Trouble in the Spine: Difference between revisions

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Revision as of 05:01, 20 December 2018


Scribe Notes

Summary

Adventure: Trouble in the Spine
GM: ChrisC
Season: Summer 819 wk
Night: Someday
Level: Low - Medium

Party
  • Haedric - our Conflict Resolution specialist played by Stephen
  • Mavric - our Team Leader played by Lisa
  • Aloysious - our Public Relations specialist played by Nick
  • Raseri - our Security personnel played by Ciaran
  • Mayhem - our other Security personnel played by Jim
  • Celeste - our Hairy Great Haystack played by Dean
  • Someone - played by Paul?
Employer
The Baron of Bryshande
Mission
There's trouble and strange goings on in the Dragonspine Mountains and things are going awry at this commercially valuable time of year. A party is needed to augment what few troops remain (the rest have been called up for service in the warmer south with the king) and keep the peace in the region and sort some things out.
Pay
Lands, Titles, Prestige et al.

Scribe Notes

This is the truth, the whole truth and nothing but the truth. No matter what anyone else may say.

Day 0 (At the Guild meeting) - We meet a man named Gerald at the guild and he tells us we need to go sort some funky weather out in the Dragonspine Mountains, there is also mention of Giant bandits or perhaps it was Giants and Bandits or perhaps it was Bandit Giants? Anyway, we hear the mission and Gerald gives us some time to vote on Party leader and whatnot. Much discussion ensues. A man named Tarahell Alatáriël introduces himself and then tells us of his step-daughter. He says Celeste is a bit feral we assure him we can handle her and all will be fine.

Mavric is elected party leader (only because she has the most experience). Haedric is our MilSci and I am left as the scribe (Lucky you)

Celeste is introduced to us. She is huge, has pointy teeth and sniffs everyone (Except Mayhem). After some extensive discussion Mavric decides we need some party rules. Party Rules: 1. Speak Common 2. Don't kill each other (Mavric thought this needed to be stated clearly, for the benefit of Haedric) 3. Listen to Mavric 4. Listen to Headric in combat

We have passage on the good ship Molly under captain Francis, on the next morning tide. After collecting some supplies we take go drinking and Mavric takes us to see a play. (with much drinking, fighting and fornicating, to the delight of Celeste).

Day 1 - The party boards the ship and cast off heading NNW. The ships navigator is a fool so I correct his mistakes and Magewind us to speed our passage along. The sea is a little rough for this party of land lubbers (myself excluded of course) so they get nice and drunk.

Day 2 - We arrive early morning in the port town of Gerbestadt and depart our ship. Conveniently within minutes of us arriving a large and violent storm appears out of nowhere (The Sudden Wind-Storm)so I promptly summon a cloud and we make a quick departure. On the cloud Mavric entertains the party with a saucy tale, the party (excluding yours truly) drink and enjoy the ride. We fly NW towards Barlton in Western Aladar to meet with the Baron's wife to get her to sign some papers.

Mil Sci

Daily Pattern

  • Sleep/Camp
  • Travel
  • Meals
  • Rituals


Hours of sleep for Ft recovery + Hot meal Ft recovery.

Travel Magics

Watch Order

Marching Order

Main body front:
Main body rear:
Tail Guard:

Formations
Single file:
Open area:

Buffs

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also.

General notes.
- -


Long Duration Buffs

Magic Rk Effects Dur Ft / Day Al Cl Ha Mv My Rsr --
Name ## Does Stuff ?? days ?? Ft -- -- -- -- -- -- --
Name ## Does stuff ?? hrs ? Ft -- -- -- -- -- -- --
Name ## Does stuff ?? hrs ? Ft -- -- -- -- -- -- --
Name ## Does Stuff ?? weeks ? Ft -- -- -- -- -- -- --
Names ## Does stuff ?? hrs ?? Ft -- -- -- -- -- -- --
Name ## Does stuff ?? hrs ?? Ft -- -- -- -- -- -- --

Short Duration Buffs

Magic Rk Effects Dur Ft / Cast Al Cl Ha Mv My Rsr --
Witchsight 12 See in darkness as on a cloudy day 150 ft, 75 ft inside, see Rank 12 or less Invisible, Blending or any Unseen 6.5 hours 1 Ft -- -- -- -- -- --
Featherfall ## Does Stuff ?? Mins ?? Ft -- -- -- -- Sit -- --
## Does stuff ?? mins ?? Ft -- -- -- -- -- -- --
Name ## Does stuff ?? hrs ?? Ft -- -- -- -- -- -- --

Loot

  • Gold necklace, magical - subtracts three from percentile die result
  • Gold ring, not magical - 97 gold shillings in value

Calendar

Summer

  Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Beltane
Meadow (1)
  1 Guild Meeting 2   3   4   5 White Lotus 6 Seagate Light Festival
7   8   9   10   11   12   13  
14   15   16   17   18   19 The Castellan Borderers Ball 20  
21   22   23   24   25   26 Seagate Crafters Ball 27  
28   29   30    
Heat (2)
  1   2   3   4 Seagate Guildmasters Ball
5   6   7   8   9   10 Seagate Races 11 The Duke of Carzala's Summer Ball
12   13   14 Midsummers
 Eve
 (Faerie Day)
15 Solstice 16   17 Seagate Summer Fair Day 18 Seagate Summer Fair Day
19   20   21   22   23   24 The Castellan of Brastor's Summer Ball 25  
26   27   28   29   30    
Breeze (3)
  1   2  
3 Day of Death 4   5   6   7   8   9  
10   11   12   13   14   15   16  
17   18   19   20   21   22   23  
24   25   26   27   28   29   30