Saktekorum: Difference between revisions

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[[Category:Five Sisters]] [[Category:City]]
[[Category:Five Sisters]] [[Category:City]]
{| border=1 align=right cellpadding=4 cellspacing=0 width=300 style="margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;"
|+<big><big>'''The Town of Saktekorum'''</big></big>
|-
| '''Location'''
| [[Five Sisters]]
|-
| '''Government'''
| The [[Council of 5 Eyes]]
|-
| '''Population'''
| 6,000 normal but 10,000 or more over trade seasons
|-
| '''Languages'''<br>
&ndash;Common<br>
&ndash;[[Folksprach]]<br>
&ndash;[[Five-Sisters]]<br>
&ndash;[[Arabiq]]<br>
&ndash;Other<br>
&ndash;Literacy
|<br>
65%<br>
20%<br>
70%<br>
40%<br>
50%<br>
16%<br>
|-
| '''Taxes'''<br>
&ndash;Property Tax:<br>
&ndash;Bonding rate:<br>
&ndash;Visitor Tax:<br>
&ndash;Customs duty:<br>
&ndash;
|<br>
% per annum<br>
% of goods' value/month<br>
sp/person<br>
|-
| '''Imports'''
| Foodstuffs and Trade Goods
|-
| '''Exports'''
| Oils, Food, rare Spices, 'Special Items', Human Resources, Sands
|-
|}


<div id="Saktekorum" style="float: right; width: auto; border: thin solid black; text-align: center; margin: 2px 2px 2px 2px;">
<div id="Saktekorum" style="float: right; width: auto; border: thin solid black; text-align: center; margin: 2px 2px 2px 2px;">
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<span class=noprint>
<span class=noprint>
The [[Destiny|Destinian]] ship [http://dq.sf.org.nz/library/snwi9202.pdf 'Sword of Mercy']</span></div>
The [[Destiny|Destinian]] ship [http://dq.sf.org.nz/library/snwi9202.pdf 'Sword of Mercy']</span></div>
Part of the [[Five Sisters]]<br>


One of the city states ports that make up the [[Five Sisters]]. The Five Sisters are made up of the only major ports in the north west of the [[Islands of Adventure]]. <br>
This town is one of the 5 city states ports that make up the [[Five Sisters]]. ''Although Kirkul is no longer a viable town due to its destruction''.  Saktekorum is called a town or city depending on who you talk to and what their opinion is of the area. The population size means that it should be a city but due to its location and varying population some persist in calling it a town, but either works.
 
= Geography =
The Five Sisters are made up of the only major ports in the north west of the [[Islands of Adventure]]. <br>


The walled town of Saktekorum make up the only notable seat of power. The old city of around ~6,000 people is dominated by trade (which often expands to a population over 10,000 in the trading seasons), and is a major deep water port, with excellent shipping facilities.
The walled town of Saktekorum make up the only notable seat of power. The old city of around ~6,000 people is dominated by trade (which often expands to a population over 10,000 in the trading seasons), and is a major deep water port, with excellent shipping facilities.
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Outside the walls is deep sandy desert and the city is occasionally bombarded by sandstorms.  
Outside the walls is deep sandy desert and the city is occasionally bombarded by sandstorms.  


'''Economic:'''<br>
The Town is built on what was the southern bank of the [[Sakte River]] which dried up in 737wk and is now a dried river bed.
 
= Features =
* The [[Sakte Bridge]] is 200ft long, crosses the Sakte River bed and the central 'drawbridge section is always down.
 
* [[The Saktekorum Shipyard]].  A Small shipyard established in 822wk in a cleared area on the Coast and Northern bank of the Sakte River.  This has been built up to enable limited shipbuilding as well as careening and other such activities. 
 
= Economics =
The town gains most of its revenue from spice and slave trading between between the Tycho in the east and the Kingdoms and Baronies in the west. It is also a large service centre for shipping. In 807WK a unknown cartel of Merchants have been exporting the valuable 'Blue Sands' rumoured to be harvested from somewhere in the Gatar Depression, to Destiny.
The town gains most of its revenue from spice and slave trading between between the Tycho in the east and the Kingdoms and Baronies in the west. It is also a large service centre for shipping. In 807WK a unknown cartel of Merchants have been exporting the valuable 'Blue Sands' rumoured to be harvested from somewhere in the Gatar Depression, to Destiny.


=== People ===
= Governance =
The [[Council of 5 Eyes]] runs the town to ensure its viability, security and success.
 
= Military =
* The Saktekorum Town Guard consists of 300 men trained to hold the city gates as well as undertaking local patrols in the near region.
* The Council Guard consists of 50 men, 10 men funded by each of the councilors and these are the primary customs agents at the gates and the port.
There are a number of small local companies of fighting men, usually associated with caravans or trading consortiums.  These can be called up to fight should the city be threatened.
 
= People =
* Ahmed Ghul, the Harbour-master
* Ahmed Ghul, the Harbour-master
* Akmed Ghul, Ahmed's brother and proprietor of a local Tavern.  
* Akmed Ghul, Ahmed's brother and proprietor of a local Tavern.  
* [[Calif ab-zul]], 'The Red Mage' - An Air/Greater Summoner pacted to [[Savnok]]. Can create high mana zones and seems quite pleasant.
* [[Calif ab-zul]], 'The Red Mage' - An Air/Greater Summoner pacted to [[Savnok]]. Can create high mana zones and seems quite pleasant.
==== Musaf al Sharif ====
* [[Musaf al Sharif]], The Guard Captain of Saktekorum  
The Guard Captain of Saktekorum  
* [[Bassil al Sharif]], A trader in the local region.
==== Bassil al Sharif ====
 
A trader in the local region.
= Games Involved =
* [[Blood across the Seas]] Spring 824wk

Latest revision as of 22:42, 12 October 2024


The Town of Saktekorum
Location Five Sisters
Government The Council of 5 Eyes
Population 6,000 normal but 10,000 or more over trade seasons
Languages

–Common
Folksprach
Five-Sisters
Arabiq
–Other
–Literacy


65%
20%
70%
40%
50%
16%

Taxes

–Property Tax:
–Bonding rate:
–Visitor Tax:
–Customs duty:


% per annum
% of goods' value/month
sp/person

Imports Foodstuffs and Trade Goods
Exports Oils, Food, rare Spices, 'Special Items', Human Resources, Sands

This town is one of the 5 city states ports that make up the Five Sisters. Although Kirkul is no longer a viable town due to its destruction. Saktekorum is called a town or city depending on who you talk to and what their opinion is of the area. The population size means that it should be a city but due to its location and varying population some persist in calling it a town, but either works.

Geography

The Five Sisters are made up of the only major ports in the north west of the Islands of Adventure.

The walled town of Saktekorum make up the only notable seat of power. The old city of around ~6,000 people is dominated by trade (which often expands to a population over 10,000 in the trading seasons), and is a major deep water port, with excellent shipping facilities.

Outside the walls is deep sandy desert and the city is occasionally bombarded by sandstorms.

The Town is built on what was the southern bank of the Sakte River which dried up in 737wk and is now a dried river bed.

Features

  • The Sakte Bridge is 200ft long, crosses the Sakte River bed and the central 'drawbridge section is always down.
  • The Saktekorum Shipyard. A Small shipyard established in 822wk in a cleared area on the Coast and Northern bank of the Sakte River. This has been built up to enable limited shipbuilding as well as careening and other such activities.

Economics

The town gains most of its revenue from spice and slave trading between between the Tycho in the east and the Kingdoms and Baronies in the west. It is also a large service centre for shipping. In 807WK a unknown cartel of Merchants have been exporting the valuable 'Blue Sands' rumoured to be harvested from somewhere in the Gatar Depression, to Destiny.

Governance

The Council of 5 Eyes runs the town to ensure its viability, security and success.

Military

  • The Saktekorum Town Guard consists of 300 men trained to hold the city gates as well as undertaking local patrols in the near region.
  • The Council Guard consists of 50 men, 10 men funded by each of the councilors and these are the primary customs agents at the gates and the port.

There are a number of small local companies of fighting men, usually associated with caravans or trading consortiums. These can be called up to fight should the city be threatened.

People

  • Ahmed Ghul, the Harbour-master
  • Akmed Ghul, Ahmed's brother and proprietor of a local Tavern.
  • Calif ab-zul, 'The Red Mage' - An Air/Greater Summoner pacted to Savnok. Can create high mana zones and seems quite pleasant.
  • Musaf al Sharif, The Guard Captain of Saktekorum
  • Bassil al Sharif, A trader in the local region.

Games Involved