The Exodus Agenda: Difference between revisions
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Nikola and I acquire new forms to aid us in Hell, she loses a finger and gains better control of her were-form. | Nikola and I acquire new forms to aid us in Hell, she loses a finger and gains better control of her were-form. | ||
=== Chapter | === Terrible Duke === | ||
;Sunday 20th - Duesday 22nd Frost | |||
We rest in the jungle, recovering from our Sin Purging, on the third day there is a disturbance in the jungle, a snapping and breaking of trees. We come to full alert and prepare for battle. | |||
We know something large is coming, Grendel picks up a mind near the large thing, there is a sense of evil. Summoned hell hounds come first, coursing ahead to flush out prey. We meet them with a volley of enchanted arrows, vortex winds and telekinetic rage. Another wave falls to a similar fate, Grendel catches the controlling mind in evil ensorcelment that leaves it stunned, the large creature reveals itself as a huge dragon as it wheels to fly its master to safety. | |||
I leap after it to cut the demon loose to fall to the angelic swords of my companions, the Dragon twists turns and plummets to thwart and destroy me, we crash to the ground together and engage in titanic struggle involving lots of my blood and a few shiny patches on his scales. | |||
The rest of the party arrives and joins the battle; the Dragon tries to swallow Mordrin but finds she is a spiky Dwarf; Nikola works at a loose scale to create an opening in its armour, Eric pounds his blade into the opening, Mebh delivers the final blow to render it unconscious. | |||
Then we split our attention, pounding on both [[Astaroth|The Terrible Duke]] and his Draconic Steed to keep then insensate until the Demonic Avatar is vanquished and Mordrin extracts the heart of the Dragon to grant it a final death. | |||
Mordrin earns a doom with her work, she is Flammable (38 MA). | |||
=== Chapter 4 === | |||
== Buffs & Mil Sci == | == Buffs & Mil Sci == | ||
Revision as of 01:52, 19 July 2015
Summary
Adventure: The Exodus Agenda
GM: Jim Arona
Season: Winter 815 wk
Night: Monday
Level: High
- Party
- Aryan 6'2" MS Sc- Stephen 34
- Eric 5'9" - Mike
- Grendel 5'9" - Simon
- Mebh 5'4" - Julia 66
- Nikola 5'3" - Bridget 60
- Mordrin 4'5" PL - Clare 25
- Employer
- House Tintagel
- Mission
- Tintagel is besieged, but it's a losing campaign, with the Chaosites aiming to attrite the forces of Ungoliant, Chthon and Hell itself to expend as many resources as possible as they evacuate. Rangers are in demand.
- It seems likely that you will be tasked with entering Hell to convert the ownership of The Klepsydra and Ius. Foras holds the Klepsydra, at least he did. You would have to find out which devil bought Ius at the auction in the City of Brass.
Scribe Notes
Talking, Trading and Travelling
Meet up at the guild, briefing, astrology, buffing.
- W'ansday 2nd Frost
Fly up to Caulder to visit (Serifan) the Lord of Patterns, a nice Tudor town-house, his impeccable servants are Athlings, he is thinner, dressed in a 3-piece green suit with a gold chain. We share news and seek advice:
- he advises us the simplest way to enter hell is through the Annis gate near the ruins of Dioscura, devils are travelling through there both ways on a regular basis. He gives us directions from there to Murmur's realm. Eric and Grendel know the road from the City of Seven Walls to Foras' realm.
- We could talk to Suneth and Jade Rain who will be at or near Kerberoth.
- Mebh should speak to Aquilon, Mistress of Winds who should be near Kerberoth, marshalling demons.
- Mordrin should speak to David, Lord Artificer about clocks. (Murmur is a Mechanician and his fallen thrones are clockwork).
- Nikola should speak to Beorn, Lord of Beasts who is in the jungle in the land of Nod (perilously close to the enemy). It would be beneficial for Aryan too but he may want to borrow Nikola's coin.
- he tells us of where the free sending The King of Fire and his steeds may be found in Westover. (EM 525 Multi-hex Dragonflames with 10 TMR)
Mebh and I walk his pattern, step through his Astral gate to know the location of it for the future. Then return and fly back to Seagate with the others.
Spend the night at Slippery Rock and acquire some restoratives.
- Th'rsday 3rd Frost
Into the Astral via Kilroy's gate, to the Abyss, then to Kerberoth by secret means.
There we speak with Damien, Prince of Demons and Aquilon. Damien flirts with the girls until he finds out we have just talked with patterns then he is busy elsewhere. Aquilon gives Mebh a staff of storms then Aquilon and I go flying together for the afternoon/evening.
- Frysday 4th - 9th Frost
We acquire some potions, stones and phylacteries. Then head back to Alusia and Seagate to get the Phylacteries charged with spells.
- Th'rsday 10th Frost
Buffed and into the Astral to the Abyss, we decide to visit the Lord Artificer first but the abyss is dangerous, unlight webs alert Ungoliant's brood to travellers and they're very hard to spot. So we skip it, Grendel wormholes us to the cliff near New Terra, we sup, climb and head through the Astral to David's gate.
- Frysday 11th Frost
Mordrin is presented with a clock that will help her understand clockwork mechanics. Eric is gifted with some experimental devices in return for his notes on their effectiveness, his enthusiasm inspires others to dabble too.
Inn, Sin and Nod
- Reasday 12th Frost
Back through the astral to the Abyss then wormhole to Kerberoth and engage in some discussion and trade with Theophrastus.
- Sunday 13th Frost
Head through to Jiroth in the afternoon, recover from travel in the pub. While I'm making friends in private, the baggage of an unremarkable traveller in the bar catches the attention of the rest of the party. A period of masterful spycraft, seduction, and acquisition later, we find out he is a courier (under unremarkable appearance) working for a merchant house linked to a willing merchant prince and commissioned to deliver the box to a factor in Jesurea. Deciding that if a Devil wants it delivered then we don't, the contents (a large belt of demon stones) is liberated.
Later that night than originally intended, we leave town and call a cloud to head north to Nod.
- Moonday 14th - W'nsday 16th Frost
Cloud flying NNE, then trying to veer east around Mt Seir but it seems we cut it too fine and our recent sins (fornicators, thieves and accomplices) keep us from departing. Not willing to make use of the convenient and willing sacrificial goats, Mebh summons a celestial steed which we eventually manage to chat to, he offers us quests to clear our sin which many accept but some of us prefer to go with a good whipping instead.
Once cleared, we proceed to the jungle of the Land of Nod and land in a clearing caused by recent tree-fall.
- Th'rsday 17th - Reapsday 19th Frost
We wander the jungle searching for the Lord of Beasts, and slowly healing from flagellation. After a couple of days we catch his scent, his attention, and then he finds us. Nikola and I acquire new forms to aid us in Hell, she loses a finger and gains better control of her were-form.
Terrible Duke
- Sunday 20th - Duesday 22nd Frost
We rest in the jungle, recovering from our Sin Purging, on the third day there is a disturbance in the jungle, a snapping and breaking of trees. We come to full alert and prepare for battle.
We know something large is coming, Grendel picks up a mind near the large thing, there is a sense of evil. Summoned hell hounds come first, coursing ahead to flush out prey. We meet them with a volley of enchanted arrows, vortex winds and telekinetic rage. Another wave falls to a similar fate, Grendel catches the controlling mind in evil ensorcelment that leaves it stunned, the large creature reveals itself as a huge dragon as it wheels to fly its master to safety. I leap after it to cut the demon loose to fall to the angelic swords of my companions, the Dragon twists turns and plummets to thwart and destroy me, we crash to the ground together and engage in titanic struggle involving lots of my blood and a few shiny patches on his scales. The rest of the party arrives and joins the battle; the Dragon tries to swallow Mordrin but finds she is a spiky Dwarf; Nikola works at a loose scale to create an opening in its armour, Eric pounds his blade into the opening, Mebh delivers the final blow to render it unconscious. Then we split our attention, pounding on both The Terrible Duke and his Draconic Steed to keep then insensate until the Demonic Avatar is vanquished and Mordrin extracts the heart of the Dragon to grant it a final death. Mordrin earns a doom with her work, she is Flammable (38 MA).
Chapter 4
Buffs & Mil Sci
Long Term (assumed always on)
| Magic (caster) | Rk | Effects | Dur | Ar | Er | Gr | Me | Mo | Ni |
|---|---|---|---|---|---|---|---|---|---|
| Mind Shield (Gr) | 13 | +36% MR vs Mental Attack mind cannot be read | 27 hrs | Y | Y | Y | Y | Y | Y |
| Water Proofing (Gr) | 7 | As the spells says | 24 hrs | Y | Y | Y | Y | Y | Y |
| Water Breathing (Gr) | 13 | Breathe water, see through water mage fog | 14 hrs | Y | Y | Y | Y | Y | Y |
| Resist Cold (Me) | 11 | +3 gauge, -3 cold dmg. | 12 hrs | Y | Y | Y | Y | Y | Y |
| Cold Resistance (Gr) | 6 | Protect to -12°C, -3 cold dmg | 7 hrs | ||||||
| Lightning Bow (Me) | 12 | +13 damage x 3 shots | 13 hrs | Y | Y | Y | Y | Y | Y |
| Strength of Stone (Ni) | 14 | +14 EN | 15 hrs | Y | Y | Y | Y | Y | |
| Armour of Earth (Ni) | 11 | +24 % Def -1 Dmg | 6 hrs |
Short Term
| Magic (caster) | Rk | Effects | Dur | Ar | Er | Gr | Me | Mo | Ni |
|---|---|---|---|---|---|---|---|---|---|
| Vapour Breathing (Me) | 10 | 5.5 hrs | Y | Y | Y | Y | Y | Y | |
| Feather Falling (Me) | 7 | 4 hrs | Y | Y | Y | Y | Y | Y | |
| Gliding (Me) | 6 | Y | Y | Y | Y | Y | Y | ||
| Flying (Me) | 8 | 38 mph; D+2m/D+2p; 304mi | 4.5 hrs | Y | Y | Y | Y | Y | Y |
| Waters of Strength (Er) | 17 | [D-2] + 17 Strength | 90 min | Y | Y | Y | Y | Y | Y |
| Bouyancy (Gr) | 7 | Float, pressure protection | 4 hrs | Y | Y | Y | Y | Y | Y |
| Alchemical Weapon (Er) | 10 | + 10 Fire Damage on Sheathable Weapon | 10 min? | Y | Y | Y | Y | Y | Y |
- Aryan Mil Sci
- Melee Only: +14% Def, +14% SC, +14 IV, +1 End of Pulse Pass Action in melee
- Raise Morale +7 WP
- -17 dice mod on Fear Checks; -34 on Fright Table
- Aryan's Calisthenics
- +1 AG
- Mordrin Hair Braiding (200sp 1oz silver ribbon each time)
- 30 mins per person per day: +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.
- 1 hour per person per day: +3 AG (or +2 over racial max).
- Herbalist Meals/Broth
- Aryan: 4FT for meal or 4FT for broth/tea
- Potions of Light & Dark Protection (Eric)
- 11 hours, -10 damage vs Celestial, Resist Light/Dark Spheres
Spell Racks
Standard contents of spell racks:
- Grendel
- Guardian Angel
- Water Proofing -Minor AoE (morning) then Water Breathing - Minor AoE (morning), then Dominate Will
- Stoneskin
- (Complex Matrix) Mindshield (unwriteable thoughts) + Minor AoE, then Telekinetic Rage (Spell Penetration) + Extended Range
- Chao Bongo - Grendel's Ally
- Dominate Will
Watch Order
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Eric | Aryan | Mordrin | Eric | ||||||||
| Mebh | Grendel | Nikola | |||||||||
Marching Order
| Skirmish Formations (Front) | ||
|---|---|---|
| Default
Mordrin Aryan |
Double File
Mordrin Aryan |
Single File
Mordrin |
Plans
Awards
Experience
| Aryan | Eric | Grendel | Mebh | Mordrin | Nikola |
|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 0 | 0 |
| After the Loot Auction: | |||||
| 0 | 0 | 0 | 0 | 0 | 0 |
| Income (less expenditures): | |||||
| 0 | 0 | 0 | 0 | 0 | 0 |
Treasure
Treasure - Master List
Individual Awards:
...
| Item | Qty | Effects | Ar | Er | Gr | Me | Mo | Ni |
|---|---|---|---|---|---|---|---|---|
| Consumables | ||||||||
| ... | ... | |||||||
| Clockwork Eggs | ? | 1 | ||||||
| Weapons | Ar | Er | Gr | Me | Mo | Ni | ||
| +0%, +0 dmg, | ||||||||
| Armour | Ar | Er | Gr | Me | Mo | Ni | ||
| ... | WF 0 AG 0 AP 0 | |||||||
| Miscellaneous | Ar | Er | Gr | Me | Mo | Ni | ||
| Phylactery of Strength of Stone | ? | Rk20 21 hrs +20 EN/PS | ||||||
| Phylactery of Armour of Earth | 5 | Rk21 11 hrs +44% Defence -2 Damage | 1 | 1 | 1 | 1 | 1 | |
| Phylactery of Enhance Enchantment | 1 | Rk 20 | 1 | |||||
| Blank Phylactery | 2 | 1 | 1 | |||||
| Plover Stones | ? | Hold one charge of Invisibility | ||||||
| Trapped Box | 1 | Locked with Incineration Trap | 1 | |||||
| Demon-Stone Belt | 1 | Binds x Demons | 1 | |||||
| Jewellery | Ar | Er | Gr | Me | Mo | Ni | ||
| ... | ... | |||||||
| Non-Distributable | Ar | Er | Gr | Me | Mo | Ni | ||
| Rod of Thunder & Lightning | 1 | - | - | - | 1 | - | - | |
| Mechanician's Timepiece | 1 | Enh Mechanician for limited time | - | - | - | - | 1 | - |
| Pain-Filled Eye | 1 | Perceive Pain | - | 1 | - | - | - | - |
| Were and Raven forms | 1 | Were-form enhancement and Raven-form | - | - | - | - | - | 1 |
| Nightmare Transformation | 1 | 1 | - | - | - | - | - | |
| Type | Qty | Ar | Er | Gr | Me | Mo | Ni |
|---|---|---|---|---|---|---|---|
| style | 0 |
Costs
| 6 x Potions of Pentecost | 30,000 |
| 8 x Blank Phylacteries 0 x Rk 20 Strength of Stone 5 x Rk 21 Armour of Earth 1 x Rk 20 Enhance Enchantment |
80,000 0,000 52,500 15,000 |
| ? x Plover Stones | ?x5,000 |
| 30 x Waters of Healing D-5+? | 6,000 |
| 30 x Restorative rk 8 (10=>20) | 15,000 |
| 60 x Silver Ribbons for Hair (@200) | 12,000 |
Calendar
| Winter: Frost 815 (7) | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| Samhain | 1 | Guild Meeting Seagate, ... | 2 | 3 | 4 | 5 | 6 | |||||||
| 7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
| 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
| 21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
| 28 | 29 | 30 | 1 | 2 | 3 | 4 | ||||||||
| Winter: Snow 815 (8) | ||||||||||||||
| 5 | 6 | 7 | 8 | 9 | 10 | 11 | ||||||||
| 12 | 13 | 14 | 15 | Solstice | 16 | 17 | 18 | Yuletide | ||||||
| 19 | Days of Chaos | 20 | 21 | 22 | 23 | 24 | 25 | |||||||
| 26 | 27 | 28 | 29 | 30 | Twelfth Night | 1 | 2 | |||||||
| Winter: Ice 815 (9) | ||||||||||||||
| 3 | 4 | 5 | 6 | First Plough | 7 | 8 | 9 | |||||||
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
| 17 | 18 | 19 | 20 | 21 | 22 | 23 | ||||||||
| 24 | 25 | 26 | 27 | 28 | 29 | 30 | ||||||||