 128 / 143 93 40 36 / 51 154
Greater Enchantment
+21 on one area each
Mil Sci Raise Morale
+2 WP
Herbalism/Cook
3 FT Meals/Broth

Watch Order

Hour: 1 2 3 4 5 6 7 8 9 10 11 12
Std Watch Zardoz Wundstr Dart Cassandra
Peter Celeste Ari Peter
Peter Devotions Zardoz Wundstr Dart
Cassandra Celeste Ari Cassandra

Marching Order

Skirmish Formations (Front)
Default

Dart Celeste
Peter Wundstr Ari
Cassandra Zardoz

Double File

Dart Celeste
Peter Ari
Wundstr
Cassandra Zardoz

Single File

Peter
Ari
Dart
Wundstr
Zardoz
Cassandra
Celeste

Astrology

Lucky Numbers
Ari Cass Celeste Dart Peter Wundstr Zardoz
79 75 67 52 26 53 36

Calendar

Spring: Thaw 824 (10)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Candlemansa 1 Guild Meeting 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Spring: Seedtime 824 (11)
5 6 7 8 Rites of Thunor 9 10 11
12 13 14 15 Equinox 16 17 Eostre 18
19 20 21 22 23 24 25
26 27 28 29 30 1 2
Spring: Blossom 824 (12)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 Floralia 22 23
24 25 26 27 28 29 30 Walpurgisnacht