The Chaos That Sleeps In The Deep
Summary
Adventure: The Chaos That Sleeps In The Deep
GM: Keith
Session: Autumn 822
Night: Wednesday
Location: Smiths online
Level: Medium+
Party
- Rhiain - Female Human Ice Mage
- Rowan - Female Elven Binder
- Minerva - Female Human Solar Celestial
- Sno - Female Sea Elf "Icelandic Volcano Mage"
- Lim - Male "potion mage"
Employer: The Aventi of the Coral Sea
Mission: To Trade with House Sulis
Plane: Alusia and maybe a few others.
Pay: 20sp per day per person and Loot (there's bound to be some. Right?)
Days on Adventure: We'll know when we get back
Scribe Notes
the start
we started the adventure off, like most adventure in the guild meeting room. our nervous but studious employer wishes the explore the depths of the aventi/abolyth temple during
Coral Sea Colony. Interested in the adventure were three of my fellow adventures from the aforementioned adventure. Sno - the icelandic Volcano mage (and her cute car Shadow), Lim - the potion anti naval mage, Minerva the Blast Solar mage. A forth adventure Rowan, a ranged focused adventure and binder with a multitude of golems (that will be very helpful bolstering up the front line alongside me).
After establishment payments of
- a small amount of silver
- an Item from the mermaid royal vaults of our choice (from a range)
- a Shrivable talent/potion (details unclear as to the specifics and range of whats avaliable)
- Rank 16 greater enchantments, all 4 areas (most likely to have full party enchanted on docking in Pacifica)
Our employer is due to travel back the next day on a house sulis merchant Carrack vessel the next day at mid-morning so after affirming everyone is equipped for underwater combat, we decided to start gather supplies of (good) food, ingredients. Minerva decided to start asking the sun for advice, and without going blind got the following anwsers.
- Nasty Horrors in the deeps
- New alien civilization in a place where no adventure has gone before
That last one we believe has the potential to allude to a portal for a new plane.
we board the ship, I was able to bring my horse Octavia without issue as Rowan is able to turn it to stone and back again. Lim set about ensure the ship moves in very quick time towards Pacifica on a very direct route towards the great shallows in a couple of weeks. however we strayed a little to close to the demonic worship mermaid cult and encoutered three young incohesive mermaids look to have "fun times" with the male crew members (in which Minerva seem to think was a good idea) before incidentally sacrificing them presumable for their cult after extending the population. (Minerva did not think this part was a good idea). Lim deciding this was more trouble that it was worth used his mage current to completely disengage with the questionable "friendly" mermaids and we carried onto our destination
A Smelly MASSIVE WINDFALL
After leaving the "cultful" mermaids behind we continued sailing towards are destination, however will still hadn't overcome the issue of our lack of Mur or ambergris (amberised whale "product" to fully greater enchant the entire party with all four areas of benefit. we contemplated summoning some whales to see if they would offer us some. unfortunately that would actually solve our dilemma as the "raw ambergris" would need to be dried and processed according to Harmony, a process that takes a very long time. Minerva asked the sun for some guidance again and was able to get a rough location of a possible island not too far off our original course. we reach the island late evening and decided to weigh anchor and explore the island in the morning.
In the morning, Harmony and melody (our mermaid and aventi colony envoys) decided to go swimming and found some dolphins to aid in getting a good location for what we were after. however the party very quickly stumbled upon a large deposit of raw ambergris, which we reckoned given the quantity we could sell to someone who would be prepared to the long time investment of processing it. we estimated that the entire raw chunk was 40 pounds (of which about 1/2 would be actual ambergris). Minerva reckoned the estimated value would be able 20% of the value of processed ambergris. I used my ice magic to freeze it making it easier to transport and Rowan then made a bubble of force which could hold the ambergris without its aweful smell affecting the crew.
Having secured the raw deposit. I started to see if there was any other deposits and started searching the area using similar technics to herb hunting and found a small lump. Rowan then made some instant golems to help with the search imbued with my knowledge of herb hunting to aiding them. over this search period we managed to find about 8 ritual candles worth. Sno however managed to hit the jackpot and found a Massive chunk that was mostly buried. While it took a lot of time to carefully excavate the chunk weighed in at 23 pounds, far in excess of what we needed and coming to a huge worth of 368,000SP. (based off the Essences & Perfumes per ounce in the players guide).
Happy with our find we headed first to Rangaferra for our vessel to do its trading. Awaiting us was a fellow very high level adventure, Aqualina, who treated us to fine meals and set us up at a high end tavern in the area. meanwhile Minerva using her impressive bargaining skill managed to sell our raw ambergris at above our estimated value at 1/3 the value of the processed amount bringing in another ~106,000SP.
Saying goodbye to aqualina we headed towards our main destination of the Aventi colony. there was some interesting splash competition which I suspect went very interestingly with the aid of Lim having fun with magic. I aided in the precision unloading of our vessel using and dispelling Icebergs that acted as a form of "tug-boat" to accurately position the cargo over its needed drop zones. the aventi colony was intersting place with development well on its way. they had created a small mirror of the Seagates guild mage training areas to aid in training local magics in an academy called "the pearl tower" run by Spiker the aventi, while the town was administered by mermaid Vidia.
Delving - the beginning
The party, lead by harmony and melody entered the old abolyth ruin. after some trouble with "paperwork" and the guard we managed to enter the deep chambers and passed the area that was previously hidden from us by impenetrable darkness
after swimming down were we immediately set upon by several weird tentacle bearded statues that we dispatched with extreme ease. after opening a large door we found a series of corridors that we "very clean" and were set upon by a huge cube of jelly that seemed to dissolve things.
rowan decided to "heat the area" with Smoking Magma pits while I blocked its escape by summoning an Ice wall behind it and summoning a a short lived "arctic zone" that eventually destroyed it.
with the north passage safely blocked by my ice wall for another hour, Lim suggested (due to the narrowness of the corridors) that we split the party to take the two remaining pathways (that been a corridor to the south and another set of big doors from the entrance).
Delving - beyond the enterance
We opened the doors and found several weird armored worms things nesting in some holes. they were capable of far reaching attacks and acid like spray but they were easy, if someone time consuming to defeat. we found more information about the symbols of the floor, and melody took a great interest. downward led to a weird door with what looked like an opening for a book to be placed inside like some key.
I removed the Ice wall to let us explore to the north and we find 2 weird chambers, one with 3 colored pools. we make an interesting note that this may not have always been underwater given that existence of stairs. we also find a chamber off to the right that had a hidden door connecting to the main entrance chamber we arrived in. opening a door down the left pathway we may have found our book we need but we also encountered two.... things, everyone is on edge and quickly getting ready to fight.
NPCs
(in order of appearance))
- Melody - Party Employer. Female Aventi. Magus (mixture of Colleges) - Shy but with a streak of curiosity a mile long.
- Harmony - Melody's mermaid sister - Bardic Mage and Troubadour
- Captain Andronicus Sulis - Commander of the Sulis Aquae Tranquillitas
- Priscilla Sulis - First Mate and the Captain's wife.
- Hermas - Bosun
- Adagio, Aria, Sonata - Three Sirens encountered near the Shallows
- Spica - Aventi Arch Magus - Melody's mother - Runs the Arcanamirium - a training school for Adepts
- Vydia - Spica's mermaid wife and Mayor of the Colony as well as the Aventi representative to the Merfolk - Also a Siren (Bard)
Loot
To be filled in by the scribe
- Whale vomit (sold)
Celestial Library
Player feeling from what was said, study in the Library counts for more time than normal at some ratio, so the studied topics will get more value/ep discounts for their time, while copied books get studied at normal time & EP costs
- Minerva - Studied Philosophy books/Locations of the artefacts.
- Rhiain - Studied Philosophy books/Locations of the artefacts.
- Sno - Studied books relating to Volcano Magic
- Rowan - Copied books on Mechanician, Flying Ships, & Names/Becoming a Namer. Sufficient spy to memorise and reproduce after. Will have to invest more time into study later to get use from the books.
- Lim - Copied books on Celestial Dictionary, Repurposing Necromantic artefacts, & Becoming an Illusionist/Star Celestial(Whichever he found first, I suspect given the plane Star Celestial might be a more common book?) Sufficient spy to memorise and reproduce after. Will have to invest more time into study later to get use from the books.
If for some reason Spy is impossible, also possible to reproduce up to six books via Binder abilities and copying while in the Library, so comes out the same either way.
Celestial Bazaar
To be filled in with confirmed purchases, discussion on purchases goes on discord. Current split of silver gained on adventure is about 80k each, plus personal funds.
- Minerva -
- Rhiain -
- Sno -
- Rowan -
- Lim -
Caliphas
- Minerva - Holy Water (*2)
- Rhiain - Holy Water (*2), Silversheen (* 2, 6,000sp)
- Sno - Holy Water (*2)
- Rowan - Holy Water (*2)
- Lim - Holy Water (*2), Silversheen (* 10, 30,000sp)
Creepy Musical Manor
- Book on Alchemy (Copy)
- Book of Golarian Geography (Copy)
- Sold information on Organ & Library.
- Copies of texts from the library (for anyone who wants them) (some 3,000 years old)
- 10 * Silver Lanterns + colour filters
- 3 * sets Orchestra of instruments
- 6 string chortets worth of instruments
- 5 rock bands worth of music
- 1 set of weird armor - conductor of undead
- 1 "funkyish music mace conductor baton thing"
- 1 * degiory do (more like digory don't)
- other unidentified exotic instruments
- 1/2 pound of true silver
Mil-Sci
Daily pattern
Travel Magics
Instilling flight, you can each have your own carpet flying at 50 mph for 7 1/2 hrs Range over 350 miles.
Mage Current, +20 mph to Ship speed. (Roughly 30 mph for most ocean going ships)
Watch Order
Day Watch
First -
Second -
Third -
Night watch
- First (short 4 hrs) - Rhiain ------- First (long 6 hrs) - Lim
- Second (short 4 hrs)- Sno
- Third (short 4 hrs)- Minerva ------- Second (long 6 hrs) - Rowan
- Active Golems all night.
Marching Order
Pets/Golems with owners.
Skirmish Formations (Front) | ||
---|---|---|
Double File
Rhiain / Rowan |
Single File
Rhiain |
Buffs
Raspberry Volcano flavoured restoratives available 1*Person with each Meal, Waters of Healing chaser. +24 Ft per meal as required.
Circle magic ritual; ritually cast travel or buff spells as a group each entity pays its own ft cost for the spells. (A different spell from each mage present or increase of rank in same spells).
General Buff Notes
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also
Long duration buffs
Magic | Rk | Effects | Dur | Lim | Min | Rhi | Row | Sno | Bear | Sla | Spi | Sha | Oct |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ithans Armour (Row) | 12 | 130 points of Ablative Armour | 12 hrs | Y | Y | Y | Y | Y | Y | Y | Y | Y | |
Waterproofing (Li) | 10 | Resist harmful water effects | 33 Hours | Y | Y | Y | Y | Y | Y | Y | Y | ||
Water Breathing (Li) | 15 | Breath Underwater | 16 Hours | Y | Y | Y | Y | Y | Y | Y | |||
Bouyancy (Li) | 10 | Go up or down 25' a pulse | 5.5 Hours | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y |
Armour of Ice | 16 | 9 +/- Fatigue Armour -2 AG, WGT-F 5 | 8 1/2 Hours | Y | Y | Y | Y | Y | |||||
Enhance Animal (Li) | 15 | +40% MR (Bonded animals may get less), +3 Prot, +15% S.C. +2 DM (Natural weapons only, not unarmed or weapons) | Days | Y | Y | ||||||||
Coruscade (Min) | Rank 14 | +30 defence | 7 1/2 Hours | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y |
Witchsight (Min) | 12 | See in the dark, see invisibility up2 rank 12 | #6 1/2 Hours | Y (N/T) | Y (N/T) | ||||||||
Name (??) | ## | ???? | ? Hours |
Short duration buffs
Magic | Rk | Effects | Dur | Lim | Min | Rhi | Row | Sno | Bear | Sla | Spi | Sha | Oct |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Waters of Strength | 20 | [D-2]+20 to PS | 105 Mins | Sit | Sit | Sit | Sit | Sit | |||||
Weapon of Cold | 10 | 11 SC/+4 cold damage | 15 minutes | Sit (Trident) | Y | Sit | Sit | ||||||
Branch counters (Row) | 7 | 27 MR on entities, 51 on area | 12 mins | ||||||||||
Sword of Light | 8 | +9SC, +3Damage to dark aspect entities | 13 Minutes | Sit (Hand & 1/2) | |||||||||
Name | |||||||||||||
Name | |||||||||||||
Name | |||||||||||||
Name | |||||||||||||
Name | |||||||||||||
Name | |||||||||||||
Name |
Effects a GM needs to know
Effect | Effects | Dur | Lim | Min | Rhi | Row | Sno | Bear | Sla | Spi | Sha | Oct |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chalcedony/Jade Amulets | 10' / 30' keep undead away | - | 10' / 30' | 30' | ||||||||
Iron / Jet Amulets | 10' / 50' Keep Demons away | - | 10' / 50' | 50' | ||||||||
Finding | Find Traps, Secret Doors, Compartments, etc | - | 97% | 72% | ||||||||
Detect Ambush | Spot Ambushes, etc, Bonus in Terrain. | 100% (Woods) | 83% (Woods) | 62% (Jungle) | ||||||||
Predict Weather | Predict Weather for the next few days | 126% | ||||||||||
Sixth Sense | That thieves bad feeling about... | 107% | 102% | |||||||||
Heroism (Lim) | +15% vs Fear to anyone in line of sight to Lim | Y | Sit | Sit | Sit | Sit | - | - | - | Sit | Sit | |
Name | ||||||||||||
Name | ||||||||||||
Name | ||||||||||||
Name |
Calendar
Autumn | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
Lugnasad | ||||||||||||||
Fruit (4) | ||||||||||||||
1 | Guild Meeting | 2 | 3 | Leaving Guild. | 4 | 5 | 6 | |||||||
7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
14 | Arrival in Pasifika | 15 | Arrival at the Temple | 16 | 17 | 18 | 19 | 20 | ||||||
21 | 22 | Return from Celestia | 23 | Return to Rangiphero | 24 | 25 | Return to the Guild for layover. | 26 | 27 | |||||
28 | 29 | 30 | ||||||||||||
Harvest (5) | ||||||||||||||
1 | 2 | 3 | 4 | |||||||||||
5 | 6 | 7 | 8 | 9 | 10 | 11 | ||||||||
12 | 13 | 14 | 15 | Equinox | 16 | 17 | Seagate Autumn Fair | 18 | Seagate Autumn Fair | |||||
19 | Harvest Moon | 20 | 21 | 22 | 23 | 24 | 25 | |||||||
26 | 27 | 28 | 29 | Michaelmas | 30 | |||||||||
Vintage(6) | ||||||||||||||
1 | 2 | |||||||||||||
3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||||
10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
17 | Blood Moon | 18 | 19 | 20 | 21 | 22 | 23 | |||||||
24 | 25 | 26 | 27 | 28 | 29 | 30 | Beerfest |