The rescue mission: Difference between revisions
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<div style="float: right; font-size: smaller; margin-left: 10px; ">__TOC__</div> | |||
[[Category:Phil Judd]][[Category:Scribe Notes]][[Scribe_Notes#Apr 1995 AP|Scribe Notes]]<br> | |||
;GM: Phil | ;GM: Phil | ||
;Session: Summer 796 WK | |||
;Level: Med | ;Level: Med | ||
;Party | ;Party | ||
Revision as of 05:09, 2 April 2026
- GM
- Phil
- Session
- Summer 796 WK
- Level
- Med
- Party
- Mission
- Rescue a party who got captured by Orcs.
Recovered some by stealth and sneakiness then engaged in a terror campaign until the Orcs released them and asked them nicely to please leave them alone.
One was tied to a stake in the middle of the village, vanished along with their closest guards in a cloud of smoke. No sign was ever seen again. - We dug underground, dropped the smoke then tunnelled them down to us where the guards were quickly killed and countered the tunnelling before they could investigate.
Another was tied to their gates and burned to ashes by the 'rescuers'. - we snuck in, put Prot from Fire on them, then Dragon Flamed them long enough to leave a charred outline on the gate before invis, cutting them down, and sneaking away.
Keesha used bound stone roller with Bleyze' Fire Elemental to created nice roads for the knights (Blitz, Sabrina & Jade) to ride their chargers along.