Taking the Lute
Summary
GM: Ian
Season: Winter 821 WK
Night: Wednesday
Location: Massey
Level: Med
- Party
- Mulga - Cook
- Kerry - Healer
- Vargur - Brawler
- Vixen - Party Leader
- Rhoswen - Archer
- Kurt - Mil Sci / Scribe
- Sno - Scribe
- Employer
Harold the Unfathomable
- Mission
Taking a Lute off plane
To where the girls are green and the grass is pretty
- Pay
Scribe Notes
Frost 1st
We start in the guild meeting rooms with meeting a representative of Harold the Unfathomable to get a few quick questions answered about what is going on. The short version is that there is a Lute in the Valley of the Trinity that needs to be taken off the Valley’s Plane, but as usual there are complications.
From this we do our negotiations and allocate party roles getting to know each other and a little bit about what each person can do better. Several of us do a fast fly off to Slippery Rock as the stand in the Seagate markets has run out of the exact things we are after, returning around sunset to land in the guild landing field.
Frost 2nd
Early in the day we head down to the docks boarding the ship that has been organised for us, settling into our cabin and staying out of the captain & sailors way.
Frost 5th
We have an uneventful voyage thankfully and seem to have made good time reaching Sandspit. Once there we settle into the Donkey’s Haven, the only real traveller’s inn there.
Frost 6th
Our guide has organised us a barge to get to the Valley, and we organise offerings to The Deep One of several pigs given many of us are of colleges opposed to Water. The voyage appears to take several hours through canyons in heavy fog, though slow portal magic seems involved, before we come out on the south side of a huge lake. Starting across the lake an hour or so later the boat starts to rock as beneath us in the water we can see a couple of the immense flipper tentacles of The Deep One.
Significant People & Places
Powers
- The Deep One - A Kraken who lives in the southern lake in the valley. Unknown if they are an Avatar or simply a powerful agent of a god.
People of Rank
- Harold the Unfathomable - Leader of the Boatmen, party employer this season.
Other People
Places
- Sandspit - A small town in a dangerous coastline area, appears to be a traders hub where the Valley comes out onto Alusia.
- Valley of the Trinity - A demi-plane.
Mil-Sci
Daily pattern
- 8 Hours travelling
- 2 Hours meals
- 2 Hours making Camp
- 1 Hour breaking Camp
- 2 Hours Rituals
- 9 Hours Sleeping w/ watches
Travel Magics
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’
‘’Can the party eat/sleep/etc on the mode of transport.’’
- Celestial Wings; 37 miles / hour, 4 Hours per cast. 140 miles range per cast. Cast on 5 entities at once including pets/mounts with training/direction.
- Horse go Fast; +7 miles / hour to Horse or People overland speed. Reduces Ft / hour by 3 to minimum of 0.
Watch Order
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
As per night watch.
Night watch
- 1st Watch - Vixen & Kurt
- 2nd Watch - Kerry & Rhoswen
- 3rd Watch - Vargr & Sno
- Cook - Mulga. Awake at start of 1st watch and end of 3rd watch to cook.
Travelling & Combat Order
Travel.
Rangers up Front
- Vargr
- Kerry
Main group
- Vixen
- Rhoswen
- Mulga
Rangers hiding tracks
- Kurt
- Sno
Combat.
Melee
- Vargr
- Kerry
- Vixen
- Mulga
Ranged
- Rhoswen
Magic
- Kurt
- Sno
Mil Sci's
- Kurt D+17
- Kerry D+21/24 (30 sec)
Healing & Ft Recovery
Daily
- 6 Hours sleep = 18 Ft for most people overnight.
- Herbalist meals - 3 Ft Breakfast / Lunch / Dinner.
Healing Options
- Kerry - Rank 6 Healer.
- Kurt - Earth college Healing.
- Mulga - Rune of Willow healing.
Buffs
General Buff Notes
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also
Long duration buffs
Magic | Rank | Effect | Duration | Sn | Sh | Ku | Rh | Vi | Va | Ma | Ke |
---|---|---|---|---|---|---|---|---|---|---|---|
Rune Shield | ?? | ?? | ?? hours | - | - | - | - | - | Y | Y | - |
Corruscade / Shadowform (Ke) | 13 | 28/14 def | 7 hours | - | - | - | Y | - | - | - | - |
Lesser Enchantment (Ku) | 13 | -1 on percentile rolls. | 3 months | Y | - | Y | Y | Y | Y | Y | Y |
Durability (Mu) | ?? | +2 Ft Protection? | ?? hours | ? | ? | ? | Y | ? | ? | ? | ? |
witchsight (Ke) | 11 | see inv/dark 150/75 ft | 6 hrs | ? | ? | ? | ? | ? | ? | ? | Y |
Name (Caster) | ?? | ?? | ?? days | ? | ? | ? | ? | ? | ? | ? | ? |
Name (Caster) | ?? | ?? | ?? days | ? | ? | ? | ? | ? | ? | ? | ? |
Short duration buffs
Magic | Rank | Effects | Duration | Sn | Sh | Ku | Rh | Vi | Va | Ma | Ke |
---|---|---|---|---|---|---|---|---|---|---|---|
Weapon of Flames (Vi) | 6 | +7% s.c. +3 DM, +6 DM vs Undead/Cold | 11 mins | ? | ? | ? | ? | ? | ? | ? | Sit |
Weapon of Cold (Sn) | 6 | +7% s.c. +3 DM, +9 vs Fire | 11 mins | ? | ? | ? | ? | ? | ? | ? | Sit |
Str of darkness (Ke) | 9 | +6 str | 100 mins | ? | ? | ? | ? | ? | ? | ? | sit |
Light/dark sword (Ke) | 6 | +7sc +3 dam | 11 min | ? | ? | ? | ? | ? | ? | ? | Y |
Name (Caster) | ?? | ?? | ?? days | ? | ? | ? | ? | ? | ? | ? | ? |
Name (Caster) | ?? | ?? | ?? days | ? | ? | ? | ? | ? | ? | ? | ? |
Self only buffs
Magic | Rank | Effects | Duration | Sn | Sh | Ku | Rh | Vi | Va | Ma | Ke |
---|---|---|---|---|---|---|---|---|---|---|---|
Tracking (Ku / Va) | 12 | +??% tracking chance | 13 days | - | - | +34% | - | - | +??% | - | - |
Herbal Lore (Ku / Va) | 6 | +??% find herbs | 7 hours. | - | - | +24% | - | - | +??% | - | - |
Detecting traps & snares(Ku / Va) | 6 | +??% to detect traps/ambushes outdoors | 7 hours | - | - | +16% | - | - | +??% | - | - |
Immolation - Fire (Vi) | 6? | +11%? defence, attacks back with bolt of fire. | 3.5 hours | - | - | - | - | Y | - | - | - |
Immolation - Solar (Sn) | 6 | +11% defence to self & allies within 3 hexes. | 3.5 hours | Y | - | - | - | - | - | - | - |
Name (Caster) | ?? | ?? | ?? days | - | - | - | - | - | - | - | - |
Dark vision (Ke) | 20 | See 250ft in darkness (no light needed) & magical spell/effect darkness of <or= rank. | Allways active | - | - | - | - | - | - | - | Y |
Loaned Items
- Amulet of Ice Armour - From Kerry to Kurt? (6 AP, +22% defence)
Loot and Expenses
- Vargr - Lesser Enchantment Training
- Sno - Fire Bolt Training
Unsorted
SP & other cash value loot
Payment
- 5,000sp each payment up front
- 10,000sp each payment on success
Significant Items
Gifts
Purchases
Party purchases.
- 1 * Amulet of Luck (Va)
- 6 * Amulet of Hypericum (All but Kurt & Kerry)
- 6 * Restorative (8/16)
- 12 * Restorative (9/18)
- Rank 15 Greaters (Seasonal)
Minor Items
Payment
- 6 * Waters of Healing each
- 2 * Waters of Strength each
Calendar
Winter | ||||||||||||||
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Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
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Samhain | |||||||||||||
Frost (7) | ||||||||||||||
1 | Guild Meeting | 2 | 3 | 4 | 5 | 6 | ||||||||
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7 | 8 | 9 | 10 | 11 | 12 | 13 | |||||||
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14 | 15 | 16 | 17 | 18 | 19 | 20 | |||||||
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21 | 22 | 23 | 24 | 25 | 26 | 27 | |||||||
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28 | 29 | 30 | |||||||||||
Snow (8) | ||||||||||||||
1 | 2 | 3 | 4 | |||||||||||
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5 | 6 | 7 | 8 | 9 | 10 | 11 | |||||||
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12 | 13 | 14 | 15 | Solstice | 16 | 17 | The Duke of Carzala's Winter Ball | 18 | Yuletide | ||||
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19 | Days of Chaos | 20 | DoC 2 | 21 | DoC 3 | 22 | DoC 4 | 23 | DoC 5 | 24 | DoC 6 | 25 | DoC 7 |
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26 | DoC 8 | 27 | DoC 9 | 28 | DoC 10 | 29 | DoC 11 | 30 | Twelfth Night | ||||
Ice (9) | ||||||||||||||
1 | 2 | |||||||||||||
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3 | 4 | 5 | 6 | First Plough | 7 | 8 | 9 | ||||||
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10 | 11 | 12 | 13 | 14 | 15 | 16 | |||||||
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17 | 18 | 19 | 20 | 21 | 22 | 23 | |||||||
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24 | 25 | 26 | 27 | 28 | 29 | 30 |