My dreams are strange dreams
Summary
GM: Kelsie
Season: Autumn 818 WK
Night: Wednesday night, starting 7pm on 14th March
Location: Albany
Level: Medium
- Party
- Jessica Mind Mage played by Rhys
- Prudence Human Water Mage - Julia
- Rahne Human Warrior Enchantress - Stephen
- Cronose Elven Mind Mage - Ciaran
- Aloysious Human Air Mage - Nick
- Ignis the Palestrinian, and Star of Allusia - Fabio
- Quentin Orc Warrior-Namer - Sean
- Employer
- The daughter of a Palestrinan baronial family has fallen into a deep sleep and cannot be wakened.
- Pay
- 1,000sp each, a favour from the local Fey, and we have a rare mineral mine.
Scribe Notes
Session 1 - Meeting, briefing and sailing
The Guild Security introduce us to Gianni the Swabbie of La Fortuna one of the Cogs of the Ducato di Modena, in Palestrina.
The crew of the ship has received a message, requesting the employment of a party as the daughter of Del Caretto Family has fallen into a deep sleep and for the last 2 months they have been unable to wake her. The parents are worried as her 16th birthday date is getting closer and they want us to investigate and have her awake for the festivity.
Gianni hasn’t got any more details, and he is in a hurry to leave, after Aloysious suggested to poison him.
After ensuring that we mean no harm, Gianni extend the invitation to the Cog that will take us to our destination. We head to the port at sunrise and we are introduced to Bartolomeo the Capitan of La Fortuna along with Giovanni the 1st mate, and Tommaso the Master Navigator.
Short after getting settled we set sails and Pru makes the acquaintance of the ship water mage. The two of them will take turn to get us swiftly to Paletrina. For the next few days we have no issues except for our party navigator Aloysious, who is seasick, and he is convince that someone has poisoned him.
Within 5 days we reach a port near Modena. We thanks the crew of La Fortuna and scour the port for a large skiff for sale. Once secure I take everyone to taste the local delicacies and wines.
Session 2 - Modena, Lambrusco and Angler fish
I am all excited to be back home and as we head upstream in the direction of Modena we realised we are on the wrong river.
Is getting late, so after mooring we find lodging at “Locanda del Drago Verde†for the night. The beds as always are too short for me but the food is something I have missed in Seagate. Tortellini, Lentichie e Cotechino, and some lovely Lambrusco Wine to wash it all down. As we feast Pru decide to entertain the lodge guests with some of her melodies. This seems to attract a larger crowd, which, on close observation appear to be visitors, stopping over, before heading to the 16th Birthday party of Del Caretto Daughter.
After a peaceful night sleep and a hearty breakfast of freshly baked bread, cheeses, honey and wine, we return to our skiff and set sail downstream.
As I stand by the Bow of the boat: Pru: “We have a big Cox(swain) on our bow†Ignis: “is called a figure Head!†Pru: “Big Cox, definitely more appropriate
We reach the open sea and finally to the correct river. By lunch-time the river is getting narrower, so we stop for some food while Pru binds some water to allow as to further navigate the narrow and shallow river. The afternoon fly by as I continue admiring my motherland countryside. Once dusk is upon us we settle in a camp by the river.
During the night we are ambushed by some fishy creature from the river but in no time we turn them into lightning roasted ichthyoids.
Session 3 -The village, the Castle and the 6 sleeping damsels
At Daybreak we pack our things and continue upstream. After placing our boat on a high rock just to baffle the locals we continue on foot.
We reach a town and head to the general store for some cheese, wine and gossip. We learn that the Del Carretto is the Signore (Lord) of the land, had 6 sons and a much sought after daughter and that the family is been the owner of the land for generations. They mostly lived at the castle except for a short period of time where they had to abandon the castle. Nothing more is known about this however is quite normal in the area that “weird stuff†(Fae Folk kind of weird) occasionally happened in the local forest.
Pru is extremely suspicious of this place and force us to visit the blacksmith to by a cold iron horse shoe to protect us while in the forest. We ponder the possibility of the existence of a portal, as the mountain river springs from a circular hole in the rocks. We decide to move on and come back at a later time to investigate.
We travers the forest we are welcomed by the guards of the Keep. We are expected and quickly taken to a waiting room where food and wine is served. Lord and Lady Del Carretto are ushered in, and after a brief introduction we discuss the information about the Job.
Maria, the only daughter of the family along with 2 Friends and 3 maids were out on a picnic and were found asleep after failing to return. They have been in this state for the past 2 months. Also a young lad (a family friend) has met his death in the same spot where the girls were found.
We learn that the family have been in the castle for over 3 centuries however the lordship father had to vacate the property for a period as it was overridden by strange beastly creatures. Subsequently the castle was then taken back and no accidents has happened ever since. We are taken in a large Hallway to view the family portraits. His lordship inform us that nothing unusual has happen before the incident and the family does not have any known enemies.
The only anomaly that was recognised is that they have a daughter, the first one in 3 generations. We take a closer look at the portrait of Maria for future use.
We are then ushered out and taken to the chamberlain and after settling out stuff in the rooms we visits the lifeless boy. He appears to be deeply cut by a blade as well claws and our healing abilities will not assist us.
Subsequently, while Rahne, Cronose, and Quentin visit the 6 sleeping damsels, Pru and Jessica descend to the kitchens, and the two Air Mages go for a walk. Pru and Jessica discover that a high rank healer is located at the nearby village. As the area is a low mana zone Aloysius and I venture back to the road to figure out how big is the area. After 15 min walk nothing has changed, so we head back.
Quentin and Rahne, have no luck with their divinations, but Cronose has a brilliant idea. He cast his mind speech spell on himself and the girls and He is now able to communicate with them.
It appears that the girls are in a dream land surrounded by loads of people. Some of them are figments of their imagination, others where already there. They explain that they are able to create things in this world, but not able to alter what is already here. We are informed that one of the girls is able to return to the castle at night time but unable to wake from her dreams.
The girls are surrounded by strange creatures; some of them are real and some are not. We determine that some of Maria Great Aunties are also here. Sofia, Beatrice and Aurelia, are mean to Maria, however she is not keen in returning from this dream world as she is due to be married with the beautiful Lord of the Dream Land despite her not knowing his name.
We regroup and decide to seriously look for trouble at the gazebo where the girls and the dead boy where found.
Session 4 -The Gazebo and the immaginary friends
We continue our investigation at the gazebo as the afternoon wears on. After shooing Giacomino back to the castle I try to starting a ritual of Wind-Speak but all of a sudden I drift into sleep. Pru notice it and wakes me up. Aloysious manage to perform his ritual and he communicates with the wind which appears as a form of a young spirit. He informs us that anyone who sleeps by the gazebo ends up dead.
We head back to the castle to join our host who has invited us for dinner after evening prayer. Pru and Quentin join the family in the church.
In the dining room where we meet the extended family and the conversation heads toward the family history. The lord provides us with his extended family tree. After dinner we return to our rooms.
Our dreams are strange, but the strangest of all is Pru’s one. As we walk downstairs for breakfast, she explain that she was able to contact Lina, and find out the 6 girls headed to the gazebo and fell asleep. When they woke they were at the top of a strange tower, in a strange land, surrounded by scary people. I got lost in my thought and imagined the gazebo been at the top of the tower. Lina depart after Pru convince her to persuade Maria to leave the dream land. After breakfast, as the family head to church for morning prayers; we head to the stables to borrow some horses, to head to town. Govanni the 12 year old prince offers to be our guide and help Aloysious in riding a horse. Despite the help Aloysiousstill manage to make the horse grumpy and get kicked off it.
We reach town, and head to the house of Margherita the local herbalist. In Palestrina we call them White Witches. Rahne manages to procure the poultice at only twice the normal price, we will head back in town tonight in order to pay and collect.
On the way back to the castle we stop and explore the natural caves behind the spring of the river and discover the mana changes at about 1000 feet from town.
I look for Mino the youngest son, as Pru disguised as Marias takes her place at the seating for her portrait painting session. I ask Mino about his imaginary friend Luca and we figure out that he comes from the forest and is weird looking. As we chat with Mino, we spot Tommasa returning to the castle. She looks dishevelled, and we approach to help. She is distressed and reveal to us that her husband Galeotto left late last night; she followed him and spent the night in the forest. He is been leaving every night since they have arrived at the castle. I remember hearing that both Mino and Galeoto had imaginary friend and I think he is still seeing this friend.
After taking Tommasa to her room we head towards Galeotto’s room. He is inside asleep. He will join us at the lunch table shortly after.
We look for the chamberlain and arrange payment for the poultice, then head to see Mino Again. He will instruct us on how to get in touch with Luca his imaginary friend.
We strategize: the plan for the evening will be collect the money and poultice, follow Galeotto in the forest, get in touch with Luca, get to the gazebo with Lina’s Body and try to get Lina’s dream form to enter the body.
Session 5: Into The fairy World and the Miracle
As Cronos is indisposed, Rahne and Jessica offer to pick up the poultice from the herbalist.
Little Mino later on will take us to the forest to meet his friend Luca. Once in the forest we spot the Folletto (fairy). After our introduction, all our questions about the gazebo are met with discord, and refuses to respond to it. We manage to convince him after some cajoling to take us in his world. As we enter he mention that Volpetta (Little Fox) is in charge of Fairy land. She appears to us with a Giant Toad and Goat Centaur in tow. Pru hands some gifts to her. Volpetta notifies us that the land where the castle stand use to be their land, and she wants it back. She also mention that the bells are painful. We offer to bring this message to the currents owners of this land.
We stir the conversation toward the gazebo and the lord of the dreamland, and again we are denied of an answer. She, however demand a payment for trespassing into her land, a choice between stealing the Church Bell, or an impossible task of bringing her the Breath of a Dead.
We head back to our world and head to the chapel to perform the miracle. We apply the poultice, and inflate the lungs of the deceased. Pru then place a sphere of Bound Water on his face and resurrect the boy. He exhale into the water so we can collect his breath to bring it to the Fairy Queen.
We return toour room for some rest that we head back to the forest to follow Galeotto, the older of the duke son. He is headed to a clearing, and once ther a figure comes out of the dark. As we reveal our self the figures runs away. We manage to D.A. her to reveal she is Sylvaini. Galeotto is in Love with her but he is convince she knows nothing about the disappearance of his sister. We request he finds information about his sister whereabouts, the tower below the gazebo, and of any barriers around the castle that will stop the fairy. He promise us he will get the information required.
We return to our quarters for some rest.
In the morning Pru brief us about her dreams; she has managed to talk again with Lina. Lina has talked to the Beatrice and Sofia and found out that they went asleep in a cave close to the mines and they have directions for us. She advised that there may be another fimale from the family but she does not know who. Lina has given us the names of the Dreams King; Icelus, Phobetor and Phantasos. Pru still insisting with Lina to convince the other girls to come home.
After breakfast we pay a visit to Piero; he is frail but happy to answer our questions. He tells us that he went to the gazebo to look for Maria. He woke up at the top of the tower and as he headed down he was attacked by a giant cockroach with the torso of a man. He is still worried about Maria and wants to help.
Logistics
- Watches
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
---|---|---|---|---|---|---|---|---|---|---|---|
Rahne | Ignis | Aloysious | Prudence | ||||||||
Jessica | Cronose | Quentin | |||||||||
Gender Split Watches | |||||||||||
Cronose | Ignis | Aloysious | Quentin | ||||||||
Rahne | Jessica | Prudence |
- Marching Order
- Quentin Rahne
- Ignis Aloysious
- Cronose Jessica
- Prudence
Astrology
Jessica | Prudence | Rahne | Cronose | Aloysious | Ignis | Quentin |
88 | 11 58 | 77 | 52 | 94 | 54 | 17 |
Jessica | 149, 616, 518 |
Prudence | 230, 406, 247 |
Rahne | 341, 248, 747 |
Cronose | 852, 147, 685 |
Aloysious | 261, 310, 782 |
Ignis | 049, 480, 396 |
Quentin | 951, 018, 510 |
Short-Term Buffs
Short duration magics that when called for will be cast - if we have time!!
Magic (caster) | Rk | Effects | Dur | Je | Pr | Ra | Cr | Al | Ig | Qu |
---|---|---|---|---|---|---|---|---|---|---|
Witchsight (Ra) | 10 | 5 1/2 hrs | ||||||||
Enchant Weapon (Ra) | 11 | +12 BC%, +4 Dam. +4 vs Phn/Nm | 16 min | |||||||
Waters of PS or MD (P) | 10 | [D-2]+10 PS | 55 Mins | |||||||
Bouyancy (P) | 6 | 3.5 Hrs | ||||||||
x | x | x | x |
Long-Term Buffs
(assumed always on)
Magic (caster) | Rk | Effects | Dur | Je | Pr | Ra | Cr | Al | Ig | Qu |
---|---|---|---|---|---|---|---|---|---|---|
Greater Ench. (Ra) | 20 | +21% to Res, Mag, Com, and S&S. | 4 days | Y | Y | Y | Y | Y | Y | Y |
Ench Armour (Ra) | 14 | +30% Def +1 AP 4 DR vs Phnt/Nmare. | 7 1/2 hrs | Y | Y | |||||
Waterproofing (P) | 6 | 21 Hrs | ||||||||
Water Breathing (P) | 6 | 7 Hrs | ||||||||
Cold Resistance (P) | 8 | -16° -3 Cold Dmg | 9 Hrs | |||||||
Great Heroism (Q) | 11 | +3% to Strike, +1 Damage, +6% to Reaction & Fear Rolls* | 6 hrs | |||||||
Self Only | ||||||||||
Mind Shield | +10+2/rk% vs M.Att. | 1+2/rk hrs | 6? | 7 | 6 | |||||
Sense Danger | ? | 51% | 46% |
Enhance Enchantment (Ra) rank 11: 70 seconds Waters of Healing (P) rank 9: heals [D-4]+9
- * On Quentin Gr Heroism is +12% to Strike, +2 Damage, and +12% to Reaction and Fear Rolls.
Loot and Expenses
Skiff Purchase
- Icthyoids
- Sabre - no penalties underwater
Calendar
Autumn 818wk: Fruit (4) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
Lugnasad | 1 | Guild Meeting | 2 | Set sail | 3 | Sailing | 4 | Sailing | 5 | Sailing | 6 | Sailing and Port | ||
7 | A night in Modena | 8 | Sail on a river and Ichthyoid attack | 9 | Village, castle and Gazebo | 10 | Restless Night, Poutrice and Mino | 11 | 12 | 13 | ||||
14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
28 | 29 | 30 | 1 | 2 | 3 | 4 | ||||||||
Autumn 818wk: Harvest (5) | ||||||||||||||
5 | 6 | 7 | 8 | 9 | 10 | 11 | ||||||||
12 | 13 | 14 | 15 | Equinox | 16 | 17 | 18 | |||||||
19 | Harvest Moon | 20 | 21 | 22 | 23 | 24 | 25 | |||||||
26 | 27 | 28 | 29 | 30 | 1 | 2 | ||||||||
Autumn 818wk: Vintage (6) | ||||||||||||||
3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||||
10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
17 | Blood Moon | 18 | 19 | 20 | 21 | 22 | 23 | |||||||
24 | 25 | 26 | 27 | 28 | 29 | 30 | Beerfest |