Mine Fox Rescue: Difference between revisions

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== Act Two==
== Act Two==
Scene: Depart Crestfall. Locals are, in fact, crestfallen at the loss of Erzabet
Travel to a mountain pass towards Tuscana. Go through the border guards control with no trouble. Follow ain road through Tuscana towards Bowcourt.


== Calendar ==
== Calendar ==

Revision as of 07:53, 21 December 2015

Scribe Notes

Summary

Adventure: Mine Fox Rescue
GM: Stephen
Season: Summer 816 wk
Night: Mon in New Windsor
Level: Medium

Party
  1. Bromli - (m) Dwarven Fighter-Namer - Nick
  2. Cronose - (m) Elven Mind Mage - Ciaran
  3. Mavric - (f) Dwarven Bard - Lisa
  4. Horton - (m) Human Mind Mage - Errol
  5. Pierre - (m) Halfling Illusionist - Ian A.
  6. Merri Blackwood - (f) Human E&E - Chris
  7. Erzabet - (f)++ Human Namer Julia
Employer
Gladys of Pine Creek.
Mission
There has been some sort of accident in the mine. The authorities have sealed it up and declared it too dangerous to attempt a rescue. She has consulted the Witch of the Dark Wood who has seen that the trapped miners still live. She pleads for brave heroes to defy the authorities and rescue her kin.
Does it make a difference that it is Count Richard's clandestine Warpstone mine in the mountains of Foxcourt.

Scribe Notes

Act One

Dramatis Personae
  • Erzabet (aka the Skank) - human party leader, namer, healer
  • Mary - lady adventurer, beginning practitioner of the E&E college
  • Horton - apparently a hero, but his chin is lacking, Mind Mage jaguar
  • Cronose - elven mind mage who has a little hobby horse, its coat is dapple grey...
  • Pierre - a delicate wee halfling with an affinity for baking and making things look good
  • Bromli - front line fighter with no conscience, dwarf, namer, occasional demon, military scientist
  • Mavric - stage manager, bard and playwright, dwarf, somewhat of a fighter, scribe
Scene (Prologue)

A witch is standing on a blasted moor. There is thunder and lightning in the background and the wind is howling. She holds a glowing ball in her hands, raises it above her head. Witch (shrieks): They're alive!

Scene
Guild Security room

A small, robust, plainly dressed, slightly dusty village woman is nervously wringing her hands and looking travel worn and weary.

Gladys: Alack, my dearest love is trapped in a mine which doesn't really exist along with 28 of his closest friends, and my brother. Our evil tyrannical overlord will not attempt a rescue. Woe is me. Our witch says they're alive, and so I have come to seek out heroes. For the princely sum of two goats and as much salvage as you can carry, I implore you to assist me and save our men!

All: Of course we'll come. Let's take a speedy wagon train, with some paying passengers. We'll serve cookies and stories and be there in a few days.

[aside - the destination is in Foxcourt, which is currently lacking a count (Tricky Dicky Foxcourt was in charge)]

Scene
outside the Guild.

Ducal carriage awaits with two pretty paying passengers. Two trunks for Faircourt and one for Newcourt to be delivered.

Erzabet (to her factor): thank you my good man, we shall convey these goods and persons north.

Erzabet (to the party): let us protect these goods and gentle ladies from the bandits and ravening traders who lurk on the road north.

Pierre: allow me to disguise them, us and everything! They'll never find us! Trunks become barrels [note to self - how will we achieve this on stage? Blankets? Curtain drop? Sit actors on chests?]

Set up carriage on wheels across stage? Do we really need this journey portion or is it just boring exposition?

One day's travel. Stop at a town. A dwarf, an elf and a halfling walk into an inn in Mordeaux - sure there's a joke in there somewhere. Maybe this is a comedy???

Mordeaux>Tuscana>Faircourt>Newcourt>Foxcourt

Scene
Overnight at an inn, small town of Crestfall
Young ladies, Erzabet and Maree B upstairs in guest room
Rest of group in stables with wagon and carriage

Stealthy night time attackers - one falls through roof [consider staging here - they are on the roof, so build a frame and have the actors climb up the back?] Comic action - Erzabet kicks second intruder through hole in the roof...

Melee on floor - 2 attackers, Bromli and Horton grappling on the ground

We have a glorious victory and take two prisoners for questioning.

The innkeep approaches to check the state of affairs. Oh wait, is it the innkeep? No it's not, it's one of the wait staff.

Erzabet demands town council action for the brigands and ruffians who have assaulted us! The ruffians are human males, mid twenties, fairly ordinary apart from black clothes etc. Their shoes match the men. We determine that they are professional ruffians. The town guard arrest the ruffians!


[this scene may be irrelevant to the play but has been included for narrative purposes as part of the requirement for being party scribe.

Act Two

Scene: Depart Crestfall. Locals are, in fact, crestfallen at the loss of Erzabet

Travel to a mountain pass towards Tuscana. Go through the border guards control with no trouble. Follow ain road through Tuscana towards Bowcourt.

Calendar

Summer: Meadow (1) 815wk
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Beltane Full Moon 1 Guild Meeting 2 to Mordeaux 3 to Tuscana - stables fight 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 Full Moon 29 30 1 2 3 4
Summer: Heat (2) 815wk
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
5 6 7 8 9 10 11
12 13 14 Midsummer Eve (Faerie Day) 15 Solstice 16 17 18
19 20 21 22 23 24 25
26 Full Moon 27 28 29 30 1 2
Summer: Breeze (3) 815wk
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
3 Day of Death 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 Full Moon 25 26 27 28 29 30

Reference

People

Places & Locations

History

Unrest in Foxcourt
Bowcourt troops recently released from the Western Kingdom armies opposing the Drow Invasion and dreaming of returning to their homes have been deployed to Foxcourt to hunt down monsters.
Official orders state that Richard, former Duke of Foxcourt, has unleashed shapechanging monsters on his former homeland while the honourable men of Bowcourt were away west trying to save the Western Kingdom. The monsters are to be hunted and driven back into the wilds or preferably destroyed. The criminal Richard is to be executed on sight.
It is understood that several Bowcourt nobles have complained to the Marquessa, pleading that the troops are needed on the borders to protect against bandits, mercenaries, and other remnants of the Drow armies. Refugees from the war zones need the troop’s protection so they can return home.
A private letter from Richard, Lord-in exile of Foxcourt, was sent to Duke Leto and his friends in Seagate. Richard requests that the Duke and noble members of the Seagate Guild convince the Marquessa to see reason and consider what is best for her people. Richard’s elite units have been protecting his people in Foxcourt after the Marquessa abandoned them to the predations of bandits. He does not want civil war within Bowcourt but neither will he suffer his beloved people to be oppressed and brutalised by the Marquessa’s lackeys.

Loot

(and expenses)

Item Qty Effects Br Cr Ma Ho Pe Me Er
Purchased  
1 ...
Looted  

Logistics

Buffs

Magic Rk Effects Dur Br Cr Ma Ho Pe Me Ez
spell 0 0 mins
  • Pierre +20 Stealth for 30 minutes
  • Bromli - chess buff, one time 75% sense danger and +1 Mil Sci rank
  • All - Fear or awe check from book (one step easier) - takes 30 minutes to read once per day
  • Mind Speech (Horton or Cronose) - 70 mins, 7 targets
  • +50% MR, DM reduction from behind, enhanced duration of one spell with duration of >2 hours (Erzebet) 200SP per use
  • 2 sets of counterspells each from Erzabet

MilSci

Watches
1 2 3 4 5 6 7 8 9 10 11 12
1 2 3 1
4 5 6 7


Skirmish Formations (Front)
Default

Bromli x

Double File

Bromli x

Single File

Bromli

Nominations