Half a crisp spring
Summary
Adventure: Half a crisp spring (Sequel to Liberty of County Palatine of Borovia)
GM: Jono
Season: Spring 819 wk
Night: Monday night Albany at Kelsies place
Area: Alusia
Level: High+
Info: Information from players for Jono
Playtest: 47 - Thief - Version 3.0 A and 33 - Assassin skill 3.0 A1 Healer skill 3.0B
- Dramatis Personae
- Caprice - Thaumaturge - played by Kelsie
- Roderigo
- Cher
- Keshah
- Starflower - played by Jacqui
- Aqualina - Aquamancer - played by Keith
- Employer
- Two agents for the Summer King - Mr Wheat, & Miss Ink.
- Mission
- A group of adventurers, in good standing, skilled in the art of shaping time is needed to assist the Summer King.
- Something has happened to the elemental twins.
- Understanding, recovery and restoration may be needed.
- To steal a potion from a Drow leader on a date.
- To place the stolen potion in a specific teapot in a house in Seagate on a date at a time in the near past.
- To stop one of the Drow spies (who works for Sitri) in Seagate on a date at a time in the near past.
- To deliver a message to the Elvish Ambassador in Seagate on a date in the past.
- Payment
- Training of special skills. A small bar of silver (5,000sp).
Scribe Notes
Session 1
Our party employers for this mission were Mr Wheat and Miss Ink – not their real names but that was necessary. They told us that we were going to take a rune portal to appear within a ring of standing stones in Brandenburg then travel north, roughly twenty miles to meet up with their boss – Ambrus, the current incarnation of the Summer King.
Discussions resulted in Starflower being the Military Scientist, Caprice being the Party Leader, and I took on the role of Scribe (nobody else wanted to do it). Rodrigo threw his hat into the ring for leader which forced a vote. Cher also admitted she ‘glowed’ in dim light conditions that could mess up being stealthy.
After the meeting I obtained a Rank 15 Greater, in all areas, from Hirkim, picked up a six pack of Waters of Healing that I had made earlier, before finding the others in the Guild Courtyard where the usual Guild Day hawkers were in attendance. Rodrigo was attempting to get me to give him Waters of Healing in exchange for doing my tribal tattoos. Meanwhile Starflower purchased four restoratives, then got attracted to a halfling selling what he claimed were ‘luck kittens’. Nature of Magic – Misdirection. I would have gotten one but, because of Rodrigo, I missed out. Caprice, Starflower and Rodrigo got one each and I also discovered there were no restoratives left. Sigh.
Caprice covered us in illusions of ourselves(R20 disguises), except Cher who was given an illusion of a human and we set off out of the Guild along with our employers. Other buffs we had on were Waterbreathing(R20), Waterproofing(R8), Cold Resistances(R12), Ice Traversals(R20) while Starflower ensured we were all in a Mind Speech network.
The rune portal was located not far from the Guild and hidden in a copse of trees. Touching the portal zapped us to the standing stones The area was covered with fog but that soon parted revealing a landscape of rolling hills and meadows. Going through the portal had been rather draining so we stopped near a brook in the long grass and Starflower started making some refreshing tea. Rodrigo offered to share some ‘special sausages’ he had.
While tea was brewing up, we could hear the sounds of horses hooves. What we could see were horsemen that appeared to be sweeping the long grass as if looking for something. The odd thing was that the grass had withered a bit in their wake and ... did part of the horse momentarily vanish? Once we had determined they were some sort of spectral vampires, we carefully abandoned that area and snuck more northwards a few hundred or so yards.
It looked they were preparing to battle so we carefully prepared for combat as well. I even gave Keshah a Waters of Strength. However, it turned out they wanted to parley. So Rodrigo spoke to them using Ventriloquism.
It appears they want our assistance and told us that they were from our future and wanted to talk to us about people we were yet to kill. They explicitly referenced ‘the short one’ and a fate that he can avoid. Once we agreed to parley, the rest of the spectral horsemen backed off and a crack of thunder was heard as he dismissed his ‘minions’.
He introduced himself as Mellum and told us he had a master, and his master is (will be?) at odds with Rodrigo. The master lairs in Morgor’s Fortress and it was decided that we would refer to this entity as ‘The Mistress’ Seems to have something to do with Time Travelling Tunnels.
He them told us that we should attack on W’ansday instead of Th’rsday in order to survive. To illustrate that he held up a very familiar looking head. When Rodrigo saw that, he nearly fainted on the spot and his kitten died. Seemed it took the death that he would have got, caused by meeting his future dead self. It was decided we would meet up again with him after we spoke with our employer in case there proved to be a conflict of interest.
We continued north. Three hours of walking through grassy meadows we reached the back of a two story inn sitting on an east/west road. It was the only building here but there were corrals nearby. This was the Ambrose Inn. Before we went in, Caprice handed out amulets that would prevent us ‘from freezing if she backfires but don’t wear them in the time tunnels’.
Going through the door, we stepped down a few steps to floor level into a large room that had a ten foot ceiling stud. We met up with a small wizened woman called Heddy but when Cher started glowing from the waist down, she immediately threw her out. I wasn’t too happy with that and ‘volunteered’ to sit outside with Cher to keep her company. Meanwhile Rodrigo was told he needed his crassness fixed while she served the others summer beer.
While we sat outside, a young man floated down from the sky and, even though I had never seen him before he seemed to think I had. His past my future? He told us he was one of the Elemental Twins before entering the inn and joining the others at their table. He told them that the other twin is missing, or will be in two hours or maybe they’re missing now. So he wanted them to go and observe the other twin go missing. That was when Starflower discovered they weren’t currently on Alusia and maybe outside of the normal timeline. The twin here also seemed to be interested that I’m here. Meanwhile people at the other table were planning an event to occur in a few days, some sort of festival. A travelling carnival was due in a few days as well and it sounded like that they were catering for several hundred people.
After they were conducted to rooms, Cher and I were conducted around the side of the inn and to a patio where the others were. Six young men were there assembling the spits.
Ambrus and the twin showed up and we were told that he had a problem which had occurred by now. We had to find out what happened and fix it. We were also supposed to go back to are particular point in time and recover an item. Fortunately the date fell on a W’ansday. Ambrus believed that the disappearance is an attack. He then explained that we had to obtain an extremely slippery potion and which was in a teapot. To make the situation more interesting, the potion itself wasn’t actually there and contained a Great Lie. He had a small bottle which we had to leave in the teapot when we steal the Great Lie. There is also a drow priest lurking in Seagate that we need to get rid of – preferably by Caprice. The priest was hanging around to see who does the potion swap in order to go back and do something about it. We also need to pick up luggage for Kitty and Purr (I’ve been wanting to meet those two). Finally we were told to take some strands of ‘stuff’, which I suspected were something to do with the Fates. Then the twin slid some sort of lock mechanism over to Roderigo.
Session 2
Buffs and Mil Sci
Long Term (assumed always on)
Short Term / On Demand
Magic (caster) | Rk | Effects | *Dur | Ca | Ro | Ch | Ke | St | Aq |
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(Name of Spell) | |||||||||