Salve Rex: Difference between revisions
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Plan is to get the priest to ask us to come back and deal to the evil. | Plan is to get the priest to ask us to come back and deal to the evil. | ||
=== | === Demon Spiders === | ||
Old wardings around the graveyard, abbey grounds, and abbey. | |||
Tracks and claw marks around abbey, a skin fragment is from a Demonic Arachnid, of Alusia, associated with Loth - Evil Drow Demon Queen. | |||
We warn the remnants of the bandits to leave in the morning then leave to track the spiders. | |||
Tracks show two of them came out of the well, tried to get into the abbey, then headed down the steep part of the hill. | |||
Following we spot a web line (living, GTN: spider web, Magic: 'Knowing', ritual, awareness of intruders, their plane of origin, GTN, aura strength and their thoughts) across their trail, we follow it to one side, scout out 600' web on the ground, lair in the middle. | |||
We set up in ambush upslope and side-windwards, sending a sacrificial white goat into the web. | |||
Big spider approaches with 8 2' spider babies, we welcome them with a Siege Grenado & Solarflare, they die. | |||
Itemise her corpse, track back to her lair, where we find corpses she laid her eggs in. | |||
* 100 gold, 2 gold statuettes worth about 1,000sp | |||
* 1 magical one worth 10k - weekly cleansing flame rk 10, can protect a dwelling 30'x30' from undead. | |||
We follow tracks of another large spider which heads west across the plain towards the Pagan Mountains. | |||
; W'nsday 16th Thaw | ; W'nsday 16th Thaw | ||
; Th'rsday 17th Thaw | |||
We rejoin the caravan for breakfast, and nap on the wagons while we travel. | |||
Celeste acquires a pregnant white goat. | |||
Arrive at village of Crompdon. Tavern called Rock's Rest. | |||
; Th'rsday 17th Thaw - Sunday 20th Thaw | |||
North east across plain for a day then north for 3 days to Frandon Forest. | |||
; Moonday 21st Thaw | ; Moonday 21st Thaw | ||
North along trail through the forest. | |||
; Duesday 22nd Thaw | ; Duesday 22nd Thaw | ||
; W'nsday 23rd Thaw | West along the northern edge of the forest to Stranok by Lake Kathryn. | ||
; W'nsday 23rd Thaw - Th'rsday 24th Thaw | |||
Northwest along the trail for 2 days to Lynd. | |||
=== Session 7 === | |||
; Frysday 25th Thaw | ; Frysday 25th Thaw | ||
; Reapsday 26th Thaw | |||
; Sunday 27th Thaw | |||
; Moonday 28th Thaw | |||
; Duesday 29th Thaw | |||
; W'nsday 30th Thaw | |||
; Th'rsday 1st Seedtime | |||
; Frysday 2nd Seedtime | |||
== Places and People == | == Places and People == |
Revision as of 09:26, 27 October 2022
Summary
Adventure: Salve Rex
GM: Chris
Season: Spring 822 wk
Night: Thursday
Location: Various but starting at Deans on 14th Sept
Level: Medium
- Party
- Haedric - Dwarven Ice Mage - played by Stephen Scribe
- Sprokett - Dwarven Binder - played by Ciaran
- Celeste - Half-Elf Barbarian - played by Dean
- Cassandra - Human Celestial - played by Michelle
- Quentin - Orc Namer - played by Sean Mil Sci
- Zardoz - Halfling Celestial - played by Martin PL
- D'Artagnan Took (Dart) - Halfling Bard - played by Alex
- Employer
- Klaus von Turgen from a wealthy Cauldersfield Family
- Mission
The Guild has been retained to undertake a mission on behalf of a wealthy family in Cauldersfield in that they wish to locate some lost tombs in the Corwyrn Highlands (also known as the Corwyrn Swamp due to its inundation of water which only seems to be getting worse) in the East of the realm. The wealthy Cauldersfield family seeks to locate the tombs and if possible, enter and extract some missing unique Cauldersfield Relics to help restore Cauldersfield to greatness.
In order that the party can find these tombs, the local Bishop, Bishop Ladislaus Khan must be ‘encouraged’ to undertake research in his library to help discover the lost tombs. To that end a shipment of holy relics and a new holy altar has been shipped to Freetaun and from there upriver towards the last navigable point of Wesmarch from whence it will travel on wagons to its destination in the Cauldersfield mountains to the NW some 300m away. They are to also keep the bishop happy and undertake any tasks he asks of them until they accomplish their goal.
So, the party are to:
- Meet up with the Relic shipment at a location when they can get across The Great Western Sea
- Guard the wagons traveling to Corwyrn to ensure the relics get to their destination intact.
- Ingratiate themselves with the bishop and keep him alive and cooperating until they get the information they require.
- Locate the Tombs or recover what they can for their employer.
- Ideally not kill any members of the Streshnyva family.
- Pay
- $10k each plus neg loot options
Scribe Notes
Seagate to Ormond
- Duesday 1st Thaw - W'ansday 2nd Thaw
Don't kill any members of the Streshnyva family.
Shopping List:
- Book of Great Leadership
- Standard(s) - Holy Banner of Zagboro the Elder, Banner of the Brave, War Banner of Zup, War Banner of Shreshnyva, Tizenegy Banner, Ezer Banner, Otven Banner, Balszarny Banner and the Ezred Banner
- Sword(s) of Lazlo and Levente
- 64 Orbs (eye sized) and 1 large one - known as The Osszekottete Orbs and associated Helms
- Shield of Horgan
All of these items require Cauldersfield Noble blood to use.
Anything else is ours.
Shopping for Healing Potions, Restoratives, Astrology, Greaters.
- Th'rsday 3rd Thaw
We get Shadow Wings from the guild and head out just after dawn, flying north-ish to the coast north of Sanctuary.
Rest for the afternoon, camp in an igloo. Celeste performs dentistry on a bear.
- Frysday 4th Thaw
Iceberg up the coast, land near Ormondton and walk the last few miles into town.
6sp gate tax. Find our ship at docks in Ormondton, she's The Sylvan Tide, a 130' 4-mast Carrack, due to depart at dawn. We head to the local pub, the Golden Sheath.
Cassie catches up with an old friend, Mary, Princess/Heiress of something something (Artzdorf/Flugelheim). 3 guards (1m2f), ladies: Jane, Katerina, Anya.
We drink, chat, Celeste is assaulted by a courtier with a comb. I get engaged to Anya.
- Reapsday 5th Thaw
There is a dawn departure planned and Mary & co are also coming on the ship too.
2 Days at Sea
As the boat pulls out there's a shout to wait from the docks, a small shadowy figure swings out on a rope, misses the boat then is dragged in by Celeste. Zardoz identifies him as a friend, D'Artagnan Took.
Dart entertains the princess with folk songs and his lute. The rest of us scatter around the ship.
Celeste climbs the walls, well masts, and distracts some of the crew.
Father Francesco (Human Michaeline) invites us to join him and the other priests in prayer with the artefacts, it seems most of us are busy, Quentin willingly represents us. Others are: Gregor (Human Michaeline), Mikhail (Human Michaeline), Torrence (Orc), Virginia (Orc), Ricki (Elf), Bella (Elf), Brett (Dwarf), Hollister (Human), Anya (Human). Quentin checks out the artefacts.
Captain of the boat: Jacques Rackham, human, 7', red-head. Invites Mary and entourage to dine at his table, Anya and I get dragged into it too. The Captain feeds me a beer that increases my height by 3". Cassandra stays after dinner to pump Jacques for more information.
- Sunday 6th Thaw
We are falling into normal sailing routines.
Just before lunch a fog bank starts chasing us, moans and cries for help coming from it, Wiccan charm effect trying to summon us in, we board an iceberg and charge.
Sea Hag riding a killer whale, half a dozen accompanying whales, a dozen Nixies. Charging in close we hit the hag hard and take her down within half a minute, kill one Nixie, wound several others, they all leave.
Sea Hag Loot:
- Spear - +15% +3 & Puffer Fish Toxin
- Belt - Water Breathing & Bonus Protection - powered by dying fish
- Necklace - Extends duration of charm to a month, provided they stay close.
- Fish armour is made of living fish, not magical.
D'Artagnan spends some time composing a courtly ballad to impress the noble ladies with our derring-do:
Upon the barge of ice, we steamed towards the fog, Cassandra sounded caution: "We need a plan of attack." But we all already had a plan: Attack! As we pierced the fog, we saw the foe, The Sea Hag and her minions snarled, With no time to talk, the battle commenced. With Godlike Strength, Celeste swung her weapons: one a Halfing, my good friend Oz, With his Golems of Clay, Sprokett threw a gear into the Hag's Plan and paid a blood price, Haedric brought the Hag to her Knees and made the Skyfall, while Quentin tended to Sprokett who had been dismantled. I taunted the Hag "Come at me!" and stole her attention, As she dealt me a blow with her dagger, she would find one in her back. We returned from the battle triumphant; the Evil Hag was slain.
Ship and Barge
During the voyage Quentin divines the artefacts:
- Prepuce of Fertility
- Bones of Protection
- Skull - research & knowledge
- Statues - Martial Protective: Michael, Raphael, Gabriel, Uriel
- Rare Healing Herbs
- Altar - Protection from Undead/unholy
- Moonday 7th Thaw
About midday, old wreckage of a ship is sighted. We scout around for survivors or clues and find nothing living. We see remains of humans who died about 3 days ago.
Dart spends the rest of the day in ritual to recite the story of some wreckage:
- Lady of Dreams
- receive me under moonlight
- Galahad's last ride
- returns upon the tide
Ship name was possibly Gringolet's Wake
- Duesday 8th Thaw
We get to Freetaun late but a storm keeps us out of the harbour overnight.
- W'nsday 9th Thaw
Pull into dock, offload the relics onto 4 heavy wagons. Our river barges haven't arrived yet.
The barge (The Raucous Salmon, skippered by Trevor, first mate Lizelle) arrives later in the afternoon.
We load up but they don't want to head out until morning. We fortify the dock and barge for the night.
We're told of Dire Wolves in the area, organised, armoured, Mil Sci's, spell users, 4,000sp bounty per head.
- Th'rsday 10th Thaw
Early morning departure. Ice berg towed, we make 50 miles that day, pulling in at Zebrin.
- Frysday 11th Thaw
Berg-towed another 50 miles to Wesmarch.
7 wagons, Byron Gibson and 8 mounted guards waiting for us, we load up then roll into a warehouse for the night.
Food and drinks from the Dock Wive's Rest.
Horses for Quentin and Dart.
Too Many Ozzies
Caravan Leader: Byron Gibson
- Wagons and wagoneers
- Able & Ann
- Blanche & Byron
- Carmel & Cliff
- D
- E
- F
- H
- I
- J
- Reapsday 12th Thaw
We see Harbourmaster Colin Hemsworth to arrange shallow barges to take the wagons further upriver. It takes the rest of the day to prep and load the barges.
- Sunday 13th Thaw
We head up river on our berg towed barges with Celeste and the horses riding up the side of the river. At Olmert, we meet Colin's brother, Kristof Hemsworth the Harbourmaster. Celeste distracts him so we sort details with his second, Bryan.
- Moonday 14th Thaw
Next morning we continue up the east branch to Darston, getting there about midday. A quick stop while Harbourmaster Lyam Hemsworth finds us a guide, Luc Hemsworth to guide us up the next section of the river.
We take a left and head north up river to Twnsvyll where we offload from the barges.
- Duesday 15th Thaw
The Wagons trundle north 10 miles on the west bank, over a ford to the east bank to avoid a swamp, another 10 miles north.
Byron points out the ruined Galson Abbey on the hill that is often used by bandits. We scout from the air and spot armed people who appear to have malign intent.
After a lot of discussion we settle on subtle fortifications to give them the opportunity to prove themselves bandits before we attack.
When they sneak up, scout, and are about to attack, we stop restraining ourselves. One of the six survives. When he comes around we encourage him to tell us about who is left behind - their wives and comrades. 12 in total, 5 other fighters, a Wicca, some children. There were more of them but some left and some fell prey to something around the abbey
- 4 x Leather Armour 6AP
- Battle Axe, Bow,
- Chain mail
- Pouch with 7 Grenados
Graveyard Fight
We fly up to the Abbey, landing near the graveyard we scout around and are found by a dozen Skeletons, 4 Hobgoblins and a Necromancer who flees via wings and Teleport after we kill all of her minions. From them and the stuff they had unearthed:
- 2 Necklaces with 3 Rune Shields each.
- 2 x Calcification Poisons
- 2 x Scimitars, rank 4 Weaponsmith
- 4 x Hobgoblin sized scale mail
- Admiral's Bicorn Hat, +1 effective sailing rank, +3 AG on ships, magnified ship, +10% SC/MR/....
- Song Bow, Singing ability adds to SC & damage.
- Troubadour Cloak -
- Sewer Pipes, summon rats.
- Haunting Pipes, Fear/Awe Cause or protect.
Scouting further, we find an old well that had been concealed that goes down at least 400'. Signs of claw marks about 2 weeks ago, probably from a Ghoul, scent of brimstone. We re-conceal the well head and cover our tracks. Plan is to get the priest to ask us to come back and deal to the evil.
Demon Spiders
Old wardings around the graveyard, abbey grounds, and abbey. Tracks and claw marks around abbey, a skin fragment is from a Demonic Arachnid, of Alusia, associated with Loth - Evil Drow Demon Queen.
We warn the remnants of the bandits to leave in the morning then leave to track the spiders.
Tracks show two of them came out of the well, tried to get into the abbey, then headed down the steep part of the hill. Following we spot a web line (living, GTN: spider web, Magic: 'Knowing', ritual, awareness of intruders, their plane of origin, GTN, aura strength and their thoughts) across their trail, we follow it to one side, scout out 600' web on the ground, lair in the middle.
We set up in ambush upslope and side-windwards, sending a sacrificial white goat into the web. Big spider approaches with 8 2' spider babies, we welcome them with a Siege Grenado & Solarflare, they die. Itemise her corpse, track back to her lair, where we find corpses she laid her eggs in.
- 100 gold, 2 gold statuettes worth about 1,000sp
- 1 magical one worth 10k - weekly cleansing flame rk 10, can protect a dwelling 30'x30' from undead.
We follow tracks of another large spider which heads west across the plain towards the Pagan Mountains.
- W'nsday 16th Thaw
We rejoin the caravan for breakfast, and nap on the wagons while we travel. Celeste acquires a pregnant white goat.
Arrive at village of Crompdon. Tavern called Rock's Rest.
- Th'rsday 17th Thaw - Sunday 20th Thaw
North east across plain for a day then north for 3 days to Frandon Forest.
- Moonday 21st Thaw
North along trail through the forest.
- Duesday 22nd Thaw
West along the northern edge of the forest to Stranok by Lake Kathryn.
- W'nsday 23rd Thaw - Th'rsday 24th Thaw
Northwest along the trail for 2 days to Lynd.
Session 7
- Frysday 25th Thaw
- Reapsday 26th Thaw
- Sunday 27th Thaw
- Moonday 28th Thaw
- Duesday 29th Thaw
- W'nsday 30th Thaw
- Th'rsday 1st Seedtime
- Frysday 2nd Seedtime
Places and People
Quotes
Quentin: I'm married, so I don't get any "quality time".
D'Artagnan: Why are you guys making me embrace the stereotype!? I'm a halfling bard; I'm already annoying enough.
D'Artagnan: Does anyone want to hear some music now?
[General groaning]
Sprokett: I'm just so tired...
Loot
Mil Sci
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
---|---|---|---|---|---|---|---|---|---|---|---|
Zardoz | Haedric | Sprokett | Cassandra | ||||||||
Celeste | Dart | Quentin |
Default
Haedric Quentin |
Double File
Haedric Quentin |
Single File
Haedric |
Buffs
Magic | Rk | Effects | Dur | Ca | Ce | Ha | Qu | Sp | Za | Da |
---|---|---|---|---|---|---|---|---|---|---|
Resist Cold (Ha) | 12 | +4 Temp Gauge, -4 Cold Dmg. | 7 hrs | Y | Y | Y | Y | Y | Y | Y |
Weapon of Cold (Ha) | 15 | +16% SC, +6 Dmg. | 20 mins | Y | Y | Y | Y | Y | Y | Y |
Shadow Form (Za/Ca) | 6 | +14% Def | 3½ hrs | Y | Y | - | Y | Y | Y | Y |
Greater Ench | 20+ | +21 on one area | Season | M | R | M | A | M |
Magic | Rk | Effects | Dur | Ca | Ce | Ha | Qu | Sp | Za | Da |
---|---|---|---|---|---|---|---|---|---|---|
Shadow Wings (Za/Ca) | 6 | 36 mph | 3½ hrs | Y | Y | Y | Y | Y | Y | Y |
Durability (Sp) | 11 | +3 Armour | 2 hrs | Y | Y | Y | Y | Y | Y | Y |
Ice Traversal (Ha) | 12 | 4 targets, +5 tmr over level ice/snow. | 4h 20m | Y | Y | Y | Y | Y | Y | Y |
Magic | Rk | Effects | Dur | Ca | Ce | Ha | Qu | Sp | Za | Da |
---|---|---|---|---|---|---|---|---|---|---|
Ice Armour (Ha) | 15 | 9 hrs | Y |
- Quentin's Allies
- +1 Damage, +4% SC, +8% vs Fear & to Reaction Rolls
- Mil Sci Raise Morale
- +2 WP
- Brewing
- Golden Ale nightcap - +1 FT per hour of sleep
- Stoneybrew, Dur 1 Hr - +7 WP
- Fighting Ale, Dur 1 Hr - +7 EN, +5 PS, +4 FT, No Stun.
- Porter Ale, Dur 1 Hr - +7 PC, Death Aspect, +15% MR vs Charm/Hypnosis, +10% MR vs Illusion, -15% MR vs Necro/Wicca, Fearless.
Astrology
Cassandra | Celeste | Haedric | Quentin | Sprokett | Zardoz | Dart |
43 | 46 | 88 | 68 | 34 | 16 | 78 |
Calendar
Spring: Thaw 822 (10) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
Candlemansa | 1 | Guild Meeting Seagate | 2 | Shopping, Rituals. | 3 | Fly to north Ranke | 4 | to Ormondton | 5 | Sail west | 6 | Sea Hag & Co. | ||
7 | Sailing | 8 | 9 | 10 | 11 | 12 | 13 | |||||||
14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
28 | 29 | 30 | 1 | 2 | 3 | 4 | ||||||||
Spring: Seedtime 822 (11) | ||||||||||||||
5 | 6 | 7 | 8 | Rites of Thunor | 9 | 10 | 11 | |||||||
12 | 13 | 14 | 15 | Equinox | 16 | 17 | Eostre | 18 | ||||||
19 | 20 | 21 | 22 | 23 | 24 | 25 | ||||||||
26 | 27 | 28 | 29 | 30 | 1 | 2 | ||||||||
Spring: Blossom 822 (12) | ||||||||||||||
3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||||
10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
17 | 18 | 19 | 20 | 21 | Floralia | 22 | 23 | |||||||
24 | 25 | 26 | 27 | 28 | 29 | 30 | Walpurgisnacht |