My dreams are strange dreams

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Scribe Notes

Summary

GM: Kelsie
Season: Autumn 818 WK
Night: Wednesday night, starting 7pm on 14th March
Location: Albany
Level: Medium

Party
  1. Jessica Mind Mage played by Rhys
  2. Prudence Human Water Mage - Julia
  3. Rahne Human Warrior Enchantress - Stephen
  4. Cronose Elven Mind Mage - Ciaran
  5. Aloysious Human Air Mage - Nick
  6. Ignis the Palestrinian, and Star of Allusia - Fabio
  7. Quentin Orc Warrior-Namer - Sean
Employer
The daughter of a Palestrinan baronial family has fallen into a deep sleep and cannot be wakened.
Pay
1,000sp each, a favour from the local Fey, and we have a rare mineral mine.

Scribe Notes

Session 1 - Meeting, briefing and sailing

The Guild Security introduce us to Gianni the Swabbie of La Fortuna one of the Cogs of the Ducato di Modena, in Palestrina.

The crew of the ship has received a message, requesting the employment of a party as the daughter of Del Caretto Family has fallen into a deep sleep and for the last 2 months they have been unable to wake her. The parents are worried as her 16th birthday date is getting closer and they want us to investigate and have her awake for the festivity.

Gianni hasn’t got any more details, and he is in a hurry to leave, after Aloysious suggested to poison him.

After ensuring that we mean no harm, Gianni extend the invitation to the Cog that will take us to our destination. We head to the port at sunrise and we are introduced to Bartolomeo the Capitan of La Fortuna along with Giovanni the 1st mate, and Tommaso the Master Navigator.

Short after getting settled we set sails and Pru makes the acquaintance of the ship water mage. The two of them will take turn to get us swiftly to Paletrina. For the next few days we have no issues except for our party navigator Aloysious, who is seasick, and he is convince that someone has poisoned him.

Within 5 days we reach a port near Modena. We thanks the crew of La Fortuna and scour the port for a large skiff for sale. Once secure I take everyone to taste the local delicacies and wines.


Session 2 - Modena, Lambrusco and Angler fish

I am all excited to be back home and as we head upstream in the direction of Modena we realised we are on the wrong river.

Is getting late, so after mooring we find lodging at “Locanda del Drago Verde” for the night. The beds as always are too short for me but the food is something I have missed in Seagate. Tortellini, Lentichie e Cotechino, and some lovely Lambrusco Wine to wash it all down. As we feast Pru decide to entertain the lodge guests with some of her melodies. This seems to attract a larger crowd, which, on close observation appear to be visitors, stopping over, before heading to the 16th Birthday party of Del Caretto Daughter.

After a peaceful night sleep and a hearty breakfast of freshly baked bread, cheeses, honey and wine, we return to our skiff and set sail downstream.


As I stand by the Bow of the boat:
Pru: “We have a big Cox(swain) on our bow”
Ignis: “is called a figure Head!”
Pru: “Big Cox, definitely more appropriate


We reach the open sea and finally to the correct river. By lunch-time the river is getting narrower, so we stop for some food while Pru binds some water to allow as to further navigate the narrow and shallow river. The afternoon fly by as I continue admiring my motherland countryside. Once dusk is upon us we settle in a camp by the river. During the night we are ambushed by some fishy creature from the river but in no time we turn them into lightning roasted ichthyoids.

Session 3 -The village, the Castle and the 6 sleeping damsels

At Daybreak we pack our things and continue upstream. After placing our boat on a high rock just to baffle the locals we continue on foot.

We reach a town and head to the general store for some cheese, wine and gossip. We learn that the Del Carretto is the Signore (Lord) of the land, had 6 sons and a much sought after daughter and that the family is been the owner of the land for generations. They mostly lived at the castle except for a short period of time where they had to abandon the castle. Nothing more is known about this however is quite normal in the area that “weird stuff” (Fae Folk kind of weird) occasionally happened in the local forest.

Pru is extremely suspicious of this place and force us to visit the blacksmith to by a cold iron horse shoe to protect us while in the forest. We ponder the possibility of the existence of a portal, as the mountain river springs from a circular hole in the rocks. We decide to move on and come back at a later time to investigate.

We travers the forest we are welcomed by the guards of the Keep. We are expected and quickly taken to a waiting room where food and wine is served. Lord and Lady Del Carretto are ushered in, and after a brief introduction we discuss the information about the Job.

Maria, the only daughter of the family along with 2 Friends and 3 maids were out on a picnic and were found asleep after failing to return. They have been in this state for the past 2 months. Also a young lad (a family friend) has met his death in the same spot where the girls were found.

We learn that the family have been in the castle for over 3 centuries however the lordship father had to vacate the property for a period as it was overridden by strange beastly creatures. Subsequently the castle was then taken back and no accidents has happened ever since. We are taken in a large Hallway to view the family portraits. His lordship inform us that nothing unusual has happen before the incident and the family does not have any known enemies.

The only anomaly that was recognised is that they have a daughter, the first one in 3 generations. We take a closer look at the portrait of Maria for future use.

We are then ushered out and taken to the chamberlain and after settling out stuff in the rooms we visits the lifeless boy. He appears to be deeply cut by a blade as well claws and our healing abilities will not assist us.

Subsequently, while Rahne, Cronose, and Quentin visit the 6 sleeping damsels, Pru and Jessica descend to the kitchens, and the two Air Mages go for a walk. Pru and Jessica discover that a high rank healer is located at the nearby village. As the area is a low mana zone Aloysius and I venture back to the road to figure out how big is the area. After 15 min walk nothing has changed, so we head back.

Quentin and Rahne, have no luck with their divinations, but Cronose has a brilliant idea. He cast his mind speech spell on himself and the girls and He is now able to communicate with them.

It appears that the girls are in a dream land surrounded by loads of people. Some of them are figments of their imagination, others where already there. They explain that they are able to create things in this world, but not able to alter what is already here. We are informed that one of the girls is able to return to the castle at night time but unable to wake from her dreams.

The girls are surrounded by strange creatures; some of them are real and some are not. We determine that some of Maria Great Aunties are also here. Sofia, Beatrice and Aurelia, are mean to Maria, however she is not keen in returning from this dream world as she is due to be married with the beautiful Lord of the Dream Land despite her not knowing his name.

We regroup and decide to seriously look for trouble at the gazebo where the girls and the dead boy where found.

Logistics

Watches
1 2 3 4 5 6 7 8 9 10 11 12
Rahne Ignis Aloysious Prudence
Jessica Cronose Quentin
Gender Split Watches
Cronose Ignis Aloysious Quentin
Rahne Jessica Prudence
Marching Order
Quentin Rahne
Ignis Aloysious
Cronose Jessica
Prudence

Astrology

Lucky Numbers (Rahne)
Jessica Prudence Rahne Cronose Aloysious Ignis Quentin
88 11 58 77 52 94 54 17
Astrology (Rahne)
Jessica 149, 616, 518
Prudence 230, 406, 247
Rahne 341, 248, 747
Cronose 852, 147, 685
Aloysious 261, 310, 782
Ignis 049, 480, 396
Quentin 951, 018, 510

Short-Term Buffs

Short duration magics that when called for will be cast - if we have time!!

Magic (caster) Rk Effects Dur Je Pr Ra Cr Al Ig Qu
Witchsight (Ra) 10 5 1/2 hrs
Enchant Weapon (Ra) 11 +12 BC%, +4 Dam. +4 vs Phn/Nm 16 min
Waters of PS or MD (P) 10 [D-2]+10 PS 55 Mins
Bouyancy (P) 6 3.5 Hrs
x x x x              

Long-Term Buffs

(assumed always on)

Magic (caster) Rk Effects Dur Je Pr Ra Cr Al Ig Qu
Greater Ench. (Ra) 20 +21% to Res, Mag, Com, and S&S. 4 days Y Y Y Y Y Y Y
Ench Armour (Ra) 14 +30% Def +1 AP 4 DR vs Phnt/Nmare. 7 1/2 hrs Y Y
Waterproofing (P) 6 21 Hrs
Water Breathing (P) 6 7 Hrs
Cold Resistance (P) 8 -16° -3 Cold Dmg 9 Hrs
Great Heroism (Q) 11 +3% to Strike, +1 Damage, +6% to Reaction & Fear Rolls* 6 hrs
Self Only  
Mind Shield +10+2/rk% vs M.Att. 1+2/rk hrs 6? 7 6
Sense Danger ? 51% 46%

Enhance Enchantment (Ra) rank 11: 70 seconds Waters of Healing (P) rank 9: heals [D-4]+9

* On Quentin Gr Heroism is +12% to Strike, +2 Damage, and +12% to Reaction and Fear Rolls.

Loot and Expenses

Skiff Purchase

Icthyoids
  • Sabre - no penalties underwater

Calendar

Autumn 818wk: Fruit (4)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Lugnasad 1 Guild Meeting 2 Set sail 3 Sailing 4 Sailing 5 Sailing 6 Sailing and Port
7 A night in Modena 8 Sail on a river and Ichthyoid attack 9 Village and Castle 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Autumn 818wk: Harvest (5)
5 6 7 8 9 10 11
12 13 14 15 Equinox 16 17 18
19 Harvest Moon 20 21 22 23 24 25
26 27 28 29 30 1 2
Autumn 818wk: Vintage (6)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 Blood Moon 18 19 20 21 22 23
24 25 26 27 28 29 30 Beerfest