Won't you go to funky town: Difference between revisions
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Revision as of 06:34, 24 December 2020
Summary
Adventure: Won't You Go to Funky Town
GM: Ian Anderson
Session: Summer 821
Night: Wednesday
Location: Birdlands, Massey
Level: Medium
Party
- Uthgard - Hill Giant Mind Sorcerer Played by Anne
- Kerry - Human Dark Celestial Played by Helen
- Eugene - Human Necromancer Played by Sam
- Rhiain - Human Ice Mage played by Chris
- Kurt - Human Earth Mage played by Bernard
- Sno - Half Sea Elf Ice Mage Played by Annuskha
- Cypher - Dwarven Rune Mage Played by Beth
Employer:
Pay:
- Some bags of gold each (actual value of ??)
Scribe Notes
1st and 2nd of Meadow
We were meet in a guild meeting room by two ‘Halflings’ who are accompanied by a cacophonous racket of music going on about a Firestarter. They inform us that we are being hired by the Power that Be to stop the music and we are being paid 10,000sp plus potions plus whatever loot we find. Along with this we are told that a Dragon is coming to pick us up from the North Common tomorrow evening. In all of this we learn that Johnny knows that Funky town, the place we are to be going, is in Big Smoke in the Orclands which we are getting to by going through what the Halflings call the Scary Tower. When asked they seem to think the source of the music was a Bardic Demon but The Witch thinks it’s Bunnies.
With this we got into Guild required paperwork. The party consists of:
Cypher – Dwarven Rune Mage
Kerry – Human? Dark Celestial
Eugene – Human Necromancer. Party Mil Sci
Rhiain – Human Ice Mage
Kurt – Human Earth Mage
Sno – Half Sea Elf Ice mage. Party Leader
Uthgard – Hill Giant Mind Sorcerer and Party Scribe
After this we went to Slippery Rock to pick up some party member Amulets, having decided to do get our Greater’s done to the other end. On the evening of the second we meet Misty the Dragon in the North Common where he dropped us in Glows workshop. Glow tells us that she needs a couple of glass jars gotten rid of before the goblins decide that they want to through them and given they have 90ft explosion radius and can only be thrown half is far isn’t necessarily an object they want around in largely populated areas. So Kurt spends a few hours making them harder to accidently set of by encasing them in hardened stone then we headed down stairs to meet with Gablebrocks and be hit with a book of knowledge.
Mil Sci
Main Mil Sci
Eugene - D + 21
Ambush/Start of Combat Mil-Sci
Uthgard - D + 21
Logistics
Daily Routine
14 hours in camp. 4 Hour watch, 7 hours sleep, 2 hours for rituals each. Plus Breakfast & Dinner.
10 hours 'on the road'. 4 hours travelling, 2 hour break for lunch/rest, 4 hours travelling.
Ft Recovery (not counting bonus for high En)
- 21 Ft overnight.
- 3? Ft per hot meal.
- 2 Ft for lunchtime break, if not used for an additional ritual.
For a total of 32? Ft a day - travel & casting.
Watch Order
First;
Second;
Third;
One see invisible per watch & one not.
General tactics
Insert basic combat plans here
Combat Capabilities
Fast Moving Melee
- Kerry
- Uthgard
Ranged Combatants
- Eugene
- Sno
Slow Moving Melee
- Rhiain (unmounted)
- Cypher
Utility
- Kurt
Healing
Significant healing options with good success chances Healers & relevant healing sub-skills.
- Kerry Rk 6? Subskills of note?
Magic
- Earth Healing (Ku) - 5 mins cast, 13 En wrap Ft healing
- Lesser Healing Rune (Cy) - 1 mins cast, 6pt healing
- Greater Heart Rune (Cy) - 10 mins cast, 6pt En healing
Buffs
General Buff Notes
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also
Long duration buffs
Everyone has a Lesser from Kurt
| Magic | Rk | Effects | Dur | Ut | Ke | Eu | Rh | Ku | Sn | Cy | Do | Ca |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Witchsight (Ke) | ## | Night Vision, 150' outdoor, 75' indoor, See Invisible | # Day | - | Y | T | - | - | T | - | - | - |
| Cat Vision (Ku) | 11 | Night Vision, 160' range | 12 Hours | Y | - | - | Y | Y | - | T(Dw) | - | - |
| Corroscade/Shadowform (Ke) | ## | ???? | ? Hours | ? | ? | ? | ? | ? | ? | ? | ? | ? |
| Armour Of Ice (Sn/Rh) | 8/10 | 7 AP Armour +/- temp | (4.5/5.5 Hours) | ? | ? | ? | Y | ? | ? | ? | ? | ? |
| Resist Cold (Sn/Rh) | 6/6 | +2 gauge towards 7, -3 points from cold damage | 7 Hours | Y | Y | Y | T | Y | T | Y | ? | ? |
| Rune Sheild (Cy) | 10 | 15def, 2prot | 11 Hours | Y | Y | - | - | - | - | Y | - | - |
| Greater Heart Rune (Cy) | 6 | 6pt En heal upon next taking En Damage | 7 Days | Y | Y | Y | Y | Y | Y | Y | Y | Y |
| Name (??) | ## | ???? | ? Hours | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Short duration buffs
| Magic | Rk | Effects | Dur | Ut | Ke | Eu | Rh | Ku | Sn | Cy | Do | Ca |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mind Speech (Ut) | 6 | 7 Targets + PT | 70 Mins | PT | Y | Y | Y | Y | Y | Y | - | Y |
| Weapon of Light/Dark (Ke) | ## | ??? | # Mins | - | - | - | - | - | Tulwar ?? | - | - | - |
| Weapon of Cold (Sn/Rh) | 6/10 | SC + 7/11, DM + 3/4 Cold (more vs fire creatures) | 11/15 Mins | Glaive 10 | Axe 10 | - | ?? 10 | Mattock 6 | - | ? | - | - |
| Diamond Weapon (Ku) | 7 | +7% S.C. | 12 mins | - | - | - | - | - | - | - | Bite | Bite |
| Creating Rune Weapon (Cy) | 10 | [D-5]+4 acid, D10 pulses | 15 mins | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Loot
Calendar
Summer | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| Beltane | ||||||||||||||
| Meadow (1) | ||||||||||||||
| 1 | Guild Meeting | 2 | 3 | 4 | 5 | White Lotus |
6 | Seagate Light Festival | ||||||
| 7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
| 14 | 15 | 16 | 17 | 18 | 19 | The Castellan Borderers Ball | 20 | |||||||
| 21 | 22 | 23 | 24 | 25 | 26 | Seagate Crafters Ball | 27 | |||||||
| 28 | 29 | 30 | ||||||||||||
| Heat (2) | ||||||||||||||
| 1 | 2 | 3 | 4 | Seagate Guildmasters Ball | ||||||||||
| 5 | 6 | 7 | 8 | 9 | 10 | Seagate Races | 11 | The Duke of Carzala's Summer Ball | ||||||
| 12 | 13 | 14 | Midsummers Eve (Faerie Day) |
15 | Solstice | 16 | 17 | Seagate Summer Fair Day | 18 | Seagate Summer Fair Day | ||||
| 19 | 20 | 21 | 22 | 23 | 24 | The Castellan of Brastor's Summer Ball | 25 | |||||||
| 26 | 27 | 28 | 29 | 30 | ||||||||||
| Breeze (3) | ||||||||||||||
| 1 | 2 | |||||||||||||
| 3 | Day of Death | 4 | 5 | 6 | 7 | 8 | 9 | |||||||
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
| 17 | 18 | 19 | 20 | 21 | 22 | 23 | ||||||||
| 24 | 25 | 26 | 27 | 28 | 29 | 30 | ||||||||