Shopping on Grymeron

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Scribe Notes
The adventure takes place off plane on the plane of Grymeron.

Summary

Adventure: Shopping on Grymeron
GM: Dean
Session: Autumn 814wk
Night: Tuesdays (See Discussion page)
Location: Chez Ellis
Level: Newtonian

Party
  1. Tsayoi – a giant fire mage played by Chris
  2. Tari – an Elven earth Mage played by Michelle
  3. Roderigo - a sneaky hobbit E&E played by Michael M
  4. Arandor - an Elven mind Mage Guard played by Phil Judd.
  5. Boris- orc necro or Anooke halfling ice mage by Michael Haycock.
  6. Lady Cher - Suarime Binder played by Sean


Employer
Camdindel
Mission
Three and a quarter years ago there was initial contact with the goblins of Grymeron. Two years ago Camdindel finally got around to looking at the reports on this initial foray from Maelstrom. A year later he gave the task of acquiring certain bits and pieces he was interested in to Lorto. Three months ago he tried to kick Lorto up the arse to motivate him to action the list quicker. Now that he has recovered from that dust up he has decided to pursue a less hazardous source of labour and hire a guild party.

List of bits and pieces available on application

Pay
Depends on what is achieved off the list, min 10,000sp each

Scribe Notes

Day 1 - Guild Meeting, Introductions and travel to Camdindell's vale

We met Lorto who explained what we were wanted for. Basically Camdindell has finally got around to reading the notes from the mission 3 ½ years ago and has had his interest peaked. So we are tasked to go to Grymeron and acquire in any way possible some ‘samples’ that he’d like to study, observe, use or absorb by himself and his henchmen.

Basically ‘samples’ of whatever we can find would be good with special bonuses depending on the state (live vs dead), size, lethality and uniqueness of the ‘samples’.

Creatures – all are preferably captured alive but if this isn’t possible then capturing its ‘essence’ in one of the 48 soul gems we are provided will suffice. A negotiated visit to Camdindell’s abode for a year and a day would work as well for those ‘samples’ who prefer to be in one state than the other. Note: Soul Gems: these will change colour to glow when full and to release the ‘essence’ then they can be smashed.

Creatures sought are;

  1. Sarth Dragons
  2. Blood Trolls (super dumb 45’ tall monsters)
  3. Dracoslurze
  4. Vindikar (with a special interest in acquiring a queen for its hive mind)
  5. Sarska
  6. Grools
  7. Goblin
  8. Fungus Warrior (or similar)
  9. Cat Wolf (what is its GTN?)

Objects sought are;

  1. Potions of Ignore (time & distance are examples). As many as can be acquired up to a maximum of 20 each
  2. Some un-distilled ignorance (a litre should suffice)
  3. A floating tree seed
  4. Mushroom Leather. Preferably a decent amount of unworked mushroom skin but if it must be worked then measurements may be needed.
  5. Seeds from the Haunted wood. Any and all would be useful but rare and/or unusual would be best

Knowledge sought is (can be purchased or ‘acquired’ as necessary);

  1. Mull Gates, how to find and how to activate
  2. Grymeron Magic, how is this done and how do they store it
  3. Mushroom Cultivation, how it works and how do they make armour from it
  4. Minor Shaping, how do they create their little items

Once this list was discussed Cher was heard to utter “but, that’s wholesale slaughter” only to have the rest of the party respond with “not wholesale at all, it’s very targeted slaughter, acquisition of samples”

We ask for a moment from Lortho where we assign the party leader to Arandor as he seems so personable or trustworthy but we offset this with the vice-leader (major vice or leading vice) Roderigo. I (Tsayoi) volunteer to be scribe as I must learn the language and idioms of the barbarians as well as continue developing myself through experiences. Lady Tari is made Military Scientist as she has been around a bit and has much marital experience.

Once Lortho returns we quickly gather some equipment and by the hour after noon we exit the guild gates and alight a magical carriage for several hours of travel to Camdindell's vale.

We get to Camdindell's tower and have a quick chat with him regarding his wants and we settle down thereafter for a nights sleep in his sentient tower, surrounded by his 'capable' henchmen and servants. We do discover that Camdindel's 'dear old dad' is a lich-lord who resides here too and we shouldn't be alarmed should we encounter him here.


Day 2 - Depart C's vale, go to The Gryphon Inn and

Day 3

Day 4

Day 5

Day 6

Day 7

Day 8

Day 9

Day 10

Day 11

Day 11

People met or interacted with

Locations we survived going to

Things we 'acquired'