Murky Mind Trip
The following notes have been redacted by guild security
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This adventure takes place in the Western Kingdom-ish
Summary
Adventure: Murky Mind Trip
GM: Terry Spencer
Session: Autumn 814wk
Night: One-day (18th May)
Level: Medium
- Party
- Scab – Wicca – Sasquatch - Male
- Henric – Mind – Dwarf - Male
- Mordrin – Non Mage – Dwarf - Female
- Schorl – Non Nage – Orc - Female
- Employer
- Viscount Vitlore
- Mission
- He explained that he had ‘a cousin’ who recently went mad and seeks our help to heal him
- Pay
- TBA
Scribe Notes
Day 1 - 15th Harvest
Started at the Guild, End up 'In the North' at an undisclosed location
It was the dead of Autumn and the guild was quiet apart from the research staff going about their specialised tasks and we were just in the guild doing a number of mundane tasks that we’d put off until now so it was a surprise to al of use when guild security snuck up on all of us and extended an invitation from Kali to attend meeting room 1D at noon.
We all turned up introduced ourselves and then guild security informed us that Kali thought we’d be the perfect group to satisfy the needs of a special client whom she had vetted herself and she’d be most happy if we’d undertake the mission. We readily agreed and the party employer was shown in.
A large (6’0â€) overweight well-dressed noble in rich clothes came in and introduced himself as Viscount Vitlore, from ‘the North’ of here (presumably the Western Kingdom) and that he was landless for the moment. He was accompanied by a bland servant type named Naram.
He explained that he had ‘a cousin’ who recently went mad and seeks our help to heal him. When pressed he explains that we are to go to a secure location and attempt to access the ‘cousins’ mind and provide relief which would hopefully help him recover from his madness.
We tell he we need to discuss this and will visit him at the expensive Seagate Inn which he is staying in, namely ‘The Golden Key’.
We decide that Scab would be leader as he’s tall and has been around a bit, Mordrin is the most martially inclined and so she will be the Military Scientist and I (Henric) will be the scribe.
We grab what little we have and head down to the Inn as agreed after Scab has handed out some of his patented Leeches to each of us.
We meet the Viscount and he leads us to an upstairs room where his rune mage activates a portal for us and we appear in another room (presumably to the north). There we are given food and drink while and another rune portal is enacted for us. We portal once more and find ourselves in a nice manor-house with some mundane servant types around who look handy at playing with knives in the shadows. We are escorted through a few rooms before we enter an infirmary where we finally see the target of our mission.
We are introduced to Tiwan the man servant who is looking after him. He explains that he’s a mind mage who is helping the Viscount but to little avail. Another party of mages have previously attempted this mission and they failed to achieve the goal and are presently in another room being looked after in case they too recover from their experiences.
We express our wish to get on with things and we are sat on some beds before our final briefing. We are told to lie down and that we would be magically transported into the targets brain but we couldn’t take all our equipment with us apart from one item for certain and more if we have the mental capacity to so. Each of us chooses their special items and is lucky to get 2 or 3 items in before the mind rejects the physicality of the item.
We all next find ourselves in a stormy dark world and in some deep water. We all quickly make sure we can swim and head towards the near shore. A few minutes later we find ourselves on the beach all wet, cold and shivering while looking around for threats. We quickly decide that shelter from the storm would be a good idea and scab spots a structure up a nearby hill which we head towards.
We get there after 6 minutes loping run up the hill and find a shut-up dilapidated farmhouse with an outbuilding or two and surrounded by overgrown fields of some type gorse. We quickly gain access to the kitchen area and start a fire to stave off hypothermia by warming ourselves up and after an hour we get around to looking around the rest of the home.
We find nothing much of interest in this old falling apart farmhouse apart from an old man sleeping in one of the beds in the central room. I judge that old man to be a very old version of the man I saw back in reality and so we seem to have found our target, except when we try to touch him our hands pass through his gaunt white skin as if he wasn’t there or is fading away. He still DA’s as SLS Human but he’s almost not here as he’s broken and appears stripped of his mental essences and we don’t know what to do with the huge nasty storm going on outside and little to follow inside here with us.
We stay the night getting warmer and resting up.