Plague upon Thee (Part I)
From DQWiki
People
- Arkham - Warlock/Wicker + Heinrick (shadowy raven familiar)
- Scab – Sasquatch Witch Doctor + menagerie
- Tári – Earth Mage + 1 Falcon (familiar)
- Belladona – Celestial (scribe)
- Sabastian - Celestial (party leader)
- Uzi Urksome – E&E (military scientist)
Diary
1/10
- Guild Meeting
- Sebastian of Hamburg.
- Need to look for a secure area in a valley near Kiel. Outside any "owned†baronies. No maps so need to map the area if possible, clear and brigands, etc.
- 500 sp pp up front x 500 pp for information = 1000 sp per person
2/10
- Scab skin changes horses into mice for easy flying
- Sebastian casts shadow wings for all party members within casting chamber (pitch black)
- Party fly to Kiel / Stay night.
- Uzi and Scab in guards house/jail
- Arkham, Belladonna, Sebastian and Tári at an Inn (60sp)
3/10
- Fly into area. Scout the area, eventually see smoke. Using Tári's familiar (Falcon) and Heinrick, try and take a better look.
- Screams heard, Heinrick arrives back with a human's eye.
- Head down to camp at dark, finding a group of people at a set of ruins.
- Sentry guard killed, while Sebastian sends in a meteor shower to disable/kill other guards.
- Go into ruin finding further humans and an invisible wolf as leader. Invisible wolf is mage, probably wicker due to spells being cast.
- Kill most, 3 alive taken prisoner, wolf gets away.
- Interrogate prisoners. Say:
- they are fleeing recruitment in Flinar army.
- that there is a large camp of bandits at end of valley (mouth of valley)
- Loot bodies and stores – salted meat, fruit.
- Some money, weapons and mk4 bows
- Scab skin changes the 3 prisoners into mice
- Scab skins 2 dead humans
4/10
- Find marking stones leading south, looks like paved road leading up valley, cart wide.
- Party turns onto road, walk, send Tári's familiar off to check other end of valley. Heinrick also goes to have a look.
- Seeing through two familiar's eyes, can be seen that buildings are well hidden.
- Party travels up valley
- Get information on setup – hidden walls with settlement underground, 8 men guarding gate and horses. See two observers watching open ground
- Wait in woods, fly out before dawn to Seagate.
5/10
- Fly to Seagate
- Party hangs around for a week as Sebastian of Hamburg has just left
- Belladonna and Sebastian work on maps that were drafted while travelling.
12/10
- Talk to Sebastian of Hamburg, give information.
- Says that might need party to go back to fight the bandits (with others) or more fact finding expeditions. Will advise.
- 500sp each to look at the mines, some clearance, make them safe, add doors if required
- His people had closed up entrances on other side many years ago. Mines believe to be 1,500 years old
- Sebastian & Belladonna make 10 gin traps (add poision and acid)
- Fly to Kiel (stay the night another 60 sp)
- Scab and Uzi stay again in jail (voluntarily & make money).
- Unlike last time is busy, army is billited in town
- Try to get info – not much: Gather information. Joining alliance, most baroniers. Rashak is dark circle. They are heading SW past Mordoux. They are mounted Support. Rumour is that a countess is in town, seems to be the "leaderâ€.
13/10
- Landing accidents and backfire, return to guild, 2 days to fix
16/10
- fly directly to valley
- Landing accidents, Uzi sleeps for 2 days, as a mouse in Scabs pocket
- scouting nearby, clearing rocks from "landing†zone.
- Skin change horses from mice to horses, feed, etc.
18/10
- camp at night in an old circle cut out of the stone
- attacked by bears in the night, kill one control the other
19/10
- use bear to find caves (and two cubs) which are really mine entrance
- explore mine, find down 1 story there is a large hall 100ft long 20ft high with rooms and passages off hall, find kitchen with dwarf height benches.
- down spiral ramp and into a room radiating corridors/shafts, is partially collapsed and filled with water
- "Sebastian rides Sasquach†(Scab), find airflow and follow this tunnel, find area collapsed at end, Scab moves some stones, we all get out through a secondary hidden tunnel in same part of the valley, about 500 feet away (below) the main entrance.
- stay and make doors
20/10
- group of people including mages that apear to be dark legion camping in valley
- 3 rough tents (12 people?) and 1 better tent (6 people)
- one person in mat black partial plate (namer), 2 in chain mail
- 3 mages are necro, celestial, e&e
- we are being scried
- build defenses around mine entrance, prepare for battle (walls darkness, power up etc)
- they start to attack early evening
- use bear and metor shower to kill 6 lower level fighters
- big fight ensues, but they get away (damn agony fields)
- find three boxes with 4 potions and 3 amulets
- find weapons and tents etc
20/10
- return to Kiev, try to inform of dark legion, they ignore us
- return Seagate, heal
21/10
- Sebastian of Hamburg arrives, new mission
- 4000sp to clear "bandit castle"
- Sebastian portals us to Kiev
- fly in (no accidents!!!)
- scout out area where bandits are
- set up for offensive
- go in
- meet opposition: 2 men in full plate and a mage (e&e), kill them
- carry on, but meet locked door
- 2 men and mage attack from behind (some kind of odd consructs now with 200+ FT&EN)
- unlock door find 2 men in full plate, 2 in chain and 4 mages, shut the door!
- "kill" constructs
- go into room (agony and blackfire) they attackers escape on windwalks
- loot inside bandit castle – find alchemy stuff and vials, 2 sets of plate requiry repair, but is has an unusual matt surface and allowed mage sto cast wearing it.
- Sebastian flys to Kiel returns with Sebastian of Hamburg
- loot horses to sell
- Scab and Uzi do horrible things to prisoners
Details
- 11/9/05
- 2 sessions low. Start time 11 am Finish time 18:30 (2000 xp)
- 8/10/05
- 2 sessions medium Start time 10.30 am Finish time 18:30 (2600 xp)
- 14/10/05
- 3 sessions medium Start time 10.30 am Finish time 21:30 (3900 xp)
- total xp
- 8500
Monies spent (group)
- Lodging 120sp
Payment (Sebatian Hamburg)
- Monies (1) 1000 sp pp before tax
- Monies (2) 500 sp pp before tax
- Monies (3) 4000 sp pp before tax
- From loot, 8490sp after tax
Loot Obtained
- Weapons * 2 sets
- Moderate quality, value 800sp
- Monies of dead dark legions from 12 basic fighters
- 2400sp total
- Tents and provisions of the dark legion
- 150 sp resale
- 2 Bear cubs (sold for 300sp each)
- tulip may buy one
- 20 Horses
- sold on site for 9600sp
- 4 potions (box dark legion, 2400sp each box)
-
- 2*Rnk 10 waters healing
- 1*Rnk 10 waters strength
- 1*Rnk 10 restoriative
- 3 amulets (box dark legion, 1500sp)
-
- 3 charges each of (60% BC each charge)
- Rnk 1 wings
- Rnk 1 windwalk
- Rnk 1 agony
- 3 charges each of (60% BC each charge)
- 2 sets mat black plate armour requiring repair before resale (Sebastian)
- Armour is improved plate for humans (48lbs)
- Gives 10points of protection
- Allows casting at -15% BC
- 4000sp each
- -4 AG modifier but no stealth modifier
- Confers on caster Rank 15 darkvision
- Alchemy stuff and vials
- No value but Guild alchemists will teach one rank at no cost