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Revision as of 10:34, 17 June 2018

Trade, Merchants, & Shipping Document
This is a crash course about merchant shipping and how it works.
Some merchants often can be heard to say I will pay my bill when my ship comes in...
Risk vs Reward -
Given the cost and risk associated with shipping, in general, they are backed by some form of shipping consortium. This is because most individuals do not want to take on the total cost of a large ship (cargo ships) in case of disaster.
Risk mitigation -
Water mages offer - ship strength, mage current, lower chance of sea monsters, lower chance of pirates. A ship can sail under a powerful nation's flag. Onboard mercenaries including mages (marines). Onboard armaments. These all help.
Trade centres -
So in general in large trade centres - main trade cities merchant Guilds will often have a trading floor, where merchants (often backed by nobles) will be able to purchase a % of a cargo, with expected returns and some known risk.
Litigants -
These are skilled scribes that can draw up paperwork and contracts.
Underwriting & Insurance -
For a fee of 3%-5% insurance on goods can be arranged.
The percentage for underwriting of cargos - goes up with troubled areas or waters or raiders etc.
The percentage for insurance of goods - goes up with poor harvests, drought, storms floods etc.
Cargo or ship payment -
So to pay for any large cargo often many traders will come together and put the finance together to pay for the cargos and shipping.
Trade letters / Credit letters -
This is normally done by way of trade letters and generally not coins. The trade letters which can be redeemed at any of the trading banks associated with each of the trade centers.
Trade -
When you have a ship, you get a cargo go from here to there and sell it. You then purchase a new cargo and return with it, often by way of a 3rd and 4th trade and port. Seldom do ships sail far empty. Seldom do ships carry money it is often using letters of trade to reduce risk.
Piracy -
So when pirates capture or sink a ship (and cargo) it has knock on effects. Its no just the ship’s captain and crew involved, it’s also specialist crew, navigators, water mages, and air mages. This is all before we haven’t even mentioned cargos (which will of course differ on any given voyage).
Cargos -
At this scale we pretty much are looking at cargos in quantity of tons.
Ship costs -
This is the general costs for the vessel.
Vessels & ships
Vessel | Tonnage | Tons of Cargo | Range | Usage | Shallows | Crew | Cost SP | Miles/day |
Longship | 35-45 | 3-5 | M | O,C,R,P | Y | 70 | 10,000 | 70 |
Cutter | 15-30 | 3-8 | M | C,P | Y | 12 | 5,000 | 50 |
Cog | 80-300 | 10-80 | M | O,C | N | 25 | 20,000 | 50 |
Large Cog | 300-500 | 40-100 | M | O | N | 60 | 50,000 | 90 |
Carrack | 500-1000 | 60-400 | L | O | N | 100 | 100,000 | 100 |
Caravel | 100-300 | 50-65 | L | O | N | 25 | 60,000 | 120 |
Galleon | 300-600 | 50-350 | L | O | N | 40 | 80,000 | 80 |
Carrack | 100-120 | 10-15 | L | O | N | 200 | 40,000 | 80 |
- Vessel - Type and name of the ship
- Tonnage - smallest - largest size
- Tons of Cargo - a range in tons
- Range - Medium or Long
- Use - (O)cean, (C)oastal, (R)iver, (P)ortage
- Shallows - Y / N
- Cost - how many 1,000 sp at the smallest size
- The crew is people at ship size in tons + 4 per ton
Other items/costs -
Crew pay per month
Ship strength - 100sp-200sp from a busy port at rank+5 days.
Water Mage - Mage current - ~200 sp week.
Pages in category "Traders"
The following 14 pages are in this category, out of 14 total.