The battle of Simia Orichalcae
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Summary
Adventure: The battle of Simia Orichalcae
GM: William
Session: Spring 813
Night: Tuesday
Location TBA
Level: High.
- The Party
- Bishop Velcanthus - Jim Arona
- Boabdil - Antonio
- Arwen Valenta - Simon White
- Lucius - Bridget Dymock-Johnston
- Eric - Surfboard
- Employer & Mission
- Payment
Scribe Notes
From the hand of Paracelsus the Glyph, bishop's minion.
Chapter 1
Day 1
We met this elf woman at the Guild, but she was not an elf from Ladlaugh or from Alfheim. Apparently, some kind of elf independancy, who, even under the pressure of an invasion of drow, did not feel inclined to join up with all of the other elves. Her name is????
The dependancy's preference is to deter an invasion of giants and their kin from the north to avoid revealing the fact that Ladlaugh is, in fact, already on a war footing, and apparently the drow are not aware that the province has been substantially repopulated. This is being committed as a reserve at the moment.
The giants are, apparently, powerfully affected by the presence of two artefacts of great significance:
- The Hammer of the Aesir, a magical weapon, returns when thrown, summons storms and presumably other abilities
- The Banner of Little Ragnarok, a magical silken banner on a 20 ft long pole, which is an essential part of the artefact. Precise details unknown.
We agree to take on the task, gather resources, and head north to Alfheim on a cloud. When we arrive, they let me play in one of the libraries there, and I come away with some interesting and charming verbs.
Day 2
The next day, we travel on to Ladlaugh, where a functionary tells us that a party of Erelheine want to see Lucius, he being the Lord Protector. Lucius fobbed off the meeting, saying that he was tired from his journey and had to make the acquaintance of his lady wife, having been apart for some time.
Halal, a local Ladlaugh elf and hothead, approaches Lucius to lobby for secession from the elven dependency on the High Elf court.
Apparently, Tarahell Alatáriël is in the area, presumably securing his son against insidious drow perfidy.
We speak to Anghamerbad and no one gets eaten.
Location and temp. portal established
Arwen, having some skill in the Erelheine language and significant ability around the courts, agrees to act as an interpreter, and finds out that Lord Kellith (attended by half a dozen wives), wishes to engender more children. Difference of species is not a consideration, and Arwen explains that she is fertile with all genders, entities and possibly even a few objects. His lordship, it turns out, is a powerful mind mage with good Magic Resistance and whose best magic is something called Psychic Blade.
We retire, unsure what we have agreed to, but reasonably certain we have not obliged ourselves to any unnatural acts.
We also meet Lucius 0, the previous Lord Protector, who now leads the Wild Hunt. They have been summoned to the aid of the Elvander elves (the Elven independancy), which is to the west. He tells us that a blade venom can be extracted from the thorns of the (t)hornbush, a specific bane to Giants and possibly giantkin as well.
Arwen and Lucius go to the Temple of Sharn Mez, where, apparently, visitors sleep and find themselves in communion with her. She is a goddess of change and mischief, so the rest of us stayed outside.
Chapter 2
Day 2 cont'd
The god visited Arwen and Lucius, and said that we had to protect the 'Luathragan' or something, and some other stuff I didn't understand. After chatting, we visited the Beltan Elves, who wanted to hear all about Chantris and the good Bishop went on about it for a while, the rest of us moving outside the sound of his voice. Location and temp. portal established
They gave us three firestones, two magical lances, and a device that lets you put a self only buff on someone else, but takes it away from you.
A dryad (green-skinned nymph-like creature) appeared to us, asking for our aid, saying she and her friend were being attacked by frost giants. We immediately went to her assistance, and I was even let out of my scroll for the fight.
There were 5 giants who were capturing humanoid creatures about six inches shorter than me, apparently the Luathragan. They hit quite hard, and have reasonable Magic Resistance, not to mention substantial amounts of FT and EN.
Anyway, even though some of us took a fair bit of damage, we down 3 and routed 2, which Arwen hunted down and slew.
We found upon them extremely 3 large Restorative potions which inflicted 30 EN damage and Restored 60 FT , a magical Giant Club and some healing potions.
Calendar
| Spring: Thaw (10) 813wk | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| Candlemansa | 1 | Guild Meeting | 2 | 3 | 4 | 5 | 6 | |||||||
| 7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
| 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
| 21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
| Spring: Seedtime (11) | ||||||||||||||
| 28 | 29 | 30 | 1 | 2 | 3 | 4 | ||||||||
| 5 | 6 | 7 | 8 | Rites of Thunor | 9 | 10 | 11 | |||||||
| 12 | 13 | 14 | 15 | Equinox | 16 | 17 | Eostre | 18 | Seagate Spring Ball | |||||
| 19 | 20 | 21 | 22 | 23 | 24 | 25 | ||||||||
| 26 | 27 | 28 | 29 | 30 | 1 | 2 | ||||||||
| Spring: Blossom (12) | ||||||||||||||
| 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||||
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
| 17 | 18 | 19 | 20 | 21 | Floralia | 22 | 23 | |||||||
| 24 | 25 | 26 | 27 | 28 | 29 | 30 | Walpurgisnacht | |||||||
Information
Logistics
Buffs
The Bishop
- The Bishop always has these personal defences in place
- Circle of Protection: absorbs the first 20 DP per Pulse, adds 5 to attacker's die roll
- Soul Shroud: mind or pact cannot be read, +30 to resist effects that Charm, Compel or Bind.
- When dangerous
- Hex Field (min of (5 blows or 5 ½ hrs))
- Solar Protection (+14 vs light/solar efect, -1 damage vs light/solar, 70 mins)
Also, various shapes if things look as if they're about to turn to custard.
| The Bishop's Spell Rack | |||
| Incantation | Rk | FT | Constraints |
|---|---|---|---|
| Hedge Maze | 10 | 2 | Unracks |
| Hellfire - Spell Magazine | 18 | 3 | Unracks |
| Hex Field | 10 | 2 | Unracks |
- Morning Routine
- Purifiy if needed 1 hr
- rack Mind Cloak - Minor AoE 1 hr
- rack Spell Magazine 1 hr
- Bind Air 1/2 hr
Arwen
- Arwen always has these personal defences in place
- * Her personal Armour of Earth forces attackers to add 5 to their die rolls when attempting to strike her.
- * Is always in contact with the Earth.
- * Can attempt to resist Fear that cannot normally be resisted.
- * Immune to Kidney strikes / damage and Agony (the spell).
- * Has a special resistance roll (in addition to any other allowed resistance roll) for damage against the Chest, Abdomen, groin including the organs there in (be it from physical damage, including SpecGrevs or Spells that specifically target the area, such as necromantic "Hand of Death").
- * Can ask the GM to re-roll Spec Grevs against her, the second roll in this case will stand.
- * Has Enhanced Vision (Rank 16) See Invisible, Illusions, Through obscurements.
- * Has Coloured Dark Vision (Rank 11) (standard plus can DA in the dark).
- * Detect Aura functions as per Namer DA.
- * If damaged to zero or less endurance will turn into an Earth Elemental.
- * If melee striking using her Rapier will quicken herself and her primary target (the one being strike by the Rapier - old style)
| Arwen's Spell Rack | |||
| Incantation | Rk | FT | Constraints |
|---|---|---|---|
| Weapon of Magma | 8 | Does not unrack | |
| Grounding | 4 | Does not unrack | |
| 3 alternatives | 20,20,16 | 2,0,0 | Unracks |
- Routine is Stone Ward just before bed, then Rack StrOfStone AOE, use in morning, rack AoEarth AOE and use