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'''Season''': [[Spring]] 824 wk<br>
'''Season''': [[Spring]] 824 wk<br>
'''Location''': Online <br/>
'''Location''': Online <br/>
'''Night''': TBC<br>
'''Night''': Thu<br>
'''Level''': [[Experience#Quest_Level | Med]]<br>
'''Level''': [[Experience#Quest_Level | Med]]<br>
; Party
; Party
*[[Valentine]]
*[[Valentine]]
*Dylans Binder
*[[Mirage]] '''PL'''
*<BR>
*[[Belladona]] '''Mil Sci'''
*<BR>
*[[Hrothgar Bronzebeard]] '''Scribe'''
*<BR>
*[[Seraph]]


; Employer
; Employer
Line 26: Line 26:


=== Chapter 1 ===
=== Chapter 1 ===
A week after the Guild meeting, we were requested to arrive at the guild for a late employer.
A Dwarven Smith by the name of Borhein Flintshield, who was already asleep with a keg of ale next to him and clean tankards on the table. The job is to provide security for a carriage of masterwork items being delivered from Charity in Brastor Holdings to the Superstition Mountains for a ceremony. I will be honest; I certainly wasn’t expecting to heading home so soon. We will be travelling alongside his fellow smiths, Kullmus Hammerfinger and Nuric Smeltgrip. As well as the novices Thuren Bonebasher and Dall Nobleshield. Apparently, they are Raphaelites. Followers of Raphael. As a fellow dwarf, I’m unsure what to think about that.
There’s a concerning rumour from Borhein about a “beardless” curse or illness within the mountain. However, it’s just a rumour. We will see for ourselves if it’s true or not.
The plan was to either travel by Arn’s Ferry down to Charity where the carriage and cargo are waiting for us or have Belladona cast a special knowledge fire spell called Wildfires to increase our speed. The kind of speed where your legs are on fire and leave trails behind you briefly. This meant getting to Charity should be straightforward. The problem is deciding where we will escort the cart. The Filgiso Forest is a no go. Apparently, spellcasting wendigos and a Balrog??? Thus, leaving us with two options. Through either Braegon’s Pass or Calson’s Switch travel across The Sweet Riding to Borovia Hold. Or, back on the boat with our cargo to Regar’s Keep, travel down the road and briefly across The Sweet Riding.
In the morning, our party and employer Borhein readied to travel by Wildfire (Which, out of context certainly sounds strange) outside of New Seagate and run across The Sweet Riding to Charity in Brastor Holdings. We had to pause two thirds of the way there as the spell’s duration ran out. Stopping for a meal and restorative, Belladona’s fatigue was restored, and we were ready to continue onto Charity. As a personal note, being able to run at high speeds? I see what I am missing out.
Arriving just after lunch, we arrive at Charity and follow Borhein over to The Molten Core, a workshop they used when they were helping to rebuild the town. Place of note being the Bronze Bullfrog, the local tavern. Choosing to spend the night at Charity so everyone is fed, rested and ready to begin the journey towards the mountain. The Molten Core workshop reminds me of home, and I am glad to hear they are keeping the guards well equipped. Especially after the events of the Dark Circle.
In the morning, with the carriage ready and loaded with barrels of ale, the enchanted anvil and the masterworks; we make our way towards Braegon’s Pass with the plan being to cross The Sweet Riding to Borovia Hold, travel down the road to one of the entrances to the Superstition Mountain. According to the map, roughly 125 miles from exiting Braegon’s Pass to Borovia Hold.
During our journey, the novices and master smiths speak about forging, processes involved, different metals and so on. This journey is an important one to them, like a holy pilgrimage. I find myself smiling as I listen while keeping watch within the cart, because I don’t have the stamina to keep up with humans and the elf.
The next day, Kullmus stood up during a meal and dropped his tankard. His eyes glowed white and wings sprouted from his back. My Detect Enchantment showed he was under the effect of some kind of visage, lasting minutes. Floating and holding his hand out, he spoke.
“Flock is in need of defence, Heroes are required”
There was another voice from his mouth, someone praying to Raphael for aid.
Valentine touched his hand, and power engulfed him. He vanished into the sky above in a flash of light. Mirage explained they couldn't possibly assist as they were already under contract. The more Mirage talked about contractual obligations the more Borheins anger built, he eventually exploded yelling at Mirage "JUST GO" . After discussing amongst ourselves, and a quickly signed document from Borhein, our party hold hands and touch the outstretched hand. We rocket into the air in a flash of light, our destination unknown.
=== Chapter 2 ===
[[Image:Homecoming bone spider.jpg|150px|thumb|right|Bone Spider]]
Shrouded in white light, we rocket towards our destination until we encounter a giant red skull, and pain rips through our bodies. Strange symbols then appear appear as we fly at high speeds; Forge, Lute, Dagger, Sword and Pot. I “chose” Pot, unaware what the purpose of these symbols were. Then we loose consciousness.
We would soon find out, as we awake we found ourselves inhabiting bodies that are not our own. Feeling some of the man’s memories in my head, I find out my soul had inhabited Reeve Hernays, human, 63. With a lean, sinewy build that speaks more to his agility than physical strength.
We find ourselves in a stone building. Appears to be a church of some type. Old men and women, and children huddled around us as people were fighting undead near the entrance. My shock at my current situation was broken by my body’s right-side hip. Gathering weapons off the ground since our items are missing, we prepare to fight against the incoming undead. Zombies and Skeletons. A strange skeleton with four arms burst through a side door, making me shout “What in the mountain’s name is that?!”. It earned me a few looks from people, but I didn’t mind. If the party members were here, they would have certainly heard me. The battle continues as something began to break through the roof of the church. A giant bloody skeleton spider, bigger than two horses, joined the fight. During the fighting, I noticed when I took a blow without the armour, I had equipped in my dwarven body, the claw attack from the multi-arm skeleton didn’t do quite as much damage as I was expecting. It felt like something else took the rest of the damage. After putting a pillar of fire through the hole in the roof so nothing can come through it, we finish fighting and begin to talk to the priest of the church.
The priest’s name is Eldritch Stoneforge. Apparently, the village was attacked by the undead about an hour ago. They undead breached the main gate and they have been praying to Rapheal for help. As I look at the other party members, I noticed our eyes are glowing white. According to the priest, we are in Alebrook in the Kingdom of [[Cornumbria]], in the Duchy of Brandenburg. Answering our questions, we acquire more information. They saw the undead approaching their village but do not know where they came from. My dwarven self is annoyed that I do not have my items and now we have to fight with whatever weapons we can find. Once we’re geared up, we can start helping out however we can.
=== Chapter 3 ===


== People and Places ==
== People and Places ==
Line 53: Line 87:
!class="ef" | Effects
!class="ef" | Effects
!class="du" | Duration
!class="du" | Duration
!Title="Ariane"    | Ar
!Title="Bella"    | Be
!Title="Cassanda"  | Ca
!Title="Hrothgar"  | Hr
!Title="Celeste"  | Ce
!Title="Mirage"  | Mr
!Title="Dart"      | Da
!Title="Seraph"      | Se
!Title="Peter"    | Pe
!Title="Valentine"    | Va
!Title="Zardoz"    | Za
|-
|-
|class="mg" | xxx
|class="mg" | Project Image
|class="rk" | xxx
|class="rk" | 20
|class="ef" | xxx
|class="ef" | Adapt becomes invisible (G4), Illusionary duplicate image can be moved in range, can talk+see thru it.  Mirage can swap places with it (10')
|class="du" | xxx
|class="du" |  
| <!-- Ar -->  
| <!-- Be -->
| <!-- Ca -->  
| <!-- Hr -->
| <!-- Ce -->  
| <!-- Mr --> x
| <!-- Da -->  
| <!-- Se -->  
| <!-- Pe -->
| <!-- Va -->  
| <!-- Za -->  
|}
|}


Line 79: Line 111:
!class="rk" | Rk
!class="rk" | Rk
!class="ef" | Effects
!class="ef" | Effects
!class="du" | Dur
!class="du" | Duration
!Title="Ariane"    | Ar
!Title="Bella"    | Be
!Title="Cassanda"  | Ca
!Title="Hrothgar"  | Hr
!Title="Celeste"  | Ce
!Title="Mirage"  | Mr
!Title="Dart"      | Da
!Title="Seraph"      | Se
!Title="Peter"    | Pe
!Title="Valentine"    | Va
!Title="Zardoz"   | Za
|-
|class="mg" | Multiple Images
|class="rk" | 10
|class="ef" | Three images, give random chance to be targeted instead
|class="du" | 11 mins
| <!-- Be --> x
| <!-- Hr --> x
| <!-- Mr --> x
| <!-- Se --> x
| <!-- Va --> x
|-
|-
|class="mg" | ?
|class="mg" | Disguise illusion
|class="rk" | ?
|class="rk" | 15
|class="ef" | ?
|class="ef" | Change or duplicate appearance, +/- 10 PB.  Mirage can swap places with willing target (10')
|class="du" | ? hrs
|class="du" | 16 hours
| <!-- Ar -->
| <!-- Be --> x
| <!-- Ca -->  
| <!-- Hr --> x
| <!-- Ce -->  
| <!-- Mr --> x
| <!-- Da -->  
| <!-- Se --> x
| <!-- Pe -->  
| <!-- Va --> x
| <!-- Za -->  
|}
|}


{| class="buffs" |
{| class="buffs" |
|+ '''Self Only Buffs'''
|+ '''Self Only Buffs'''
|-
|-
!class="mg" | Magic
!class="mg" | Magic (caster)
!class="rk" | Rk
!class="rk" | Rk
!class="ef" | Effects
!class="ef" | Effects
!class="du" | Dur
!class="du" | Duration
!Title="Ariane"    | Ar
!Title="Bella"    | Be
!Title="Cassanda"  | Ca
!Title="Hrothgar"  | Hr
!Title="Celeste"  | Ce
!Title="Mirage"  | Mr
!Title="Dart"      | Da
!Title="Seraph"      | Se
!Title="Peter"    | Pe
!Title="Valentine"    | Va
!Title="Zardoz"    | Za
|-
|-
|class="mg" | ?
|class="mg" | Immolation
|class="rk" | ?
|class="rk" | 12
|class="ef" | ?
|class="ef" | Def +20
|class="du" | ? hrs
|class="du" | 6.5 hrs
| <!-- Ar -->  
| <!-- Be --> [[Image:Red x.png|15px]] 
| <!-- Ca -->  
| <!-- Hr --> [[Image:Red x.png|15px]] 
| <!-- Ce -->  
| <!-- Mr --> [[Image:Red x.png|15px]] 
| <!-- Da -->  
| <!-- Se --> [[Image:Red x.png|15px]] 
| <!-- Pe -->  
| <!-- Va --> [[Image:Green-tick.gif|20px]]
| <!-- Za -->
|}
|}


Line 128: Line 167:
|+ '''Senses and other stuff'''
|+ '''Senses and other stuff'''
|-
|-
!class="mg" | Capability
!class="mg" | Magic (caster)
!class="rk" | Rk
!class="rk" | Rk
!class="ef" | Effects
!class="ef" | Effects
!class="du" | Dur
!class="du" | Duration
!Title="Ariane"    | Ar
!Title="Bella"    | Be
!Title="Cassanda"  | Ca
!Title="Hrothgar"  | Hr
!Title="Celeste"  | Ce
!Title="Mirage"  | Mr
!Title="Dart"      | Da
!Title="Seraph"      | Se
!Title="Peter"    | Pe
!Title="Valentine"    | Va
!Title="Zardoz"    | Za
|-
|-
|class="mg" | Detect Ambush (%)
|class="mg" | Infravision
|class="rk" |  
|class="rk" | 10
|class="ef" | Ranger (-5/rank of opposition)
|class="ef" |  
|class="du" |  
|class="du" |  
| <!-- Ar --> 35
| <!-- Be -->  
| <!-- Ca -->  
| <!-- Hr -->  
| <!-- Ce -->  
| <!-- Mr -->  
| <!-- Da -->  
| <!-- Se -->  
| <!-- Pe -->
| <!-- Va -->  
| <!-- Za -->  
|-
|-
|class="mg" | See Invis (Rk)
|class="mg" | See Invis (Rk)
Line 154: Line 191:
|class="ef" | Effective rank for seeing invisible
|class="ef" | Effective rank for seeing invisible
|class="du" |  
|class="du" |  
| <!-- Ar --> 7
| <!-- Be -->  
| <!-- Ca -->  
| <!-- Hr -->  
| <!-- Ce -->  
| <!-- Mr --> 0
| <!-- Da -->  
| <!-- Se -->  
| <!-- Pe -->  
| <!-- Va -->
| <!-- Za -->  
|-
|class="mg" | Enhanced Vision
|class="rk" | 6
|class="ef" | see better, detect illusion 48%
|class="du" |
| <!-- Be -->
| <!-- Hr -->
| <!-- Mr --> x
| <!-- Se -->  
| <!-- Va -->
|-
|-
|class="mg" | Stealth (%)
|class="mg" | Stealth (%)
|class="rk" |  
|class="rk" | 0
|class="ef" | Std / Ranger Outdoors
|class="ef" | Std / Ranger Outdoors
|class="du" |  
|class="du" |  
| <!-- Ar --> 72
| <!-- Be -->  
| <!-- Ca -->  
| <!-- Hr -->  
| <!-- Ce -->  
| <!-- Mr --> 160
| <!-- Da -->  
| <!-- Se -->  
| <!-- Pe -->
| <!-- Va --> 63
| <!-- Za -->  
|}
|}
; Greater Enchantment
; Greater Enchantment
: ?
: +21% if from [[Uzi_Urksome]]
; Mil Sci Raise Morale
; Mil Sci Raise Morale
: +1 WP
: +1 WP

Latest revision as of 12:03, 19 September 2024


Scribe Notes

Summary

Adventure:
GM: Terry
Season: Spring 824 wk
Location: Online
Night: Thu
Level: Med

Party
Employer

Escort dwarven smiths from Charity in Brastor to the Superstition Mountains to attend a ceremony.

Mission
Pay

Scribe Notes

Chapter 1

A week after the Guild meeting, we were requested to arrive at the guild for a late employer.

A Dwarven Smith by the name of Borhein Flintshield, who was already asleep with a keg of ale next to him and clean tankards on the table. The job is to provide security for a carriage of masterwork items being delivered from Charity in Brastor Holdings to the Superstition Mountains for a ceremony. I will be honest; I certainly wasn’t expecting to heading home so soon. We will be travelling alongside his fellow smiths, Kullmus Hammerfinger and Nuric Smeltgrip. As well as the novices Thuren Bonebasher and Dall Nobleshield. Apparently, they are Raphaelites. Followers of Raphael. As a fellow dwarf, I’m unsure what to think about that.

There’s a concerning rumour from Borhein about a “beardless” curse or illness within the mountain. However, it’s just a rumour. We will see for ourselves if it’s true or not.

The plan was to either travel by Arn’s Ferry down to Charity where the carriage and cargo are waiting for us or have Belladona cast a special knowledge fire spell called Wildfires to increase our speed. The kind of speed where your legs are on fire and leave trails behind you briefly. This meant getting to Charity should be straightforward. The problem is deciding where we will escort the cart. The Filgiso Forest is a no go. Apparently, spellcasting wendigos and a Balrog??? Thus, leaving us with two options. Through either Braegon’s Pass or Calson’s Switch travel across The Sweet Riding to Borovia Hold. Or, back on the boat with our cargo to Regar’s Keep, travel down the road and briefly across The Sweet Riding.

In the morning, our party and employer Borhein readied to travel by Wildfire (Which, out of context certainly sounds strange) outside of New Seagate and run across The Sweet Riding to Charity in Brastor Holdings. We had to pause two thirds of the way there as the spell’s duration ran out. Stopping for a meal and restorative, Belladona’s fatigue was restored, and we were ready to continue onto Charity. As a personal note, being able to run at high speeds? I see what I am missing out.

Arriving just after lunch, we arrive at Charity and follow Borhein over to The Molten Core, a workshop they used when they were helping to rebuild the town. Place of note being the Bronze Bullfrog, the local tavern. Choosing to spend the night at Charity so everyone is fed, rested and ready to begin the journey towards the mountain. The Molten Core workshop reminds me of home, and I am glad to hear they are keeping the guards well equipped. Especially after the events of the Dark Circle.

In the morning, with the carriage ready and loaded with barrels of ale, the enchanted anvil and the masterworks; we make our way towards Braegon’s Pass with the plan being to cross The Sweet Riding to Borovia Hold, travel down the road to one of the entrances to the Superstition Mountain. According to the map, roughly 125 miles from exiting Braegon’s Pass to Borovia Hold.

During our journey, the novices and master smiths speak about forging, processes involved, different metals and so on. This journey is an important one to them, like a holy pilgrimage. I find myself smiling as I listen while keeping watch within the cart, because I don’t have the stamina to keep up with humans and the elf.

The next day, Kullmus stood up during a meal and dropped his tankard. His eyes glowed white and wings sprouted from his back. My Detect Enchantment showed he was under the effect of some kind of visage, lasting minutes. Floating and holding his hand out, he spoke. “Flock is in need of defence, Heroes are required” There was another voice from his mouth, someone praying to Raphael for aid. Valentine touched his hand, and power engulfed him. He vanished into the sky above in a flash of light. Mirage explained they couldn't possibly assist as they were already under contract. The more Mirage talked about contractual obligations the more Borheins anger built, he eventually exploded yelling at Mirage "JUST GO" . After discussing amongst ourselves, and a quickly signed document from Borhein, our party hold hands and touch the outstretched hand. We rocket into the air in a flash of light, our destination unknown.

Chapter 2

Bone Spider

Shrouded in white light, we rocket towards our destination until we encounter a giant red skull, and pain rips through our bodies. Strange symbols then appear appear as we fly at high speeds; Forge, Lute, Dagger, Sword and Pot. I “chose” Pot, unaware what the purpose of these symbols were. Then we loose consciousness.

We would soon find out, as we awake we found ourselves inhabiting bodies that are not our own. Feeling some of the man’s memories in my head, I find out my soul had inhabited Reeve Hernays, human, 63. With a lean, sinewy build that speaks more to his agility than physical strength.

We find ourselves in a stone building. Appears to be a church of some type. Old men and women, and children huddled around us as people were fighting undead near the entrance. My shock at my current situation was broken by my body’s right-side hip. Gathering weapons off the ground since our items are missing, we prepare to fight against the incoming undead. Zombies and Skeletons. A strange skeleton with four arms burst through a side door, making me shout “What in the mountain’s name is that?!”. It earned me a few looks from people, but I didn’t mind. If the party members were here, they would have certainly heard me. The battle continues as something began to break through the roof of the church. A giant bloody skeleton spider, bigger than two horses, joined the fight. During the fighting, I noticed when I took a blow without the armour, I had equipped in my dwarven body, the claw attack from the multi-arm skeleton didn’t do quite as much damage as I was expecting. It felt like something else took the rest of the damage. After putting a pillar of fire through the hole in the roof so nothing can come through it, we finish fighting and begin to talk to the priest of the church.

The priest’s name is Eldritch Stoneforge. Apparently, the village was attacked by the undead about an hour ago. They undead breached the main gate and they have been praying to Rapheal for help. As I look at the other party members, I noticed our eyes are glowing white. According to the priest, we are in Alebrook in the Kingdom of Cornumbria, in the Duchy of Brandenburg. Answering our questions, we acquire more information. They saw the undead approaching their village but do not know where they came from. My dwarven self is annoyed that I do not have my items and now we have to fight with whatever weapons we can find. Once we’re geared up, we can start helping out however we can.

Chapter 3

People and Places

Buffs & Mil Sci

Buffs and Abilities

Long Term (assumed always on)
Magic (caster) Rk Effects Duration Be Hr Mr Se Va
Project Image 20 Adapt becomes invisible (G4), Illusionary duplicate image can be moved in range, can talk+see thru it. Mirage can swap places with it (10') x


Short Term/Situational
Magic (caster) Rk Effects Duration Be Hr Mr Se Va
Multiple Images 10 Three images, give random chance to be targeted instead 11 mins x x x x x
Disguise illusion 15 Change or duplicate appearance, +/- 10 PB. Mirage can swap places with willing target (10') 16 hours x x x x x


Self Only Buffs
Magic (caster) Rk Effects Duration Be Hr Mr Se Va
Immolation 12 Def +20 6.5 hrs
Senses and other stuff
Magic (caster) Rk Effects Duration Be Hr Mr Se Va
Infravision 10
See Invis (Rk) Effective rank for seeing invisible 0
Enhanced Vision 6 see better, detect illusion 48% x
Stealth (%) 0 Std / Ranger Outdoors 160 63
Greater Enchantment
+21% if from Uzi_Urksome
Mil Sci Raise Morale
+1 WP

Watch Order

Hour: 1 2 3 4 5 6 7 8 9 10 11 12
Std Watch xxx xxx xxx
xxx xxx xxx xxx

Marching Order

Skirmish Formations (Front)
Default

xxx xxx
xxx xxx
xxx xxx

Double File

xxx xxx
xxx xxx
xxx xxx

Single File

xxx
xxx
xxx
xxx
xxx
xxx


Calendar

Spring: Thaw 824 (10)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Candlemansa 1 Guild Meeting 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Spring: Seedtime 824 (11)
5 6 7 8 Rites of Thunor 9 10 11
12 13 14 15 Equinox 16 17 Eostre 18
19 20 21 22 23 24 25
26 27 28 29 30 1 2
Spring: Blossom 824 (12)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 Floralia 22 23
24 25 26 27 28 29 30 Walpurgisnacht