The Exodus Agenda: Difference between revisions

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Nikola and I acquire new forms to aid us in Hell, she loses a finger and gains better control of her were-form.
Nikola and I acquire new forms to aid us in Hell, she loses a finger and gains better control of her were-form.


=== Chapter 3 ===
=== Terrible Duke ===
;Sunday 20th - Duesday 22nd Frost
We rest in the jungle, recovering from our Sin Purging, on the third day there is a disturbance in the jungle, a snapping and breaking of trees. We come to full alert and prepare for battle.
 
We know something large is coming, Grendel picks up a mind near the large thing, there is a sense of evil. Summoned hell hounds come first, coursing ahead to flush out prey. We meet them with a volley of enchanted arrows, vortex winds and telekinetic rage. Another wave falls to a similar fate, Grendel catches the controlling mind in evil ensorcelment that leaves it stunned, the large creature reveals itself as a huge dragon as it wheels to fly its master to safety.
I leap after it to cut the demon loose to fall to the angelic swords of my companions, the Dragon twists turns and plummets to thwart and destroy me, we crash to the ground together and engage in titanic struggle involving lots of my blood and a few shiny patches on his scales.
The rest of the party arrives and joins the battle; the Dragon tries to swallow Mordrin but finds she is a spiky Dwarf; Nikola works at a loose scale to create an opening in its armour, Eric pounds his blade into the opening, Mebh delivers the final blow to render it unconscious.
Then we split our attention, pounding on both [[Astaroth|The Terrible Duke]] and his Draconic Steed to keep then insensate until the Demonic Avatar is vanquished and Mordrin extracts the heart of the Dragon to grant it a final death.
Mordrin earns a doom with her work, she is Flammable (38 MA).
 
=== Chapter 4 ===


== Buffs & Mil Sci ==
== Buffs & Mil Sci ==

Revision as of 01:52, 19 July 2015

Scribe Notes

Summary

Adventure: The Exodus Agenda
GM: Jim Arona
Season: Winter 815 wk
Night: Monday
Level: High

Party
Employer
House Tintagel
Mission
Tintagel is besieged, but it's a losing campaign, with the Chaosites aiming to attrite the forces of Ungoliant, Chthon and Hell itself to expend as many resources as possible as they evacuate. Rangers are in demand.
It seems likely that you will be tasked with entering Hell to convert the ownership of The Klepsydra and Ius. Foras holds the Klepsydra, at least he did. You would have to find out which devil bought Ius at the auction in the City of Brass.

Scribe Notes

Talking, Trading and Travelling

Meet up at the guild, briefing, astrology, buffing.

W'ansday 2nd Frost

Fly up to Caulder to visit (Serifan) the Lord of Patterns, a nice Tudor town-house, his impeccable servants are Athlings, he is thinner, dressed in a 3-piece green suit with a gold chain. We share news and seek advice:

  • he advises us the simplest way to enter hell is through the Annis gate near the ruins of Dioscura, devils are travelling through there both ways on a regular basis. He gives us directions from there to Murmur's realm. Eric and Grendel know the road from the City of Seven Walls to Foras' realm.
  • We could talk to Suneth and Jade Rain who will be at or near Kerberoth.
  • Mebh should speak to Aquilon, Mistress of Winds who should be near Kerberoth, marshalling demons.
  • Mordrin should speak to David, Lord Artificer about clocks. (Murmur is a Mechanician and his fallen thrones are clockwork).
  • Nikola should speak to Beorn, Lord of Beasts who is in the jungle in the land of Nod (perilously close to the enemy). It would be beneficial for Aryan too but he may want to borrow Nikola's coin.
  • he tells us of where the free sending The King of Fire and his steeds may be found in Westover. (EM 525 Multi-hex Dragonflames with 10 TMR)

Mebh and I walk his pattern, step through his Astral gate to know the location of it for the future. Then return and fly back to Seagate with the others.

Spend the night at Slippery Rock and acquire some restoratives.

Th'rsday 3rd Frost

Into the Astral via Kilroy's gate, to the Abyss, then to Kerberoth by secret means.

There we speak with Damien, Prince of Demons and Aquilon. Damien flirts with the girls until he finds out we have just talked with patterns then he is busy elsewhere. Aquilon gives Mebh a staff of storms then Aquilon and I go flying together for the afternoon/evening.

Frysday 4th - 9th Frost

We acquire some potions, stones and phylacteries. Then head back to Alusia and Seagate to get the Phylacteries charged with spells.

Th'rsday 10th Frost

Buffed and into the Astral to the Abyss, we decide to visit the Lord Artificer first but the abyss is dangerous, unlight webs alert Ungoliant's brood to travellers and they're very hard to spot. So we skip it, Grendel wormholes us to the cliff near New Terra, we sup, climb and head through the Astral to David's gate.

Frysday 11th Frost

Mordrin is presented with a clock that will help her understand clockwork mechanics. Eric is gifted with some experimental devices in return for his notes on their effectiveness, his enthusiasm inspires others to dabble too.

Inn, Sin and Nod

Reasday 12th Frost

Back through the astral to the Abyss then wormhole to Kerberoth and engage in some discussion and trade with Theophrastus.

Sunday 13th Frost

Head through to Jiroth in the afternoon, recover from travel in the pub. While I'm making friends in private, the baggage of an unremarkable traveller in the bar catches the attention of the rest of the party. A period of masterful spycraft, seduction, and acquisition later, we find out he is a courier (under unremarkable appearance) working for a merchant house linked to a willing merchant prince and commissioned to deliver the box to a factor in Jesurea. Deciding that if a Devil wants it delivered then we don't, the contents (a large belt of demon stones) is liberated.

Later that night than originally intended, we leave town and call a cloud to head north to Nod.

Moonday 14th - W'nsday 16th Frost

Cloud flying NNE, then trying to veer east around Mt Seir but it seems we cut it too fine and our recent sins (fornicators, thieves and accomplices) keep us from departing. Not willing to make use of the convenient and willing sacrificial goats, Mebh summons a celestial steed which we eventually manage to chat to, he offers us quests to clear our sin which many accept but some of us prefer to go with a good whipping instead.

Once cleared, we proceed to the jungle of the Land of Nod and land in a clearing caused by recent tree-fall.

Th'rsday 17th - Reapsday 19th Frost

We wander the jungle searching for the Lord of Beasts, and slowly healing from flagellation. After a couple of days we catch his scent, his attention, and then he finds us. Nikola and I acquire new forms to aid us in Hell, she loses a finger and gains better control of her were-form.

Terrible Duke

Sunday 20th - Duesday 22nd Frost

We rest in the jungle, recovering from our Sin Purging, on the third day there is a disturbance in the jungle, a snapping and breaking of trees. We come to full alert and prepare for battle.

We know something large is coming, Grendel picks up a mind near the large thing, there is a sense of evil. Summoned hell hounds come first, coursing ahead to flush out prey. We meet them with a volley of enchanted arrows, vortex winds and telekinetic rage. Another wave falls to a similar fate, Grendel catches the controlling mind in evil ensorcelment that leaves it stunned, the large creature reveals itself as a huge dragon as it wheels to fly its master to safety. I leap after it to cut the demon loose to fall to the angelic swords of my companions, the Dragon twists turns and plummets to thwart and destroy me, we crash to the ground together and engage in titanic struggle involving lots of my blood and a few shiny patches on his scales. The rest of the party arrives and joins the battle; the Dragon tries to swallow Mordrin but finds she is a spiky Dwarf; Nikola works at a loose scale to create an opening in its armour, Eric pounds his blade into the opening, Mebh delivers the final blow to render it unconscious. Then we split our attention, pounding on both The Terrible Duke and his Draconic Steed to keep then insensate until the Demonic Avatar is vanquished and Mordrin extracts the heart of the Dragon to grant it a final death. Mordrin earns a doom with her work, she is Flammable (38 MA).

Chapter 4

Buffs & Mil Sci

Long Term (assumed always on)

Magic (caster) Rk Effects Dur Ar Er Gr Me Mo Ni
Mind Shield (Gr) 13 +36% MR vs Mental Attack mind cannot be read 27 hrs Y Y Y Y Y Y
Water Proofing (Gr) 7 As the spells says 24 hrs Y Y Y Y Y Y
Water Breathing (Gr) 13 Breathe water, see through water mage fog 14 hrs Y Y Y Y Y Y
Resist Cold (Me) 11 +3 gauge, -3 cold dmg. 12 hrs Y Y Y Y Y Y
Cold Resistance (Gr) 6 Protect to -12°C, -3 cold dmg 7 hrs
Lightning Bow (Me) 12 +13 damage x 3 shots 13 hrs Y Y Y Y Y Y
Strength of Stone (Ni) 14 +14 EN 15 hrs Y Y Y Y Y
Armour of Earth (Ni) 11 +24 % Def -1 Dmg 6 hrs

Short Term

Magic (caster) Rk Effects Dur Ar Er Gr Me Mo Ni
Vapour Breathing (Me) 10 5.5 hrs Y Y Y Y Y Y
Feather Falling (Me) 7 4 hrs Y Y Y Y Y Y
Gliding (Me) 6 Y Y Y Y Y Y
Flying (Me) 8 38 mph; D+2m/D+2p; 304mi 4.5 hrs Y Y Y Y Y Y
Waters of Strength (Er) 17 [D-2] + 17 Strength 90 min Y Y Y Y Y Y
Bouyancy (Gr) 7 Float, pressure protection 4 hrs Y Y Y Y Y Y
Alchemical Weapon (Er) 10 + 10 Fire Damage on Sheathable Weapon 10 min? Y Y Y Y Y Y
Aryan Mil Sci
Melee Only: +14% Def, +14% SC, +14 IV, +1 End of Pulse Pass Action in melee
Raise Morale +7 WP
-17 dice mod on Fear Checks; -34 on Fright Table
Aryan's Calisthenics
+1 AG
Mordrin Hair Braiding (200sp 1oz silver ribbon each time)
30 mins per person per day: +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.
1 hour per person per day: +3 AG (or +2 over racial max).
Herbalist Meals/Broth
Aryan: 4FT for meal or 4FT for broth/tea
Potions of Light & Dark Protection (Eric)
11 hours, -10 damage vs Celestial, Resist Light/Dark Spheres

Spell Racks

Standard contents of spell racks:

Grendel
Guardian Angel
Water Proofing -Minor AoE (morning) then Water Breathing - Minor AoE (morning), then Dominate Will
Stoneskin
(Complex Matrix) Mindshield (unwriteable thoughts) + Minor AoE, then Telekinetic Rage (Spell Penetration) + Extended Range
Chao Bongo - Grendel's Ally
Dominate Will

Watch Order

1 2 3 4 5 6 7 8 9 10 11 12
Eric Aryan Mordrin Eric
Mebh Grendel Nikola

Marching Order

Skirmish Formations (Front)
Default

Mordrin Aryan
Eric Nikola Mebh
Grendel

Double File

Mordrin Aryan
Eric Mebh
Nikola Grendel

Single File

Mordrin
Aryan
Mebh
Nikola
Grendel
Eric

Plans

Awards

Experience

Aryan Eric Grendel Mebh Mordrin Nikola
0 0 0 0 0 0
After the Loot Auction:
0 0 0 0 0 0
Income (less expenditures):
0 0 0 0 0 0

Treasure

Treasure - Master List
Individual Awards:   ...


Item Qty Effects Ar Er Gr Me Mo Ni
Consumables  
... ...
Clockwork Eggs ? 1
Weapons Ar Er Gr Me Mo Ni
+0%, +0 dmg,
Armour Ar Er Gr Me Mo Ni
... WF 0 AG 0 AP 0
Miscellaneous Ar Er Gr Me Mo Ni
Phylactery of Strength of Stone ? Rk20 21 hrs +20 EN/PS
Phylactery of Armour of Earth 5 Rk21 11 hrs +44% Defence -2 Damage 1 1 1 1 1
Phylactery of Enhance Enchantment 1 Rk 20 1
Blank Phylactery 2 1 1
Plover Stones ? Hold one charge of Invisibility
Trapped Box 1 Locked with Incineration Trap 1
Demon-Stone Belt 1 Binds x Demons 1
Jewellery Ar Er Gr Me Mo Ni
... ...
Non-Distributable Ar Er Gr Me Mo Ni
Rod of Thunder & Lightning 1 - - - 1 - -
Mechanician's Timepiece 1 Enh Mechanician for limited time - - - - 1 -
Pain-Filled Eye 1 Perceive Pain - 1 - - - -
Were and Raven forms 1 Were-form enhancement and Raven-form - - - - - 1
Nightmare Transformation 1 1 - - - - -


Resource points
Type Qty Ar Er Gr Me Mo Ni
style 0

Costs

6 x Potions of Pentecost 30,000
8 x Blank Phylacteries
0 x Rk 20 Strength of Stone
5 x Rk 21 Armour of Earth
1 x Rk 20 Enhance Enchantment
80,000
0,000
52,500
15,000
? x Plover Stones ?x5,000
30 x Waters of Healing D-5+? 6,000
30 x Restorative rk 8 (10=>20) 15,000
60 x Silver Ribbons for Hair (@200) 12,000

Calendar

Winter: Frost 815 (7)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain 1 Guild Meeting Seagate, ... 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Winter: Snow 815 (8)
5 6 7 8 9 10 11
12 13 14 15 Solstice 16 17 18 Yuletide
19 Days of Chaos 20 21 22 23 24 25
26 27 28 29 30 Twelfth Night 1 2
Winter: Ice 815 (9)
3 4 5 6 First Plough 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30