Mine Fox Rescue: Difference between revisions
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== Scribe Notes == | == Scribe Notes == | ||
=== | === Act One === | ||
; Dramatis Personae | |||
* Erzabet (aka the Skank) - human party leader, namer, healer | |||
* Mary - E&E human | |||
* Horton - apparently a hero, but his chin is lacking, Mind Mage jaguar | |||
* Cronose - elven mind mage who has a little hobby horse, its coat is dapple grey... | |||
* Pierre - a delicate wee halfling with an affinity for baking and making things look good | |||
* Bromli - front line fighter with no conscience, dwarf, namer, occasional demon, military scientist | |||
* Mavric - stage manager, bard and playwright, dwarf, somewhat of a fighter | |||
; Scene (Prologue) | |||
A witch is standing on a blasted moor. There is thunder and lightning in the background and the wind is howling. She holds a glowing ball in her hands, raises it above her head. | |||
Witch (shrieks): They're alive! | |||
; Scene: Guild Security room | |||
A small, robust, village woman is nervously wringing her hands and looking travel worn and weary. | |||
Gladys: Alack, my dearest love is trapped in a mine which doesn't really exist along with 29 of his closest friends. Our evil tyrannical overlord will not attempt a rescue. Woe is me. Our witch says they're alive, and so I have come to seek out heroes. For the princely sum of two goats and as much salvage as you can carry, I implore you to assist me and save our men! | |||
All: Of course we'll come. Let's take a speedy wagon train, with some paying passengers. We'll serve cookies and stories and be there in a few days. | |||
[aside - the destination is in Foxcourt, which is currently lacking a count (Tricky Dicky Foxcourt was in charge)] | |||
; Scene: outside the Guild. | |||
Ducal carriage awaits with two pretty paying passengers. Two trunks for Faircourt and one for Newcourt to be delivered. | |||
Erzabet (to her factor): thank you my good man, we shall convey these goods and persons north. | |||
Erzabet (to the party): let us protect these goods and gentle ladies from the bandits and ravening traders who lurk on the road north. | |||
Pierre: allow me to disguise them, us and everything! They'll never find us! | |||
Trunks become barrels [note to self - how will we achieve this on stage? Blankets? Curtain drop? Sit actors on chests?] | |||
Set up carriage on wheels across stage? Do we really need this journey portion or is it just boring exposition? | |||
One day's travel. Stop at a town. A dwarf, an elf and a halfling walk into an inn in Mordeaux - sure there's a joke in there somewhere. Maybe this is a comedy??? | |||
Tuscana>Faircourt>Newcourt>Foxcourt | |||
; Scene: Overnight at an inn | |||
:Young ladies, Erzabet and Mary upstairs in guest room | |||
:Rest of group in stables with wagon and carriage | |||
Stealthy night time attackers - one falls through roof [consider staging here - they are on the roof, so build a frame and have the actors climb up the back?] Comic action - Erzabet kicks second intruder through hole in the roof... | |||
Melee on floor - 2 attackers, Bromli and Horton grappling on the ground | |||
We have a glorious victory and take two prisoners for questioning. | |||
[this scene may be irrelevant to the play but has been included for narrative purposes as part of the requirement for being party scribe. | |||
== Act Two== | |||
== Calendar == | == Calendar == |
Revision as of 10:45, 14 December 2015
Summary
Adventure: Mine Fox Rescue
GM: Stephen
Season: Summer 816 wk
Night: Mon in New Windsor
Level: Medium
- Party
- Bromli - (m) Dwarven Fighter-Namer - Nick
- Cronose - (m) Elven Mind Mage - Ciaran
- Mavric - (f) Dwarven Bard - Lisa
- Horton - (m) Human Mind Mage - Errol
- Pierre - (m) Halfling Illusionist - Ian A.
- Merri - (f) Human E&E - Chris
- ? - ? - Julia
- Employer
- Gladys of Pine Creek.
- Mission
- There has been some sort of accident in the mine. The authorities have sealed it up and declared it too dangerous to attempt a rescue. She has consulted the Witch of the Dark Wood who has seen that the trapped miners still live. She pleads for brave heroes to defy the authorities and rescue her kin.
- Does it make a difference that it is Count Richard's clandestine Warpstone mine in the mountains of Foxcourt.
Scribe Notes
Act One
- Dramatis Personae
- Erzabet (aka the Skank) - human party leader, namer, healer
- Mary - E&E human
- Horton - apparently a hero, but his chin is lacking, Mind Mage jaguar
- Cronose - elven mind mage who has a little hobby horse, its coat is dapple grey...
- Pierre - a delicate wee halfling with an affinity for baking and making things look good
- Bromli - front line fighter with no conscience, dwarf, namer, occasional demon, military scientist
- Mavric - stage manager, bard and playwright, dwarf, somewhat of a fighter
- Scene (Prologue)
A witch is standing on a blasted moor. There is thunder and lightning in the background and the wind is howling. She holds a glowing ball in her hands, raises it above her head. Witch (shrieks): They're alive!
- Scene
- Guild Security room
A small, robust, village woman is nervously wringing her hands and looking travel worn and weary.
Gladys: Alack, my dearest love is trapped in a mine which doesn't really exist along with 29 of his closest friends. Our evil tyrannical overlord will not attempt a rescue. Woe is me. Our witch says they're alive, and so I have come to seek out heroes. For the princely sum of two goats and as much salvage as you can carry, I implore you to assist me and save our men!
All: Of course we'll come. Let's take a speedy wagon train, with some paying passengers. We'll serve cookies and stories and be there in a few days.
[aside - the destination is in Foxcourt, which is currently lacking a count (Tricky Dicky Foxcourt was in charge)]
- Scene
- outside the Guild.
Ducal carriage awaits with two pretty paying passengers. Two trunks for Faircourt and one for Newcourt to be delivered.
Erzabet (to her factor): thank you my good man, we shall convey these goods and persons north.
Erzabet (to the party): let us protect these goods and gentle ladies from the bandits and ravening traders who lurk on the road north.
Pierre: allow me to disguise them, us and everything! They'll never find us! Trunks become barrels [note to self - how will we achieve this on stage? Blankets? Curtain drop? Sit actors on chests?]
Set up carriage on wheels across stage? Do we really need this journey portion or is it just boring exposition?
One day's travel. Stop at a town. A dwarf, an elf and a halfling walk into an inn in Mordeaux - sure there's a joke in there somewhere. Maybe this is a comedy???
Tuscana>Faircourt>Newcourt>Foxcourt
- Scene
- Overnight at an inn
- Young ladies, Erzabet and Mary upstairs in guest room
- Rest of group in stables with wagon and carriage
Stealthy night time attackers - one falls through roof [consider staging here - they are on the roof, so build a frame and have the actors climb up the back?] Comic action - Erzabet kicks second intruder through hole in the roof...
Melee on floor - 2 attackers, Bromli and Horton grappling on the ground
We have a glorious victory and take two prisoners for questioning.
[this scene may be irrelevant to the play but has been included for narrative purposes as part of the requirement for being party scribe.
Act Two
Calendar
Summer: Meadow (1) 815wk | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
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Beltane Full Moon | 1 | Guild Meeting | 2 | 3 | 4 | 5 | 6 | ||||||
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7 | 8 | 9 | 10 | 11 | 12 | 13 | |||||||
![]() |
14 | 15 | 16 | 17 | 18 | 19 | 20 | |||||||
![]() |
21 | 22 | 23 | 24 | 25 | 26 | 27 | |||||||
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28 | Full Moon | 29 | 30 | 1 | 2 | 3 | 4 | ||||||
Summer: Heat (2) 815wk | ||||||||||||||
Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
![]() |
5 | 6 | 7 | 8 | 9 | 10 | 11 | |||||||
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12 | 13 | 14 | Midsummer Eve (Faerie Day) | 15 | Solstice | 16 | 17 | 18 | |||||
![]() |
19 | 20 | 21 | 22 | 23 | 24 | 25 | |||||||
![]() |
26 | Full Moon | 27 | 28 | 29 | 30 | 1 | 2 | ||||||
Summer: Breeze (3) 815wk | ||||||||||||||
Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
![]() |
3 | Day of Death | 4 | 5 | 6 | 7 | 8 | 9 | ||||||
![]() |
10 | 11 | 12 | 13 | 14 | 15 | 16 | |||||||
![]() |
17 | 18 | 19 | 20 | 21 | 22 | 23 | |||||||
![]() |
24 | Full Moon | 25 | 26 | 27 | 28 | 29 | 30 |
Reference
People
Places & Locations
Loot
(and expenses)
Item | Qty | Effects | Br | He | Ly | Ma | Pe | 6 | 7 |
---|---|---|---|---|---|---|---|---|---|
Purchased | |||||||||
1 | ... | ||||||||
Looted | |||||||||
Logistics
Buffs
Magic | Rk | Effects | Dur | Br | He | Ly | Ma | Pe | 6 | 7 |
---|---|---|---|---|---|---|---|---|---|---|
spell | 0 | 0 mins |
MilSci
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 1 | ||||||||
4 | 5 | 6 | 7 |
Default
Bromli x |
Double File
Bromli x |
Single File
Bromli |