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; Reapsday 25th Heat | ; Reapsday 25th Heat | ||
We catch up with the hag late in the afternoon, she is riding in the side car of a motorcycle. At the next town we subdue her and Yuko takes her as an agent. | We catch up with the hag late in the afternoon, she is riding in the side car of a motorcycle. At the next town we subdue her and Yuko takes her as an agent. | ||
; Annie Slash | |||
; Description: Annie is a chaos hag, hideous, bandy and about 5 ft tall. | |||
; Talents, Skills, and Magic: Annie may dual-wield daggers or throw three in a single Pulse without attracting any penalties. She may only be harmed by magic or silvered weapons. She may increase her Defense by 58 by surrendering one of her dagger attacks a Pulse. She is Rank 12 in dagger and her throwing range is 12 hexes. All of her Adventuring Skills are Rank 6 | |||
: She wears a hooded robe that provides 5 points of Protection, 7 points of Spell Armour and improves Steatlh by 15 | |||
: She may use the Disguise Illusion as a Talent to make herself appear as a young and attractive woman (PB 18), but the illusion has no Rank and is easily dispelled. | |||
: Anyone who gazes upon Annie must Break 100 -> WP or lose half their PS. This does not require any Action on Annie's part. | |||
: Any male who gazes upon Annie must Break 100 -> EN or become impotent. This awards Annie a Virility point. She may spend Virility points when she Purifies to increase her Magic Resistance by twice her Rank with the Ritual. She can also use a Virility point to double the damage of her daggers or heal 1 roll up D10 damage. Only 1 Virility point may be spent in a Pulse at a time. | |||
; Movement Rates: Running: 350 | |||
{{BeastStats|25|30|23|5|25|35|28|24|0|7|Skin reduces Damage by 3}} | |||
; Weapons: Annie's base Strike Chance with daggers is 60% and her base damage is D10 +6 | |||
;Spells per day | |||
: Keen Edge - increases Penetration by 3 of a sword or dagger, increases it's damage type to include B Class wounds and the wielder subtracts 5 from their Strike Checks. Lasts 20 minutes | |||
: Blur - increases Annie's Defense and Stealth by 10. In addition, she may modify her D% roll by 10 to avoid harm. Lasts 1 hour | |||
: Word of Chaos - Roll 1 rollup D10 which Annie takes as damage directly to EN. If the result is 3 or less, halve the FT & EN of any entity within 40 yards that does not love Chaos. An entity that loves Order loses all of their EN & FT and is bleeding to death. There is no Magic Resistance against this ability unless a special ability or item allows one. | |||
She was sent as a diversion to lure and kill any who followed. She was not privy to the plans but overheard some of them. They are taking the mummies by Air Ship, getting Canopic Jars from the pyramids at Giza then probably heading to Megiddo. | She was sent as a diversion to lure and kill any who followed. She was not privy to the plans but overheard some of them. They are taking the mummies by Air Ship, getting Canopic Jars from the pyramids at Giza then probably heading to Megiddo. |
Revision as of 02:24, 12 February 2018
Return to Scribe Notes
Summary
Adventure: Full Metal Breastplate - Westover, Reich & New Terra
GM: Jim
Session: Summer 818
Night: Possibly Wednesday
Location: TBA
Level: Medium
- Party
- Bishop - a servant of the dead played by Jason Stevens
- Bower - The Knave of Shadows played by Ed Douglas
- Tsayoi- Chris Caulfield
- Mr Morden - a shadow of the Parallel Man, played by Paul Schmidt
- Yuko - an avatar of the Lady of Hearth, played by Audrey Schmidt
- Rahne of Blackshore - a human aspirant played by Stephen Martin
- Mario a human lothario played by Dean Ellis
- Anooke - Surfboard
- Mission
- Gather information on the Black Star Conspiracy's plans
- Reward
- 25 tsg each
What Has Gone Before
Having tracked down a coven of hags on Westover, Bishop & Bower have found and combined two books of shadows. Aside from some concert spells, the ITN of a steganographic demon is revealed in the reconstituted grimoire. This, it turns out, is the key to a message concealed in a von Thurn und Taxis stamp of a plough upon a field of grain.The message of the stamp reads "Lord of the Dew".
Two other stamps remain:
- - Weapons of Naram-Sin, Babylonian; Tiglath-Pileser, historic King of Assyria, New Terra. About Italian invasion of North Africa, they will be supported by Devils on Black Marble.
- - Mithras, red eye is Aldebaran, Hastur resides beyond. To Annises in Westover, instruction to look for a dead Order, symbol Crescent Moon with Serpent wrapped around it, investigate Blood Rites, Force Creatures, Phantasms, Mind Flayers, Corner Dogs.
- Important notes
- On New Terra
- Germany has "invaded" Sudetenland, then advanced column upon column of infantry and armour, positioning them for an obvious attack against Slovakia and Hungary. Britain has declared war, although Poland has not been attacked yet. A lightning strike against Belgium has left it conquered and demoralised, a staging post for an assault upon France.
- Italy has landed troops in Libya, staging for an attack against the British holdings in Egypt, after oil.
- On Reich
- The Black Star conspiracy has a multi-millenia history. Its membership includes a few undying, possibly a few non-humans, but the greatest proportion of its membership (including its leadership) is mortal humanity. They have a burning desire to see the end of immortals, although their reasons are not clear.
- Their sicherdienst arm is the Holy Vehm, many of whom have been exposed to one or more Ubermensch programs, and all are highly trained. And yes, some of them are sufficiently fanatical to be able to use Pureheart Charms.
- The Nazi apparatus has been infiltrated, in partuclar der Bestellung des Eisenbahn Ritus by members of the Black Star.
- On Westover
- Hag covens have been very quiet of late.
Scribe Notes
Introductions
- Frysday 12th - 18th Meadow
Meet up at Kerberoth, shopping, fraternising, training.
Decide to find someone (mortal) to decode the other stamps, a specialist in the British Museum, London, New Terra.
- Frysday 19th - 30th Meadow
Abyss to New Terra
- W'ansday 1st - 7th Heat
New Orleans, Lord of Masks, Beauty, Lord of Wands.
Train to New Mexico, Bishop's Air Ship to Gotham.
Gotham is a ruin except for Grand Central Station and the department store.
Attempted travel through Gotham station aborted after overwhelming numbers of aliens.
Stamps
- W'ansday 8th - 9th Heat
Seeking an alternate path, the Lady of Veils transports us to Vanity in Paris, Victoria. We ask her about getting visas for London but she can no longer issue them. She and her agent Joan suggest we ask Vitri, he is an active stamp collector and may know mortals who could help.
Venice, Vitri directs us to Kruft in St Mark's Square who is able to give us the keys to the other stamps.
Stamp 2 is of the Weapons of Naram-Sin, war carts of Babylon. The key is T'glath Plaser, ancient King of Assyria. The message is about the Italian invasion of North Africa on New Terra. The attack will be supported by demonics.
Stamp 3 is Mithras, his eye is Aldebaran, beyond which lurks Hastur. The message is to Westover, instructing those there to seek an ancient order identified by a serpent wrapped around the crescent moon. Also to seek information about Blood Rites, Force Creatures, Phantasms, Corner Dogs, and Mind Flayers.
Bishop wanting to ensure the dead are not disturbed, we decide to head to Westover.
- Frysday 10th - 21st Heat
Abyss to Westover, the house of Brass. IN the north-east of Westover by the (grey) Moonlit Sea.
- W'ansday 22nd - 24th Heat
We head north to the mountains and the temples of Metis, Half Moon, Crescent Moon, and Full Moon. There the Celestial Aspected are able to engage with the temples and make offerings. We learn of the ancient order the message referred to, 12 priests were able to join in ritual to create a mile-long dragon. Their tower was on a Mesa to the south-east.
Travelling there we find it is where Bishop and Bower encountered the hags. The complex is abandoned now, we find the portal they used to leave in the lower levels, it links to a portal on New Terra. Using the ritual found in the book of Shadows, the immortals concert-cast to open the portal and we go through.
Emerging in occupied Libya, Martyr's Square in Tripoli. The square is floored in Black Marble and patrolled by Blue Devils. We quickly and discretely exit. Yuko senses traces of a hag moving east, we requisition a supply truck and follow.
- Reapsday 25th Heat
We catch up with the hag late in the afternoon, she is riding in the side car of a motorcycle. At the next town we subdue her and Yuko takes her as an agent.
- Annie Slash
- Description
- Annie is a chaos hag, hideous, bandy and about 5 ft tall.
- Talents, Skills, and Magic
- Annie may dual-wield daggers or throw three in a single Pulse without attracting any penalties. She may only be harmed by magic or silvered weapons. She may increase her Defense by 58 by surrendering one of her dagger attacks a Pulse. She is Rank 12 in dagger and her throwing range is 12 hexes. All of her Adventuring Skills are Rank 6
- She wears a hooded robe that provides 5 points of Protection, 7 points of Spell Armour and improves Steatlh by 15
- She may use the Disguise Illusion as a Talent to make herself appear as a young and attractive woman (PB 18), but the illusion has no Rank and is easily dispelled.
- Anyone who gazes upon Annie must Break 100 -> WP or lose half their PS. This does not require any Action on Annie's part.
- Any male who gazes upon Annie must Break 100 -> EN or become impotent. This awards Annie a Virility point. She may spend Virility points when she Purifies to increase her Magic Resistance by twice her Rank with the Ritual. She can also use a Virility point to double the damage of her daggers or heal 1 roll up D10 damage. Only 1 Virility point may be spent in a Pulse at a time.
- Movement Rates
- Running: 350
PS: | 25 | MD: | 30 | AG: | 23 | MA: | 5 | EN: | 25 | FT: | 35 |
---|---|---|---|---|---|---|---|---|---|---|---|
WP: | 28 | PC: | 24 | PB: | 0 | TMR: | 7 | NA: | Skin reduces Damage by 3 |
- Weapons
- Annie's base Strike Chance with daggers is 60% and her base damage is D10 +6
- Spells per day
- Keen Edge - increases Penetration by 3 of a sword or dagger, increases it's damage type to include B Class wounds and the wielder subtracts 5 from their Strike Checks. Lasts 20 minutes
- Blur - increases Annie's Defense and Stealth by 10. In addition, she may modify her D% roll by 10 to avoid harm. Lasts 1 hour
- Word of Chaos - Roll 1 rollup D10 which Annie takes as damage directly to EN. If the result is 3 or less, halve the FT & EN of any entity within 40 yards that does not love Chaos. An entity that loves Order loses all of their EN & FT and is bleeding to death. There is no Magic Resistance against this ability unless a special ability or item allows one.
She was sent as a diversion to lure and kill any who followed. She was not privy to the plans but overheard some of them. They are taking the mummies by Air Ship, getting Canopic Jars from the pyramids at Giza then probably heading to Megiddo.
We travel through the night by carriage to Giza and to the archaeological camp. Sneaking in we disable guards at their store house, search around and find that the canopic jars were removed about 2 days ago. Going with Mr Morden's plan of pretending to be senior Nazi's and bullying the locals into telling us where they took the jars, we end up fighting a couple of Ubermen. The Alchemist (a mad scientist) and a fusion of 5 strong young men.
- Sunday 26th - 27th Heat
We charter an Air Ship from Cairo to Megado.
There we find they are still half a day ahead of us, racing to the museum we speak to the curator who reveals they came for a Statue of Pessago, a god of Storms and Winds. We also purchase two enchanted wheels that resemble those of the stamp.
Following east through a pass in the north-south mountain range, we see a familiar peak to the south-east, Mt Seir. Scrying it from range we spot vast doors leading to a grand castle. We also spot that we have just flown over two gate pylons concealed in the shadows of the mountains, Yuko senses Hags there. Turning south we get dropped in the shadow of the mountains and discuss plans for assault and start preparing ourselves.
After dusk we are attacked by the hags, the Airship is destroyed and crew killed in the explosion. They attack from a fold of night, observing us via a night of a thousand eyes. We target the fold as much as we can and engage the Green Hags and Sea Hags as they emerge. Many curses and gazes later the battle turns our way. The Night Hag dislikes the rough treatment from Bishop, she rides off and then returns with Seir for help, Seir starts to talk so Bishop opens his coat. Seir's avatar and the Nightmare are ashed, the hag's undamaged corpse hits the ground.
Asteroid
The 4 surviving Green Hags swear to the service of Yuko. We loot bodies and then head towards their camp by the portal.
- Duesday 28th - 29th Heat
Approaching pre-dawn we find their camp (of bound earth, water and fire) empty. Yuko senses the Black Annises are in a proximate dimension. The (rk 28) portal has a couple more days work to activate, it is linked to hell - outside the City of Seven Gates, black marble is already spreading (requires the portal to exist but does not need to be complete or active).
We retreat and setup above the camp, waiting for the Annises to return and resume their work. They don't. Then we see a large ship approaching, getting larger until we realise it must be an asteroid ship.
A dozen mind-flayers descend from the ship and investigate the camp. After a while most of them return to the ship which departs. We observe for a while, the 3 mind flayers appear to be on guard here long term.
We attack at dawn, sniping from our higher ground but their defences are too strong. They take cover and we approach, then they come to meet us. We're invisible and mind-shielded, limiting their attack options, they get within range of TK Sense of Touch, Yuko burns their fingers and puts one on the back-burner, we exchange ranged attacks, Rahne is transformed into a Frog but manages to sleep one and pull another to Anooke's waiting weapons. We take out 2, the last one flees but we bring it down.
We loot the flayers and drain the pylons and some (96 of approx 300) of the black marble of its power. Then we hear the sounds of footsteps from beyond the horizon and decide to leave before the Lord of Dark Earth arrives, travelling by Word of Recall to the outskirts Tripoli.
There we hear that the Mile-long Dragon has manifested and done significant damage, it is resting at the Giza Pyramids. We guess the raised mummies of the order are within the Pyramids.
Giza Dragon
We travel through the night by carriage and other means to Cairo.
- 30th Heat - 1st Breeze
Time spent gathering info on the Pyramids and pumping sources.
Then the dragon departs to the west. We immediately head towards the pyramids which reveal nothing unusual but the Sun Temple shows signs of recent rituals. Col. Ishi, the Biolurgan, the Lord of Similarities, participated in a ritual to create 14 new 'monks' with the ability to raise the dragon. Sims left from there, the others headed west into the desert. One canopic jar was accidentally left behind.
That night we follow by carriage, arriving at the Siwa Oasis about 3am. This is where they came but they have already left. Beneath the mosque in the oasis is a secret temple to Amon Ra. The Evil Dr Mesmer was waiting for them and had sacrificed 24 people, an astral gate was opened, they all departed.
A phoenix palm in the oasis has a middle-march at the top, within is Savannah, a Simurgh, guardian of the Fire People (looks like a giant winged dog). It can track people extremely well, we convince it to come into the astral with us to track Dr Mesmer who killed some descendants of the Fire People.
Opening an astral gate we follow Savannah to a house we identify as belonging to T.E.D. Mesmer, he was not part of the group that later departed to the Abyss. Looking down we see Abyssal demons scattered over the area and signs of the Chaos Wind having passed through.
Star of Westover
- Sunday 2nd - 13th Breeze
I locate the group we're tracking and keep watch while others drop pets and followers to local allies to reduce our numbers and Savannah returns home.
Descending the cliff, Anooke spots a small cleft that leads to a larger chamber behind a pressure door. We stay focused and continue our descent. Moving carefully with unseen we avoid most demons while following the trace, it leads toward one of the Known Realms.
We lose the trace after several days but we're fairly sure we've followed correctly when we come to Westover and find portal pylons in the Astral.
- Frysday 14th - 15th Breeze
Re-opening and discretely entering the portal we find an asteroid ship docked within the star of Westover. We exit, moving as fast as we can away until we're outside of the range of the Elder Brain before our mind protections are pierced.
In our flight we find a shaft with ethereal scaffolding heading up into the star where there is something very hot, this all dates back to a long time ago, potentially the builders of these structures in the star. We head up to investigate but after a day we realise our sense of scale is way-off, a Dilemma Trump indicates this is not helpful to stopping the evil plan and potentially fatal. We descend again.
- Sunday 16th Breeze
Preparing to sneak back closer to the ship to try and grab some outliers to question or just observe, we feel the star shudder. Scrying ahead we see they have launched the mile-long dragon towards Westover where it will fall through an open shaft to Assyria, emerging at speed to impact the rings of Feralie. We name Lords of Rings and Machines to hopefully warn them of what's coming but have no idea if the message is received.
Gathering our courage we race towards the asteroid ship to find and kill the monks to dissipate the dragon before it impacts.
session 6
Reference
People
Places & Locations
History
Logistics
Mil Sci
- Daily Pattern
- Sleep/Camp 11 Hours (4/3/4hr). Travel 10 Hours, Meals 2 Hours, Rituals 1 Hour
- Watches
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|
- Marching Order
Astrology
Bishop | Bower | Tsayoi | Mr Morden | Yuko | Mario | Rahne | Anooke |
- | 65 | 88 | - | 33 | 54 | 48 | 18 |
Anooke | |
Bishop | |
Bower | |
Mario | |
Mr Morden | |
Rahne | 392: Fire Wolf Body, 249: Earth Dragon Magic, 043: Mana Dragon Order |
Tsayoi | 997: Sun Wolf Life, 568: Wood Horse Death, 109: Air Boar Magic |
Yuko | 478: Water Sheep Death, 633: Metal Tiger Order, 339: Fire Tiger Magic |
Short term Buffs
Short duration magics that when called for will be cast - if we have time!!
Magic (caster) | Rk | Effects | Dur | Bi | Bo | Ts | Mm | Yu | Ra | Ma | An |
---|---|---|---|---|---|---|---|---|---|---|---|
Weapon of Flames (Ts) | 14 | +15% SC and +8DM (+15DM vs undead) | 19 minutes | Sword | Whip | ||||||
x | x | x | x | ||||||||
x | x | x | x | ||||||||
x | x | x | x |
Long Term (assumed always on)
Magic (caster) | Rk | Effects | Dur | Bi | Bo | Ts | Mm | Yu | Ra | Ma | An |
---|---|---|---|---|---|---|---|---|---|---|---|
Greater Ench. (Ra) | 20 | +21% to Res, Mag, Com, and S&S. | 3 days | RMCS | RMCS | RMCS | RMCS | RMCS | RMCS | RMCS | RMCS |
Ench Armour (Ra) | 14 | +30% Def +1 AP 4 DR vs Phnt/Nmare. | 7 1/2 hrs | Y | |||||||
Fire Armour (Ts) | 11 | 48pts ablative armour vs Fire | 12 hours | Y | Y | Y | |||||
Strength of Stone (Ts) | 14 | either 14pts to EN or PS | 15 hours | EN | EN | EN | EN | EN | EN | EN | EN |
Lesser Enchantment | 4 | +/1% of Die roll | 2 weeks | Y | Y | Y | Y | ||||
Heroic Aura (M) | 13 | Mario:+14SC,+2Dmg,+14vsFear; Allies:+4SC,+1Dmg,+7vsFear; Both+4Def,+1DR | 420 mins | Y | |||||||
x | x | x | x | ||||||||
x | x | x | x | ||||||||
x | x | x | x |
Enhance Enchantment (R) rank 11: 70 seconds
Loot
Full Metal Breastplate - Treasure
Item | Qty | Effects | Bi | Bo | Ts | Mm | Yu | Ra | Ma | An | X |
---|---|---|---|---|---|---|---|---|---|---|---|
Purchased | |||||||||||
Blank Phylacteries | 3 | ||||||||||
Plover Stones | 2 | ||||||||||
Pentecost Potions | 3 | 1 | 1 | ||||||||
Tincture of Aconite and Passionflower * | 9 | Rk12 + 24 PB | |||||||||
Wands Deck | Defeat Enemy, Gems, also see below. | ||||||||||
Stats | 2 | Within racial limits | MA | MA AG | |||||||
Ally | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | ||
Dilemma | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | ||
Avoid Fate | 1 | 1 | 1 | 0 | 1 | 0 | 1 | 1 | 2 | ||
Treasure map | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||
Loot | |||||||||||
xx |
'* From Lady Syn, Mal'eboniran - in return for a week with Tsayoi.
- Chaos Hag
- 5 x Yellow Healing Potions
- Dagger 1: Scale Leather 45% +1, 60% r+4 vs Scaled
- Dagger 2: Dragon Tooth 45% +1, 60% 3r+3 vs Dragons
- Dagger 3: Black Stone has 9 charges of making victim irresurrectable
- Clearaudience Potion
- Ring of Swimming (Left Index Finger) Swim TMR = TMR + (Rk/3)
- Weird Alchemist/Ubermen
- 3 x Primal Grenades
- 3 x Consummation of Fire & Water
- 3 x Consummation of Fire on Water
- Injection Gun
- Green/Sea/Night Hags and Seir
- 8 x Agate Amulets
- Horse shoes of Blood & Iron
- 5 Big Gems
- 1 x Night Hag corpse
- 4 x Sea Hag corpses
- ? x Green Hag Corpses
- Mind Flayers and Gate
- 3 x Mindflayer Robes
- 3 x Mindflayer TK Belts
- Incantation: Levitate - Walk on Air
- Incantations...
- Pylons 2 x 24 pts of power
- Black marble 5 x 19 Black Marble
NB Used 7 Consummations, 3 from Alchemist, 1 from Yuko, 1 from Morden, 2 from Rahne.
- Savannah's Middlemarch
- Mace of Hope
- Cinnamon - chance to dissipate an ingested poison
- Jade can be used to make an Enhanced Jade Amulet
- Amber can be used to make an Amulet of protection from Demons of the Abyss
- Ancient Tooth can be used to make an Amulet of Luck that holds up to 3 re-rolls (cost 1,000xp each)
- From Henry the Toymaker
- Tsayoi - A brass telescope - wear as an earring then attach to the eye to use.
- Meet the Lord of the Mask (Masquerade) & Beauty
- Can advance appreciation of beauty to 30 due to appreciating Beauty: Tsayoi, Rahne, ?
- Deck Items
- Tsayoi: Ring of Fire resistance; Spear +1
- Rahne: Candle +2 ranks to all magic, 12 hours; Scimitar +10% +2 (60% D+5)
- Deck Wishes x 4 for all.
- Tsayoi: Healing (done), Fire Gate (done), a second ranger speciality, dissipation (done)
- Rahne: Katana +1 rank; Self Healing; Always appear dressed in appropriate style; Ench Armour on self, CS attacks 1/3rks
- Deck Gems
- Rahne: 2 x Deep Blue Sapphires 25k each (one now contains 5 power from Chaos Wind), Star Sapphire 5k, Red Diamond 3,250, Moon Stone 2,500, Green Crysoberyl 1,000 (+ 1 power from Chaos Wind), Deep Green Jade Scale 1,000, Dazzling Star Rose Quartz 500, Deep Blue Spinnel 500.